Starting From Zero

Volume 18 Chapter 232 Breakthrough of the Second Line of Defense

As more and more NPCs in the Russian defense line began to escape, the remaining players were unable to support the entire defense line. Under the impact of our personnel, the entire defense line was completely destroyed in an instant like a dyke bursting, and they fled. Russian personnel and our personnel rushed to their second line of defense together.

"Boss, the front has completely collapsed. Do we want to fire?" In the command post behind the second line of defense positions, a Russian player asked another player standing in front of the map.

The player standing in front of the map raised his head and glanced at everyone in the tent, and then asked: "Fire? The NPC troops in front are worth at least 300 million crystal coins in total, not to mention that there are also our Russian players there. Inside. It's nothing if they were killed by the Chinese on the way to escape. This is called a battle loss. They deserve to be unlucky. They can only pinch their noses and admit it. But if we fire, we may be able to stop the Chinese, but what about these losses? Forget it? Before the war, the NPC troops of each guild were bought with their own money. If they can be preserved after the war, they will be the property of the guild. The people in Ouxing and Rio don't care what happens if we don't fire, they just They will stare at the people we fired and killed them. What do you think we will do when they ask us for compensation?"

In fact, the distress of the player in front of the map is also a common distress of most major guilds. Unlike most small countries, it is almost impossible for superpowers like China, Russia, and the United States to rely on a certain guild to completely rule the country. The huge land area, the terrifying population base, and the responsible ideology, all of these hinder the unification of a big country. In reality, the state can use criminal law and people's lives to threaten everyone's concentration under one will, it can use interests to guide everyone to run in one direction, and it can use ideology and morality to restrain people's thinking from thinking about ***. question. But not here. People in the game can be resurrected indefinitely, and the effects of legal and life threats are almost non-existent. Ideological restraint is even more useless. After all, in the game, people don't need to worry about too many things. When their true nature breaks out, people's behavior will be more difficult to restrain than in reality. As for the induction of interests, this can still work, but the effect of this method has been greatly reduced, and secondly, it is not so easy to unify. It is not a big problem to unite the interests of dozens, hundreds or even tens of thousands of people, but it is not a simple matter if you want to unite the interests of hundreds of millions or billions of people. . Excluding those neurotics who are born with self-destructive personalities among the hundreds of millions of people, the remaining people will have different perspectives due to reasons such as knowledge, intelligence, and insight. Some people can see long-term interests for the whole To contribute to the country, some people can't help but pounce on the delicious cheese as long as they see it, regardless of whether the cheese is worn on a mousetrap.

It is said that it is difficult to unify opinions. The more people a country has, the more difficult it is to unify its thoughts. On this point, big countries are obviously similar. Due to the huge population and the diversity of ideologies, it is often difficult for large countries to form a completely unified ideology, so management is also very loose. However, based on the basic reality that it is difficult for small groups to fight against large groups, people in big countries will also unite together for some temporary or long-term interests after their thoughts are divided and they form different guilds. This kind of group that comes together temporarily for some reason is the National Alliance. Whether it is the Russians or our country, both sides participating in the war this time actually use the same organization structure, that is, one or two super guilds take the lead, and other guilds participate in the form of vassals, eventually forming a temporary interest group.

However... temporary interest groups are temporary after all. When this group disperses, they will inevitably quarrel or even confront each other for one reason or another. Precisely because of this incoordination of internal interests, such temporary groups often have quite complex team relationships, and it is difficult to achieve perfect cooperation. After all, everyone has a part to play, and it is obviously nonsense to want perfect cooperation. .

It can be said that the current difficulties of the Russian guild president are caused by the shortcomings of this temporary interest group. The Frozen Banshee obviously also understood that teams with different affiliations could not completely cooperate, so she deliberately divided the first and second line of defense teams into two relatively large interest groups. Except for one powerful guild in this first line of defense, the others are all small vassals that have a good relationship with them. In this way, the command will be more efficient than the cooperation between two big guilds, because those small guilds cannot Dare to argue with the big guilds. But what the Frozen Banshee didn't expect was that although her method made the first and second lines of defense look perfect, she didn't know that there was a complete disconnect between the two lines of defense.

If both lines of defense are controlled by a super guild, then when the first line of defense shows signs of collapse, the leader of the super guild can directly transfer senior personnel from the second line of defense to the first line of defense to put out the fire. , then even if the first line of defense cannot hold on in the end, it will definitely last a lot longer than it does now. And if the first line of defense really collapses, then under unified leadership, the general commanders of the two lines of defense can gather the original masters of the first line of defense and the masters supported by the second line of defense and withdraw them to the second line of defense to quickly form a second line of defense. As for the second line of defense, it doesn't matter whether the low-level personnel of the front line of defense stay to delay the opponent's footsteps or follow them and retreat in an orderly manner. Because they are all people under a unified leader, no matter where they are injured, they are their own, no one will complain about themselves, and no one will harm themselves.

However, the current situation is that the first line of defense and the second line of defense are completely composed of two guilds that are equal to each other. Although these two guilds can also cooperate, they are not the same guild after all, and they will compete with each other for some things. For example, when the first line of defense was about to collapse, the commander of the second line of defense had already seen that a collapse was about to occur, but he did not send anyone for reinforcements. why? Because the reinforcements would not do him any good, and if the second line of defense he was responsible for collapsed because the reinforcements could not be withdrawn, he would have to bear the responsibility. What would you do if it was you who would not be rewarded but might be punished? Moreover, in fact, for the commander of the second line of defense, it would be better if the first line of defense collapsed, because the other party failed to complete the tasks assigned to him, and when the interests are divided after the war, the other party's interests will inevitably be cut off. After all, they failed to achieve their expected combat goals.

The harm of different forces does not stop at this point. When the first line of defense collapses, if the two families are the same leader, then the first line of defense can completely allow low-level personnel to form a defense line and slowly retreat. On the one hand, it consumes the enemy's attack power, and on the other hand, it allows our masters to return to the second line of defense. Buying time, the last remaining first line of defense personnel can still connect with the forwards of the second line of defense to form a human shield array. Even if it doesn't play a big role, at least it's better than nothing at all. However, the two sides are not leaders. If the guilds on the first line of defense order their own people to do this, then they will inevitably lose most of the guild's combat power, but all the benefits will be taken by the guilds on the second line of defense. Except for the fact that this kind of behavior of making wedding dresses for others is really related to the guild wearing a pair of pants, it is difficult to imagine that two temporarily cooperating guilds can do it, so there is no suspense, the first line of defense The commander did not adopt this best method, but decided to let the battle line collapse and run back.

Doesn’t the commander of this first line of defense know that the collapsed first line of defense will overwhelm the second line of defense? Of course he knows. Choosing a stupider plan does not mean that he is stupid. On the contrary, giving up the best plan that most people can think of is exactly an act of extreme cunning. Although the collapsed first line of defense will overwhelm the second line of defense, this will save as many people as possible on the first line of defense. Moreover, if the two lines of defense collapse at the same time, then the boss will be the one to take over. Whose is cheaper. Even when the benefits of the war are divided in the end, it can only be done according to equal distribution, because everyone has made mistakes, and it is completely meaningless for everyone to make punitive deductions. Those things that were deducted will still be divided in the end, which is different from nothing. What's the difference?

Taking into account so many factors, the plan that the commander of the first line of defense finally chose to collapse the defense line seemed stupid, but in fact it was the least loss to him, but it was indeed a loss to the entire Russian invader alliance. biggest. However, that is a collective loss. Compared with individual losses, the commander of the first line of defense will not think so much. He only cares about his own interests.

Just because of this kind of intrigue between different forces and the behavior of coveting their own interests and harming everyone's interests, the Russians' overall defense line has shown a situation that is much more fragile than expected. Otherwise, the entire front would not have been destroyed in an instant. Was crossed. Due to the characteristics of players in the game who are not afraid of life and death, generally positional battles will be fierce. Because both sides are not afraid of death, in the end there may even be situations where both sides charge at each other until one side is completely wiped out and the other side is reduced by 90%. . To be honest, this kind of collapse phenomenon is really rare in games.

The situation on the Russian side is not exactly the same. Although the Chinese side also uses an alliance-based combat team, the relationship between our guilds is much better than that of the Russians.

In fact, the situation in Russia is that it lacks a strong leading guild, and the result is a cooperative system. Although the Banshee House of the Frozen Banshee played a leading role in the guild in this battle, this guild became a deformed guild due to the congenital problems of the Frozen Banshee. This guild's political influence and command ability are very strong, but it does not have a strong enough body. If you understand the structure of this guild, you will find that the Banshee House is simply a state where the leadership of a super guild is completely separated and a new guild is formed. Their guild grading system is like our guild's grading methods of probationary members, formal members, elite members, core members, and guild elders. It's just that the classification of our guild is done within the guild. Even if they are preliminary members, they are still members of our guild to the outside world. However, although the Banshee House can command many large guilds, these Guilds are completely independent individuals. There is no unity among them, and some guilds commanded by banshees are even hostile to each other. This abnormal organizational structure caused a situation where once something goes wrong with the Frozen Banshee, the entire guild alliance would basically lose its command. In the previous battle between me and the great gods in heaven, the Frozen Banshee was unfortunately one of the victims, so now the Russians' first and second lines of defense are plotting against each other, because they are basically working on their own. Fighting, there was almost no one above to direct them.

Compared with the Russians' poor alliance structure, our guild's structure is much better. First of all, our guild is not just a leader's guild like the Banshee House. We have our own armed forces. To put it bluntly, we have direct guards who can suppress the guilds below. Secondly, unlike the Russians, their organizational structure has a bunch of parallel guilds under the House of Banshee. The strength of these guilds is roughly equal, and they are not convinced by anyone. Moreover, these guilds have also differentiated into There are several small groups, and there are some overlapping hostile relationships between these small groups. On our side, under our guild, there are only two large guilds, the Hot Blood Alliance and the Northern Alliance. Among them, the Hot Blood Alliance and us almost wear the same pants. Although the Northern Alliance is not so close to us, there are also Have a good cooperative relationship.

It can be said that the relatively close relationship between our three major guilds constitutes the iron triangle command system of our country's guild alliance. This command system can operate freely without any one or even two of the guilds. Although under our three major guilds, there are still parallel and cross-hostility and small group phenomena among the small guilds like the Russians, but they are all small guilds after all, and they cannot affect the overall situation. If the commotion gets serious, any one of our three major guilds can force them to obey our command and temporarily give up their internal fighting. Therefore, there will basically be no strategic mistakes on our side. At most, there will be tactical mistakes in local theaters.

In fact, even if our command system is as bad as the Russians, there won't be much problem in this attack. First, offense is different from defense. We don't need to deploy all our troops, we just need to concentrate on a breakthrough. Secondly, because this attack was decided suddenly, most domestic guilds did not react, and our Frost Rose Alliance combatants are famous for quick reactions. While the demon and I were fighting to the death, the God of War was already discussing with Rose and the others whether to change the plan of luring the enemy deep into a comprehensive counterattack plan. When those great gods and I withdrew, the troops of our guild He had already started running towards the Russians. And thanks to the powerful individual command ability of the military god on the battlefield, the troops in our guild did not spend time forming a team at all, but arranged the battle formation while running forward. At present, no other company except our guild can achieve this exaggerated ability to change formations.

Speaking of which, the reason why the Russian defense line collapsed so quickly, apart from the reason for my return, was probably more because of the quick response of our guild. Because our assault speed was too fast, although the Russians spontaneously formed a defense line in advance because they were worried about our counterattack after the masters and I evacuated, after all, the time was too short, and the Frozen Banshee was not there, they almost didn't pass by Such a line of defense was formed through discussion. From this point of view alone, the Russians' performance today is actually quite good.

While the commanders of the Russian second line of defense were confused about whether to launch artillery bombardments and the rout of the first line of defense, the frontline commanders of the second line of defense could not stand still. Seeing the charge team mixed in front getting closer and closer, these frontline commanders finally couldn't help shouting to the mage group behind them: "Three hundred meters ahead, covered by magic."

The issue of interests after the war is an issue that the presidents need to discuss. The frontline commanders just don't want the defense lines they guard to be breached, so they make decisions faster than the presidents who need to consider many interests. too much.

The commander of the second line of defense, who was still hesitant to fight, immediately got out of the tent as soon as he heard the sound of the magic explosion. When he saw the fireball rising in front of the position, he finally made up his mind. Since the people in front have already started attacking, there is no point in shouting stop now. Rather than being overwhelmed by the remaining members of the first line of defense and overwhelming the second line of defense, it is better to blow them all away now.

"Command, artillery unit, standard position plus one, artillery fire coverage attack."

"Yes." The players who received the order quickly ran to notify the artillery group to fire, but the presidents standing behind the commander-in-chief of the second line of defense were thinking about how to explain to the people on the first line of defense after the war.

The frontline combatants have no time to care about what the presidents at the back are thinking. What they have to do now is to withstand the group of people in front. Whether it is the defeated troops on the first line of defense or the Frost Rose Alliance personnel on the opposite side, as long as they are above Without an order to abandon the defense line, no one can be let go.

"Hold it." As the commander behind the shield bearer shouted, the shield bearers on the front line pushed the shields they were holding into the ground in front of them, then bent down and squatted down to hold the shield with their shoulders. Prepare for impact.

However, these shield players obviously forgot who they were resisting. A simple shield may be very effective for ordinary players, but it is basically useless for people in our guild, because each member of our guild has several There are only guardian beasts in the guild, and the steel claws among them are even more expert in demolition.

As a guild guard that our guild acquired early on, the Steel Claw can be said to have been thoroughly studied by the players in our guild. Although these medium-to-large creatures are huge, have curved horns on their heads, and two rows of tentacles on their backs. Although they are not very fast, their strength and special abilities are extremely practical.

First of all, as a semi-aquatic animal, Steel Claw's underwater combat capabilities are extremely excellent. Secondly, the two huge front claws of Steel Claw are also good at making big holes. Finally, and most importantly, this guy's head is hard enough to be used as a battering ram. When a group of steel claws line up in a neat formation and charge forward with their heads lowered, the power is no less powerful than a row of tanks charging side by side.

The poor shield bearers on the Russians' second line of defense thought they were just fending off players, but what they didn't expect was that just after they bent down to hold up their shields, the players in our guild They all summoned their own protective steel claws.

When they suddenly felt something wrong with the footsteps of the charge ahead, the shield bearers were also confused and wanted to raise their heads to see what was going on. However, when they really raised their heads, they were all dumbfounded because they happened to be watching. A row of steel claws were rushing towards them with their heads lowered.

Bang... Accompanied by a sound that sounded like metal colliding, the steel claw that rushed forward hit his head against the shield in front of him. The steel shield, which was nearly a person tall and two inches thick, was violently thrown away. Not only did it turn the players behind the shield into a pulp, but it also knocked down several people behind it. Before these people could react, the steel claw that had just knocked the shield away had already rushed into the crowd and knocked all those staggering people who were hit by the shield into the sky.

Along with this broken shield, the following steel claws also rushed to the front of the shield array, and then there was a dense bang like popping beans, and the shield array in the front row of the entire second line of defense instantly collapsed, and because The steel claws of each head have different habits and impact angles. The shields that were knocked away and the shield hands behind them also flew out in various postures and angles. But no matter how they fly, it is certain that they will not survive.

After breaking through the shield formation, the steel claws intertwined with the spearmen in the second row and the third row, but compared to the spearmen's weapons, the tentacles on the back of the steel claws were obviously longer. Many spearmen felt a light touch in their hands before they could stab their spears, and the spears were swept away by others' tentacles. The spearman without the spear is not as good as the shieldman in front. At least the shieldman can still fight with his sword after losing his shield, while the spearman only has a dagger besides the spear. Is a dagger useful only against medium and large creatures like steel claws?

The answer is obviously no. Although the disarmed spearmen still have daggers to use, since the steel claws can reach their spears, it means that the distance between them is not far away. Even though Steel Claw is not a creature known for its speed, after all, with its size, it can really run very fast. At such a close distance, the speed of steel claws rushed over in less than a second. Those spearmen whose spears suddenly disappeared were already thrust into the sky without even thinking of pulling out their daggers. Even if they were still alive after falling, they would definitely be reduced to mud after being trampled by the charging crowd. Therefore, those who are directly hit to death or fall to death are considered lucky, while those who fall to the ground and survive without death are considered unlucky.

After breaking through the shield and spear array, the Steel Claws continued to rush forward. In front of them was the opponent's main formation, which was a dense infantry phalanx. These heavy infantrymen equipped with heavy weapons such as axes and hammers are not as easy to deal with as shield bearers with only one side of protection and spearmen with almost no protection. After the Steel Claws crashed into the infantry square, they only overturned the heavy infantry in the first few beats, but soon they seemed to be stuck in a quagmire and were dragged into the formation by more and more heavy infantry. . Although these steel claws were desperately attacking the surrounding infantry in an attempt to gain space for movement, more and more infantry eventually trapped them completely in the infantry formation. Of course, in order to delay the charge of Steel Claw, the losses of those infantry were definitely not low. After all, Steel Claw is also a powerful creature from Dragon Island, and even if it is blocked, it is not easy to kill.

Although the charge of the Steel Claws was stopped, it didn't matter whether they were blocked or not at this time. The main task of the Steel Claws is to break through the shield formation. Now that they have overfulfilled the task, it doesn't matter if they don't participate in the rest.

Just after the forwards of the Russian second line of defense were smashed to pieces by the steel claws, our personnel finally rushed to the Russian second line of defense with the fleeing first line of defense deserters. The surviving shield bearers and Before the spearmen could fully get up, they were knocked to the ground by the crowd that suddenly ran past them, and then were trampled by countless pairs of feet behind them, eventually dying inexplicably.

After passing through the half-broken shield formation and spear formation, our personnel finally ran into the Russian heavy infantry phalanx.

Because "Zero" is a global game, in order to cater for the interests of players from all over the world, there will be special preferences for certain professions in certain countries. For example, Britain is naturally better at building ships, while the United States has the best firearms. As a country with strong national characteristics, Russia naturally has its own characteristics. This country is especially rich in barbarian heavy infantry.

Originally, the barbarian race was not entirely a hidden race, and could be chosen from many countries. However, while possessing super attributes, the barbarians also had to face a very serious problem, that is - lack of equipment. Probably to reflect the characteristics of the barbarian race, the attributes of the barbarians in the game are generally very high, and the increase in attributes after upgrading is exaggerated. However, no matter what profession this race is, it is almost impossible to Get gear, because the gear the barbarian wears is no ordinary gear. Except for the adaptive artifact-level equipment, other equipment must have an additional barbarian-specific equipment after the equipment requirements before it can be equipped by barbarians, and the equipment containing such characteristics is definitely not much more than artifacts, which leads to the barbarian Although his own attributes are super strong, because he has no equipment to wear, his overall strength is still comparable to that of most races.

However, the above is only the situation of most savages. The barbarian race in Russia is obviously different from the barbarian races in other countries. The barbarian race here does not display the simple word "barbarian" in the system attributes, but "cold barbarian". ".

Although the basic attributes of this cold zone barbarian are slightly lower than those of pure barbarians, but unlike normal barbarians, this branch of cold zone barbarians can be equipped with ordinary equipment. As long as it is equipment that can be used by ordinary races, they can wear it, even barbarian-specific equipment. This attribute makes the Russian barbarian race players particularly popular. After all, the cold zone barbarians are different from the barbarians. This is already a race with obvious advantages. As long as you don't really dislike the appearance of barbarians, Basically, everyone will consider choosing this race, and the muscular appearance of barbarians happens to be in line with Russian aesthetics. Therefore, barbarians are almost the largest race in Russia, and the second largest race is the orcs.

Regardless of whether they are barbarians or orcs, the Russian race has one common characteristic, which is that their muscles are extremely developed and abnormal. Both races have ultra-low magic attributes and abnormal physical attributes. Because most of the races chosen by Russian players are strength races, it is not surprising that Russia is rich in heavy infantry and heavy cavalry in order to take advantage of their superior attributes. Moreover, in addition to the general heavy infantry and heavy cavalry, it seems that some Russians have also ingeniously created professions such as super-heavy infantry. However, in my opinion, such professions are basically useless and the defense is perverted. , but unfortunately the attack speed is too slow, and it is useless no matter how strong the attack power is if it can't hit someone. Of course, this does not mean that this profession is completely useless. For example, it is very good to serve as a human siege ram in siege warfare. Anyway, the super-heavy infantry is covered from top to bottom like a humanoid tank, let alone arrows. Even frontal hits from cannons are almost impossible to kill them, and ordinary bows and arrows and single-target magic are just like scratching an itch.

Fortunately, there are only some ordinary heavy infantry in the Russian heavy infantry phalanx. Even the elite players in our guild will probably have to struggle for a long time to deal with the super heavy infantry, which is like a human-shaped iron ball. After all, although those guys have frighteningly low attack hits, their defense is really too abnormal. Even senior combatants may not be able to chew this hardcover iron can without spending a long time around them.

Although there is only a normal version of heavy infantry, the players on our side are still a little slowed down by the row of wall-like enemies in front of them. The heavy infantrymen in the front row wearing shining silver armor were all over 1.9 meters tall. The players in our guild suddenly felt as if they had become much shorter when they came in front of this group of people. This difference in body shape naturally creates a suppressive aura. Fortunately, we were on the offensive side and our morale was relatively high, so we were not intimidated by them. However, even if morale does not suffer, it is indeed not that easy to fight a way out among these iron can-like heavy infantry.

"Everyone is afraid. These people just have higher defenses. Everyone rush with me." A frontline command player of the guild shouted and took the lead in rushing towards the heavy infantryman he was facing. The other party's troops and He also fiercely swung down the heavy sword on his shoulder from a distance of more than two meters. Originally, wielding a weapon at this distance was useless. After all, it was still more than two meters away. Except for long weapons, it was difficult for melee weapons to reach this distance. But the problem is that the heavy infantryman in front of him is two meters tall, and when his arm is stretched out, it is more than one meter. Coupled with the giant sword in his hand, it can be said that there are people within three meters of him. within the strike range.

Seeing the sudden swing of the sword, the shouting player of the guild turned aside in fright, and the heavy sword slammed into the ground more than half a foot deep with the roar of the wind. If this was If it hit someone, it would probably kill them even if there was no blade.

While the heavy infantryman was busy drawing his sword, the player who dodged the attack immediately rushed towards the heavy infantryman, and then suddenly jumped up when he got close to him and pointed the dagger in his hand at him. He looked into the other person's eyes and thrust in.

"Ah..." The heavy infantryman who was suddenly blinded in one eye immediately howled miserably, but before he could finish shouting, the jumping player flexibly hooked his neck and jumped onto his shoulders. Then he pulled out another dagger from his leg and thrust it into the gap in the armor behind the guy's neck.

There was no scream this time, but the scream that the guy made because his eyes were blinded also stopped abruptly. As the player fired the two daggers together and jumped to the next target, the heavy infantryman who seemed to be still intact suddenly knelt forward and knelt down like a collapsed building, and then his upper body shook. After a moment of shaking, he slammed forward, and it was only then that everyone saw a large amount of blood begin to seep out from the gaps in his armor. Judging from the flow rate, it was estimated that the armor was almost full.

Like most classes, hoplites have their own class drawbacks. Although this profession has super strong defense, the heavy armor seriously affects their physical flexibility, so once they encounter the super flexible assassin profession, the heavy infantry is almost certain to die. However, the profession of assassin is not a popular profession in the game, so in most cases there is still room for heavy infantry to be used.

After the leading player killed one of the heavy infantry, the rest of the players also bumped into the heavy infantry in front of them, and then a brutal killing began.

As mentioned before, assassin professions are not popular professions. The most popular professions in "Zero" are warriors and mages. Therefore, to deal with these heavy infantry, most players can only fight with them in hand-to-hand combat. If you want to be as cool as the assassin player before, not everyone can do it.

"Why don't you go down and help?" I was riding Ye Ying floating in the air to observe the situation on the battlefield, when a voice suddenly came out from beside me and startled me.

"Phew, I was scared to death. Who did you think it was? He ran to me silently. Can you please come over and make some noise next time?" Looking at Yin standing next to me Snow, I couldn't help complaining.

Yinxue looked at my expression and suddenly changed the subject: "Aren't you angry when Heaven treats you like that?"

"That's why you came here to ask?"

"That's right." To my surprise, Yinxue actually admitted it. "Tell me what you think? It doesn't seem like your style to leave like this, right?"

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Starting From ZeroCh.1728/3436 [50.29%]