Starting From Zero

Chapter 409 The Meaning of the Magic Circle

The magic circle is an energy circuit arranged according to specific rules. This is the basic definition of the magic circle given by the system. Of course, there is a lot of derived information, but no matter how it is changed, the magic circle is always an energy circuit, and this will not change at all. , because this is the basis of the magic circle.

Since the magic circle is an energy circuit, and the energy itself has no fixed form, so if you want the energy to run according to your ideas, you need to use certain methods to affect the flow direction of the energy.

The most traditional form of energy restriction is a low magic resistance line made using an impedance principle similar to that in a circuit.

When magic flows in space, it will naturally choose the channel with the smallest resistance to move forward, which is very similar to the characteristics of current in reality. Therefore, we can use low magic resistance substances, such as mithril, to establish energy circuits. Because the magic resistance of mithril is very small, the magic power will not choose air or other substances with higher magic resistance as the flowing medium, but will move along these mithrils. In this way, we get the simplest magic circuit. When you need to arrange a magic circle, you only need to arrange the mithril according to the structure you want, and the magic power will naturally follow the path of the mithril circuit, and a controlled magic circle is completed.

Of course, just using low magic impedance materials to make a circuit is only the simplest way. This method has many flaws, such as magic interference.

Just like electricity, magic can actually spread in the air. In theory, any substance in the game can allow magic to pass through, but the amount passed is different. Even though adamantine has extreme magical resistance, although we generally think that it does not conduct magic at all, it can actually transmit magic. It is just because the magic resistance of adamantine is too high, so the magic would rather come from the surrounding air. Neither will transmission from fine gold. That's why everyone thinks that fine gold doesn't guide magic at all.

Our guild has done an experiment before, setting up a time bomb in a sealed adamantine box. This bomb detonated a magic shock scroll instead of explosives, so when the bomb exploded, there would be no outward impact. power, but will only radiate a large amount of magic impact outwards. If adamantium really does not conduct magic at all, then theoretically speaking, when the bomb explodes, we should not be able to receive any magic power outside. Because the box is completely sealed, the magic power must pass through the adamantine box in order to come out. Before, everyone thought that adamantine did not conduct magic, so we all thought that the magic signal should not be received from the outside.

However, the experimental results are exactly the opposite. We received the signal, although it was very weak, but the magic was really spreading. This means that fine gold does not conduct magic, but the magic resistance is too high, so the magic conductivity cannot be measured.

According to this principle, if you simply use a low magic resistance material to establish a circuit, then most of the magic power will go along this line. But there will still be some magic power that directly chooses to flow through these substances due to the material guide between the circuits.

It would be okay if it just lost a part of the magic power, but the key point is that the magic circle is a kind of precision man-made object. A little more magic power will make a big difference in the result, so this unplanned flow of magic power has a great impact on the magic circle. It is a very bad characteristic in itself.

Solving this problem is actually simple. Use high magic resistance material to wrap low magic resistance material to form a double layer wire. Just like real wires, there are copper wires with high conductivity inside. The outside is an insulating rubber that is almost non-conductive, so electricity doesn't jump around. Although it is impossible to completely guarantee that the current will not leak out, the proportion of leakage is so small that it can be ignored.

so. If you use fine gold to wrap mithril to make a magic wire and then use this wire to lay out a magic array, then the magic utilization rate and power of the magic array will be greatly improved, and it will also have anti-interference capabilities. This is what protective lines are for.

Of course, adamantine and mithril are both super expensive items in the game. Mithril is better, fine gold is really more expensive than the essence of gold, and most people can never afford it. In most cases, a piece of equipment with a little adamantine in it is good. To use this thing to create a protective layer for wires is something that only rich people can do. Of course, as the biggest tycoon in the game, our Frost Rose Alliance does have this kind of magic circle, but the place where the magic circle is used is more critical. This level of protection is indeed needed, not that we are rich and willful.

In fact, setting up a protective layer is just a way of thinking. It does not necessarily need to use fine gold to isolate energy leakage, and the magic wire in the middle does not necessarily need to be mithril. Although mithril is much cheaper than fine gold, mithril is still quite expensive. The difference between the two is like the price of gold and diamonds. Although gold is much cheaper than diamonds, gold itself cannot be said to be worthless, right? Therefore, although Mithril has a higher output than fine gold and is much cheaper, it is definitely not something you can use casually.

In fact, the magic wire only needs to have a material with low magic resistance as the conductor, and then use a material with high magic resistance as the outer protective layer. There is no need to use mithril and fine gold.

The most commonly used magic scroll is actually the product of this idea.

Magic scrolls generally use animal skin or special paper as the substrate, and the magic circle is painted with special magic potion or directly with the blood of monsters.

The animal skin used as the matrix here is usually the skin of Warcraft. It is not because Warcraft skin can guide magic, but precisely because it has high magic resistance, so it is used. Warcraft generally have magic resistance, and this resistance is caused by the high magic resistance of their skin. Because magic cannot penetrate, the damage received when attacked by magic will be greatly reduced.

Using magic beast skin with high magic resistance as the matrix or special paper with high magic resistance as the matrix is ​​to prevent the magic power from flowing randomly in the matrix layer and causing the magic power to go out of control and not follow the design of the array diagrammer.

The blood of monsters and magic potions used to draw magic scrolls serve as wires. Its characteristics are exactly the opposite of the matrix. Its characteristic is that the magic resistance is very low, allowing a large amount of magic power to flow on it. Moreover, the blood of Warcraft itself also has the function of storing magic power. Because the scroll is not like the permanent magic array that is fixed on a solid object and can be equipped with magic cores, magic crystals and the like as a power source, it needs to store its own magic power. Because of this, the materials used to draw the magic circle must have high magic power accumulation capabilities in addition to low magic resistance. Otherwise, the magic circle cannot be activated without energy supply.

The non-magic-conducting property of the magic scroll's matrix material also plays a role here, that is, when the scroll is rolled up, because the magic scroll's matrix does not conduct magic, it will seal the magic, thereby preventing the magic from disappearing naturally. This is why most magic circles will take effect as soon as they are opened, because when you open them, you also open the magic isolation channel, allowing magic to flow freely.

certainly. In order to prevent the magic scroll from releasing its energy connection early during the drawing and charging process, the array master must also learn a spell called array sealing. This spell is an essential skill for the array master. Its function is to stop the flow of magic power in a short period of time, so that the array master has time to complete the magic circle without letting it activate itself before being rolled up.

Finally, the permanent magic array is the kind that uses thicker and harder objects such as metal or rock as the base, and uses mithril or magic crystal powder as wires. The kind of luxurious magic circle that uses fine gold or magic sealing paint as a protective coating. Their designs are very different from ordinary magic circles. Because it has a fixed foundation, the structure is more stable. This kind of magic array can often complete large-scale or high-difficulty and high-stability magic. In other words, any permanent magic array will usually not be a small spell. For example, the commonly used teleportation array is a typical permanent magic array.

These permanent magic arrays often have dedicated magic input ports. It is also the slot of the magic crystal, and the magic gem will be used as the center to perform one-way filtering, or supercharge the magic power. Anyway, this kind of magic circle is very powerful.

but. There are actually very few permanent magic arrays made. The reason why people think there are many of these permanent magic arrays is because they can be reused many times. Some of them can even be used continuously for tens of thousands of years, so that as long as they are permanent magic arrays, they are usually preserved. As a result, there are very many in existence. It makes everyone mistakenly think that these permanent magic arrays are used a lot. In fact, these permanent magic arrays are very difficult and costly to produce, so the production volume is not large. The truly high-yield magic arrays are mainly the temporary magic arrays drawn by magicians and those magic scrolls.

The magic scroll has been mentioned before, but the temporary magic circle is a super simple magic circle.

The so-called temporary magic circle is a magic circle made by mages using materials prepared in advance or found temporarily for use. For example, a space mage can draw a teleportation magic circle directly on the ground to complete the teleportation of people. This kind of magic circle drawn directly on the ground is the so-called temporary magic circle.

Because the temporary magic circle is drawn on the ground, the matrix is ​​the ground, which determines that it will not be too stable, and it cannot support too high magic intensity. Therefore, generally this kind of magic circle cannot be too complicated and needs to be drawn. is very large, and uses spatial distance to artificially increase the magic impedance of the ground, thereby enhancing the insulation effect between wires.

In fact, in addition to this kind of temporary magic circle drawn on the ground, there is also a kind of magic circle that is not usually considered to be a magic circle, and that is the suspended magic circle that magicians draw in the void in front of them when using magic.

This kind of magic array does not have any matrix, wires or insulation layers. It is composed entirely of energy, and it is suspended in thin air, with no support at all. Of course, normally, the magic power will not be so obedient and line up in the air according to your wishes, but the magician can use his own mental power to force the magic power to be arranged according to this rule. This is why only extremely advanced magic arrays can be drawn. The reason for this kind of magic circle is that low-level magicians simply cannot draw the magic circle while using their mental power to restrain the magic in the magic circle. Moreover, the magic array cannot be deformed or twisted during the entire process, which is quite difficult for a magic array suspended in the air. This is one of the reasons why it is difficult to create a suspended magic array.

However, although this kind of magic circle is difficult to create, once you learn to use this method to release magic, you will find that this is the foundation of the power of a high-level magician. Just like the difference between the magic power released by the magic crystal and the magic power released by the magic circle we explained before, if the mage can input his own magic power into the suspended magic circle, then the same magic power input will be more powerful. Are not the same. Moreover, although in theory a mage can only inject magic power into one magic at the same time. But there is no limit on how many magic circles you can control. As long as you are busy, you can charge a dozen magic circles in advance, and then shoot them out in one go when needed. Of course, learning this trick can only be regarded as just learning how to cast spells in plural, while Christina's situation belongs to another system.

Although this technique of drawing magic circles in the void is a must for the magician's power. But that's not the key for us.

This gun can compress the magic power and then launch the magic circle with a complete magic structure. This is the most critical part. A gun is inanimate, and naturally has no soul, so it cannot have spiritual power. But without mental power, this gun can launch the magic circle. What does this mean?

This shows that the designer of this gun has mastered a technology that allows a magic circle of pure energy to maintain self-stability for a period of time without any external constraints.

Is this technology awesome?

Of course it's awesome, and it's extremely awesome.

A stable pure energy magic circle that requires no control at all. Even if it only lasts a short time. But this significance is not trivial. Because if mages master this technology, then they can ignore their own control and concentrate on developing spell casting speed.

The reason for limiting multiple spellcasting before was that the energy of the mages was limited. When he was maintaining two magic circles, it was basically impossible to be distracted and finish drawing the third magic circle. Because it is impossible for a person to really concentrate on using it. He can stabilize two or three magic circles at the same time, and then draw another magic circle. There is only one person in a million who can do this. but. It would be different if the magic circle that had been drawn before could be completely ignored. As long as the time limit for the first magic circle is reached. If you work hard to complete the magic circles and set their start time at the same time point, then how many magic circles can you complete by the time you reach this time point. You will have several levels of spellcasting abilities.

Although this kind of magic circle will not last too long, even if the previous magic circle is ignored, the mage cannot draw too many magic circles. But compared to the previous situation where only two or three magic circles could be maintained, if you purely focus on speed, many mages can complete three or four, and some fast five or six are not impossible. How much can this increase the combat effectiveness of mages?

This is second, and more importantly, the application of technical weapons.

As we all know, the long-range weapons used by our guild, that is, cannons, are generally divided into two types.

One type is physical ammunition. The ammunition fired is basically a chemical artillery shell, which relies on the explosion of the explosive inside and the kinetic energy of the projectile to generate power. Another form of attack is energy attack. There are two types here, one is the magic crystal cannon, and the other is the magic light cannon.

The shells of the secret cannon are similar to ball lightning, which means that they are a highly concentrated energy ball. This thing is definitely unstable, and because it has a certain material structure, it will be affected by the air, so the range and the moving speed of the ammunition are both problematic. If it weren't for its great power, we wouldn't have used this thing long ago.

Ray weapons such as magic light cannons are another extreme. The speed of these directional rays is very fast, even if it is not the speed of light, it is at least ten times the speed of sound, with an average speed of fifteen or sixteen times the speed of sound. This kind of beam is difficult to dodge, and it naturally hits high.

However, the characteristics of such weapons determine that they are similar to lasers, and their power decreases sharply as the range increases. Therefore, to achieve ultra-long range, ultra-large output power is required. This is also the reason why the power cores on our battleships are becoming more and more abnormal, because the energy consumption of large energy weapons is really scary.

In addition to the problem of energy attenuation, scattering is also a big problem. Suspended matter in the air and the air itself will cause the energy rays to scatter or be reduced, so the greater the range, the less powerful it will be. This problem is fatal.

Also, because energy is converted into rays inside the emitter, the emitter itself generates heat. All energy ray weapons in our guild have special coolers, and some even require the use of large frost arrays to do so. Moreover, some energy ray weapons will emit strong energy radiation when launched, which will cause huge collateral damage to people on the ship and even expose our whereabouts.

These determinations are real. Energy weapons have serious side effects, are expensive, and conventional weapons are not powerful enough.

but. It would be different if we could master this technology of making the magic circle self-stabilizing.

We can completely combine the characteristics of energy weapons and physical ammunition weapons, just like this gun. Its ammunition combines the safety and convenience characteristics of conventional weapons, but it also possesses the powerful characteristics of energy compression weapons. Finally, it even inherits the high range, high rate of fire and high precision characteristics of energy ray weapons. The most important thing is that it inherits so many advantages. Apart from a slight increase in launch costs, this thing has almost no inherited flaws. How can we give up on such a good technology?

Once we, the Frost Rose Alliance, master this magic circle self-stabilizing technology, our weapon systems will undergo era-changing changes, and then our battleships will be truly invincible.

Of course, reverse engineering this kind of thing is not that simple, especially in recent times. The technology brought back from Russia has not yet been fully understood, and the technicians in our guild New World are busy every day. However, only a small part of the things that were analyzed were analyzed, so I estimate that even if I artificially ask the technical staff of my guild to attack this thing first, it will definitely not be too fast.

In any case, when this thing comes into our hands, it is at least an opportunity, so we must pay attention to it.

After talking to Woma about the gun, we went back to the space door and started talking about business.

In fact, when I returned to Essinger Mobile Fortress to find Pandora. It's not like Woma has been studying those guns. In fact, she only made a general inspection, and after figuring out the characteristics of the gun, she didn't go any further, otherwise she wouldn't have found just this little thing.

Woma has spent most of his time here studying this space door. This space door is now very different from when I left.

First of all, the shell of the base of the space door has been completely removed, and now the dense magic arrays and energy pipes underneath are directly exposed to the air. We can directly see some flashing energy circuits beating like human pulses. This is actually the working frequency of the space gate itself. It is necessary to connect the transnational teleportation array over Essinger Mobile Fortress with the space gate here. We first need to make the two work at the same frequency. This is just like a radio walkie-talkie. If you want to talk, the two walkie-talkies must at least use the same frequency, right?

Of course the technicians at Essinger Mobile Fortress don't know the frequency of our space gate, but Woma knows the frequency of our own transnational teleportation array. Therefore, the task of synchronization is not to adjust the transnational teleportation array on the Essinger Mobile Fortress, but to adjust the frequency of the space gate here.

Woma has already solved the problem of reversing the frequency of the space gate, and now it is actually on the same frequency as the transnational teleportation array over Essinger Mobile Fortress. However, co-frequency is only the first step. The next step is to establish a space-time beacon.

Pandora's space ability determines her ability to create a signal source that can be felt in multiple spaces, and the technical staff on the transnational teleportation array at Essinger Mobile Fortress have already read the plan description given by Woma in advance. According to the instructions, they will start searching for the signal sent by Pandora on time in ten minutes. Once the signal is established, the two sides will locate each other.

After Pandora is positioned, what Woma has to do is to activate the space gate, and then the transnational teleportation array on the Essinger Mobile Fortress will be set to active receiving mode. That is to say, as soon as the space gate on our side is activated, The transnational teleportation array at Essinger Mobile Fortress will automatically follow and be ready to receive.

The rest is simple. As long as we control the space door here to maintain the stability of this passage, our people can go back quickly.

What Woma and the others are doing now is to decipher the structure and principles of the magic circuit on this space door as soon as possible. Only by understanding these things can we operate this space door. After the passage is established, we will not all return to Essinger Mobile Fortress, but let most of the personnel go back. Woma Hui and some technical staff will stay here, and at the same time, we will return to Essinger Mobile Fortress. A group of personnel and equipment will also be sent here.

This world has a large reserve of magic crystals, and of course we cannot give up on this kind of place. Now that we have determined that a stable link can be established, we are even less likely to give up on this place.

If we don’t want to give up this kind of place, the easiest way is to build a permanent space door here to facilitate our travel between the two places.

Of course, relying on the personnel and equipment brought by those few primary super aviation battleships will definitely not be able to build a space gate here. Even if we can repair the space gate left by this other civilization, we will not be able to do it, otherwise we would not need it. I went back to let Essinger Mobile Fortress prepare so many things.

However, it will be different as soon as the equipment and personnel from Essinger Mobile Fortress come over. There are plenty of materials here. As long as they have equipment and technical personnel, Woma and the others can quickly build a large portal here.

Compared to using energy to forcibly activate someone else's portal, it is much easier to use your own portal. Not only will energy consumption be significantly reduced, but more importantly, the connection will be stable and reliable, and it can be used and turned on at any time.

As long as the space gates on both sides are established, we can start to develop this world. By then we will have a large reserve of magic crystals to use. Moreover, I do not believe that this world only has one resource: magic crystals. Conventional There will definitely be a lot of resources here. Anyway, if it is developed in the future, it will definitely make a lot of money.

Of course, those are long-term plans, and now the main thing is to get this first teleportation done first.

"Have you deciphered the final pattern?" Woma asked, looking at several technicians. They have been squatting here and working for a long time.

A technician said during the period: "One of the solar furnaces on the primary super aviation battleship went out, and there was a short-term energy gap. The previous data was not completely solved, so it needs to be solved again, but we can already see the approximate results. The veins are gone.”

Another technician said: "We have dismantled all the parts that have been figured out. As the lines are removed less and less, the complexity will become lower and lower, so the faster we get to the back, according to this progress, at most there will be more It can be done in ten minutes.”

"Very good. If there are no problems with your predictions, you will have enough time. What we want now is stability. I don't want your calculation results to be wrong."

"Don't worry, we will calculate it again."

While we are busy preparing for the final steps, on the main map, the Essinger Mobile Fortress has just crossed the Hokkaido region of Japan and headed towards the Arctic Ocean. According to the plan, the Essinger Mobile Fortress must be in the Arctic Ocean. Only by soaking in water can we meet the cooling needs, so now we need to go all the way north. However, at this time, some strange little black spots appeared in front of Essinger Mobile Fortress. Fortunately, the Eye of Hell discovered these black spots in advance and alerted the God of War.

"Fleet?" War God said to himself as he looked at the picture sent by the reconnaissance mobile angel. (To be continued ~^~)

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