Volume 18, Chapter 196 Cross Balancing Method
Chapter 196 Cross Balancing Method
"Master, are you okay?" I was lying on the ground coughing up blood, and suddenly a light flashed around me. Xiaochun squatted next to me and asked about my condition, while Ling brought a bunch of magic pets to the Frozen Banshee. Everyone is isolated.
The people in the Frozen Banshee were shocked when they saw my group of magic pets. When they teamed up to raid me before, many people were attacked by luck, plague and black flames. Now they are also here. Compared with me who was seriously injured and fell to the ground, they had more to worry about. After all, as an animal trainer, my personal combat effectiveness has little impact on my overall strength, but they all It is the main combat profession, and injuries to oneself will be immediately reflected in combat effectiveness. Therefore, the sneak attack just now was not so much that I suffered a big loss, but rather that the Frozen Banshee and the others suffered a hidden loss.
I helped Xiaochun get up while spitting out the blood in his mouth, and then glanced at the people on the side of the Frozen Banshee. "You bastards are so funny! You actually used such despicable means to sneak up on me. Frozen Banshee, don't you claim that you can defeat me head-on? Where is your dignity? Where is your integrity?"
The Frozen Banshee was indeed very famous on the forum before she came into formal contact with me. Many people said that she could defeat me head-on, and she herself agreed with this statement. But after playing against me many times, she finally realized the difference between us. My fighting power is beyond what she can handle on her own. Let alone resisting, she can't even entangle me.
A long time ago, there were data experts on the forum who analyzed the attributes of each profession in "Zero", and finally concluded that "Zero" uses a three-dimensional profession balance system, not the one used by most games. Absolutely balanced system.
The so-called absolute balance system means that from the early stage of the game until the player character reaches the top level, no matter what profession you choose, its attributes will be basically average. In other words, two players with different professions and the same level should have exactly the same combat effectiveness, regardless of their equipment, skills, and operational level. What players really compete in the game is just the game time of both parties, their own operational level, and their luck when exploding equipment. This balancing method that makes the comprehensive scores of different professions completely equal can be said to be the simplest and most useful balancing system, because it allows players to find no excuse to deny the fairness of the game.
However, "Zero" uses another set of balance theory, which is the three-dimensional cross-balance theory. The so-called three-dimensional cross-balance theory is a special balancing method that maintains balance in comprehensive scores in time, space, social characteristics and other aspects.
There are five main balancing methods in three-dimensional balance.
The first is level balance. This feature also appears in some games, and its specific manifestation is what players usually call the upgrade speed. For example, in many games warrior professions tend to upgrade faster than mages. This is the time balancing method. Make it more difficult for professions with strong combat effectiveness to upgrade, thereby using the lag in upgrade time to reduce the attributes of high-attack professions and keep them in balance with other professions.
The second is environmental balance. This balancing act can be understood as geographical advantage. For example, the Frozen Banshee can almost tie with me in the Arctic Circle, but when it comes to underwater or volcanic craters, she might not even be able to defeat second-rate masters. This is a typical space balancing method. Let certain professions have certain terrain advantages, and make some relatively mediocre professions become extremely powerful in certain special terrains. Of course, this in turn makes some powerful tributes extremely fragile in some special places. This also belongs to the method of spatial balance.
The third type of social relationship balance. This balancing act is equivalent to the affinity attribute. The most representative of them is the Druid. This race will receive special treatment from almost all races except the undead and demon races when facing NPCs. When accepting a mission, you can choose the mission yourself. You can ask more insider information than others before completing the mission. It is easy to get help from neutral forces during the completion of the mission. You can also get more benefits after completing the mission. These are Druid privileges and a special compensation. Although these benefits will not directly affect the combat effectiveness of the Druid, it will make it easier for the Druid to complete tasks than others, and they are often faster and more rewarded. Over time, it is easier to get a lot more equipment than others, and it is easier. upgrade. These potential effects will eventually be reflected in the PK between players, so this is also a kind of balance.
The fourth balance is luck balance. This is easier to understand. It is a matter of luck for each profession. The most obvious one is that all evil professions generally have particularly bad luck. The reason why I understand this so clearly is because my large Ziri has suffered a lot in this regard. Looking back on the situation when I first entered the game, I can see that I have always been very unlucky. Don't think that I am lucky just because I have encountered a lot of high-end magic pets and high-end equipment. In fact, that is not good luck at all. To understand this problem, you only need to put yourself in their shoes and you will be able to understand. Obtaining high-level equipment is often accompanied by difficult tasks. The reason why I got high-level equipment is because I completed the task, not because I was lucky enough to encounter high-level equipment. To give you a vivid analogy, if you are asked to participate in a life-and-death fighting competition every three years, if you win, you will be given one billion, and if you lose, you will be beaten to death by your opponent in the ring. Do you think this is lucky or unlucky? Anyway, I think this is not luck, because ninety-nine out of a hundred people will die if this happens to them. This is not called luck, it is bad luck. If I were to copy my previous experiences and hand them over to others, I can guarantee that if billions of people around the world come together, there will not be more than two digits of people who will have the same achievements as me. It’s okay not to have such luck.
The fifth bell balancing method, and the last major balancing method, is the circular balancing method. This is a kind of dynamic balance, which uses the differences in players' occupations, races, and forces to carry out cyclic restraint. For example, if a mage who plays with water meets a mage who plays with ice, even if he is dozens of levels higher, there is no need to fight. It would be wiser to just run away. If a mage who can't resist invisibility encounters an assassin who can become invisible, there's nothing to say. Just surrender. There's no comparison. It can be said that this balancing method is the most commonly used balancing method in "Zero". Its effect is similar to the beast chess, where the elephant eats the tiger, the tiger eats the cat, and the cat eats the mouse. It seems that the mouse is the weakest, but in turn the mouse can eat the elephant. In this way, can you say that mice are the weakest?
In fact, the balance laws in "Zero" are far more than the Five Bells. The above are just the five most important balance laws. There is no sequential or primary relationship between them, but they overlap and work together. All players in the entire game are under the management of this large system, and some seemingly weak professions will be very strong under certain circumstances. The professions that upgrade quickly have low attack power, the professions with strong attacks are difficult to obtain equipment, the professions with easy equipment have poor terrain adaptability, the professions with good terrain adaptability have bad luck, and the professions with good luck are difficult to upgrade. This cyclic balance is the most basic existence in "Zero", which determines the specific attribute changes of all players in the game.
However, the above occupational characteristics are only for most occupations. There is actually one professional exception in "Zero", and this profession is-animal tamer. This is the only unbalanced class in all of Zero.