Chapter 318: The Terrifying Ghost-Handed Nobunaga
Ghost-hand Nobunaga's transformation ability gives him a self-healing ability that is beyond the normal accuracy, which means that ordinary attacks are meaningless or have little effect unless they exceed their endurance limit. Of course, although "Zero" is generally a fantasy game, it is actually based on science. So, here, the law of conservation of energy holds true in most cases, and if it does not hold, it must be that you have not found some interfering factors that make it true.
The self-healing ability of Ghost Hand Nobunaga can heal injuries, and this action will enhance the player's combat effectiveness, because a player who cannot be killed is obviously stronger than those who will be killed, so the system will not allow such a presence to appear. . Therefore, it requires a constraint. This restriction is actually very easy to find. According to the general restrictions of the player's super skills, magic power becomes the simplest restriction. In other words, this self-healing ability is likely to come at the expense of magic power.
Of course, the so-called consumption of magic power to produce self-healing does not mean that the damage is transformed into magic power. These are two different concepts. If Ghost Hand Nobunaga's self-healing ability only converts damage value into magic power, then it can only be a low-level skill. Therefore, the entire damage offset process should not be that simple. Based on the analysis of some situations I have encountered, most of this healing ability is achieved by consuming magic power to produce a healing effect. This is just like a priest using magic to heal others. The only difference is that Nobunaga uses his own magic power to produce a healing effect for himself.
According to the priest's healing skills, during this process. The consumption of magic power and the replenishment of health points are definitely not a one-to-one structure. In other words, if the player is allowed to regain a little blood, the magic power consumed cannot be just a little bit, but should be a lower value.
For example, the lowest-level healing technique used by ordinary priest players can inflict 100 points of damage each time under standard circumstances, which means it can restore 100 points of blood to the player. Of course, this is under standard conditions. In some cases, the effect of healing will increase or decrease, and the priest's skill level and other things will also affect this effect, but this is usually the value. The therapeutic effect of this low-level healing technique is 100 blood points, but its magic power consumption is only 7 points. certainly. This is also a calculated number under standard conditions. The healing techniques used by many players do not actually have this value. For example, roses. She is a resurrection mage, not a priest, but just like any mage of any type can definitely use magic missiles, no matter what type of auxiliary player, they can definitely use primary healing. This is basically equivalent to the warrior's chopping skill. It is an entry-level skill in the industry. All professions under this type of branch system must be able to use this trick.
Rose's primary healing technique is a special case. Because her own skills are at full level, and she has various skill-increasing equipment that I got for her, Rose's primary healing level is actually as high as level 37. Rather than the upper limit of the skill level that the system allows to learn. The level 37 healing spell, coupled with Rose's resurrection mage, has a series of passive weighted skills, such as: life analysis, medical enhancement, life rescue and some other auxiliary skills. As a result, the effect of Rose's primary healing spell is after being weighted multiple times. number.
In fact, Rose's primary healing spell can restore 1,376 health points for a single player each time without any interference on the opponent. This value actually exceeds the effect of most priests' intermediate healing spells. Moreover, in fact, the mana consumption of Rose's primary healing spell is not the usual 7 points, but 5 points, which is much lower than the consumption of ordinary players. Of course, Rose actually has a quick-acting rescue attribute, which means that her healing spell will not restore blood bit by bit like other people's healing spells, but will replenish all values the moment it takes effect. This special effect can save the lives of frontline personnel in battle, so its effect can be said to be very powerful.
If nothing else, this transformation of Ghost Hand Nobunaga should be a very good skill, because I have read a very high energy value from his energy level, which means that his current combat power is very terrifying. . So, if the combat effectiveness of this skill is so abnormal, then its other abilities must be at the same level or slightly inferior. It can be determined from this that the self-healing ability of Ghost Hand Nobunaga must be an ability with low mana consumption and high recovery. The only difference is that I don’t know how much health can be restored by each point of mana, but I think it should not be inferior to Rose’s. The healing skill is even worse. After all, the healing skill is only the worst among Rose's healing skills. Although Nobunaga is not a professional medical professional, his ability is effective on himself, so the effect will definitely not be too bad. right. Calculated in this way, Nobunaga's magic power should be able to restore at least hundreds or even thousands of life points.
My magic value has reached several million. Nobunaga's strength is definitely not as exaggerated as mine. After all, I have dual professions, and one of them is a legal profession. In this way, my magic value should be equal to that of Ghost Hand. Nobunaga's physical combat power is the same, but the magic value of Nobunaga's ghost hand is only about 20% of mine.
According to this calculation, Ghost-Hand Nobunaga's magic value will not exceed one million at most. If it is exchanged at a value of one to one thousand, Ghost-Hand Nobunaga will be able to restore one billion points of life before the magic power is exhausted.
What is the concept of one billion lives? Even based on my attack power, this value would probably require hundreds of hits to occur, and Ghost-Handed Nobunaga is not a wooden man, so he cannot stand there and let me chop him. Therefore, it is not a problem to attack him once or twice, but it is necessary to hit him one or two hundred times in a row, and each time it must be real damage. Although this is not impossible for me, it is definitely not an easy job. Moreover, the above numbers were calculated on the premise that Nobunaga Nobunaga had no self-repair. But in fact, it is impossible for Ghost-Hand Nobunaga not to automatically regenerate blood and magic. If these are included, I estimate that to kill Ghost-Hand Nobunaga, it will take at least seven or eight hours of continuous fighting with him, and the premise is that during this time, he will You can't run away, you have to keep fighting with me.
When I think about these terrible situations, I even get a little discouraged. It's not that I'm afraid of Nobunaga, but I don't want to engage in a meaningless battle. If what I thought before is correct, it means that it is basically impossible for me to kill Nobunaga in this state. And if that is really the case, the final result will only be a contact fight for five or six hours. Then Ghost Hand Nobunaga realized that he was not afraid of me and could not do anything to me, so he started to run away. After that, our battle could only end in nothing. So since I knew in advance that it would turn out like this, why should I fight with him? Why not just run away?