Starting From Zero

Chapter 353: Reversed Alliance Relationship

Once Essinger Mobile Fortress starts jumping, the enemy will basically have nothing to do with us. Unlike general teleportation, the jump of Essinger Mobile Fortress will not be interrupted. Even if someone attacks during the jump, it will not affect the jump of Essinger Mobile Fortress unless the attack itself destroys it. Jump-related equipment or energy facilities, otherwise they will not have any effect.

Because Neptune Palace had confirmed that they would not rush to transport the remaining supplies, our team quickly started the jump procedure and left the United States.

After Essinger Mobile Fortress left with the people from Neptune Palace, the Rainbow Alliance immediately began to make strategic adjustments. Their personnel quickly began to concentrate in one direction, and our Frost Rose Alliance personnel also quickly of concentration in the past because this is the last remaining stronghold of our guild in the United States.

After the civil war between the Neptune Palace and the Rainbow Alliance began, the Rainbow Alliance destroyed all the cities of our guild in the United States. Now there are only one seat-jumping city left that is still functioning, but obviously the Rainbow Alliance does not intend to let us Stay in the United States.

Helping the Neptune Palace this time can be said to be a complete break between our Frost Rose Alliance and the Rainbow Alliance, so I am not surprised at all by the behavior of the Rainbow Alliance. Of course, our guild will still need to maintain a stronghold in the United States in the future, but at least in the short term there should be no chance.

Before Essinger Mobile Fortress was evacuated, we had notified our bank that all personnel in the United States would be evacuated. However, because things happened so quickly, we were unable to complete the final evacuation of Essinger Mobile Fortress. They were forced to jump first, which caused the Rainbow Alliance to lose its biggest target, and then turned its attention to the ordinary players in our guild.

However, although the Rainbow Alliance is hunting down the remnants of our Frost Rose Alliance and Neptune Palace across the United States. But there are not many of them left, and they have been evacuating, so the losses can be said to be minimal. The biggest loss this time is the sacrifices we made to adjust the strategies of the United States and Russia. We originally had many ore purchase points, several mines and resource cities in the United States, but now they have all been taken over by the Rainbow Alliance, which has caused us huge losses.

The situation in Russia is similar. In order to get the guilds that established the Russian Development Zone with us to withdraw from the Russian Development Zone, our guild exchanged all our mining areas in Europe and other parts of the world. Although this loss is intangible, you can't say it doesn't exist, and everyone knows that this loss is quite huge.

Although we suffered heavy losses, we can be considered a strong man who broke his wrist this time. The things lost may sound priceless, but in fact they are just some resources and territory. To put it bluntly, they are just some profits. In fact, the strength of our Frost Rose Alliance has not been affected in any way. On the contrary, this adjustment has allowed our battle front to change from multiple points of operations to a centralized point, and mining areas distributed around the world have also carried out operations. Once integrated, there will be no need to invest so much manpower and material resources in maintenance in the future. Because our resource structure has changed, in the future we will find ways to gather all the mining areas of our Frost Rose Alliance into one area. This makes it easier for us to mine and protect.

Compared to the situation of our Frost Rose Alliance, which is both skinned and not fleshy, Neptune Palace is really struggling this time. Not only have they suffered heavy losses in terms of personnel, but all their sources of profit have been robbed by the Rainbow Alliance. More importantly, even their strongholds are now borrowed from us. Once the Essinger Mobile Fortress is returned to us three days later. Their Sea King Palace was forced to disband.

Of course, we will not watch Neptune Palace disband. The three days are just to buy some time for Neptune Palace so that they can establish a temporary stronghold, so that they have hope of re-development.

After escaping from the United States, Essinger Mobile Fortress did not leave too far, but jumped out over an island in the South Pacific.

Essinger Mobile Fortress jumped over with billowing smoke and a lot of beams of light. The enemy was still attacking at the last second before jumping. The attack stopped completely after reaching here, but the explosion on the protective cover lasted for a while before stopping.

The billowing smoke above Essinger Mobile Fortress was quickly blown away by the sea breeze, revealing the smooth light shield inside, and then the light shield disappeared after flashing twice.

"Hello, master control room?" The maintenance staff of Essinger Mobile Fortress directly connected to the control center's communication in the communication channel.

"This is the main control room."

"We are here at the Cooling System Management Office. The shield generator has taken on too much energy and is now overheated. The water reserve on Essinger Mobile Fortress is almost not enough. Let Essinger Mobile Fortress descend quickly altitude, we need sea water to cool it down.”

"OK."

As the communication ended, Essinger Mobile Fortress quickly began to descend in height. Soon the bottom of Essinger Mobile Fortress touched the sea surface, and a circle of sea water was squeezed out to form a huge tsunami-like wave. Of course, this wave It won't spread too far, after all, Essinger Mobile Fortress won't really cause a tsunami.

Essinger Mobile Fortress quickly landed on the sea in a few minutes. Several anchors were shot out from the bottom of the city to completely fix the city. Then thousands of water inlets at the bottom of Essinger Mobile Fortress suddenly opened automatically, and then A large amount of seawater poured into the Essinger Mobile Fortress under the action of water pressure.

The high-pressure seawater enters the Essinger Mobile Fortress and rushes directly to the heat dissipation chamber along the pipe. Then it exchanges heat energy with a special cooling pipe through a series of cooling pipes, and then flows into another high-pressure water tank. After being pressurized, the seawater It was discharged into the sea again from the water outlet outside the city wall.

Although seawater does not actually come into contact with the launcher in the cooling pipe, a long section of the pipe through which seawater flows is entangled with the heat pipe of the cooler, which means that the high-temperature coolant in the heat pipe spreads Although it is not directly mixed with seawater, the two flow together over a long distance. In this process, the special coolant will transfer the temperature to the seawater through the heat pipe, and because the condensate in the cooler actually It is not water, but a special solution. The temperature of this solution in the pipe can rise to seven or eight hundred degrees, so the temperature is too high at the beginning. The cooling seawater flowing into the pipe does not seem to be sprayed out under pressure, but directly vaporizes on its own. Then it sprayed out from the pipe mouth.

Terry just walked with me to the city wall of Essinger Mobile Fortress to see the situation in the plane, and found that the walls around Essinger Mobile Fortress were smoking. The billowing white water vapor instantly clouded the surrounding area.

"What's going on? Is the Essinger Mobile Fortress damaged?"

"That's not true." I explained: "The Essinger Mobile Fortress is just dissipating heat. Because the temperature of the cooler is too high now, the seawater pumped in for cooling is directly turned into water vapor and sprayed out."

"Does Essinger Mobile Fortress require so much energy to jump once? The heat is so scary! How are you going to cool down if there is no sea water?"

"Correction. It is the shield generator that generates terrible heat, not our jumping device. In addition, usually the cooling can be completed by using the cooling circle. This time it is because the shield generator itself is almost overloaded. That's why. The amount of heat generated would be so high that the cooling magic array could not keep up with the heating rate and several were burned, which resulted in the temperature being completely out of control."

"I see. Then where are we now?"

"This is an island group in the South Pacific." After I finished speaking, I decided to fly with Terry first. The water vapor around Essinger Mobile Fortress is really obstructive, and we can only observe the surrounding situation from other directions.

After flying up, we can clearly see the surrounding situation.

This place is actually a very good place to settle down because the terrain is so secluded.

Not far ahead of us there is a large island. This island is obviously a volcanic island, because the center of the island is a volcano. Inside the central crater of this island is a huge volcanic lake, and outside the volcano there is a forest. It can be said that the environment is quite good.

certainly. I brought the people from Neptune Palace here not for the good environment, but for a cave inside the island.

It's like a pirate's treasure house. There is actually a hollow cavity inside the island.

The origin of this cavity should be the gap left by the lava pipe. When the volcano erupted, lava spewed out of the crater. After the pressure finally dropped, the volcanic lava on the surface hardened and sealed the exit, but the volcanic lava below was still warm. It is still liquid, but as it cools, the lava begins to shrink and sink, eventually causing the lava in the internal pipe and the cooled and hardened lava on the top to stratify. Then, as the lava inside gradually declines, such a large hole flows out. .

This big hole is almost the inside of the island's crater. As long as it is slightly widened to both sides and rested, it can become a very good base.

Of course, space alone is not enough. This base also has some advantages. First of all, there is a natural port inside the cave here. Although it cannot accommodate too many ships, a small fleet is still not a problem. In addition, the exit of this natural port is partially blocked by a large vine removed from a vine, and there is a huge rock in front of the exit of the cave port that just blocks the passage in front of the exit. Ships must turn immediately after leaving the harbor gate and avoid the large rock. However, although this big stone affects the access of internal warships, it also plays a role in blocking the entrance. If they don't look closely, most people will never remember that there is a port entrance in this place.

In addition to this hidden port, there are other entrances and exits inside the cave, and all of them are very hidden, so this place can almost be used as a natural base. For example, with the current situation of the Neptune Palace, it is definitely too late to build a city immediately, so using this half-finished cave to transform it into a secret underground city has become the best option.

After hearing about this place, Terry immediately expressed his excitement that he wanted to go and see it, and I allowed him to take him around inside as he wished. After coming out, Terry was very excited and said that Neptune Palace will take root here.

In fact, the guild of Neptune Palace was originally a maritime guild. They relied on their own fleet to become one of the three major guilds in the United States. Therefore, moving to the South Pacific is the most suitable development method for Neptune Palace. Anyway, they have always been dealing with the ocean, this is their old profession.

After roughly arranging things in the Neptune Palace, I took the personnel and temporarily evacuated the Essinger Mobile Fortress. Then returned to the Essinger Twin Cities.

Originally, it was supposed that we should help them rebuild at Neptune Palace at this time, but I really don't have time now, so I can only let Terry and the others work hard first.

In fact, the reason why I rushed back so anxiously was because of the battle between Jehovah's Holy See and the Siberian Gods. Of course, the main problem is not actually a problem between Jehovah's Holy See and the Siberian Protoss, but a problem between Russian players.

The Frozen Banshee and the Russian players now express a neutral attitude towards the Siberian Protoss and the Holy See of Jehovah. But everyone knows that the Siberian Protoss, as a new guild, can never defeat the power of the Holy See of Jehovah. Therefore, the Russian players led by the Frozen Banshee say they are not helping each other, but in fact they are just waiting for the Siberian Protoss to be finished.

The Frozen Banshee knows this kind of thing, and the Russian tile players also know it. Of course, it is impossible for the Siberian Protoss not to notice it. In other words, the Siberian Protoss should be in a slightly different state of mind at this time than before.

The previous Siberian Protoss thought that they were the only support for Russian players. Therefore, the attitude towards Russian players has not been very good. After all, the Siberian Protoss is a newly established protoss force. Just like young people, they are naturally a little arrogant when they are young and energetic. The direct result of this situation is that the relationship between the Siberian Protoss and Russian players has never been particularly good, so this time Jehovah's Holy See forces came to compete with the Siberian Protoss for the status of Russia's patron saint. The Russian players, represented by the Frozen Banshee, almost without thinking, immediately assumed a posture of sitting back and watching the fight between tigers and tigers.

Although the Siberian Protoss are a little arrogant, they are not stupid. The Siberian Protoss can definitely guess what's going on with this reaction of Russian players. Since the Siberian Protoss has been at war with Jehovah's Holy See forces for such a long time, they should have a complete assessment of the combat effectiveness of Jehovah's Holy See forces. In other words, at this time, the Siberian Protoss should have been certain that their side had no chance of winning.

The battle with Jehovah's Holy See forces has no hope of victory, and Russian players are ready to abandon themselves. The Siberian Protoss must be in a very depressed mood right now. However, this is not a bad thing for our Frost Rose Alliance.

Although the Holy See of Jehovah was invited by our Frost Rose Alliance to deal with the Siberian Protoss this time, the situation has obviously reversed.

Once the Siberian protoss is cleared out by the power of Jehovah's Holy See. If Russian players take the initiative to recognize the status of Jehovah's Holy See, then the Russian players will become protected by Jehovah's Holy See. But don't forget that our Frost Rose Alliance and Russia are currently at war!

Once the forces of the Holy See of Jehovah become the guardians of Russian players, what do you think the attitude of the Holy See of Jehovah will be towards invaders like us who attack Russian players? Anyway, I don’t think Jehovah’s Holy See forces will be open to us just because we invited them to Russia before.

Just like two countries are hostile to each other, if a third party kills personnel of one of them, then the other side will definitely only be happy. However, if one party loses the battle and becomes the slave of the other party, working for them. At this time, if someone attacks these people who have become slaves, what will be the attitude of the slave owners?

This is probably the current situation of Jehovah’s Holy See. They were with us before because we invited them to deal with the Siberian Protoss, which means we have a mutually beneficial relationship. However, there was a twist along the way.

After the war between the Siberian Protoss and the Holy See of Jehovah, Russian players did not participate in this matter, but directly became supporters of the Holy See of Jehovah. In this way, just like the slaves mentioned before, Russian players who originally had no support for Jehovah The existence that is an enemy to the Holy See can now provide benefits to Jehovah's Holy See - the power of faith.

With such a relationship existing, Jehovah's Holy See forces will no longer embarrass Russian players, but our side has become a hostile force to Jehovah's Holy See forces.

So, based on the above inference. The power of Jehovah's Holy See will soon become the enemy of our Frost Rose Alliance, and the Siberian Protoss, who are about to be abandoned by Russian players and will also be destroyed by Jehovah's Holy See, will change from our enemy to someone we can win over. object.

There are no permanent friends and no permanent enemies. The key is to look at the relationship of interests.

During World War II, the Japanese attacked Pearl Harbor. At that time, the Americans wanted to make all the Japanese into sashimi and eat them alive. But what now? People have become Americans' bitches, and Americans will give them a piece of meat from time to time. This is a typical change in identity.

The Siberian Protoss were previously the guardians of Russian players, and the Holy See of Jehovah was invited by us.

Here, the Siberian Protoss and the Russian players are in a cooperative relationship. We are in a cooperative relationship with the power of Jehovah’s Holy See. However, the conflict between us and the Russian players is irreconcilable. Strictly speaking, we are not related to the power of Jehovah’s Holy See and the Siberian Protoss. Not mortal enemies.

Therefore, some signs can now be seen. The Siberian Protoss are about to be abandoned by Russian players, and the power of the Holy See of Jehovah is likely to become the support of the Russian player group represented by the Frozen Banshee, so it is best for us to take precautions and win over the Siberian Protoss first.

Of course, it was completely impossible to win over the Siberian Protoss before. But that may not be the case now. The Siberian Protoss, who should have realized that their situation is dire, will definitely grab our life-saving straw, so I am very confident about this.

Now that I have thought about this plan, I immediately told Rose and the others about my idea after returning to the Essinger Twin Cities, and Rose immediately said that the plan was good after hearing it. The intelligent group of the guild also agreed one after another. Said this plan is still possible.

"So since everyone agrees with this matter, how about I go talk to the Siberian Protoss now?" I asked.

After I finished speaking, I didn't expect Rose to interrupt me. Then he said. "I think this matter needs to be handled by someone else."

"Why?" I don't understand why Rose doesn't let me go to the Siberian Protoss to talk about this matter. After all, I often dealt with the Protoss before.

Rose probably also knew that I would definitely not agree without explaining it, so she could only explain patiently. "Actually, there is a reason why you are not allowed to go.

Of course it would be very good for you to lobby the Siberian Protoss. After all, you are good at this. but. But we have more important things for you to do here. "

"Something more important?"

For a moment, I really didn't think that there was anything more important that I needed to solve.

Rose said: "What's more important about this... Of course, we need to talk to the local gods between Rome and Russia."

I'm not stupid, I just didn't think of it before. When the rose reminded me like this, of course I immediately thought of the meaning of the rose.

In fact, the meaning of rose is very simple.

Although the power of Jehovah's Holy See is likely to become a local god in Russia, the power of Jehovah's Holy See is not yet a local god in Russia. And even if the power of Jehovah's Holy See becomes a local god in Russia, it will take time to collect the power of faith. Therefore, before they can truly obtain the power of faith generated by Russian players, those in the Holy See of Jehovah can only rely on the power of faith brought out to survive in Russia. Therefore, a problem arises here, that is, the power of Jehovah's Holy See has no way to ensure the supply of a large amount of faith power in the short term, and those members of Jehovah's Holy See will definitely suffer from energy shortages.

In this case, if Jehovah's Holy See forces are still allies with us, then of course we can support some forces of faith. Regardless of whether it is sold or given away, the Power of Faith is just a trashy thing for us anyway. It is definitely a good thing to give some Holy See power to Jehovah and make them grateful.

However, not only are the forces of Jehovah’s Holy See not our allies, they will soon become our enemies. Therefore, there is a problem here. Not only can we not give the power of faith to the power of Jehovah’s Holy See, but we also have to block their throats and prevent them from being supplemented by the power of faith.

It is very simple to prevent Jehovah's Holy See power from being supplied, because Jehovah's Holy See power is not in its own homeland, but in Russia. Their actual control area is on the Roman side, and these countries in the middle are not at all part of the Holy See of Jehovah. Before, they were able to run all the way here smoothly because I came forward to negotiate the rewards for the protoss in those places along the way, and then they agreed to let them live.

However, now we are not in the same group as Jehovah’s Holy See, and what the local gods value is the face of our Frost Rose Alliance rather than the face of Jehovah’s Holy See. Now Jehovah’s Holy See is no longer with our Frost Rose Alliance. , then the local gods along the way will naturally not let them pass impermanently. And as long as I go to say hello, let alone free of charge, even if it is a favor, these local gods will never let the power of Jehovah's Holy See pass through their sphere of influence.

Of course, it actually doesn’t make much sense to prevent Jehovah’s Holy See forces from passing through, because these countries along the way are all small countries, and their divine power is originally very weak. Jehovah’s Holy See forces came with a large number of troops to confront the Siberian Protoss. , that is to say, the people brought by the power of Jehovah's Holy See can destroy a race of gods. Therefore, even if the local gods in these small countries want to intercept the power of the Holy See of Jehovah, they will definitely not be able to stop it. However, just because the large army cannot stop it does not mean that those transporting supplies cannot also be stopped.

As long as I inform them, those local gods will definitely immediately cut off all supplies of Jehovah's Holy See forces in Russia. Without supplies, the power of Jehovah's Holy See in Russia can only wither, because they need to preserve the only power of faith until the power of faith generated by players in Russia can be supplied to them.

However, we will not waste such a good opportunity. As long as the supply of Jehovah's Holy See forces is cut off, we in the Frost Rose Alliance can start our activities. By then, even if the power of faith generated by Russian players can keep up with the consumption of Jehovah's Holy See power, they will probably have no chance to use it.

Of course, a journey of a thousand miles begins with a single step. Before making follow-up plans, you must first convince the divine forces along the way to let them cut off the supply lines of Jehovah's Holy See forces. (To be continued ~^~)

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