Chapter 55 The Terrifying Device
The front end of the Nova is very sharp, and this position is commonly known as the collision angle, a device specially used to collide with targets. This kind of design can often be seen on ancient battleships, but modern battleships have canceled this kind of thing, because modern battleships can usually use naval guns or missiles to solve targets outside the visual range, let alone impact, even close. It is difficult to do, so the design of the ramming angle has been canceled in the warships built since the middle and late World War II.
Precisely because modern battleships have eliminated this part, many people think that the battleships of the space age must not have this device, because even the battleships on the earth are already so powerful, then the battleships of the space age must be even more distant. In just a few light seconds, the enemy was beaten to the point where he could not find his way around. How could a battleship collide with a battleship happen? Therefore, many people sneer at the setting that the space battleship will have a collision angle, thinking it is pure fantasy.
In fact, whether a weapon will be adopted has little to do with its invention time or even its principle. The final factor that really determines whether a weapon will appear on the battlefield is its practicality. A very practical weapon, cost-effective, and really useful. No matter what stage the technology develops, this kind of thing cannot be eliminated. At most, it can only be upgraded internally. However, if a certain weapon has a very poor cost performance and is impractical, then no matter how powerful the performance of the weapon is and how high-end the principle, it is unlikely to become a popular weapon, let alone a large number of equipment.
The reason why modern warships have eliminated the collision angle is because the force of modern warships far exceeds the defense. Therefore, the warships of both sides have already defeated each other before they get close. It is impossible for a close collision to occur. In this way, a collision will naturally become a problem. If you don’t have the decorations, it’s useless to ask for them, so they will naturally be eliminated.
but. The battle between the Nova and the Sith Empire battleship just now explained to everyone why there is such a thing as a collision angle in the space battleship.
In fact, there is only one key factor - the firepower of battleships in the space age is lower than their defense. This is the key to the problem, and there are two reasons for this phenomenon. One is shield technology, and the other is the advancement of micromechanics.
Needless to say, shield technology is worth ten thousand gold, as long as your shield generator is powerful enough. And if you have enough energy, then your battleship can be called an invincible battleship. Anyway, if others can't break your shield, they can't do anything to you. If a battleship is equipped with a super shield generator and has endless energy, it can almost defeat a fleet alone. Anyway, others can't do anything to you, you just need to stop there and stare at a target until you feel comfortable.
Just now, it took a long time for the Nova and the Sith Empire battleship to break each other's shields, and strictly speaking, in the end, they didn't use weapons to blast each other's shields. It was because the Sith Empire battleship finally rushed up and hit the Nova, and most of the shields of both were consumed in the impact.
From this, we can see why space battleships have such outrageous collision angles, because although everyone does start to hit the energy beams several light seconds or even one light minute apart, the result is often until both fleets When they passed each other, the two sides still failed to take down the other side's shield. Then there was a certain stupid captain in a certain war who ordered a collision with an enemy ship. As a result, more than half of the opponent's shields were destroyed in one fell swoop. Then the warships on both sides fought at close range, sinking one warship in twos and twos.
Since then, the ramming tactic has become popular. Everyone likes to collide warships because this can quickly destroy the opponent's shield. Then someone invented technology to focus the shields in one direction. So the shield began to deform, and then the energy collision horn was born. In fact, this thing just condenses the shield into a sharp awl to poke people. The function is roughly like this, and the effect is indeed very good.
Of course, there are times when the energy shield is used up and you have no shield. The enemy has a shield. If you hit the enemy at this time, you will obviously make yourself uncomfortable. Therefore, physical collision angle is also required.
I mentioned micromechanics before. This is mainly a discipline that studies the interaction between microscopic particles. But it is actually a hybrid discipline, because microscopic forces do not come from one principle, but from many kinds of mixed forces. Interaction.
What are the benefits of studying this science? The answer is that you can determine the ratio of hardness and toughness of a material according to your own preferences. Of course, you can also increase the strength and toughness properties at the same time, and finally you can get a super strong material. Exactly how strong the material can be made depends on how far you can achieve results in micromechanics.
Although the Sith Empire is not strong in this area, they also have this kind of knowledge. Not to mention the creators and pilgrims, both sides are the originators of black technology. Many of the materials they have produced can convince scientists on the earth to listen to the data. Scared to have a heart attack. Think of those remnants of the Creator buried in the earth! It has been buried in the soil for so long. Not only has nothing happened, it is actually very difficult for humans to get in. It doesn't matter how many roots the drill bit breaks. If there is too little explosive, it will be useless; if there is too much, it will simply break into pieces. The corrosive liquid has no reaction at all. High-energy rays are the only effective thing, but it is only a matter of water grinding. A small hole can be barely opened by long-term high-energy ray irradiation. This is why the development speed of the ruins is so slow, and why countries are so excited after learning that we can open the door to the ruins. They were actually driven crazy by the shell materials of these Creator Battleships.
Precisely because the strength of these materials is too exaggerated, the weapons of the universe age are not particularly advanced. This resulted in the fact that although everyone's artillery could break each other's defenses, it would take a long time to do so. By the time the shells were penetrated, the swords on both sides were already very close to each other.
Therefore, although the battleships in the space age have exaggerated combat capabilities, their defenses are even more exaggerated, so everyone has to come up with many helpless methods. Facts have proved that the design of the collision angle, which has been thrown into the garbage heap, is actually really useful, and the damage this thing causes to the enemy in battle can even account for more than 20% of the total effective damage output. With this high ratio, who dares to say that my battleship is not equipped with it?
In addition, it was later proven that the significance of the corner collision was not entirely necessary in combat. The universe is actually very dangerous. Those meteorites thrown out when supernova explosions do not obey traffic rules. These stones or ice flying at one-tenth the speed of light have terrible kinetic energy. Even for a space battleship, it would not be a joke if certain key positions were suddenly hit by a shot.
Of course, although there are many meteorites in the universe, the universe is larger, so the probability of being hit by a passing meteorite while flying in space is actually very low. The probability is even lower than that of being suddenly hit by a meteorite falling from space on the earth. The probability. In other words, this is actually something you don’t have to worry about. It's basically out of reach anyway.
However, the probability of being hit by a meteorite is very low, but there are many cases of actively hitting meteorites.
Civilian spacecraft are better. Long-distance movement usually relies on stargate transit. Within the star system, everyone takes safe channels. There are special sweepers to clean the channels regularly, and there are special monitors to keep an eye on nearby meteorites. . So generally as long as you don't fly outside the waterway, the spacecraft doesn't have to worry about hitting a meteorite.
However, the civilian spaceships are fine, but what about the military ones? Can you stipulate that everyone fights in a certain place when there is a big battle? If there was a real fight, wouldn't warships fly everywhere? Moreover, if space battleships are to sail long distances, most of them need to jump by themselves, or directly sail in curvature. These methods are actually dangerous, because jumping is basically the same as playing bunny hop in the swamp with your eyes closed. You have no idea what is going on there until you teleport there. There are only two reasons why everyone dares to play like this. First, the universe is large enough, and most areas are empty. Therefore, the probability of jumping directly into a planet, or worse still, falling into a star is very low. And another little guarantee is. Everyone is not really jumping around.
Just like a submarine is actually blind when performing silent submersibles, hyperspace jumps are usually used in conjunction with star maps. Submarines do not activate active sonar when sailing silently. External cameras alone can only see what is happening within a few meters. Therefore, nuclear submarines rely on charts for navigation when sailing silently. As long as you sail according to the chart, avoid those underwater peaks and the like, you won't hit anything, and you can sail normally. The same goes for hyperspace jumps. Everyone has a star chart and knows which stars are in which positions. As long as you avoid these positions, there will generally be no problem. As for those unknowns, what if there happens to be another battleship parked or a meteorite passes by...?
In that kind of thing, you really can only pray that you have a good character. Think about the collision between the nuclear submarines of the United States and Russia on the seabed. In the end, the Russian submarine sank due to the collision. This is actually the case. Both sides were sailing silently, which was equivalent to driving with a chart and eyes closed. When the external camera saw the other party, it was too late to hide, and they collided with each other.
If something like this happens during an interstellar jump, you will have no choice but to consider yourself unlucky.
However, the probability of this kind of thing is actually very low, because after all, meteorites flying everywhere in the universe are not everywhere. As long as you don't drill into the asteroid belt, you won't really encounter it. As for hitting a civilian spacecraft, it is even worse. Not anymore. The creators and pilgrims have stipulated that the jump target must be far away from the planet's surface. On the one hand, it is to avoid being pulled down by the planet's gravity, and on the other hand, it is to avoid civilian spacecraft. Civilian spacecraft must take fixed routes when leaving a certain range around the planet. Warships all know these channels and will actively avoid them and not jump into them.
But the real problem is not the jump, but the curvature navigation using superstring theory. Everyone knows that this method of navigation can achieve faster-than-light navigation, but many people think that this method of navigation is just like a jump, reaching the target location in one fell swoop. Not really. This method of navigation actually still sails in positive space, so you simply cannot ignore the obstacles in the universe. If there is an obstacle on your route, congratulations, you will hit it directly at super-light speed, and the result... anyway, most battleships will directly explode into rubble.
Civilian routes are monitored and cleared to the point where it's no big deal, but military spacecraft routes are not fixed, so this happens a little more often. But it was a mining ship that first discovered the solution.
This mining ship is specifically responsible for collecting small asteroids, because such asteroids are often made of high-density materials with a very single composition, which can be said to be much more valuable than mining directly on the surface of the planet. However, although these asteroids are called asteroids, they are not really small. Some asteroids can even be a fraction of the size of the moon.
When you encounter something of this size, you can't expect the mining ship to pull it back directly for you. It needs to be divided first. The best way to divide it is to directly use an impactor to smash the asteroid into pieces.
This kind of impactor is actually a variant of the impact angle, which can crush rocky asteroids and facilitate mining.
It is said that one time a private mining ship arrived late and sailed in a wrong direction. As a result, it happened to hit a piece of planetary debris that was smashed by the mining ship that arrived first. You can imagine what it would be like to hit it in super-light speed mode.
However, the results are stunning. In the end, the spacecraft actually crashed into the asteroid fragments. Although the hull was severely deformed and damaged, after all, the collision angle was not designed to hit the target at super-light speed. However, no matter what, the hardness of this thing is amazing, and there is a buffer design between it and the main structure of the hull. So in the end, although the collision angle was completely destroyed and the spacecraft was destroyed, three of the twelve crew members on board at the time actually survived.
Although 9 people still died, it is normal for no one to survive. It is quite amazing that someone can survive, and the spacecraft is only damaged and not turned into a pile of debris.
Since then, the military's warships have begun to absorb this experience, adding two layers of protection: physical collision angle and energy shield collision angle in front of the warship. Even if it hits a meteorite while traveling at super-light speed, the warship will be damaged and some casualties at most. The damaged warship can still be repaired, and no more than one-third of the people will die. This is much better than the warship being completely destroyed and a crew of people on board.
For this reason, a spacecraft without a collision horn must not be for military use. Military spacecraft must have a collision horn, just to play a protective role. In fact, this thing is similar to a car's bumper for a battleship, for safety.
But now the Nova is safe, but the people on the Sith Empire battleship are not. The ramming horn that had just been inserted into the interior of the Sith Empire battleship actually slowly vibrated on its surface after it penetrated the outer shell of the battleship. This kind of vibration was known to the people inside the Sith Empire battleship. This his grandfather's turned out to be a resonance crusher. Isn't your sister's thing only used by mining ships? Who is this crazy person who installed a battleship? Come out and we promise not to beat you to death.
Unfortunately, it was useless to think of anything, because the resonance crusher above the head had already started working. Once it finds the correct frequency, it will turn this Sith Empire battleship into a pile of scrap metal. (To be continued ~^~)