Starting From Zero

Chapter 399: Black-Hearted Man

"Your current firepower is obviously much higher than expected. It is impossible for the opponent to maintain such a high damage ratio. This is a joint fleet and not a wholly-owned fleet, so they will definitely start to collapse after sustaining enough damage. If we want to test We need to get the weapons as soon as possible, rush into the enemy formation and start hunting and killing tests while their confidence is still there, otherwise, let alone the command system, we may not be able to test anything."

"That makes sense." Sophie nodded and ordered the fleet to ignore the enemy's interception and just rush over at full speed.

The Kristina and the surrounding battleships are all flying ships. Although the flying device is not activated for confidentiality, flying ships are flying ships, and their speed is far from those of surface ships. Our warships have absolute advantages in terms of acceleration capabilities and top speed.

The fleet on the opposite side noticed that Kristina suddenly started to accelerate and immediately understood our intention. They were just stunned before. It's not that these people are really stupid. After seeing our battleship, they actually ignored it. Charging forward, we immediately realized that our fleet actually didn't take them seriously at all. In other words, their warships do not really pose a threat to us.

After thinking of this possibility, the cunning Hagers directly ordered the fleet to make adjustments.

"Strange. What are they doing?" Because the distance was close enough, our warships could see the entire battle situation, so the opponent's formation adjustment was immediately discovered by us. Sophie was very surprised by the other party's intention to adjust. Ordinarily, there are actually only two correct choices for the enemy fleet at this time. One is to resist resolutely and try to see if we can defeat our fleet. The other is to evacuate decisively. However, this huge mixed fleet adopted a very strange way to adjust their battle sequence.

Some of the medium and large warships in this fleet were slowly moving towards the outside of the battlefield, while other warships accelerated forward, and soon formed a C-shaped structure. Ordinarily, this structure is not too strange. After all, with the numerical advantage, the opponent can form a C-shaped fleet formation to completely surround our warships, and then use their firepower advantage to carry out concentrated attacks on us. but. If they really wanted this, why did they move all the heavy battleships outside?

The ballistic trajectories of naval guns are relatively straight. Now the distance between the two sides is quite close. With the naked eye, everyone can directly see the small black dot-like figure on the enemy warship on the sea. At such a distance, it is almost considered a trap for naval guns. He fired at someone's head. In this state, the warships on the periphery cannot actually perform cross-fire, that is, they cannot attack us through our own warships. So. Faced with this, of course, the battleship with the most powerful firepower must be placed in front. Because only in this way can we use our firepower advantage to fight to the death. However, the opponent's tactic was to place small and weak warships in front of the large warships. This blocked the shooting angle of the large warships. On the other hand, it pushed the small warships to a dead end.

"What are they going to do?" Sophie asked doubtfully.

"That's right!" Although Kristina is not a naval combatant, she still has basic common sense. Looking at the enemy's layout on the sea, he was also surprised and said: "Are they trying to use small warships as cannon fodder to consume our ammunition?"

Sophie had not thought about this at first. After all, she felt that this kind of thing was unlikely, but she suddenly hesitated after seeing the colorful flags flying on the opponent's fleet.

Of course, it is impossible for a normal fleet commander to use his own warships to consume enemy artillery shells, but this fleet is... hard to say!

Battleships are different from soldiers, although everyone says that human life is very important. No soldier will be sacrificed, but is there really any country whose army can do this without sacrificing the lives of soldiers? No, no, all soldiers are weights in the hands of officers, chess pieces in the game, just like the chess pieces on the chessboard, there is no difference. If a pawn is eaten, it can kill one of the opponent's cannons or even the boss. What chess player would give up such an exchange? The answer is no. At this moment, any chess player would consider giving up his own pawns in exchange for important chess pieces such as the opponent's chariots, horses, and artillery. Of course, let alone a veteran, it would be worth it to exchange for chariots, horses and artillery.

Soldiers in reality are actually in the same situation. In order to win the battle and gain an overall advantage, the choice commanders need to make is often to sacrifice the lives of some soldiers to save more. This kind of thing is natural. Although it is quite unfair to the person who is sacrificed, this is the rule. It's reality. The invention of the word cannon fodder shows that it has existed for a long time, so it is normal to be sacrificed.

However, in the fleet, the situation is slightly different.

Battleships are not soldiers. The construction cycle of a warship often takes several months or even years. In order for the ship to be truly combat-effective, the soldiers on board must gradually become familiar with the performance of the ship and truly master the operating techniques. This process is often It will take longer than building the ship. certainly. You can't really take months to build a ship in a game, nor can you take years to get to know a ship, everything is sped up here. But, even so, it is quite normal for a ship to take up to a week to build, and it usually takes no less time for the crew to get to know the ship.

Although the time has been greatly shortened, the battleships in the game are not free. Building them also costs money, and it is not one or two crystal coins, but a mountain of crystal coins. .

Precisely because the construction period of battleships is long and expensive, even fleet commanders are not willing to lose even the smallest battleship easily. Under this situation, the warships in the fleet are generally in a very stable and protected state. Unless small warships are used to block the shells of large warships, or there is really no other way, it is impossible for the fleet commander to go Deliberately sacrificing one's own warships, and using one's own warships to consume the opponent's artillery shells is something that is even more unthinkable.

However, the above situation is only under normal circumstances, and the problem is that the fleet in front of us is not normal at all.

As I said before, we heard the other party's plan, and with some appropriate inferences, we have a general grasp of the other party's situation. It can be said. This entire fleet is a tool for the British guild to make money, and it is not a fleet in the true sense at all.

If a warship in this fleet is lost, the loss is not actually the interests of the British guild. On the contrary, if the owner of the ship intends to rebuild the warship, then the British guild will get another order as a result. Under such circumstances, how do you think the other party can cherish the battleship? Even if they were not competing for the interests of the Asian region with our Frost Rose Alliance, they might even take the initiative to find opportunities to trap all the accompanying warships. Because this means that they will soon get a huge order for warships, and the warships will go out with them again. There may even be a third order.

With this kind of thinking, the commander of the other party will not take the loss of small battleships in the fleet seriously at all, because such small battleships are basically orders from others, while large battleships belong to their own guild. Battleship.

If we use this kind of thinking to reason, the decision to use battleships to consume enemy artillery shells, which was originally made only when the head was flooded, becomes more reasonable.

After confirming this idea, Sophie immediately understood that the other party might really have such an idea.

"It looks like we're in a bit of a bad situation," Sophie said.

Kristina asked doubtfully: "Even if the other party plans to consume our artillery shells, it should be fine, right? Why do you say it's bad? Can they really not consume all our artillery shells?"

Kristina originally thought that Sophie would give other reasons, but Sophie actually nodded directly and said: "That's what I meant."

"Ah?" This time Kristina was not calm. She asked in surprise: "What did you say? Can the other side really consume all our artillery shells?"

"Of course." Sophie explained: "Our bank will stipulate that the conventional fleet will only reserve a standard number of artillery shells when it is not on cruise missions."

"Are our standards small?" Kristina asked.

"That's not true." Sophie shook her head and said: "Our standard quantity is not large, but the problem is that this is for conventional artillery shells, and our battleship's main gun uses liquefied magic crystal steam shells. According to our industry According to the safety regulations of the meeting, all liquefied magic crystal steam ammunition needs to be managed uniformly, which means that our fleet will not equip too many liquefied magic crystal steam ammunition on the battleships, but will all concentrate them into dedicated liquefied magic crystal steam ammunition. On the magic crystal steam transport ship, it will only be distributed to combat ships before encountering a battle. The advantage of this is to avoid the danger of explosion caused by improper management of liquefied magic crystal steam. But the disadvantage is that once an emergency occurs, our fleet will There is only one base amount of liquefied magic crystal steam ammunition."

"Is one base number not enough?" Kristina asked.

"Usually it's enough, but the problem is that we only have half the fleet here, and when we came out we only brought very little ammunition, not even the rated standard. What I told you before was just a restriction, not our actual situation. The amount we can carry. We can’t even carry half of the limit.”

"Isn't it? Then you still vowed before that you would fall into the enemy's encirclement and have a melee with them?"

"We won't be afraid if it really turns into a melee!" Sophie explained: "First of all, we only need to use liquefied magic crystal steam cannons to kill those large battleships. Then we can use conventional cannonballs for the rest. Our battleships are also equipped with conventional cannons. Weapons. In addition, as a senior member of the guild, you should know that the battleships of our guild are not only powerful with artillery, right?"

"I actually forgot about this."

The forgotten things Kristina mentioned actually refer to the underwater and air combat units of our guild. The fleet of our guild is not just a gunboat. The situation of two warships approaching to a certain distance and firing cannons at each other rarely occurs in our guild's fleet. After all, as long as they enter the melee, they will be shot. Even the warships of our Frost Rose Alliance are all equipped with miniaturized weapons. Magic defense system, but this does not guarantee that the battleship will not be damaged, so for the sake of safety, we usually will not engage in close combat with the opponent.

The tactics used by the guild's fleet are very simple. Once an enemy is discovered, a lead ship is immediately dispatched to guide ultra-long-distance firepower. Then we began to use our powerful firepower and range advantages to bombard enemy warships indiscriminately. This process is usually enough to destroy more than half of the opponent's warships, and if the remaining warships do not retreat, we will enter a mid-range battlefield with the enemy. Although this distance is defined as a medium distance by us, it is actually still quite far. At this distance, the opponent's artillery usually has just reached its ultimate range.

We all know that naval guns are not very accurate because the battleship is affected by waves, and this becomes more obvious as the distance becomes longer. After the naval gun enters the extreme range. The accuracy of its artillery will become very bad, and because the ammunition of traditional artillery has a long flight time, at this distance, it actually takes more than ten or twenty seconds from firing to hitting. During this time, the civil war ship can Make certain maneuvers to further reduce the opponent's hit rate. So, at this middle distance. Although the opponent can already start to fight back, the hit rate is definitely the same as winning the lottery. And although the miniature protective shields used on battleships cannot be as indestructible as city-level protective shields, they can at least block the first round of attacks. With this kind of hit rate, unless the opponent hits the same ship multiple times in a row, it is impossible to penetrate our protective shield.

After entering the middle distance, the enemy's counterattack will still be dispensable, and our warships will launch the second attack force-the Mobile Angel Force.

The large battleships of our guild are usually equipped with six or even hundreds of mobile angels. Most of them are air combat type mobile angels. They are mainly responsible for protecting the safety of our battleships. After all, there are many flying ones in the game. Warcraft. There are also many players who can fly, so air defense capabilities are definitely indispensable. However, in addition to these anti-aircraft types, there will definitely be at least two anti-ship type Mobile Angels on our battleships.

This kind of anti-ship mobile angel is a kind of large mobile angel. Their height is often more than three meters, and they can be said to be quite huge. These guys usually have underwater combat capabilities, and they also have the ability to fly for a period of time. However, we generally do not allow anti-ship mobile Angels to fly. Their thrusters are not for flying, but for jumping.

Usually after entering a medium-range battle, our warships will use special guns to directly launch the enemy ship-type mobile angels. The caliber of this specially-equipped gun is very large, and it can be directly inserted into the gun barrel of a ship-type mobile angel, and then launched into the air hundreds of meters high, allowing it to deploy its own propulsion system to find the target and then glide and land. Of course, we can also directly launch the anti-ship type mobile angels onto the opponent's battleship deck like a mortar, but this method places a heavy burden on the anti-ship type mobile angels themselves. It is very likely that the anti-ship type Mobile Angel will be stuck in the launch bay and cannot get out, so unless we encounter a warship with extremely strong anti-aircraft firepower and cannot directly glide to approach, we generally will not let the anti-ship type Mobile Angel Landed directly on the enemy ship.

The huge bodies of these anti-ship mobile angels determine their amazing power, and their weapons are all standard ship-cutting knives. This huge chain saw knife uses a design similar to that of a chainsaw. Its huge size means that a larger power source can be prepared, so the lethality of this weapon is actually very terrifying. It can easily cut through battleship armor several meters thick. It is precisely because of the huge power of this ship-cutting sword that it is called the ship-cutting sword. The anti-ship mobile Angel using this kind of weapon can directly destroy the opponent's battleship armor on the sea, and can also destroy the exposed battleship weapons. After all, turrets and other things are really inconvenient in front of this kind of ship-cutting knife, so as long as it is against If the ship-type maneuver is successful, it usually means that the battleship is doomed.

In addition, the anti-ship mobile Angel does not mean that it will be fine if it kills a battleship. They are, after all, mobile angels, not artillery shells, and not disposable. After paralyzing their first target, the thrusters behind them can take effect. At this time, the anti-ship type mobile angel can use the propeller to boost the take-off, and then land directly from one battleship to another battleship across a distance of several hundred meters like a flea. This method is enough to easily shift targets in naval battles. Moreover, if the opponent's warships are separated by a relatively long distance, you can also use gliders to increase the flight distance. Anyway, as long as the target can be seen with the naked eye, it is usually impossible to escape their pursuit.

Of course, considering that some guild warships are equipped with extremely strong anti-air firepower, it is very difficult to approach the warships from the air, so our anti-ship mobile angels also have underwater operation systems.

Since it is an anti-ship type mobile angel, diving is naturally a basic ability. The special design of these big guys makes their underwater speed no less than that of ordinary fish, so they can easily catch up with enemy warships and then dive directly outside the range of local anti-aircraft fire. Then approach the enemy ship from underwater and climb directly onto the deck to start destroying it. Of course, directly cutting the bottom of the ship is also a good method, but it is usually not necessary because efficiency is required in naval battles. It takes a long time to cut the bottom of a ship to sink it. It is better to jump on the deck and cut all the turrets, and then cut off the bridge to move directly. Anyway, without the turret and command center, the battleship is useless even if it can run.

During this mid-range attack, the bombardment of our warships will not stop. Because our anti-ship type mobile angels have special contact equipment, we can accurately know the location of each of our anti-ship type mobile angels, so that there will be no accidental damage, so our warships can The mobile Angel attacks while continuing to bombard enemy ships to increase the opponent's casualties.

Usually more than half of the fleet is wiped out at long distances. If it suffers such heavy damage at medium distances, even if it does not collapse, there should not be many battleships left. Even if the last two or three warships can get close to our fleet, they are basically just targets and do not pose the slightest threat at all. Of course, if the enemy warship is stronger and fast enough. We can use kite-flying tactics to play a chasing game with the opponent to deliberately extend the time of mid- and long-distance battles. However, even if the opponent's fleet is larger, there will be only a few ships left when they rush in front of us.

However, although this situation is rare, there are still some guilds that can build high-speed battleships that are faster than the battleships of our guild. Therefore, once we encounter such a warship, our speed advantage will be lost. In this case, the kite-flying tactic can only increase some enemy casualties. In the end, the two sides will still come into contact. Once this situation occurs and is approached by a large number of enemy warships, our close combat system can begin to participate in the battle. .

The so-called close combat system of our guild is not a naval gun or a mobile angel, but a steel claw.

Steel Claw serves as the guardian beast of our guild. They are somewhat different from ordinary guardian beasts. While they accompany players in battle in large numbers, they are also concentrated on certain battleships.

As an underwater combat creature, creatures like Steel Claw are actually very fast underwater. Although due to endurance issues, they cannot pose a hazard to the enemy fleet at long distances, they can still be used when the distance is shortened to a few degrees. Within a thousand meters, the situation is completely different.

The Steel Claw's flexible and fast underwater movement capabilities ensure that they can quickly approach enemy warships. They can then use our special bombs for the Steel Claws to destroy enemy ships. This kind of bomb is quite large. A steel claw can only carry five to six of these bombs without affecting the movement. However, the power of this thing is absolutely terrifying. As long as it is pasted in the right position, one can It can take down any kind of large battleship, and it can directly destroy the main keel and break the battleship into two parts instantly. This terrifying power is enough to pose a fatal threat to most warships, and our guild has a very large number of steel claws. If two or three steel claws attack a warship in close combat, there is basically no possibility of missing. sex.

Of course, we know that the enemy is not a fool when using sea monsters to conduct raids. Although the technological products in the game require a certain amount of strength to establish a research institute to develop, things like Warcraft are everywhere in the game, so a general fleet will have a large group of sea Warcraft to protect its fleet and attack the enemy. Fang warships attacked. However, there is a problem here.

Although there are many Warcraft, Warcraft is not a puppy. It will not follow you if you give it two bones and stroke its fur. The monsters themselves are very powerful in combat, and most of them are extremely aggressive. These are not gentle little animals that you can knead at will, let alone train. Therefore, there are only a few ways to obtain escorted monsters.

First, have a guild guardian beast that can fight in the water like we do. This method is the most practical and effective, because the number of guild guards is large enough and can be replenished slowly without fear of loss.

Second, use Warcraft Guard.

There is a hidden attribute in the attribute list of a battleship, which is that it can recruit Warcraft Guards. This is a task and is open to all ships, whether it is a battleship or a civilian ship. Just when the ship is being built, you can go to any old sailor in the port to receive this kind of task. You just need to chat casually and deliberately bring the topic to this aspect. The other party will tell you about this, and then you can complete the task based on the other party's description. Of course, the tasks in each port are different. After all, the map of "Zero" is the world map. It is impossible for all the ships in the port to go to the same place to complete tasks. Otherwise, the ships on the opposite side of the earth will be exhausted. Already? Not all battleships can circle the earth.

This kind of mission varies from port to port, and each port has its own dedicated mission location. Usually it's not too far from the port, and of course it's certainly not close.

As long as you receive the mission, you can participate in the mission trial. But the premise is that they cannot be together. This kind of mission can only be picked up by the captain or first mate, and then only one ship must set sail. You cannot team up with others on the way, otherwise the mission will never be completed. The content of this kind of mission is usually different. Some missions require you to attack some sea monster, and then the enemy sea monster of this sea monster will join your warship and become the escort of your warship. Some missions require personnel to go ashore. Once it's done, it's usually an island, and then you can go up there and do the quest. Once the mission is completed, Warcraft will join your warship as a guard.

This kind of marine monster guard can be said to be a pretty good way to protect battleships, but our fleet does not adopt this method. The first is that our guild has its own guardian beast steel claw, so there is no urgent need for such a guardian creature. Secondly, we have too many battleships. This kind of task requires each ship to do a task independently, which is quite troublesome, so it is very inconvenient to operate. We try not to use this method if possible. but. It's not that our guild doesn't have such guardian creatures, it's just that the captains of each battleship do it themselves in their spare time. Our guild has never organized such a thing. In addition, the third reason why we don't use this kind of sea monster guard is that this kind of sea monster guard is not free. Even if you complete the task, you still need to provide the other party with food consumption. Even if you don't go out to fight, the sea beast still needs food. Therefore, keeping such a guard for a long time is actually very expensive. Considering that the warships in our guild basically don't use this kind of close combat creature, we didn't think about this kind of creature at all.

In addition to the above two methods or sea monster protection, another way to obtain sea monster protection is through magic pets.

Players in the fleet can carry familiars, and if such familiars can fight on or underwater, they can be used as guardian creatures of the battleship. However, this method is more difficult to arrange than the previous two. The familiars in "Zero" are inherently difficult to obtain, and they must be of the water fighting type. With this limit, the scope will be much smaller. It is impossible to gather many such players in a guild, and not all of these people may like to hang out on battleships. Besides, even if all the crew members on a ship carry sea monsters, how many are there? You must know that most of the ships in "Zero" are operated by NPCs. Except for those positions on the bridge, I rarely heard of people hanging out in the bottom cabin. Therefore, even if the players on the battleship are all They all carry marine monsters with them, and there won't be many guard monsters on a single ship.

It is for this reason that our guild's fleet has a particularly large number of sea monsters. Now our naval guns have been greatly upgraded, and with the mid-section defense against the ship-type mobile angels, the Steel Claws have been able to relax. In the past, when everyone was still using wooden sailboats to bombard each other, the Steel Claws of our guild The team is famous far and wide. Especially the original Japanese fleet suffered a lot from this.

Sophie's original intention was to use our guild warship's three-stage attack method of far, middle and near to suppress the opponent's fleet, and then clean up the nearby enemy ships in the melee. After that, the enemy would begin to collapse, like this Under the conditions, our liquefied magic crystal steam cannonballs are actually not very useful at all, and a smaller quantity is nothing. However, the opponent did not use the melee method, but directly set up a C-shaped formation to consume our artillery shells. This means that after we clean up the opponent's internal fleet, the opponent's outer warships will just enter the attack range and Attack instead of chasing the enemy ship as Sophie originally expected.

If it is a melee mode, the opponent's fleet arrangement will be loose. In this state, we can use liquefied magic crystal steam shells to prioritize the enemy's important large warships to scare the monkeys, and now the opponent is ready to use small Battleships were used as cannon fodder, so all the large battleships hid behind the small battleships, and we had no shooting angle at all.

If we use liquefied magic crystal steam cannonballs to attack these small warships, then we will eventually not have enough liquefied magic crystal steam cannonballs to deal with those large warships, so we will be forced into a conventional war with the other party. Although we are not afraid of conventional warfare and have an absolute advantage in firepower, who likes to have a cowboy-style face-to-face duel with the opponent when we can stand in the distance and use a sniper rifle to assassinate someone?

On the other hand, if we leave the liquefied magic crystal steam shells behind to deal with those large battleships, it means that we cannot reduce the opponent's number in a short period of time, and in this case the opponent will gain confidence and start playing a protracted war with us. , although we are confident that we can win in this situation, we will definitely suffer losses in the end. This is not an outcome we want to see, especially when we had the chance to avoid it.

"No, we can't let them get what they want." Sophie said firmly. (To be continued. If you like this work, you are welcome to vote for recommendations and monthly votes. Your support is my biggest motivation.)

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Starting From ZeroCh.2659/3436 [77.39%]