Chapter 112 Easily Penetrate
After several teleportations, I arrived at a German city near Iron Cross City, then found an inn here and got in. The game "Zero" is different from ordinary games. There are not only restaurants but also inns here. Normally it would be useless to have an inn in the game, but it's different here. Because one of the basic functions of "Zero" is sleep assistance. In Zero, if you play normally, your energy consumption rate is about four-fifths of what it would be in reality. To put it simply, when playing "Zero", the time between your two sleeps can be slightly longer. Also, if instead of staying awake during the game, you sleep during the game, you'll get about three times the normal sleep effect. Generally speaking, a person's healthy sleep time is eight hours, but in "Zero", only two and a half to three hours of sleep can meet a person's normal sleep needs. Because of this high efficiency, many players choose to sleep in the game. There are even many elderly people who don't like playing games who have registered accounts just to sleep in the game. Because there are many people sleeping in the game, and you can't sleep on the road or in the forest where monsters are running around, private houses and inns have become a necessity. However, the price of private residences is high, and players who need to travel around cannot buy a house in every city. Therefore, under this premise, inns have become a very common urban building. But I'm not here to sleep.
After closing the door, I released all the demon pets that could maintain their human form, and then dug out a bunch of messy costumes from the Fenglong space. Since I never have any personal funds, and the capacity of Fenglong Space is ridiculously large, I usually like to prepare some of the things I can buy in Fenglong Space. Who knows when I will be able to use them?
After digging out a lot of clothes, I summoned the Gate of the Earth, but Scot and the others had just finished digging the mine, and now they all looked like briquettes. The companion of black crystal is a black rock, which is similar in texture to coal, but does not burn. Since they have been mining black crystals just now, the Ring Knight and the Kirin Warrior are all in the dark now.
"Ana." I called Ana and she immediately created a huge stream of water, washing away Scott and the others in an instant.
"Scott, pick three ring knights to come out with you."
Scott nodded and turned around to call the three Ring Knights to come out together, and then I closed the Earth Gate again. Let Scott and the others find some ordinary-looking player equipment and put them on, and then dress up Ling and the princess. Of course, Rebecca and Amynis must follow. After finishing their dressing up, I drove the other demon pets back to the Fenglong space, and then left the inn.
Now no one can recognize me unless they are very familiar with me. First of all, Scot is now wearing bright silver armor and looks like a typical paladin, and I also asked him to hang his helmet on the side of his horse. Although Scot is well-known as the demon servant who has been with me for the longest time, the Ring Knight's armors are all full-coverage, so not many people have actually seen Scot's face. Of course, what Scott is riding now is not his own mount. The Ring Knights all have enhanced ghost horse mounts, but have you ever heard of a paladin riding a ghost horse? So what Scott is riding now is actually my magic pet Xiaoxue. Although she doesn't often participate in battles, Xiaoxue is the silver-winged unicorn king after all, and the image of a paladin with Scot is perfect. One of the other three ring knights was disguised as an ordinary black knight. He didn't look like there was anything special about him, and few people would pay attention to them anyway. Ling was still her mage, but she changed into a gorgeous mage robe with a hood that could cover her face, and because of her deliberate behavior, there was always a layer of black burning around her that was so light that it was almost invisible. 'color' flame. Of course, this is just barely visible, not really invisible. Anyway, I feel that her current image would definitely scare the enemy to death if she appeared in some gloomy place in the middle of the night. The princess also changed a lot today. In the past, she always acted cute, but today she changed into a priest's robe and pretended to be holy. Anyway, she has no direct combat effectiveness, and it is least likely to be exposed when she is disguised as an auxiliary personnel. Emmenis and Rebecca are both relatively simple, and both of them are experts at changing their image. Amynis directly made herself invisible with the super-advanced skill "Illusion", and Rebecca went even further. She directly turned herself into a crow with blood-red pupils and squatted on Ling's shoulder to install a magic pet.
Although my subordinates all pretend well, I am actually the easiest person to be exposed here, because compared to them, I am the most famous one. But I also have ruthless moves. In order for my experience points to stop falling like water, I'm going to risk everything today. First, I switched to the silver moon form, and then used the transformation skills that came with the oath suit to turn the oath suit into a very gorgeous female mage robe, and I also asked a few female magic pets to help me Got my hair styled. Yes, my method of disguise is to pretend to be a woman. This trick is definitely more able to confuse people than ordinary disguise, and according to my knowledge of human behavior, beautiful women are more likely to make the other party give up their guard than men.
After completing this pile of camouflage, we set off towards the location of the British and French coalition forces. There are many people coming and going along this road. The army consumes the most terrible supplies. Over 100 million troops from the British and French forces are piled outside Iron Cross City. This consumes a lot of money. Therefore, the city I just appeared in has become an important supply base. In this way, I can travel to and from the military camp. The roads between the city and the city become very busy. In addition, players are not soldiers. Although they can organize an army to fight wars, the discipline is definitely not comparable to that of a regular army. Therefore, many players will return to the nearest city to resupply when they are not on a mission, or simply Teleport out first to practice leveling, and then come back to join the battle when it's their turn. Anyway, hundreds of millions of troops can't attack the city together. Only tens of thousands of people can really fight the Iron Crusaders in each attack. Those behind them will never be able to charge forward until these people die.
When players leave, players will come back. Add in the convoys transporting supplies, and there are an unusually large number of people coming and going on this road. And I am very good at grasping human psychology, so after we left the city, instead of moving forward in hiding, we started chatting with a small group of French players who were walking back.
After a brief chat, I got a lot of useful information from them. The most important point is that I know that the ability used by Venus to summon the high-level god of servants is indeed a large-scale skill completed by many people, and I also learned that the activation time of this skill is very long. Unfortunately, these people belong to the troops directly participating in the battle on the front line. They don't know much about the logistics department behind them, so the deeper information is completely unclear.
We did not follow these people back to the military camp, but found excuses to break away from them halfway. The reason was also based on the intelligence we got from them. It turns out that although the British and French allied forces belong to many guilds, they are extremely organized in the management of military camps. They stipulate that players who leave must go to several designated recording points to report, and then log out and report the information when they come back. This can prevent outsiders from sneaking into the military camp, because people who leave and come back are all There are a lot of them. However, the players who made this rule obviously don't deal with NPCs very often.
Those players who are accustomed to players chatting with each other in online games will still habitually ignore the role of NPCs after coming into contact with "Zero", but they do not know that the intelligent NPCs in "Zero" are not just a gimmick. This is also one of the game elements. For example, like what we are doing now.
"Really? I'll do it." An NPC civilian husband took the gold coin I handed over and ran back to the transportation team. Then he said a few times to several other civilian laborers, and then those civilian laborers said they wanted to go to the toilet. , and then ran out of the team.
After these peasants came over, they took off their clothes and gave them to us. Then they each took their money and left directly. A few of us once again used illusion magic to disguise ourselves as peasants and sneaked into the convoy. It is really a waste to use combat NPCs for such a large-scale transportation team. In comparison, the cost-effectiveness of civilian NPCs is much higher, so the transportation team is basically civilians except for a small number of armed combat NPC guards. , and in such a team, the combat NPC actually does not know these civilian husbands at all, so even if a few civilian husbands are replaced, no combat NPC will notice. Of course, the premise is that you cannot change people in front of them, and you must pretend to be a civilian husband afterwards. The combat NPCs just don't know those civilians, and they are not fools. Of course you will be discovered if you do it too exaggeratedly.
After successfully pretending to be a civilian husband and returning to the convoy, we continued to pull the car under the leadership of the civilian husband who first bribed us, and then we easily entered the military camp through the cargo passage. Hehe, you didn’t expect that? Although those people from the Anglo-French Alliance made the camp checkpoints so strict, they did not pay attention to the NPCs in the cargo passage. They are accustomed to thinking that players are easily exposed in places full of NPCs, but they don't know that NPCs are actually much easier to fool than players like them.
After entering the camp, unloading begins, but at this time the escorting combat NPCs will leave to guard the empty convoys that are going to the city to pull supplies. There are no armed personnel in the cargo yard except for a few NPC supervisors. In fact, these supervisors cannot be considered armed personnel. They are elite civilians at most. Under my money offensive, the supervisor in charge of our area was quickly corrupted and he assigned us to the material distribution team. The task of this kind of distribution team is to distribute materials from the goods yard to various troops, but because it is inside the camp, this kind of team has no one to supervise it except for being led by a supervisor. We easily corrupted an overseer leading the team through this overseer, and were then taken into the camp. After randomly finding an opportunity to break away from this team, we would change back to our original outfits.
Now it can be said that as long as we do not cause sabotage in public, we will never be discovered. The British-French coalition itself has too many people, and it is impossible for players belonging to different guilds to know each other. No one can even remember which guilds are in this alliance. Even if someone comes to check which guild you belong to, you can just randomly report a guild name. As long as you don't happen to report to the person's own guild, there will usually be no problem.
We just wandered around the enemy's military camp with such arrogance, only to find that there were people running around like us everywhere, and there weren't even a few of us at all. Under my instruction, Scot walked directly to a player who looked like the person in charge of this area, and then deliberately asked in a very rude tone: "Hey buddy, which district are you in? This is the stick! I can’t find our guild when I come back from a camp trip!”
It might not be the first time that guy encountered a 'lost' player like us, so he continued to look at the fierce fighting in the distance and said: "This is Camp No. 24 of the E Division. .”
"Huh? E-area No. 24? What about our long-range firepower unit?"
Probably because this question was quite outrageous, the guy immediately screamed in surprise when he heard it. "Damn, why did you guys from the firepower camp come to us? Those with numbers after G are over there, go and find them yourself! I suggest you ask the regional director along the way. Don't go to the front line because of your ability to know the way. Got it!"
In this way, we found the general direction of the target in the guy's laughter, and then used this method to not only get a lot of intelligence for the past, but also actually find the long-range fire camp. There are a lot of cannons being filmed here, but they are all on standby, and many of the cannons have obviously just been shipped over and are still being assembled. There are a lot of engineering and technical players and professional combat players on the field who are very busy.
From the information we got along the way, we could tell at a glance that this was an equipment firepower camp, and the one we were looking for should actually be a magic firepower camp. "Zero" is a hybrid game in which both technology and magic can be developed, so long-range firepower is divided into gunpowder weapons of the technology system and strategic magic of the magic system.
"Hey, what are you guys doing standing there?" A guy who seemed to be in charge ran over and asked.
"We are from the magic fire camp."
"Damn it, what are you from the magic fire camp doing here? We're all busy here. You guys should go back to your camp and stop causing chaos here! Really!"
After the guy left cursing, we easily found out the location of the magic fire camp, and then walked directly through the equipment fire camp here and walked over there. In fact, the two firepower camps are not close to each other. This is mainly because the technology weapons that win the equipment firepower are relatively noisy, while the magic system needs a relatively quiet environment, and in order to prevent the entire long-range firepower system from being destroyed. It was taken away by the enemy in one fell swoop, so the two fire camps were separated.
It was almost dark when we found the Spell Fire Camp, and the walls of Iron Cross City in the distance looked like a black line. The light spots that flash from time to time are the light produced by some large-scale magic or the explosion of heavy artillery shells, but because the distance is too far, we can't hear any sound here. The dark night provides many benefits to our infiltration plan. One of the more important ones is that the enemy's main commanders are offline. Now is the shift change time, which is also the most chaotic time. Hey, let me see where it is easier to find out the relevant information about that skill.