Starting From Zero

Chapter 109 Super High Level Reward

Chapter 109 Super High Level Rewards

What I saw wasn't something, but the level bar on my properties panel. Before entering the Russian God Realm, my level was originally level 1733. Compared to the current average level of players in the game, which is 912, my level can be said to be very high. After all, in terms of numerical value alone, I am almost twice the average, and besides me, the person ranked second on the level list is only level 1318. But that guy is different from me. Although his level is high, his combat effectiveness is not very good. Although he is ranked second on the world ranking list, he is ranked after thirty on the world combat power list. I guess this has something to do with his poor equipment.

In any case, my level of 1733 can be said to be extremely strong. However, right now, the level number displayed on the attribute column I see is actually - level 00 to be determined.

"Huh? To be determined?" After getting over the initial surprise, I discovered that there was actually a word to be determined behind my level. "What's going on?"

"Ziri, it seems that the one to be decided can be ordered." Ling reminded.

"Huh? It seems like you can really click it." I said, then reached out and clicked on the word "To Be Determined." The next second, I suddenly heard a prompt sound in my ear.

"Hello, respected Ziri player. First of all, congratulations on becoming the first player in this game whose experience value has exceeded the two thousand level requirement." At this point, the voice suddenly changed the subject and continued: "But because of your experience this time The upgrade jump span is too large, so this system needs to perform a deletion operation on your experience value, that is, forcibly deducting a part of the experience value in order to facilitate the setting of the subsequent level system."

"What? Forcibly deducting my experience?"

"Yes. But please don't get excited. The reason for deducting experience points is that this system has started the level system module above two thousand levels for the first time, which has caused some minor data problems. The easiest way to solve the problem is to delete it. This extra experience value you have. Of course, this system will not cause you to suffer losses for no reason, and I will also give you certain compensation accordingly."

"Compensation? What kind of compensation?" I was finishing my words while thinking about it in my heart. The system just said that my level exceeded the standard, and I was only level 1733 before, and now it suddenly exceeds level 00, so the only possibility is that the guild leader's experience commission. According to the system settings, the power will compensate the guild leader for the leveling time lost due to managing the guild. The system will automatically compensate all leaders of the guild with a certain proportion of experience based on their level after each guild war collective battle. The value of this compensation depends entirely on the amount of experience points generated by the guild members in this battle.

This time we are fighting against the Russian Protoss, and as we all know, the experience points of the Protoss are astronomical. Imagine that in this battle, even ordinary players who can only gain experience by killing enemies have been promoted to n levels. So what about me, the president? The experience commission I received was calculated in proportion to the total experience value of the entire guild. Although this proportion is small, it cannot support the large base! Calculated in this way, the experience value I gained is absolutely terrifying astronomical figures, so much so that I jumped from level 1733 to more than 2,000 levels in one go, and jumped up more than 200 levels in one go. The upgrade speed is really scary. However, my current level itself is very high, and the experience points required for each level are massive. What's more, the rule of "Zero" is that there is a threshold every two hundred levels. I broke through from level 1733 to over two thousand levels, and there are two thresholds in between. So I estimate that even if the experience points I have gained exceed the requirements for level 00, there won't be much left. In this way, if the system is willing to give me compensation, then I will definitely ask for it, because the compensation specially given by the system will definitely be more valuable than the extra experience points. This is a system convention, so there is no need to guess.

When I asked about compensation, the system immediately said: "The system checked your account and found that you have a dual-number account, and the level of your other account, Silver Moon, has long been upgraded to level 999, but it has been blocked by the thousand-level account. The level is stuck there. So this system provides several compensation plans for you to choose from based on your situation."

"What plan?"

"The first option is a safe low-return option. This system will cancel the thousand-level level of your other character Yin Yue, and then replenish all the experience points deducted from Zi Ri to Yin Yue. In this way, your first account Purple Sun will remain at level 1999 with full experience points. As long as you complete the 2,000-level and 1,000-level missions, and then get another experience point, you can upgrade your account to 2,000 levels. The Silver Moon account is more You can directly upgrade to level 1101. What do you think of this compensation method?"

Although this plan sounds good, since the system has said that this is a safe and low-return plan, it means that there is a better way, so I did not agree to this plan immediately. "You can tell me all your other plans. I'll make a decision after listening to them all."

"Okay. The second plan prepared by this system is a low-risk general return plan. This system will open a special task copy for you. As long as you complete the task, this system will not only give you all the benefits of the first plan. You will be compensated with an additional experience enhancement scroll. After using it, you and all the people you approve within a radius of ten meters will receive ten times the experience points within six hours. However, this experience reward only applies to the experience points gained from direct combat. , Meritorious service rewards obtained from guild battles and other experience rewards are not included in the ten-fold reward base.”

"Can I ask what exactly that special mission is?"

"No, the mission is randomly set. You can only know it after accepting it. However, I can guarantee that this is a medium-difficulty mission and you can complete it as long as nothing happens."

"So what other plans are there?"

"There are two remaining options, one is a high-risk, high-return option, and the other is a gambling option."

"Please explain."

"The content of the high-risk high-reward plan is basically the same as the second plan, except that the difficulty of the mission copy will be set at a high difficulty level, and the effect range of the experience-enhancing scroll will be increased to twenty meters, and the action time will be increased to For twelve hours, the experience value increase multiplier is increased to twenty times. In addition, you can also get a bottle of concentrated paralysis poison, which can be applied to the weapon to make your weapon have a super paralysis effect within half an hour. As long as Even a little cut of skin by it can cause the target to be completely paralyzed instantly. Of course, the difficulty of the corresponding copy of this plan is definitely high, and it is difficult for ordinary people to complete it, with a failure rate of more than 60%."

I am very excited about this reward, especially the paralysis potion. Unfortunately, the time is too short. How many people can be killed in half an hour?

"Well... is there another plan?"

"The last one is a gambling plan, which is also the most difficult and rewarding plan. This plan will randomly strengthen the combat effectiveness of one or more of your enemies during your normal game. At that time, the system will give you a prompt to inform you that the opponent has been strengthened. Yes. As long as you destroy these strengthened enemies, the mission will be considered completed. After passing, the system will cancel the 2,000-level mission of your main account Ziri, allowing your character Ziri to be directly upgraded to level 2,000, and Directly cancel the existence of an independent level of your other character Yin Xue, so that it shares the same experience level with your Ziri account."

"What? Sharing?"

"Yes, from now on, your two accounts will only have one level. No matter which account you use to play the game, both accounts will be activated together when upgrading."

The two numbers, Silver Moon and Purple Sun, used to share their experience points, but that was because they were shared, not shared. To use an analogy. If I play a large game like Zirui and get 10,000 experience points, then not only Zirui but also Silver Moon will also get 10,000 experience points. However, although the experience points obtained by the two accounts are the same, because their levels are originally different, the upgrade speed will not be completely uniform. Moreover, Silver Moon has been stuck at level 999 before, and I have never had time to complete Silver Moon's thousand-level level missions. As a result, when I gained experience, Silver Moon could not move up even if I got the experience level. As for being so much different from Ziri. Besides, this kind of experience exchange is not actually complete exchange, at least the non-combat experience points like this guild war experience commission cannot be shared by Silver Moon. After all, this experience value is compensated to the guild leader. Ziri's identity is the president of the Frost Rose Alliance, so it's natural to get an experience commission. However, Yin Yue's identity in the Frost Rose Alliance is just a leader-level player with high authority. Even if he gets a commission, he can't compete with Ziri. The same amount, so the experience points of the two numbers that go back and forth are further and further apart. However, the level sharing proposed by the system this time is different. This sharing means that there is only one experience bar for both numbers, and no matter who gets the experience value, only this one experience bar will be added. On the surface, this seems to be no different from before. After all, I can't let the two accounts go out to level up separately. However, this is actually very different from before. Although I can't let Zi Sun and Silver Moon level up separately, the guild experience commission is calculated separately. Just like this time. As the president of the guild, Zi Ri received a commission from the guild, and his experience value jumped up by more than 200 levels. However, Yin Yue was one of the senior leaders in the guild, and supposedly also received a commission. This time, because Silver Moon's level was stuck, the commission was wasted. But if the two accounts share the same level in the future, it will be different. Silver Moon's commission will also be added to Zi Ri's experience bar. In other words, I can get double commissions for every guild battle in the future, one for the guild leader and one for the senior leader. If that is really possible, it is estimated that after every guild battle, my level will be able to jump up several levels just like playing triple jump.

Probably feeling that the excitement was not enough, the system continued after explaining the principle of sharing experience points between two accounts: "In addition, in addition to raising the shared experience points between your two accounts to two thousand levels, the system will also increase the experience points shared by the previous accounts. The benefits mentioned in both plans will be given to you as well. The experience enhancement scroll is upgraded to a super enhancement scroll with a radius of thirty meters, a duration of eighteen hours, and thirty times the experience enhancement. You will also be rewarded with a paralysis poison attribute. This attribute will be directly attached to your character and is not restricted by weapons. The effect is permanent, but the power will be much lower than that of paralysis poison. However, it can also gradually paralyze the opponent with each attack, eventually causing his whole body to be paralyzed. Paralysis. Finally, this plan also provides you with a super skill - skill copy. This skill allows you to copy any special skill to yourself, and you can use the skill in the same way as the person being copied. Unless you actively change other skills , otherwise the copying skill will not expire and will be valid forever. However, the copying skill cannot be upgraded. The skill level depends on the skill level of the copying target, and the other party must actively agree to your copying behavior during copying, otherwise the copying will fail."

Although there are many restrictions, after listening to it, I still feel that this skill is very powerful. Copying a special skill is a super attribute! Moreover, I can even find the copied objects at any time. I have so many magic pets, and their skills are diverse. If I copy any one of them, it will be strong enough. I can change the copied skills at any time as needed. Like Yeyue's petrified eye, the princess's charming eye, Amynis' true mirror image, Victoria's wheel of fortune, Ling's great realm of annihilation, Jingjing's absolute barrier, Lingling's sword of judgment and Baobao's In this sweet world, which skill is not so powerful as to be abnormal? If I could switch and use these skills at will, how many people would be able to play them to death. Of course, the prerequisite for killing the enemy is that my magic power can withstand it.

"That? It seems I forgot to ask before, what happens if this task fails?" In my experience, the system never gives benefits in vain. The system itself has said before that the following plans are based on risks corresponding to rewards, which means that the more difficult the plan, the greater the reward. This is also in line with the consistent style of the system, but I don’t know what the failure penalty is.

"The first plan is risk-free, so there is no penalty. The failure penalty for the second low-risk general return plan is that all rewards are cancelled, and only the experience points of the Ziri account are retained until they reach level 1999, and the experience points of the Silver Moon account are retained. Level level level, you have to find a way by yourself. In addition to the cancellation of all rewards, the third high-risk high-reward plan also punishes you for entering a one-week experience value halving state immediately after the mission fails. Any experience points are only half the standard. The failure penalty for the final gambling plan is the cancellation of all rewards, in addition to lowering the level of your Large Purple Sun to level 1800 and accompanied by a two-week experience penalty of half. In addition, due to gambling The missions of the plan are added to the normal game, so failure of the mission may have a certain impact on your normal game. The specific impact depends on what you are doing. The above are all the penalties and rewards. Do you have any choices? Which one is better? Before you choose, your level will be stable at level 1999, and your experience value will not change again until you choose a plan."

Damn, if I don't change before I choose, doesn't it mean that I'm being forced to make a decision immediately? It seems that we must choose a plan immediately, otherwise it will definitely be worse to choose nothing.

After thinking about it for a while, I realized that in fact, of the so-called four options, there seemed to be only three that were really worthy of my choice. It's nothing more than the first, third and last plan. The reason why I can choose the first option is that it is absolutely safe, but the reason why I can’t choose the second option is that it is too similar to the third option, and with my strength, if I decide to take risks, I will only choose from the third and third options. Choose one of the four options. The previous adventure option is too low-level and not challenging at all.

Although there are three options, I actually prefer maximizing interests. In other words, I don’t want to choose the risk-free insurance plan, but the latter two plans are really not good choices. The third plan seems to have good rewards, and it is not too difficult to complete based on my ability. After all, the difficulty mentioned by the system is the difficulty calculated based on the average strength of the players. In other words, if the system says that a task is difficult, it means that it is difficult according to the average strength of all players in the whole game. It does not mean that it is very difficult for me. Disaster. Considering that my level is nearly twice as high as the average level of players, the tasks they think are difficult may be just average for me.

Based on this reasoning, the fourth option is the most suitable for me. After all, the rewards of this fourth option are so generous that I really can’t help but want to choose this one. It’s just that the potential penalties of this plan are too scary. I didn't care too much about the direct punishment the system said, and it didn't matter if I dropped the level. Anyway, level 1800 was much higher than my original level, so I didn't feel very distressed. As for the penalty of halving experience points within two weeks, I don't even care. Anyway, at my level now, apart from the experience share from guild battles, it is almost impossible for me to level up by my own battles, so punishment is meaningless to me. What I am really afraid of is that this task will affect the development of our guild.

After I finish dealing with the group of protoss, I will have to participate in our guild's battle against Japan and Russia. If I choose the fourth option, I know with my toes that the system will definitely strengthen Ghost Hand Nobunaga and other Japanese People, and those Russian masters might also be strengthened by the system and become my mission targets. When the time comes, it won’t be a big deal if I lose a little bit, but what if it affects the overall plan of our guild? After all, I am not one of those ordinary people. I am Ziri, the president of the Frost Rose Alliance, number one in the world's combat power list. I'm like a flag. If I get knocked down during a battle, it means more than just a player dying once.

Looking at the four options given by the system, I was really dizzy. In the end, I had no choice but to ask for help from foreign aid. Anyway, I couldn’t figure out which one to choose, so I simply reported everything to the God of War and asked him to help me calculate it before deciding.

Although the God of War doesn't specialize in helping me choose missions, at least he is a battlefield command computer, and his specialty is doing battle evaluations and the like. After I stated all the conditions, it only took two seconds for the God of War to give me the answer. "If I were you, I would choose the fourth option, because I have just made a battlefield assessment based on the data you provided. Among them, your winning probability for the third option is more than 98%, and your winning probability for the fourth option is More than 87%, why not bet on such a high probability? In my tactical judgment software, if the probability of winning is over 70%, it will be blocked. Why are you hesitating when it is over 80%?"

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