Starting From Zero

Chapter 2 Summoning Order

Nuwa has already formulated a very detailed plan for the specific implementation after the plan is passed. According to the instructions of the No. 1 chief, the content is first sent to the office of the No. 1 chief, and then distributed to the execution unit in the form of an order from the chairman's office. In this way It is equivalent to Chief No. 1 personally paving the way for us to be the vanguard. Anyone who wants to have evil thoughts must first weigh his own weight.

Although all the specific plans have been sent to relevant departments for implementation, it does not mean that there is nothing to do on my side. For such a large-scale operation, it is impossible for only a few departments to work, and we at Longyuan need to be responsible for the coordination and other matters in the middle, because compared to the huge national system, Longyuan Group is like a plug-in device. Being independent of the national system, we can accomplish some things more professionally and quickly that the national system itself cannot accomplish or cannot do as well as we do.

Among these things, coordination is only one of them. Another very important task is to open the back door.

Yes, our other job is to open the back.

It was very clearly confirmed in the meeting that we will send away some people first, and there is actually no deliberate plan for this quota, so who to send away first is very maneuverable.

The national system has its own regulatory policies. If you allow everyone to open the back door indiscriminately, it will be very difficult to stop this trend in the future. Therefore, government units are not suitable to participate in this kind of thing. However, it was not necessary before, but this time it is really necessary, so someone still needs to handle this matter, and the person who comes forward cannot be an insider of the government, nor can it be an unrelated outsider. In this way, Coming to Longyuan became the only choice.

Although we want to open a back door for everyone, we can't really act like those people who engage in unhealthy trends and go looking for people to eat and get cards. Instead, we need to be more formalized. Since this is an open back door, there is no need to be sneaky, which will only make people look down upon.

Nuwa directly drew up a quota, and then sent it to each unit. After that, she gave them two days to allocate the quota themselves, and then reported the list.

As soon as this quota was issued, the people below immediately became lively, and various forces were active extremely frequently. It was like pouring a glass of ice water into a boiling oil pan, and it exploded in an instant. Of course, these matters are not under my control. They will naturally be handled by personnel from various forces. The matters I want to deal with are more specific.

After leaving the underground base here, I was not in a hurry to return to Nanjing, but directly found a place to connect to "Zero".

I haven't logged into the game for a long time. As soon as I logged in, I heard a series of information prompts. This is all the information accumulated during this period.

While moving towards the Essinger Conference Hall, I looked at the communication information in my hand. It turned out that I had really missed a lot of things during this period. China and Russia were indeed fighting another large-scale war on the border. Without my suppression, the Russian military did take advantage at the beginning, but unfortunately the war was about comprehensive strength rather than individual combat effectiveness. My existence is just a prominent point, and the impact of my existence on the overall process of the war is actually not the main one. Although my existence is indeed very important, if the people in the Frost Rose Alliance are all trash, no matter how good I am, I will never be able to win a large-scale national war. On the contrary, the brothers and sisters of the Frost Rose Alliance are all masters, so what’s the big deal about my strength?

The doctor said that the result of the battle was actually not beyond expectations at all. The Russian side had a small climax in the early stage, which once pushed our troops back more than 100 kilometers. However, when our Frost Rose Alliance players reacted and reorganized their defense line, the opponent's offensive momentum was immediately curbed, and then Ai Singer responded. First, the super weapon system fired a salvo, which blocked some areas of the battlefield and completely disrupted the Russian offensive rhythm. The players of the Frost Rose Alliance took advantage of this opportunity to launch a short counterattack, and then the war weapons of our Frost Rose Alliance arrived one after another. The combination of large floating battleships and mobile angels advances the battlefield in a rolling manner. The battleship's giant cannon will first launch a round of bombardment, and then the mobile angels will sweep. Players and NPC combat units will take up positions, occupy the position, and then continue to cycle through the previous mode to advance.

This exaggerated firepower propulsion mode makes Russian players quite uncomfortable. This does not mean that they do not understand modern warfare, but because Russia’s high-end weapons production base has been destroyed many times by me, so there are only a few pieces High-end magical equipment has almost become a decisive battle weapon. It belongs to the type where one is destroyed and one is missing. The number has never been increased, and it is impossible to talk about centralized use, because there are only a few of them all together.

In this mode, the battle quickly turned into a reverse advance, and the Russian players were pushed back more than a hundred kilometers behind the initial line of fire. However, our players did not continue to go deeper, but started They used strong walls to clear the country, played bunker advancement tactics, and erected defensive fortifications step by step. If the Russians wanted to break through this kind of defense line again, it would be absolutely impossible without paying ten times the previous losses.

Basically 99% of the information I received was about this battle. However, because I was not online, the rest of the matter was taken over by Hong Yue and the others. Apart from the battle report, there was not much information on my side.

In addition to this battlefield information, of course I also received some other information. One part is a progress report on the construction of the new city over there in South America. The city over there has been completely completed in the past few days, but because of the fighting in Russia, the city's completion ceremony was only hastily completed. However, the tourism industry there has begun to increase by leaps and bounds in the past few days.

Different from other cities in our guild, this elf city is not actually used for war. It is a resource city through and through. On the one hand, it provides us with various special resources, and on the other hand, it uses the tropical climate of South America. Rainforest environment develops tourism. After all, there are still a considerable number of non-combat professional players in "Zero". If these people want to travel, of course they need tour guides. In fact, not only for non-combat professions, but also for combat professions, it is impossible to travel alone, because unless you reach a level like me where you can easily escape from a BOSS or a group of monsters, ordinary players will travel alone to a place where monsters are rampant. Local tourism is basically no different from seeking death. And this is our profit point.

The "tour guides" sent by Elf City are actually more like armed guards. Their main role is to take large groups of combat or non-combat players to travel and explore in the jungle. During the process, they are responsible for avoiding some dangerous areas and also Try to protect the safety of tourists when encountering unexpected monster attacks.

Of course, the game is different from reality. At least people here can be resurrected after death, so even if some tourists in the team escorted by the tour guide are eaten by monsters, they will be fine. The travel contract in the game has detailed regulations. The first is to charge based on the attributes of the remaining personnel. The travel costs for non-combat players are higher because they have no combat effectiveness and are difficult to protect, and some particularly dangerous scenic spots have area-of-effect damage. In such places, tour guides also need to prepare protective props for these tourists, which increases the cost, so the fees for non-combat players must be higher.

Of course, the charges for combat players are lower than those for non-combat players, because they have a certain ability to protect themselves, and the tour guide can take care of them without too much effort. Of course, not all combat players charge the same fee. It depends on your combat effectiveness or special abilities. Generally speaking, tourists with remote support skills are very cheap, because whether it is offensive skills, treatment, or field control, they are extremely helpful to tour guides. Not only is it not a burden for such people to take more tour guides for tour groups, but they can also save a lot of work, so the fees are very low. As for direct combat type tourists, the fee is between non-combat type and support type, and there will be different charging standards according to personal combat power and level.

However, when encountering a battle, the tour guide will assign tasks according to the situation. For combat tourists, the tour guide will decide whether they need to fight according to the contract requirements filled out by the individual. Because some fighting tourists come with the intention of killing a few monsters, so it is impossible not to let them fight. However, there are also people who don't want to fight and are just purely traveling, so this needs to be distinguished.

However, if a difficult monster is encountered, then all those capable of fighting must participate in the battle, which is the main clause of the contract. As for what happens if an accident occurs and some tourists are killed by monsters. It's not a big deal either. Anyway, players can be resurrected, and of course there is no need to make it as exaggerated as in reality.

Here, there are actually two types of compensation for the accidental death of tourists: 1. One more visit; 2. Refund.

If you feel that you did not have a good time, then the tour group organizer who signed the contract is obliged to do it again according to the last contract content free of charge, because the other party's failure to protect the tourists completely caused the tourist to hang up, so this is a necessary responsibility. However, because some tourists have limited time and do not have time to come again, or they have been killed many times in a row and do not want to come again, then they can choose to refund. The organizer will refund all the fees you paid to them. Of course, the travel expenses here and the food and other consumption during this period are your own. The travel agency will only refund the part of the funds they collected.

This kind of regulation is also accepted by the majority of players in the game. In addition, the environment in the game is indeed much more bizarre than in reality, and the scenery is also unusually magical and beautiful. Therefore, the tourism industry in the game has always been very prosperous. Every day will generate a large amount of new consumption.

Thanks to the prosperity of the tourism industry, our Elf City is indeed making money. It has sent out 5,000 tour groups within two days of its opening. The reason why the numbers are so regular is that we only have 5,000 tour guide groups. , now they are all out. This business is so booming, partly because the majesty and magic of the Elf City attract a lot of tourists, but the main reason is the reputation of our Frost Rose Alliance. After all, we are the largest guild in the game, and tourists will instinctively feel that our tour guides will be more protective, so more people choose us.

Of course, we are not cheating money. The travel route design of our guild is also quite unique. Some of the particularly dangerous travel projects have a group death rate of more than 30% each time, and the charging standard is 7 times that of ordinary groups, but there are still groups of tourists waiting in line. Sign up. Because there is no real death in the game, players' interests tend to be adventurous. The more dangerous the project, the more people will play it. The main reason why other guilds dare not embark on such extremely dangerous missions is because of their strength. After all, the stipulations in the contract are very clear. If the tourist dies, he must do it again for free until he completes the entire journey alive, or the tourist asks for a refund. This determines that for travel agencies, if tourists fail halfway, they will not receive money. Therefore, although tourists hope that the route will be as dangerous as possible, the tour guides are eager for tourists to just go see the mountains and rivers and then come back, at least this way they are guaranteed to receive money every time!

The characteristic of our Frost Rose Alliance travel agency is that it is dangerous, so tourists flock to it and can’t even drive it away.

Of course, we are not stupid and will not let tourists really die waiting to come again for free. We dare to play this kind of adventure group because we have the strength.

On the one hand, we have a large number of high-level players and war weapons, and we can send these troops to participate in operations as guards to protect the safety of tourists.

The other reason is that we have an internal response.

That's right. Our guild has actually been doing this for a long time. What tourists want is an exciting journey. They are not here to die, so they don't actually care about the specific state of the monsters that attack them, as long as they are exciting enough. Therefore, our guild often looks for some NPC forces on the travel routes that we can communicate with, and then reach an agreement.

The content of this agreement is actually very simple. After our tour group arrives, these NPC forces will send people to attack. However, because the two sides are colluding, although the fighting looks fierce, the casualties are actually very small. We will try our best to make everyone injured every time, and occasionally let the other party deliberately kill a few tourists to create a tense atmosphere. The effect of this method is that our tour group seems extremely dangerous. Someone is killed and injured every time. However, in fact, the casualty rate is always under control and will not affect our profits at all.

Relying on this unique trick, not only can we attract a large number of customers, but also get rave reviews. After the tourists go back, they recommend to others: "If you want to have fun, go to the Frost Rose Alliance tour group, that is the most exciting. Tour groups from other guilds They are all a senior group, so no matter how much they play, they will always be like that and not interesting at all."

Of course, the good reviews from these tourists will generate repeat customers and new customer groups. In addition, we are not really fooling tourists completely. Our travel routes will really pass through some areas where mobs gather, and then we will clean up some mobs for those who fight. Players and non-combat players are prepared to order prey as souvenirs. This little thing is very popular.

Of course, because tourists on our side suffer casualties every time, our team costs have always been higher than other teams, but because our charging ratio is much higher, the profits are much greater.

After checking the information about Elf City, I saw some information about the Science and Technology Park, which was basically the birth test of some new technologies and new equipment. Among them, the latest improved and enhanced version of the Mobile Angel was mentioned. It is said that the combat effectiveness is close to the combat effectiveness of level 1500 players. If there are no problems with mass production, it is estimated that this kind of mobile Angel can sweep them all. However, although the number is not large, at least we have people who can take over the role of senior players.

I was reading scientific research information here, and suddenly there was the sound of armor clashing during a salute in front of me. When I looked up, I saw that I had arrived at the parliament hall. I nodded to the two guards, who immediately reached out and helped me push open the four-meter-high, two-and-a-half-ton fine gold conference hall door.

After entering the conference hall, a circle of magic lights around them was immediately lit one after another, and then a group of ghost maids squatted on both sides of the conference hall and saluted.

She walked to her throne and sat down, then the maids immediately stood up and retreated to the wall to blend in. I clicked on the guild operation interface, contacted the God of War first, and then checked the online status of the guild.

Not bad, 98% of our players are online. This ratio is due to the fact that governments of various countries have strengthened their efforts to tilt the game during this period, forcing more people into the game, making it easier for us to carry out the final stage of work.

Since the online rate was so high, I did not delay and sent a group summons message to the main staff of the guild, informing everyone to put down their work and rush to the conference hall as quickly as possible for the meeting. After the information was released, I asked the God of War to open the guild channel and then broadcast it to all players in the guild.

"Attention all Frost Rose Alliance players, I am Guild President Zi Ri. I will issue an important notice in one hour. Please finish the work at hand as soon as possible and prepare to receive the information. Over." (To be continued ~^~)

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