Volume 19 Chapter 3 Madness (1)
Woo... A siren that started from small to loud suddenly sounded in the sky above Fulcrum City, and a few seconds later a mechanical and slightly stiff female voice sounded. "Warning, intruders have been discovered, Fulcrum City's defense system is activated, the floating turret group is in place, and the city has entered a state of war. Personnel outside the city are asked to use the teleportation scroll to return as soon as possible. Automatic bombardment will begin in fifteen seconds. Countdown to fifteen, fourteen , Thirteen...Three, two, one, the bombardment begins, indiscriminate coverage."
"Come on!" A *** player who had just emerged from the secret passage immediately pulled out the Japanese sword from his waist and pointed forward and shouted: "No matter the cost, conquer the Fulcrum City."
"Come on!" Under this man's shout, other *** players and NPCs also shouted and rushed forward, and behind them, more people were rushing out of several exits. And like a flood, they rushed towards the first wall of Fulcrum City in front of them.
With the enthusiasm just inspired by Masamoto Matsumoto, the crazy attackers rushed towards the city wall without any resistance. Almost all the Chinese players who were alone along the way were spared and were attacked by the crazy attackers. Players are overwhelmed. However, just when they rushed out more than a hundred meters, they suddenly saw a red light suddenly light up over Fulcrum City in front of them, followed by a dull and loud sound like rolling thunder. However, just a few seconds later, the person who rushed at the end of the line suddenly A louder and clearer bang suddenly came from the center of the *** player in front. Accompanied by this loud noise, a huge fireball suddenly rose into the sky among the crowd, and the Japanese players and NPCs within a radius of 200 meters around the fireball were instantly blown away like sand and dust on the ground. It was all over the sky, and further away there were masses of fallen people. The entire attack front of Japanese players seemed to have been bitten by the giant mouth of a monster. Suddenly, a vacuum zone with a radius of three to four hundred meters appeared.
As the first artillery shell landed, the floating turret group above Fulcrum City immediately rang out the previous warning sound that resounded throughout the city. "The test bombardment is completed. The elevation angles of all artillery are plus 0.01, plus or minus three, and the final round is fired." As the prompt ended, the entire floating turret group seemed to suddenly wake up, and various long and short artillery pieces were fired. There was a loud sound, and rows of fireballs were rising one after another in the Japanese player's position. A large number of residual limbs and minced meat were mixed with the Japanese players and NPCs who had not yet died, and were flying in the sky. Most of them were dead corpses that had no human form at all.
As the guild's most important material transfer station and advance base in the city, the twenty-three floating forts above Fulcrum City are all equipped with the guild's largest caliber and most powerful super artillery, and these artillery All are equipped with a large number of special shells designed for various situations. For example, the air-burst cluster artillery shells currently used have a killing radius of up to 300 meters. As long as within this range, personnel with a defense power of less than 100,000 units will be killed instantly. However, they can survive within the coverage area of the shells. If you want to continue fighting after being hit, you need to have a defense power of more than 200,000 conservatively estimated. However, it is a pity that currently in "Zero", it is estimated that the defense power can exceed 200,000, except for those players with extremely high levels, only those shield players who are not low in level and specialize in defense can withstand it. However, although the shield bearers can block the shells themselves, their effect within the range of such shells is minimal, because the strike direction of the air burst shells is a top-down diagonal attack. Personnel within the explosion range may be affected by their own and Because of the angle of the explosion point, he was attacked from different directions. Therefore, apart from himself, the only people the shieldman can really cover are those within one meter of him and exactly in the direction of the extension line between him and the explosion point. Just one or two people.
In addition to air-explosion cluster artillery shells, the floating turret is also equipped with enhanced incendiary bombs specifically used to hinder charges and air-fuel bombs that play a high-lethal role. Among them, air-fuel bombs are so-called high-pressure bombs. They can generate a high temperature of more than 2,000 degrees and a pressure of tens of thousands of atmospheres at the moment of explosion. They can completely dehydrate the human body in an instant, and then be crushed into powder by the extremely large air pressure. As for the enhanced incendiary bomb, the direct lethality of this thing is actually not great. The key is that after this thing lands, it can form a large flame area on the ground that can continue to burn for more than half an hour. If these continuously burning flames are dense enough, they can act as a buffer zone, hindering the enemy's charge and forcing the attacking troops to continuously bypass the flames, thus slowing down the enemy's attack speed. Of course, in addition to the hindrance effect, the area covered by the air explosion of the incendiary bomb can also kill a large number of enemies. Even if they are not burned to death, the burns are good.
As the intensive bombardment began, the Japanese players' charging team slowed down significantly, to the point where they were no longer afraid of the Japanese. On the contrary, not only were they not afraid, but they became even more excited. Because Masamoto Matsumoto had already told them the significance of this battle, it can be said that all the Japanese who participated in the battle today knew that they came here to die. With such a belief that they will die, it is naturally impossible for anyone to be afraid of flinching because of a few shells. However, even if they are not afraid of death, the large number of casualties and the shock waves generated by the constantly falling shells still slow down their attack speed. Mental strength can only strengthen the spirit. *** Players cannot really die just because they are not afraid of death. If you don't drop it, you will still die if the cannonball hits your head.
"Damn, are these *** crazy?" The foreign players standing on the city wall simply didn't know what to say when they saw the Japanese troops charging outside. These players are not entirely players from the guild, but more of them are domestic idlers and members of some small guilds. Many of them were preparing to leave the city before, but because they suddenly heard the invasion alarm, they temporarily climbed up the city wall to help defend the city. However, unlike those fierce *** players, these people were not prepared to die, so seeing such crazy *** players made me feel a little upset.
A female player took out a longbow from behind and said: "Don't care if they are crazy or not, prepare for defense quickly, at least until the people from the Frost Rose Alliance take over the defense."
"Yes, everyone, hurry up and prepare to fight."
While the players on the city wall were making spontaneous preparations, our guild's NPC troops also quickly rushed out of the station and started running up the city wall. However, because it took time to assemble, the number of NPCs on the city wall was actually not many.
Although the firepower of the floating turret was extremely fierce, the Japanese's madness finally paid off. Under their frenzied charge, the fastest runner who was lucky enough not to be killed by the shells had rushed within a hundred meters of the city wall. Seeing the sparse flying arrows on the city wall, a front-line commanding player immediately shouted: "Everyone, speed up. The Chinese defense troops haven't even had time to get on the city wall. Hurry up and capture the first line before they can react." City walls.”
"Kill...!" As the player shouted, the *** players behind him immediately rushed towards the city wall with even more excitement. The players and NPCs behind them also ran with all their strength, hoping to get close to the city wall as soon as possible.
Just as those players were running wildly, another exit suddenly opened in the rear stronghold, but what rushed out of this exit was not infantry, but groups of flying dragons.
Just like the distribution of professions, the distribution of monsters in "Zero" also has regional differences. For example, the *** area is very rich in wyverns. Although this giant creature, which has two fewer legs and is one-third smaller than the giant dragon, is not as powerful as the giant dragon, as a combat creature that can take players flying, it can also be listed in the game. It ranks among the three most practical flying creatures. In addition, in addition to its strong combat power, the output of the wyvern is also the key to its entry into the ranking of the most practical flying creatures. There are many flying creatures in the game that can compete with wyverns, but there are only a few that can form an organized flying formation like wyverns. From this point of view, wyverns are indeed worthy of the title of the most practical flying creature.
As the flying dragons took off, the previous prompt sounded again in the sky above Fulcrum City. "Warning, air units are discovered, all floating turrets release short-range interception units, and enter air combat mode after ten seconds."
As the prompt ended, the originally flat metal floors at the bottom of all the floating turrets suddenly opened secret doors one by one. Then, an air combat mobile angel was lowered into each secret door. Then, those mobile angels were seen descending. The missiles behind the angel wings simultaneously sprayed out blue flames, and then each mobile angel flew out of the fixed frame like a group of missiles.
After the first batch of Mobile Angels flew out, the fixed frames immediately rotated like the bullet chamber of a revolver. A new air combat type Mobile Angel was flipped outside, and then as flames spurted out, this Mobile Angel Also flew out. Next, the transmitters began to roll continuously, and every time they rotated, a mobile angel would be released. The sky was soon filled with swarms of air combat mobile angels, and after some simple formation grouping, these air combat mobile angels rushed towards the group of flying dragons ahead like eagles that spotted rabbits.
"Holy crap, isn't the Frost Rose Alliance's air force too fucking perverted?" The amateur players below who were helping to defend the city couldn't help but sigh when they saw the air combat mobile angels flying in the sky, and just now he After sighing, the air combat type mobile angel collided with the flying dragon group, and then saw blood and flames flying in the air, and people on both sides fell down like flies. It looked so spectacular. Spectacular.
As the air battle began, the previous prompt sounded again. "The floating turret group has been raised to a safe height, and the rear artillery group has entered the attack state. Please pay attention to the air combat units to avoid your own artillery shells. The secondary defense units on the ground are activated and enter the close combat mode."