Basic System Settings, Lv80 Player Abilities, Hidden Data
Since the battle is about to start, there will be a lot of bloody content, and it is inevitable that it will be difficult to understand it just by talking nonsense, so here I will summarize all the data damage and bonuses shown in the previous two million words.
Especially the next chapter is about two numerical monsters.
(Mainly because a big brother in the comment area complained, I will summarize the things)
Let's get to the point:
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1. Basic attributes of players.
The growth and enhancement methods faced by players in each stage of the corridor are different.
Before level 25, rely on "skill cards", which is equivalent to "inviting gods to possess the body".
In the 26~40 stage, mainly rely on equipment to deal damage, while accumulating skills, and obtaining more derivative means through skills.
In the 40~60 stage, rely on skills. Players at this stage have already practiced their reaction and on-the-spot abilities, and are basically considered high-level players.
In the 60~80 stage, strengthen the ability and destroy skills.
Above 80, it actually depends on the operation. At this stage, the players have already formed, and those who have not formed have gone to do side jobs (go deep into the "Basel" natives and become natives).
…
The curve increase of the player's attribute points has existed since the beginning. The attribute points 10, 30, and 80 have correspondingly slowed down.
Until a certain attribute point of the player reaches 100, the growth falls into a big flat, and then +5 attribute points are equivalent to +1 in the past.
After the attribute point is 200, +10 is equal to +1 of the attribute point below 100.
After the attribute value is higher than 300, the ability feedback presented is almost imperceptible. When it exceeds 420, there is almost no positive feedback. The attribute value must exceed 500 before the next leap.
(About this)
Let me first give a conclusion.
Even if most players reach level 99, the highest value is 297.
It is stuck at 300.
Unless there is a racial value (demon hunter, elf, etc.), skill, or equipment bonus. Otherwise, the attribute value cannot exceed 300.
However, attribute points above 300 are the cornerstone of "high-level super-standard" players.
The actual increase strength from 300 to 500 is not high. The main function during this period is to unlock some high attribute point rewards.
Including but not limited to "Insight" around 350 automatically obtains deceleration observation similar to [Sian Westin].
"Skin Shield" above "Constitution" 300.
"Muscle memory to avoid damage in a crisis state" and "Probability of true damage" combined with "Reaction" and "Strength".
The mana consumption of "Spiritual Power" is reduced by about 5%, and it can slowly recover mana.
These are equivalent to the "hidden" or "talent" abilities that everyone can obtain at fixed values when playing games.
Some of the above abilities also have similar skills, but have negative effects. They can be used as "hidden abilities" to break through attribute values, and the negative effects will not be counted after they are obtained.
And the first extraction reward of 420 attribute points is also one of them, and the others will be described later.
There are two special ones here.
1. Constitution.
It belongs to the leapfrog growth from "cement wall" to "steel bar" after a certain value.
2. Medical.
The impact on vitality (HP) falls into a flat range at around 50 points, and after 600 points, it ushered in a wave of explosive growth (refer to why Tao Baibai can be blown up by grenades).
...
Due to the different strengths of the world, the actual performance reflected is different.
The bricks in the "Monster Hunter" world are loose lumps of soil in "Ikaros", the kind that will break with a pinch.
Similarly, each world has a different theme, and the attribute value has a great impact.
For example, "Ikaros", which is mainly magic, has a high magic resistance of the natives, and "Vapor Wave", which is mainly strength and superpowers, often produces a group of natives with excessive physical attributes, such as a tough guy who chased Li Nuo in the corridor and was shot in the head by Cha Bai.
The above is the foundation of the initial strength of players from the "Five Corridors". That is, "Eternal Life" produces a lot of physical masters because the players have physical talents at the initial stage. Similarly, "Endless" produces a lot of causal players. "Funny and Leisure" cannot be calculated in any data, but they affect the direction of many things.
Although the strength of the world is different, the feedback from players to players is real and basically (key) unchanged.
Strength: muscle strength (strength, charge attack damage, physical strength).
Spiritual power: magic, air, a general term for various internal energies (blue, element resistance).
Constitution: bone and muscle hardness (defense, a small amount of life data, element resistance).
Reaction: nerve reflex, muscle density (critical hit rate, explosive power).
The above four correspond to each other.
For example, strength 200 and constitution 50 will cause bone cells to not work well together, and bones will become brittle.
And if the increase in reaction is not assisted by strength, an acceleration will cause muscle strain.
In other words, backlash.
There is an abandoned draft that describes how the player's flesh and blood will be eaten back and eventually his whole body will be broken. However, it was deleted because it was too tedious. Because for the player group, as long as they don't learn certain skills that increase attribute points by skipping levels, this situation will not happen.
Let's continue...
Spiritual power is also related to physical power (strength, reaction, physique). For example, Li Nuo's spiritual power of 300 is exactly the same as his physique of 300. However, if his physique is 100 and his spiritual power is 300, the difference of 200 will eventually cause a very high consumption of "blue", and the use of high-power magic will cause serious damage to the body.
Here is another explanation: Cha Bai's physique is high enough, causing her actual consumption when releasing magic skills to be less than that of most players.
However, the above situation does not apply to some special "natives", such as "Ichijo Ming", as a character with a background, she has hidden personal abilities, and her physique is not a big deal.
However, players still need to develop comprehensively step by step, at least the difference in values should not exceed 150, otherwise they will feel physically uncomfortable and uncoordinated.
...
In summary: Strength, reaction, and spiritual power, the three attribute points must be built on the foundation of "physique".
But I was lazy about "physique". It only takes care of defense and has little effect on attack power. I will talk about it in detail below.
...
There are two attribute values that are calculated separately.
First.
Insight: observation (learning speed, mental resistance, danger perception).
In theory, it is a very metaphysical dynamic vision, but in fact it is closely related to the reflex nerves of "reaction", which makes it easier for players to concentrate. The most important thing is "mental resistance".
You can put it another way: resist the "whisper of the ancient gods".
So you can see that some guys who have lost their minds have negative insight values.
For example, Jack Wells in the previous chapters.
But this value does not affect physical ability, but its observation ability can determine the upper limit of physical use. For example, the eyes have a fast observation speed and the brain responds quickly, so you can take the initiative before the opponent attacks, relying on "insight".
This is the fundamental reason why Li Nuo is so difficult to be hit.
The second is medical.
Medical: blood volume, recovery speed.
The most difficult attribute value to upgrade.
You need to be beaten frequently and not die after recovering blood to upgrade it to the maximum. Many players will put the characteristic value in this, but the feedback is not ideal.
For example, when Li Nuo's medical value is 1, his vitality is about the same as that of a chicken, and when the medical value is 21, it is equivalent to an elephant in the real world.
But if it goes up further, the increase in blood volume is actually not as good as the resistance to damage. You can refer to the serious "soul-like games".
The most important thing about it is the recovery speed.
Generally speaking, it takes 7 to 9 days to heal skin injuries on the limbs, but when the attribute value is around 100, skin injuries on the limbs can be healed within half a day, and when it reaches 300, it can be shortened to less than 8 hours.
As mentioned above, after the medical value reaches 600, there will be a wave of explosive growth, and then there will be a self-healing effect similar to the "Hundred Heroes Technique" (just similar).
Another is the tolerance of blood medicine or blood recovery means.
For example, the four words "micro recovery" have different recovery percentages and recovery speeds for players with different medical values, but the difference is not very large.
The importance of medical value can only be reflected after this attribute reaches 600 points. Refer to the Cairo people.
So now the best way is to obtain a race with high medical value, or some rewards of this race, such as [Pixel Slash] to ask "Uncle Cairo" to possess you.
...
The explanation will be more detailed if it is applied to the player.
[Li Nuo: lv80]
[Strength: 215]
[Reaction: 354]
[Spiritual Power: 318]
[Constitution: 308]
The first four abilities can basically be judged as a general template for high-burst bucket players.
Well... then how to define his attack power...
The concept of constitution 100 corresponds to the concrete wall in the real world. When the constitution reaches more than 150, it is basically equivalent to being close to steel bars. The constitution of 200 is equivalent to a hundred fat men surrounding the steel bars.
Therefore, Cha Bai could use a constitution of about 170 to act as a meat shield to block bullets at the rear of the car in the first Cyberpunk, but in today's world, the material of the bullet has changed, resulting in her inability to resist it perfectly. This is a later story.
When the player's strength value is 100, he can easily crush porcelain in reality, which is equivalent to a punch with the power of a hammer. It can break the defense of a player with a physical fitness of 100, but it cannot cause fatal injuries.
After the value exceeds 100 points, the growth feedback weakens. For example, when the strength reaches about 200, it is actually not much stronger than 100 points. On average, it is actually 120 points of strength without the influence of the growth curve. In this regard, no player except [Critical Player] can avoid it.
So the damage must be dealt with by the explosive power of the reaction value.
This thing is too difficult to describe. It involves acceleration and is too professional. My knowledge is limited and I can only deal with it vaguely, but it cannot be absent. Since there are too many experts, I dare not show off my skills in front of them, so let me put it this way... When the reaction value is 100, the speed of 100 meters is roughly equivalent to the little Goku who was trained by Master Kame in "Dragon Ball". 100 meters is about five seconds. I wrote about it in Chapter 151.
So, roughly and roughly speaking, the destructive power of both physical fitness and strength of 100 is equivalent to using a hammer to smash with explosive power of 100 meters and five seconds. The strength of a basic attack is enough to penetrate a player with a physical strength of 100.
This is why after level 25, players acquire a large number of skills and possession abilities, most of which are actually used to increase defense and life-saving abilities.
But 100 strength plus reaction is useless against a 200 physique of steel.
As for Li Nuo, who has a strength of more than 200, a reaction of more than 300, and extremely strong explosive power, it is not a big problem to swing the cane with all his strength to bend the steel bars of "Cairo Game World", but it is another level with a 300 physique. In theory, his attack cannot break the defense at once.
And Li Nuo's damage feedback is different from the attribute.
In fact, it is all attributed to "skills".
So...
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Second, skills and props.
Here is a summary of the strength of Li Nuo's damage-increasing skills with all the blessings (there are also props).
[Red Tear Stone Ring], damage value increased by 25%.
[Frequent Death Chip], damage increased by 5%.
[Residual Blood 3.0], all attacks except skill cards are judged as critical hits (100% critical hit rate).
[Red Feather Seven Blades Sword], damage increased by 15%.
[Blood of Ether], increases attack power by 50%, effective for all attributes.
[Turret Amplifier], increases charge attack power by 80%.
[Super High Demon Hunter Decoction], increases attack power by 10%, increases damage of all skills by 20%.
[Red Blade Explosion] Charge attack, 3 times critical damage.
[Eye Inserting Magic Stick] 1.45 times weak point damage blessing.
The result is a 150% increase in damage of normal attack, plus three times critical damage, plus an 80% increase in charge damage, which is a big punch to kill the master...
Here is an example of Li Nuo slapping Cha Bai in the face.
Cha Bai's current physical data: 462.
If Li Nuo gives Cha Bai a charge slap, Cha Bai will cry... Seriously speaking, Cha Bai's eyes can be congested and even hearing impaired. If he happens to catch up with the inch force, it is possible to be slapped into a brain-damaged person.
At present, in the "Endless Corridor", below level 90, the most destructive is Li Nuo, because all the above-mentioned blessing skills are extremely difficult to obtain. Apart from the lucky [Red Tear Stone Ring], all other things need to go through life-threatening dangers to get them.
Forgive me for not being able to use the real world as an example, that is too restrictive. If I insist on using an example, it will become a plot in the "fantasy" world that cannot be written.
I can only find a reference for comparison, probably the old Piccolo, or even stronger (probably, anyway, it is equivalent to the BOSS level in the early stage of "Dragon Ball").
The increase in "physique" is a leapfrog increase after 100, 200, 300 and 400. At the same time, after 300, there will be a hidden blessing of "skin shield" (equivalent to the defensive protective film in the fantasy world). When the player's strength data exceeds 300, they will also obtain a hidden blessing of "probability of true damage" at a certain stage. Therefore, 300 strength can cause damage to 300 physique with probability, but to hurt the root bones, it needs to be combined with a high burst of reaction value.
In summary.
Li Nuo, who is fully fired, can break the defense of his wife with the highest defense. Breaking defense in various senses.
In numerical terms, it is 200 strength + 300 reaction. The destructive power is higher than the bullets in the real world, and it is even higher when charged. Continuous attacks on 300 physique can break the defense. If the destructive power is increased by more than three times, it can break the defense of 300 physique with one hit. For the strength of 400 physique, one charge can also break the defense but it is difficult to hit the fatal blow. In other words, the intensity of this attack is equivalent to that of Xiao Wukong who drank the super divine water (maybe even higher).
But there is another trick here.
Attack the eyes, and the lower body.
That position cannot be protected even by "physique", and can only be roughly protected by the hidden ability after 300 physique.
Therefore, poking the eyes and attacking the lower body are always the truth.
If the last [Wind Slashing Blade] hits 11 times in a row, Emil's 900 physique can directly break the defense.
...
Then there is the damage of the "explosion".
The blessing of "spiritual power" on magic belongs to elemental damage, but the impact of qigong waves such as qi and explosion is similar, and can also be counted as physical damage.
But the storage of spiritual power will automatically generate a layer of "shield" magic factor, similar to the crystal magic overflowing from Li Nuo (the spark that burned Douma's ice particles in the previous chapter).
At the edge of the explosion, players with "shields" can save their lives and reduce injuries.
But if you are directly in the center of the explosion, the high physique cannot completely defend.
Even if Cha Bai's physique is more than 400, she must move to the edge area during the explosion to ensure that the damage is reduced to a level that does not affect her actions. When she was fighting with the Romanian girl Jero, Jero threw grenades everywhere, and Cha Bai ran around in combat uniforms to stay away from the center of the explosion.
The destructive power at the center of the explosion is always the strongest. In theory, except for protective measures such as shields, even Tao Baibai will be blown to pieces.
Therefore, [Explosion Phantom Light Break], which directly puts the player at the center of the explosion, is the T0 level skill among the current player group. The skills at the same level are all in the category of "Qigong Wave".
And the above is why in the previous chapters, after Maljie used [Explosion Phantom Light Break] on Rodisi, the woman did not die. In fact, she only had her shield broken (this is just like in "Black Myth" that you need to break Erlang Shen's shield to fight him).
In addition, the feedback of explosion or elemental damage is also different due to the different world strengths. I won't explain it here because I won't focus on it.
…
Finally, the composition of "spiritual power" sometimes greatly increases destructive power. For example, the reason why the black dragon's flame is so destructive is that in addition to temperature, the biggest reason is its internal energy, similar to "crystal magic". These things can only be said to be all based on the description.
The above statement also includes the destructive power of "Fantasy World Cation Cannon" and [Nokia's Electromagnetic Cannon].
...
In terms of the description of skills and props.
Although there is a panel, the display of the panel is not fully reflected.
It has been written that all panels are actually drawn and written by the staff of each corridor, and the staff's control of data is not completely profound.
For example, as written in the previous chapter, the Blood Emperor's time-stopping ability cannot be turned on and off continuously. In the panel description, "forced deduction of magic upper limit" will appear, and there is actually a hidden degree of damage to the internal organs.
In other words, the hidden effect of the skill is sometimes only known by the user, and the hidden conditions are related to the user's numerical value.
For example, if Cha Baikai stops the time, there will be no negative damage to the internal organs, because her magic power and physique are high enough. Especially physique.
These things are not too important, but I mention them for the sake of rigor.
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Summary:
1. Constitution is the foundation.
2. Damage intensity depends on the combination of strength and reaction.
3. Insight is actually a resistance value.
4. The strength of medical value will be developed in the future.
5. Players have implicit numerical enhancements.
6. Attribute values cannot differ too much (this item will be invalidated one day in the future).
7. Spiritual power also has protective capabilities. Magic factor, Qi, spiritual energy, chakra, these energies surrounding the body are shallow protection. Using spiritual power to open the shield is to awaken the energy and strengthen the protection.
8. The data panel made by the staff actually has something that has not been discovered.
9. Explosion is still a god, but it is difficult to hit, so Maljie's biogas is precious.
10. Monkey show is the end of the data.
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III. Data (1).
Here only describes the basic data and their currently more commonly used skills.
[Li Nuo: lv80]
[Strength: 215]
[Reaction: 354]
[Spiritual Power: 318]
[Constitution: 308]
[Insight: 450]
[Medical: 21]
In terms of skills, first of all, skills such as [Steal], [Blood Bomb], and [Three Paths], which are no longer applicable in the version, are directly excluded.
In the equipment, the cross-pointed blade of the whip blade (most people probably forgot it), the effect is to explode after piercing the target, because it has crystal flames, so it is eliminated.
But skills such as [Red Blade Burst] will still be written.
In addition, alchemy manufacturing skills are not listed, those are basically used during settlement.
…
[Translation]
Move in parallel like a vampire, without using the soles of the feet, you can move in parallel.
Note: His usual rapid advance actually uses [Translation]. This skill only consumes physical strength. If you master the rhythm, you can open and close it quickly, and it has unlimited endurance.
[Super Speed]
Within 10 meters, press in instantly (about 3 seconds for 100 meters, above the level of Kame-sennin), cooling time 30 seconds, forced continuous use will cause irreversible damage to leg muscles (or mechanical bones), unless the physical fitness reaches 600.
Note: Special for sneak attacks, rely on this trick when destroying the "Corridor of Eternal Life", and it can be almost infinitely sustained after opening [Residual Blood].
[Serious Retreat]
Note: I understand, causal moves.
…
[Spit Soul Technique]
Strengthen the upper limit of the damage of Canghu and Mercury Bullets to "Demon" creatures, and the effect is excellent for small monsters (below danger level C), and the higher the effect, the smaller the effect.
[Baptism Mercury Bullet]
Causes large damage to "Demon" creatures.
Large damage generally refers to ignoring the danger level of "Demon".
[Magic Infusion]
Can only be used in the charging shooting mode, burning bullets with crystal flames, speaking human language, crystal flame enchantment.
…
Important skills of the cane:
[Red Blade Release: Causes large blood explosion damage, damage increased by 20%, attack distance increased by 0.5 meters, release time 30 seconds]
[Red Blade Explosion: Charge attack, causing 100% critical hit and 300% critical hit damage to a single target, and releases shield-breaking damage. The red blade disappears after use]
[Tiger Eye Meteor Sword: The attack distance of the whip blade is increased from 7 meters to 14 meters]
[Whip's Whip Technique: Thorn Whip (not used yet, Whip's skills will be upgraded in the future)]
…
Important skills of the scarf:
[Medicine Blade: After rubbing with the beads in "Monster Hunter", it can be enchanted]
Derivative skills:
[Golden Bead]
Increases the damage to the weak point. In fact, it can only increase the damage if it hits the vital point. For example, attacking the heart of an opponent with a physical fitness of over 400 will cause additional damage to the internal organs.
There is also a hidden increase, which is more harmful to the same gender.
Generally used to insert wards.
Derivative skills:
[Blood Mist Village] + [Thousand Years of Rebirth] + [Blue Fire Enchantment] + [Golden Bead].
Usually the above four skills appear at the same time.
…
Several seals of the demon hunter.
The most commonly used is the derivative evolution seal [Albers Seal] (actually a skill from Granblue Fantasy).
[Seal of Yaksi] is rarely used now, mainly because more and more high-end games are involved, opponents are becoming more resistant to brainwashing, and it will evolve in the future.
[Seal of Arden] is only used on spiritual bodies, combined with [Cross Holy Glory] to burn souls.
[Igni Snaps Fingers], snap your fingers to lay a trap. Since the emergence of "Cuihua", its practicality has been defeated by "Cuihua".
…
【Flying Thunder God's Hat】
Teleportation and invincibility frame means there is a cooldown.
…
Shield life skill [Summoning of Magikarp].
…
After that there are a few "super kills".
[Pixel Slash] is often used in conjunction with the gain after "resurrection". As the physique becomes higher and higher, it is used less now. Uncle Cairo's 30% combat power is already beyond him.
[Ether Ray] is a full-power magic cannon. After use, the mechanical arm is scrapped. You can use the teapot in your hand to restore the mechanical operation, but I usually drink tea, so I can't bear to play with the battery life.
[Dragon Cannon] has been eliminated.
[Twice licked tongue], true god, after using it, people will be useless.
…
Outside the discussion:
[Wind-cutting Blade], eleven attacks in an instant, combined with the Church Hammer, can smash the shit out of Cha Bai. However, they cannot be used together, and the load on the body is actually extremely high (hidden panel).
[Time Hourglass], Mirror Master's relic magic, time within the range slows down to close to stopping.
…
Potion:
[Group crystal potion: After drinking it, a magic supply barrier is produced. Those within the range and possessing crystal magic power will reduce the total magic power consumption by 20% within 1 minute, and the attack power of crystal magic power will increase by 20%]
[All healing potions: Crush the potion bottle, and up to four people including you will recover 50% of their maximum health, and gain a shield that increases defense by 30% for 3 seconds] (In conjunction with Marger's reverse teapot Can debuff the opponent)
[Crystal Signaler: Acts on crystal magic and activates the strength of the magic. It is best for people with "Magic" qualities in their bodies. A script can be used twice]
[Medicine that is both H and M: restores blue and blood (probably in the 20% to 30% range, calculated based on the level of medical value and spiritual power)]
…
Decoction potion:
To put it simply, [Smiling Dinisha's decoction] is equivalent to a god-seeking skill, and it is enough to mix it with a functional decoction.
(New decoctions and magic potions will be developed in the future, so this content will be discussed in the future)
…
Basic combat skills are all on it.
There is another one that I haven’t used yet, [Cuihua’s Flame Killing Black Dragon Wave], I will use it soon.
In addition, all the skills of the manipulator will be updated soon, so I won’t write them down.
In short, Li Nuo is the kind of bitch who can solve most problems with a flat A, and no one can catch him if he wants to run away.
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4. Data (2)
[Chabai: lv80]
【Power: 298】
[Reaction: 230]
[Spiritual power: 415]
[Physique: 465]
[Insight: 216]
【Medical: 200】
Chabai's ability is very simple and can separate melee combat and magic.
…
Melee:
【Strange Power】
The impact of true damage will cause a near-destructive blow to creatures with a constitution of less than 300. After use, one's own constitution will be reduced by 50 points, and the cooling time will be 2 minutes.
The judgment is whether the opponent's physical constitution is higher than 300, and if it is not higher, it is almost a one-hit kill, directly bypassing the shield and causing real damage.
If the opponent's physical constitution is higher than 300 and lower than 600, the shield will be broken with one blow.
For example, during "Creation Mountain", Elise was smashed into a pulp by her hammer. In fact, the NPC in Elysee is very strong.
【Ghost Back Series】
Regardless of whether it is "Ghost Back", "Ghost Brain" or "Ghost Bao", the increase obtained is actually an overall improvement in melee combat.
Ghost Brain: See what will happen one second in the future, but using it too much can lead to mental retardation.
Ghost Bao: Charged damage is increased, similar to Li Nuo's [turret launcher].
Ghost Back: Depending on proficiency, fighting spirit, and mood, strength, reaction, and physique are increased by 5% to 20%.
Therefore, after the tea-white monkey scene, her actual physical fitness has actually exceeded 500. This is the foundation for her to be able to compete with the Golden Lion in a duel.
【Strange Phantom】
I'll post a picture to see what's going on.
The difference from the picture is that the extra attack damage ranges from one-third to one-half of the original attack power.
【Zero Ax Hammer】
In fact, it's just a big jet sword that can be used in conjunction with the [Iron Tuo Artificial Cannon] to deliver critical hits with the "Tathagata Palm" falling from the sky.
…
Magic is divided into three factions: "Life", "Change" and "Dark Magic". Only the commonly used ones are mentioned.
1. The life system consumes a lot of mana, so don’t use it if you can:
[Flying into the sky], as the name suggests.
[Cleaning], prepared for Marger.
[Repair the house], prepared for Li Nuo and Marjie.
[Healing Magic], it is better to use blood medicine directly, which consumes about 30% of the mana. If there is no physical and spiritual bonus, it can consume almost more than half of the magic power. The recovery effect is that for a player with a medical value of about 100, the maximum HP can be restored. 20%. Players with a medical value of about 300 will recover 25% of the upper limit of HP.
Here we can mention [Blood Medicine].
As an official prop that has been followed since the beginning, it has almost no chance to appear now, just because the version has been eliminated.
Due to data fuzzification, above level 60, the effect of [Blood Potion] is weakened, and the recovery amount is reduced from a fixed 50% to 15% of the upper limit of HP according to the player's medical value.
However, the same [Ether (Restore Mana)] has not been eliminated, because "Ether" itself is one of the components of magic.
2. Transformation system, the magic of the sorceress, can't be used except for COSPLAY:
[Turn into a pig spell], not fully mastered.
3. Black magic, the most commonly used attack magic.
Cha Bai's attribute is fire element, so the attack magic he mastered is almost all fire element.
Sage magic: [Flame Feather Clothes], [Smoke Cannon], [Big Flame Bomb], specializes in three kinds of magic, defense, control and attack.
Crystal Magic: [Magic Blade], which can be understood as "Great Kalia", the weapon transforms into a magic blade, ranging in length from 2 to 5 meters. Later, because the opponent either has a high physique or a shield, this move that consumes magic power was eliminated. Of course, the most important thing is to open [Ghost Back].
Black magic often needs to cooperate with Maljie's "Scholar" ability to increase the first-order magic level, but since there is a [Ghost Back]...
4. A separate "space" spell.
[Portal], its magic consumption is not deducted according to a percentage. In fact, the consumption of magic is a fixed amount. Only certain skills are deducted according to a percentage, among which amplification skills account for the majority.
Portal, at the beginning, almost consumes more than 60% of the total magic power. With the rapid increase of physique and spiritual power, the consumption of magic power can be completely ignored as much as possible.
...
5. MOD clothes.
Put it in "magic" for the time being.
After all, [Focus] itself is "magic".
…
All of the above are Cha Bai’s “common skills list”. For example, the ability to take opponent’s skills obtained by playing the thief line in Cyberpunk is more limited, such as it can only be used once, and there is no time to use it in the current high-speed confrontation.
Unlike Li Nuo, who would create opportunities for himself to play dirty tricks, Cha Bai would only swing the hammer to do it, which destined her to be better at and like straightforward skills.
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Five, race.
The big head of the future is it.
The biggest surprise of this script is also it, and I won’t say too much.
In short, it can be understood that the earlier you get the racial characteristics, the better it is for the player’s growth.
For example, there are a large number of players who are born with racial characteristics in “Eternal Life” and “Empty”, so these two corridors are actually the most powerful before level 25.
As for why “Eternal Life” was pulled so far away by “Empty” later, it was actually because the president of the big guild of “Empty”… well, it’s not the theme of this time, so I won’t say it.
Back to the title.
At first glance, Li Nuo's demon hunter looks very inferior, but it is actually a branch of the demon hunting system, so at the beginning, he can get a characteristic of +6 maximum attribute points after upgrading.
The same applies to Cha Bai's elf race.
In addition, there is another theory, that is, for mechanical ascension like Maljie, all the bonuses of prosthetic transformation can be calculated in the attribute value. The advantage is that you can skip the "characteristic value" and directly add attribute points to yourself. The disadvantage is that it is difficult to encounter a high upper limit, and flesh and blood are more cost-effective at any stage.
It can only be said that Maljie is on the road of a mechanical summoner, which is a right way. Since his ability will be explained later, I won't say it.
There is also a special person here.
Nanami.
[Realm of Reason] sounds confusing, but in fact, in connection with the above text, it can be understood like this... She put all the hidden skills that should be loaded on the attribute value in the most appropriate position. For example, most people use shields for defense, but the golden light on her body and the light source of the weapon are her own shields. To put it bluntly, every time Nanami swings the stick, she actually swings the shield to hit people, so the actual attack power should be calculated separately.
As mentioned before, [Realm of Reason] is a field that can only be unlocked by players above lv90.
So, lv90~lv99 is another chapter.
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It seems that I haven’t talked about gun damage yet...
I won’t go back and explain it briefly here:
Gun damage is related to bullets, and it depends more on the gun’s own terms. For example, Li Nuo’s new gun [Maggie] has an entry that "can cause an additional 20% critical damage to "demon" enemies, and an additional 10% damage to "demon" or spirit creatures."
This kind of entry is the origin of strengthening firearms.
The destructiveness of cyber guns themselves only constitutes effective damage to things below 300 physical strength (this is actually the damage strength of real firearms above the basic level).
Going up, it should be the guns with powerful ammunition and entry blessing created by the strange world view of "Monster Hunter".
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Anyway, let's stop here...
All the above things will not be mentioned only once. The main reason why I didn't mention it before is because of two reasons...
First, I was afraid of affecting the rhythm.
Second, I forgot.
Originally, I had to update it today, but considering that the next step will be the confrontation of numerical monsters and the start of the war, it is more appropriate to throw out this basic setting.
On the other hand, it is my personal problem. The setting should have been given last month, but because I was talking about it last month, I won't make excuses anyway. It's my problem. Sorry here.
In short, I reflect on myself, so don't scold me, I choose to ignore it~
The script is about to end, please believe in my control over the ending of the script.
I won't ask for monthly tickets, after all, I am just making up for the previous problems (actually I am asking for them).