Chapter 402 Tactical Adjustments
With our warships firing on all cylinders, the surrounding combined fleets were in trouble. The anti-ship mobile angel can be said to be like a Wu Zhi specializing in fighting tanks. To the battleship, this thing is basically a kind of natural enemy. The super high mobility and super destructive power determine the battleship's ability to face the enemy. When a ship uses the Mobile Angel, it is often in a state where it cannot be stopped or blocked, and as long as it is approached, it will basically be killed directly. There is no hope of survival at all, and unless the Mobile Angel is used against the ship, It would self-destruct as soon as it landed on the ship, otherwise even if it wanted to play the trick of dying together, there was basically no hope.
"Lord Haggis, our fleet has suffered too many losses. Should we change our tactics and let our warships withdraw first?" A president of a small guild suddenly pushed open the bridge hatch and rushed in and shouted hurriedly.
Hagers said directly without even turning his head: "This is our tactic. If you can't withstand this wave of attacks, how can you talk about victory? You don't know the firepower of the Frost Rose Alliance. This kind of loss is inevitable. Yes, as long as we can win the final victory, our efforts will be worth it. Don't forget, several cities in Indonesia have recently discovered several new magic crystal mining areas. As long as we defeat the fleet of the Frost Rose Alliance, we can If you successfully occupy their city, even if you only mine for three to five days, you will be able to recover the cost. What do you think you are worried about?"
The guild leader thought for a while, then gritted his teeth and turned around and rushed out again. In the battleships of other guilds, although the captains were circling in a hurry, they had no intention of destroying the formation. When they sailed out from Europe, these captains all signed a joint interest agreement with the British guild. Everyone's losses in the battle were due to fate, but in the final distribution of benefits, all the benefits gained from the colonies It's all divided according to everyone's shares, so these captains all know that if they win, they won't lose, even if the battleship sinks, it's still worth it. However, if the battle fails, it is a real loss, even if the battleship returns. You have to pay for fuel and labor costs yourself.
Precisely because there are such interest ties connecting these businesses, the captains of these small battleships do not dare to break the formation and retreat without authorization even if they know that they are being used as cannon fodder. They are not stupid, and they can figure out how to get the maximum. Benefit.
Under such circumstances, the battle gradually entered a white-hot state. As time went by, the warships of the combined fleet finally came close to the optimal range and completed the encirclement of our fleet despite huge casualties. Hagers triumphantly patted the command platform and shouted: "Now, open fire. All the warships fired freely, and I sunk those damn warships! I don't believe that the warships of the Frost Rose Alliance are unsinkable!"
As the order is given. The warships of the combined fleet immediately entered a state of artillery battle. In an instant, a large number of artillery shells covered the warships of our guild. The children on the bridge of the Kristina were so frightened when they saw a large number of flashing red cannonballs coming from the opposite side that they hid behind them, but Sophie calmly shouted: "Open up." Shield, impact prepared.”
"Shields open, prepare for impact." The operator repeated the order loudly.
As the operation command was activated, a slightly protruding device at the rear of the Kristina's island suddenly unfolded to both sides, revealing a device that looked like a satellite antenna. Following this, there was a burst of arc flashes on the thing, and countless water vapors appeared on it. The same blue mist-like substance quickly began to gather toward the center, and then the gathered blue substance suddenly flashed. A thick beam of light with a diameter of at least five or six meters shot straight into the sky. After rising for more than ten meters, it suddenly spread out as if it hit something, and a semicircular light film descended, surrounding the entire battleship.
"Holy shit, what is that?" Everyone on the other side's battleship noticed the sudden appearance of the light film. Some people even stood up from their seats nervously, but it was already too late.
The moment the light film fell, the opponent's first round of artillery shells had arrived. The newly completed light film was immediately hit by a series of cannonballs, followed by a series of explosions, shaking the entire light film with a burst of light. Flashing randomly. But in the end, it withstood all the shelling intact without any shells hitting the battleship itself.
The other guild warships around the Kristina were similar to the Kristina. The suddenly unfolded light film blocked all the cannonballs, except for one of the warships that missed two cannonballs because it deployed its position a little late. All other shells were successfully intercepted, but even the shells that passed through in advance failed to hit the target. One of the shells flew directly into the sea due to ballistic problems and did not hit at all. The other shell seemed to be able to hit, but just before this shell was about to contact the battleship. From the top of the third turret on the bow of the battleship, a red light suddenly shot out and accurately hit the shell, and then the shell disappeared silently.
"Hell! Send the beam? Is this okay?" Because the light film is transparent, everyone in the combined fleet stared at the two shells that successfully penetrated the protective shield. Who knew that the final shell would be directly hit by a beam of light? It was gone. This result was even more amazing than the light film that just blocked the cannonball.
In fact, battlefield protective shields like this are nothing new. The system cities in the game already had city protective shields when the players first left the novice village, although the players did not have the opportunity to see this thing at the time. But later, as the player level increased, guild battles became more and more frequent, and everyone gradually discovered that system cities had protective shields. Later, even cities established by player guilds began to gradually popularize urban protective shields. This kind of thing is Not even rare.
In fact, in addition to urban protective shields, large mobile shields on the battlefield are not unused by anyone. As early as when everyone was only at level 700 or 800, a British guild used a strategic magic-level legion shield on the battlefield to directly withstand the enemy's magic bombing, and then used the opponent's magic cooldown time to launch a counterattack. The opponent was beaten to a pulp. At that time, this battle case was posted on the forum by many players and became a hot topic. Then everyone had various props or combined magic level protective shields emerging one after another, not to mention the protective shields for single players. The magic shield of the mages is the most basic magic shield, and that magic can be learned at level 200. It is definitely one of the magic that mage players must know.
Of course, although there are many versions of protective covers on the battlefield, not many are equipped with protective covers on battleships. There are several main reasons why this situation occurs, the most important of which is the issue of cost-effectiveness.
Although a battleship is not cheap, the problem is that the shield is more expensive, and you cannot use one shield to protect all your battleships at sea. That means that each ship must have its own protective cover. The cost is too high and scary. If you have that kind of money, it is better to build one more warship. Two-on-one can also increase the firepower delivery capability, which is much more cost-effective than getting a protective shield.
For this reason, even the battleships in our guild have not been equipped with protective shields before. After all, we are also good at settling accounts. Who would do something that obviously has no effect even if we spend more money? As for why we need to install protective shields now...the reason is simple. That is a breakthrough in our protective shield technology.
The protective shield just deployed on the Kristina is called the active energy barrier system. The advantages of this thing are obvious, one is that it is cheap. Although the technical difficulty itself is exaggerated. But the manufacturing materials are all common things, so although the research and development cost is high, the equipment cost is very low, so we hurriedly equipped all warships with this thing as soon as we came up with it.
Secondly, the energy consumption of this kind of protective shield is relatively normal. Although it is quite expensive, it is still within the acceptable range. If it is only deployed in battle, it can be used for a long time, and it will not affect our guild funds. How much pressure does the chain cause? It is a relatively economical and affordable protective shield.
Third, this kind of shield has one-way protection characteristics, that is, it blocks external attacks without hindering our own counterattack.
The fourth is that the protective power of this thing is pretty good. The salvo of artillery shells like this just now is actually a very exaggerated attack method. However, although our protective shield was also shaken by the hits and kept flashing, it was still in the end. Stabilized.
In fact, the people on the other side don't know that this kind of protective shield is not afraid of intensive attacks. Its working principle is slightly different. There is actually no point in relying on a large number of weapons to concentrate attacks in a short period of time. The energy consumption of this protective shield actually has little to do with the attacks it suffers. What really affects its working status is a device called a magic energy converter. This thing is a bit like a magic version of a transformer, so this thing will emit a lot of heat when it works, and it is not an ordinary high temperature. Although we used every conceivable method to cool this thing, its working time is still only ten minutes, even using seawater to continuously cool it is useless.
It is precisely because the high temperature of this thing is too exaggerated. So we had to design a part that looked like the rotating magazine of a revolver, and then installed twelve magic energy converters on this thing at once. Whenever one of the converters overheated, the turntable would automatically drop to allow the conversion. The converter disengages, and then the turntable rotates thirty degrees and rises again to push the second converter into the connection slot and connect it again, while the previous converter enters the forced cooling state and begins to wait for the next time it is connected to the system.
This method can ensure that our protective cover can work continuously, but the disadvantage is also obvious, that is, the protective cover will be interrupted for seven or eight seconds during the replacement of the converter. This is an unavoidable problem and there is no way to ignore it. Fortunately, seven or eight seconds is not long, and the time left for the enemy is not too much. Besides, our protection system is not the only one.
One of the two shells that just penetrated the protective shield was directly destroyed by a beam, and that beam was the newly developed teleportation ray defense system of our guild.
This teleportation ray is actually not an attack skill, but an auxiliary magic. Basically, space system mages will use this skill. The characteristic of this magic is that it can be fired remotely and then teleport the object hit by the beam. Of course, this thing cannot teleport resistant living creatures, so there is no way to teleport enemies away. It can only teleport your own people or inanimate objects. Of course, it can also be used if the enemy faints.
The characteristic of this kind of teleportation ray is that it is fired very quickly, and the transmission is completed instantly. It can be teleported away the moment it hits without any delay. However, this teleportation technique is not used to allow you to move in space, because it is non-directional, which means that the hit object may be teleported to somewhere, and there is no rule at all. Fortunately, the distance of this teleportation is not too far, and it usually appears somewhere within 500 meters of the starting location of the teleportation, so this kind of magic is usually used to save people on the battlefield. For example, someone on your side is injured or surrounded by enemies. The space mages outside can use teleportation rays to illuminate their own people and then take them away. Although they may not bring people to their side, it is better than being surrounded by enemies, right?
In fact, players have realized a long time ago that this kind of ray can be used as a short-range defense system, because a space mage once used this technique to intercept the long-range attacks of shooter players, and the success rate was quite high. After all, the teleportation ray is almost instantaneous, and the speed of the beam is so fast that it is impossible to dodge. Therefore the hit rate is quite high. As long as it is hit, the bow and arrow shot by the opponent will be teleported to any location within a range of 500 meters. Although it is not ruled out that the bow and arrow after the transmission is still aimed at itself, this possibility is actually not high, so the probability of successful interception is still very high.
So, since there are application examples of this kind of thing, and the success rate is so high, why has no one used it on battleships before? Even if the teleportation ray magic array can't be used, wouldn't it be possible to find a space mage standing on a battleship?
In fact, this situation is easy to explain. It’s not that everyone doesn’t use it, it’s that they can’t use it. Bows and arrows have a short range and slow speed, and can be captured by the naked eye. Therefore, interception is relatively easy, but the problem is that naval battles use artillery shells. These cannonballs can move several times the speed of sound at every turn, and it is impossible to aim with human reflexes. Even if they can be tracked, they still cannot intercept, because the magic power consumption of this kind of teleportation ray is not fixed, but depends on the teleportation target. mass and relative velocity.
To put it simply, the lighter the object, the lower the transmission wear. The slower something wears out. In a normal battle, a space mage can use teleportation to pull a person, which only weighs 100 or 200 kilograms. However, the shells of battleships usually weigh more than this. The main gun shells of most battleships weigh more than 200 kilograms. With such a large mass, the wear and tear will certainly not be low. Moreover, even if your own players in the battle are not stationary. How fast can it move? Can it be 20 meters per second? Definitely not. Bows and arrows do have that speed, but how much does an arrow weigh? It's strange that the magic power consumption is so high. But the problem is that cannonballs not only have a mass of hundreds of kilograms, but also often have a speed several times the speed of sound. With such a speed and mass, a mage with average mana consumption cannot withstand it at all. If he can handle a cannonball, even a mage The upper limit of magic power is high enough. Therefore, it is sheer nonsense to allow a space mage to stand on a battleship as a defense system.
To use teleportation rays to intercept cannonballs, three problems must be solved. The first is to be able to make teleportation ray magic arrays, because players cannot sustain such consumption. Only by diagramming the magic skill array can they use magic crystals to supply Yes, so you don’t have to worry about energy consumption.
Second, to use teleportation rays to intercept artillery shells, a dynamic capture device is needed to allow the rays to accurately hit the high-speed flying artillery shells in the air. After all, even if the speed of the teleportation rays is the speed of light, there is no need to calculate the lead time to intercept cannonballs flying at the speed of sound. It's not that simple either.
Third, there must be a way to affect the landing point, which is where the target object appears after the transmission is completed. Because the objects transported by the teleportation ray are random, it is entirely possible that you hit a cannonball 500 meters away from you, and the next second the cannonball appears one meter away in front of you. Although this kind of result does not happen often, it is indeed possible. After all, this is a random transmission, and the devil knows where it will come from. In addition to not overlapping with existing materials, this kind of transmission is completely irregular and random, so it is necessary to prevent the occurrence of own events, otherwise it will not be a big problem if a shell hits the hull armor. What's going on with you using a teleportation ray to send cannonballs into your own ammunition depot? Isn't this courting death? Therefore, it is very important to control the impact point. Even if there is no guarantee that it will not hit the hull again, at least it cannot be teleported to the inside of the battleship, right?
The method our guild uses to solve this problem is an auxiliary magic called spatial refraction. The principle of action is very complicated, but the result is very simple. With the cooperation of this auxiliary space refraction magic, the teleportation effect produced when the teleportation ray hits an object will be a conical area with an angle of approximately sixty degrees, centered on the contact point, and towards the central axis of the original flight direction of the ray, and The range of this area will be equal to the original transmission range, that is, the total volume of the total possible refraction area remains unchanged, but the shape changes from a sphere to a cone.
Because the apex of this cone range is located at the contact point, it can be determined that the range of the teleportation area will definitely not overlap with the battleship. This can ensure that at least the teleported target will not appear inside the battleship. Of course, this still does not mean that one will not be hit by the teleportation target. Because the teleportation only changes the position of the target, its movement speed and direction will not change. Therefore, if the reappearing cannonball does not deviate from the original ghost path, it is still possible to hit even if it is teleported a certain distance backward. Battleship. Of course, this probability is actually very low, and generally speaking, this kind of thing will not happen.
"Is the Frost Rose Alliance formed by aliens?" The personnel in the combined fleet couldn't help complaining after seeing that all the shells failed to hit the target. "Isn't this too shameless? Forget about the protective shield. There is actually a short-range defense system, and it is also a space spell! Does this still allow people to live?"
Compared to the group of people in the United Fleet. The players on our side didn't react much. As battleship operators, of course we will tell them what is on our new battleship. After all, functions that cannot be used even by the operators cannot be used. Therefore, except for the group of children who took the battleship by the way, we Others are relatively calm.
"Wow...that's amazing!" After being stunned for a while, the children in the bridge suddenly shouted collectively. They were so excited. I had just seen the opponent's battleship firing thousands of cannons and thought that my side was going to be killed. In the end, not only was it not killed, but even a single shell failed to hit. The contrast between the before and after was so amazing that the child They couldn't help but scream.
"Okay, okay. Don't disturb the brothers and sisters while they are sailing. Please be quiet." Seeing that the children were noisy too much, the eldest mother finally spoke up to maintain order. The children were quite obedient and immediately calmed down after the aunt reminded them, but they were still discussing the matter in a low voice.
After the previous round of shelling, the enemy warships were all reloading, although warships in various guilds now generally have automatic or semi-automatic loaders. But the naval gun is not a submachine gun, so how can it fire one after another? Although the interval will not be too long, there must be seven or eight seconds.
While the enemy was busy reloading, our warships were not idle. There was no need for any command at such a close distance. Each fort found its own target and took down each one it saw. Anyway, our naval guns are big enough. No matter which ship is hit, it will be fatally injured, so it is much easier for us than the enemy. If they can't concentrate their firepower on a ship, it's impossible to cause damage. However, we can sink a ship with one shot regardless of the kilogram.
Taking advantage of the enemy's reloading opportunity, we fired two rounds of artillery shells in succession. Correspondingly, dozens of warships from the United Fleet were sunk or lost their combat effectiveness. However, this number is not too reckless for the opponent's fleet. It would have too big an impact because the opponent's fleet already numbered over a thousand. This loss has little impact.
After the first round of bombardment, the United Fleet finally realized that there was something wrong with the tactics they had used before.
Although their previous plan was to consume our warship ammunition, they also counted on those small warships to damage or sink a few of our warships first. The meaning of the British guild is to let our allies die, use up our artillery shells and put our warships in a moderate or severe state of damage, so that they can use their large warships to encircle and annihilate us, and they can easily win. . However, it now seems that the plan is not what they imagined. Our warships have a two-layer protection system, so that the guns of small warships cannot damage our warships at all. If this is the case, although our ammunition can still be consumed, in the end when they only have large warships left, our warships will The battleship is still intact.
Although our warships will be short of ammunition by then, the problem is that the British are not sure that they will win a one-on-one decisive battle with us, even if we lack artillery shells. After all, our guild's warships have quite a variety of attack methods, and cannonballs are just one of the attack methods. Even if our warships really don't have a single cannonball left, it doesn't actually mean that they have no combat effectiveness at all. After all, our anti-ship mobile Angels are not just for show.
The British captains who realized the problem immediately responded to the problem. As the fleet commander, the British guild president Hagers also understood that they might not be able to win if this continues, and even if they won, they might not be able to make any money. to the benefits.
The other party is not an idiot. They had planned it before coming to Asia. First of all, they know that our cities in Indonesia only have basic defense forces. The main defense forces come from these warships at sea, so they only need to defeat our fleet. The port would then lose most of its defensive capabilities. However, losing most of the defense power does not mean that there is no defense power. Therefore, even if their fleet defeats our fleet, they must retain at least a hundred warships. Otherwise, there is no way to complete the port suppression.
Of course, the other party can send reinforcements from the mainland. But the question is, will our guild wait? Our fleet is not all in Indonesia, the fleet here is just a squadron. Everyone knows the communication capabilities of our Frost Rose Alliance, once our fleet is attacked. The guild headquarters will know immediately, and then we will definitely mobilize fleets from Essinger or Japan for reinforcements.
Compare this to the fleet that the Europeans ran across half the world. Because we have a geographical advantage, we will definitely arrive before them. If they capture the city immediately after defeating our squadron, they can use the city defense to deal with us. But if they cannot capture the city, they will be attacked from both sides when our reinforcements arrive. By then, they will have no hope at all. .
Because of this, Hagers and the others knew that they could not let the fleet suffer too heavy losses. At least half of their own guild's fleet must be retained, otherwise this battle will lose any hope.
Although they have good ideas, unfortunately, their wishes are destined to be unrealized because they have not even figured out the specific situation of the fleet in front of them until now.
The British also made a lot of intelligence preparations before gathering those small European guilds to attack us. According to the intelligence they collected, our guild only has one squadron in Indonesia. This fleet will circle between several ports in our guild in Indonesia from time to time. As long as they intercept and defeat this fleet, they can basically eliminate the actual presence of our guild in Indonesia. Then how to carve up our interests in Indonesia is their own business.
Originally, there was nothing wrong with this information and plan, but these guys were unlucky. Unexpectedly, our guild was upgrading its weapons at this time, and the result was that the replacement fleet led by the Kristina suddenly appeared. In other words, they thought our fleet was the squadron responsible for guarding the Indonesian region. But they don't know that the squadron is actually still there. Even if they can kill all the Kristina and other battleships here, they will still encounter a complete squadron when they turn around. Therefore, no matter what the outcome of the fight is, it is completely impossible for them to try to interfere with our interests in India. Besides, it is impossible for them to defeat the fleet led by the Kristina.
Don't look at the warships of our guild attacking their warships one by one like swatting flies. In fact, it's all because our attack method is too exaggerated. Not to mention the attacks of the Mobile Angels, the liquefied magic crystal steam shells used by the magic-modified electromagnetic railguns equipped on those large battleships are even more bug-level weapons. This kind of thing attacks warships basically one at a time. There is no suspense at all.
In turn, the opponent's battleships are equipped only with conventional artillery shells. Although the power is acceptable, the problem is that our fleet is all big guys at cruiser level or above, and the armor thickness is measured in meters. Even if these warships have no defense system, they can survive for a long time with their own armor alone. Taking into account the speed advantage of our warships, if the situation is really unfavorable, as long as Sophie orders to run away at full speed, basically none of these warships will sink and they can all rush out. After all, the design goal of battleships and cruisers is to be able to withstand enemy firepower. They are not like destroyers or frigates, which have thin skin and crispy flesh. These guys are basically turtles with very hard shells.
Although the British plan was virtually hopeless, they did not know this at this time. After discussing with several people in his own guild, Hagers changed his strategy and began to order some large warships from his own guild and other guilds in the combined fleet to maneuver to the inner circle, preparing to take advantage of the firepower advantage of the large warships. Try to see if you can inflict serious damage to our warships.
Although we are destined to fail in this naval battle, Sophie's psychological pressure is very high now. It's not because of her poor mental quality. There is no one who comes out of the pilot ship who has a bad psychological quality. Even if he was not good before, he can improve it now. The reason why she was nervous was because she had planned to test the weapon before, but ended up inexplicably acting like this. It can be said that this was all her previous decision-making mistakes. Therefore, for her, victory does not count when she defeats her opponent and leaves with her fleet. For her, the so-called victory must be that none of her own warships are injured. There can be at most a few lightly injured warships, but there must be no seriously injured warships, otherwise it will be her failure. After all, if she had not asked the fleet to test weapons and command systems, but had followed the guild's usual fighting methods, she would have been able to sink all the opponent's warships outside the enemy's range. So, let alone a battleship sinking for her now. As long as any battleship is damaged, it will be her failure.
"Captain, the opponent's battle formation has changed." The observer in the observation room immediately discovered the change in the layout of the combined fleet. Then he shouted directly below. Anyway, the battleship's driving and tactical control center is under the observation room, and there is a patio in the middle, so it can be regarded as one room.
After hearing the above reminder, Sophie immediately asked: "What's going on now?"
"Some of the large warships in the opponent's outer area began to break away from the formation and move closer to the inner circle. Some of the warships in the inner circle seemed to be giving up attack positions to these warships."
"Have you finally realized that our defense is too strong?" Sophie muttered to herself, and then suddenly gave a loud order: "Contact the Mobile Angel Force, ignore those small battleships for now, and go knock out those infiltrators for me. The heavy battleships inside the battle formation. There is no need to sink them, just make them lose their combat effectiveness."
"Understood." The first mate quickly conveyed the order. The anti-ship mobile angels in the battleship group on the opposite side who were wreaking wanton destruction suddenly stopped collectively.
Several French players were besieging an anti-ship mobile Angel. As a result, the anti-ship mobile Angel kicked a player over and was about to make up for it when it suddenly stopped as if someone pressed the pause button. Stationed.
Although the surrounding French players didn't know why this mobile Angel suddenly stopped moving, they all knew that this was an opportunity, so without saying a word, a group of people rushed forward to dismantle the Mobile Angel. Unfortunately, only the fastest among them The two people quickly rushed to the side of the mobile Angel and were hit before they could attack. The mobile angel that seemed to have paused suddenly resumed action at the moment it was about to be attacked, and raised its head and directly grabbed the head of the player who was rushing forward. Then he swung the ship-cutting knife horizontally in his right hand, forcing back other players who were preparing to get close. With his left hand, he directly lifted up the guy whose head was pinched. The other person pressed his hands against the fingers of the mobile angel and tried to get his head out, but no matter how hard he tried, it was all in vain. Mobile Angel uses mechanical power, which is not at the same level as human power. In terms of combat power, there are indeed many first-line players who can easily defeat Mobile Angel, but if it is purely a matter of strength... it seems that except for Zhen Hong and a few players with particularly high strength attributes. The vast majority of people are at the level of soft-footed shrimps. The attributes of three or five people may not be comparable to the power of a mobile Angel.
After lifting the guy up, the Mobile Angel pressed its fingers hard, and with a pop, the guy's head was crushed with his bare hands. All the red and white stuff spurted out from between his fingers. The disgusted players around him quickly covered it. Cover your mouth and nose to prevent yourself from spitting out.
Taking advantage of the opportunity for those players to retreat due to excessive blood, this mobile angel suddenly squatted down. As the thrusters on the back were fully opened, the legs suddenly exerted force, and the whole body was instantly ejected. Before the players could react, they had already flown to a height of more than a hundred meters, and they were still rising.
"Holy shit, what's that thing for?" Several players asked, looking up at the mobile angel rising into the sky.
"It's not a good thing anyway."
The discussion on the deck here could not be heard by people elsewhere, but on the British battleships outside, many people saw the long white smoke drawn from behind the mobile Angel soaring into the sky, and then used it as a target for these ships. When the Mobile Angel landed on the next battleship and took off again without stopping, these people finally realized that trouble was coming.
Although the anti-ship mobile angels use this leapfrog tactic to attack warships one by one, the problem is that after landing on a warship, they usually will not leave without destroying the main battery and bridge. However, these mobile angels in front of them suddenly changed their previous habits and completely used the battleships under their feet as a springboard. They jumped directly towards the large battleships outside.
The captains of the large battleships who were still adjusting their positions did not react when they suddenly saw these mobile angels, but they did so after they jumped several times in succession. After all, although the jumping routes of the mobile angels used against ships were Because it is necessary to choose a footing point, it presents an irregular polyline state. But there was no change in the general direction, so these captains immediately understood that their target was their own ship!
Although these captains understood that the target of the Mobile Angel against the ship was themselves, the only thing they could do besides reporting it quickly was ordering preparations for a boarding battle.
Although after entering the era of ironclads, there are still some players with relatively strong combat effectiveness who will engage in gang-hopping operations and directly log into other people's warships to attack the other party's pilots. However, this situation is actually not the mainstream situation. Most of the time, artillery battles are still the main battle between warships. Boarding battles rarely actually occur, after all, the cannons of steel battleships are relatively powerful. The ship has already been sunk before it can be attached, so there is no need or time for you to pick up the ship. However, although this situation is rare, after all, players still know that this situation occurs, and the battleships do have deck combatants. Therefore, after receiving the order, a large group of combatants immediately began to move to the deck on each ship. Upward thrust.
The large battleships of the combined fleet here are preparing for battle, while the mobile angels over there are speeding up their attack. A more astute captain of the Italian guild pointed directly at a mobile Angel rushing towards his warship and said: "Prepare the front main gun, aim at the front deck of the White Lily ahead, and load armor-piercing shells. Wait for my order to fire." .”
"Ah?" The first mate did not directly pass the order, but was stunned for a moment. After all, he was targeting his own battleship. However, he quickly realized what the captain's intention was and quickly passed the order.
Under the captain's instruction, the battleship's front main gun immediately turned to the front deck of a combined fleet battleship in front, and at the same time loaded an armor-piercing round and was ready to fire at any time.
"Captain. The Fin Whale in the rear seems to have its main gun pointed at us."
The observers on the White Lily had sharp eyes and quickly discovered the warship aiming at them from behind. The captain of the White Lily was stunned for a moment when he heard the news, and then understood the other party's purpose. After thinking for a while, she directly ordered: "Don't worry about him, fight him as you want. Send them a message in the communication room and say they owe me once."
The message was quickly sent to the Fin Whale behind. The first mate took the communication message and reported: "Captain, the White Lily sent a communication saying that we owe them one."
The captain of the Fin Whale smiled and nodded: "A smart man's decision. Okay, everyone, pay attention to the position of the Mobile Angel. We only have one chance, don't let down the sacrifice of our allies!"
In fact, the captain's method is very simple, which is to counter-use the jumping method of the Mobile Angel. Our anti-ship mobile Angel cannot stay in the air for a long time because of its thick armor. Therefore, the way they change targets is to jump over one ship after another like a frog. However, precisely because these anti-ship mobile angels use the opponent's warships as a springboard, they actually give the opponent a chance to hit them. .
Those mobile angels are assisted by propellers when they are in the air, and they have wings themselves. Although they cannot stay in the air for a long time, they can fly for a short time, so they are very fast in the air and are basically impossible to be intercepted by large artillery such as main guns. . The caliber of those small cannons is too small. Even if they can keep up with the speed of the mobile angels and hit the target, the effect will at most be to make the mobile angels fall directly from the sky. But they can still do it even if they fall into the water. Sneaking under water, while this reduces efficiency, doesn't actually change anything. Therefore, the effect of intercepting mobile Angels in the air is actually very low. Unless the main gun can directly hit the target, there is basically not much difference between hitting and missing.
The method the captain came up with is actually very simple, that is to aim in advance at the battleship where the Mobile Angel will settle. Although the Mobile Angels are too fast in the sky and the main guns cannot keep up with their speed, these Mobile Angels do not want to fall into the sea and have to settle on the battleships. In fact, these battleships only have the front deck and the rear deck where they can land. They are not flat enough, and usually Mobile Angels will choose a wider front deck, which can ensure accurate landing and also destroy the enemy's most powerful front deck main turret.
This habit determines that the front decks of the battleships that can be settled on the mobile angels' forward route become the points they will inevitably pass through. Moreover, because they need to offset the impact of the fall when they land, and they need to gather energy to take off again, so this time You won't leave immediately after landing, but there will be a pause of a few seconds. Although this pause time is not long, if the aim is good in advance, this time is enough for fine-tuning and launching.
Sure enough, this guy's target choice this time was obviously right. The anti-ship mobile Angel that was charging straight at them took off from a battleship. After crossing the apex, it began to fall. Looking at the parabola, the obvious target was the front deck of the White Lily.
When the people on the Fin Whale saw this situation, they all stared nervously at the opponent's movement route, preparing to calculate the lead time. But two seconds later, the anti-ship mobile Angel hit Bai Lily with a bang. In the middle of the front deck of the ship.
"Now. Fire!" the Finback's captain himself shouted into the communicator. (To be continued. If you like this work, you are welcome to vote for recommendations and monthly votes. Your support is my biggest motivation.)