Real Cthulhu Running Game

Chapter 2591: Module without Kp

Even today's KP has a lot of authority in the module. Even Ao Guanhai and others cannot completely suppress KP in the module and let KP do things according to their own ideas.

Of course, it would be a different matter if these KPs chose to take the initiative to work for Ao Guanhai and others. However, those KPs who join the Cthulhu Running Group game lobby now basically do not dare to confront Ao Guanhai. , because their original identities are actually players after tearing up their cards, so from their perspective, if Ao Guanhai and others hadn't given them a chance to be KP, then they would have died long ago!

So at this time, these KPs naturally have a sense of awe towards Ao Guanhai and others, and naturally they do not dare to confront Ao Guanhai and others. In addition, for these KPs who do not know the truth, Ao Guanhai and others Everyone is a clone of Nyarlathotep , and Nyarlathotep is one of the most powerful beings in the Cthulhu mythology, so before the clones of Yog-Sothoth and Shub Nicholas appeared, then Ao Guanhai and others were this Cthulhu The only designated administrator in the LuPaotuan game lobby.

As the saying goes, this county magistrate is not as good as the current administrator, so the KPs must be obedient to the administrators who are their superiors. Under normal circumstances, it is impossible to disobey the orders of Ao Guanhai and others.

In other words, you can disobey orders, but there is no need to do so. After all, these KPs are already under someone else's care, and it would be unwise to have a conflict with the master.

In the final analysis, these KPs do not understand the underlying logic of the Cthulhu Running Game Hall, so they do not know that Ao Guanhai and others cannot do whatever they want in the Cthulhu Running Game Hall. . . But even if today's KPs know this, they are unlikely to stand against Ao Guanhai and others, because they have too few trump cards, or they simply don't have any trump cards!

Although you may just be criticized, but if you are targeted by managers and supervisors in such a company where you have no way to leave, then your future life will not be easy.

So as far as the several KPs that Liu Xing has come into contact with before are concerned, it is not difficult to see that they are just monks beating the clock in the Cthulhu Running Game Hall. Every time they lead a group, they are just completing the task, so there is no need. Then add extra branches.

This may be because Ao Guanhai and others have made various efforts over the years to successfully conquer these kps and prevent them from becoming their own resistance.

Therefore, if Liu Xing can make kp Maple Leaf become the kp in the Cthulhu Running Group game hall again, then he will be of great use to himself, and this may be what kp Maple Leaf wants to see, because kp Maple Leaf is If you want to take him out of the dreamland, then you should be able to directly control a module after he leaves the dreamland?

After all, in addition to this martial arts module, Liu Xing estimates that there should be many modules left over from the closed beta period in the current Cthulhu Run game lobby, and these modules will not be as popular as the martial arts modules. Sealed, because the reason why the martial arts module was sealed by Ao Guanhai and others, to put it bluntly It is because this martial arts module is in a special space, so even if it is sealed, it will not have much impact. As long as those modules in a parallel world are not located in some inaccessible places, then Ao Guanhai and others had no way to seal them.

It's like there is an empty space with nothing in the city center. Passers-by will find it strange when they see it, right? And if this vacant land appeared somewhere in the suburbs, passers-by would probably not even take a look!

Therefore, Liu Xing is still very much looking forward to kp Maple Leaf being able to directly claim the throne somewhere after leaving Fantasyland. When facing Ao Guanhai and others, he will listen to the instructions and not listen to the announcement. In this way, he will have the opportunity to join kp Maple Leaf. The modules under his command do whatever they want.

Ahem, this is just a thought.

Even if it is a module under kp Maple Leaf, Liu Xing feels that he cannot do whatever he wants. After all, these are still a module, and even if he is a member of the Cthulhu area, he can theoretically make his own decisions. Whether you want to participate in a certain module, but after entering a certain module and staying for a period of time, the module will be automatically triggered!

According to the statement given by the Cthulhu Running Group Game Hall, this is because you will receive a corresponding prompt when entering the scope of a certain module, or you will be asked whether you want to participate in this module, and even if you choose If you refuse, then if you stay within the scope of this module for a long enough time, you will be regarded as wanting, or you will participate in this module by default, so this module will start on its own.

At this time, Mr. Luo also knew what Liu Xing was thinking, so he directly said: "KP Maple Leaf had a dedicated module in the past - FireWire. This module is in the famous tourism in the Cthulhu Mythos. City - near Dunwich, Liu Xingyou If you have a chance to bring Little Leaf out of the dreamland, you can go and take a look, because this module is quite special. I can't tell you how special it is, but I am sure that you will definitely not be able to buy it after you go there. , can’t be fooled!”

Live mod near Dunwich?

Why does this sound familiar?

Liu Xing thought about it carefully and found that this FireWire module is also very famous in the current Cthulhu running group game lobby. In short, this FireWire module belongs to the kind of dungeon module, that is, different players can participate in this module after arriving in this area, and no matter what these players do, it will not have any impact on this module.

In short, the FireWire module is also located in a special space in a sense. Every time a player ends the module, the module will be reset to wait for new players to start.

However, in order to prevent later players from learning from the past and using the experience of their predecessors to quickly pass the module to get rewards, this FireWire module will make some small changes when resetting.

In short, the content of the FireWire module is that players need to help a family fight against other families in the area, and the number of families in this area will be determined by rolling a 4d4 module at the beginning of each module, that is, the number of families in this area is at least four, and at most sixteen!

Each of these sixteen families has its own characteristics, and the important members have different preferences, so it is difficult for players to find the right medicine for their own problems, because not only will they randomly support a family, but the important members of this family are not fixed. For example, the head of a family in the previous Crossfire module was an old man, but in this module, the head of the family became a middle-aged woman in her thirties.

Therefore, although this Crossfire module looks like just a module, it can produce hundreds of different combinations after random arrangement, so even if later players have done a lot of homework, they will find that they are doing useless work after entering the module.

However, if there is anything in common in this Crossfire module, it is that there is a hidden plot in this Crossfire module - the future of Dunwich.

As we all know, Dunwich is the place where an important event took place in the Cthulhu mythology, that is, the birthplace of the two sons of Yog-Sothoth - the brothers Watley, and this event happened hundreds of years ago, so it represents the past of Dunwich.

And this hidden plot - the future of Dunwich means that there are people in the place where the Crossfire module takes place who want to reproduce the story of the Whateley brothers, but the Whateley brothers are the sons of Yog-Sothoth, so this future must be created by the sons of Shub.Nicholas.

Therefore, there are people in these sixteen families who want to become relatives with Shub.Nicholas, and they are about to successfully get in touch with Shub.Nicholas, so if the player does not stop these people, then in this Crossfire module, a black goat kid may suddenly appear, and it will attack anyone in the module indiscriminately.

However, according to the investigation of some players, there may be a super hidden task in this Crossfire module that is deeper than the hidden plot. In short, the player needs to bring back the exiled Whateley brother.

Hot knowledge, the elder brother of the Whateley brothers was the "demigod" who was killed by the watchdog of Miskatonic University, and his younger brother was exiled to another world by the professors of Miskatonic University. However, when Whateley's brother was sent away, he howled to the sky, seemingly seeking help from his father.

Unfortunately, Yog-Sothoth is not responsible for any after-sales service, so he did not respond to his son's call.

However, some insiders think that they may be able to summon Whateley's brother back to gain Yog-Sothoth's favor, and then get the wisdom bestowed by Yog-Sothoth and become an omniscient and omnipotent person.

So a player who participated in the Crossfire module found a wooden board on a farm with many scratches on it. These scratches looked very special and did not look like traces left by humans or other animals. Therefore, he suspected that the scratches on this template might be left by Brother Watley. After all, the elder brother of the Watley brothers could be described as a human being, but the younger brother did not look like a human being, so the younger brother could only be locked up in his own farm.

So, Brother Watley, who was trapped in the farm for many years, had no way to pass the time. After all, there were no mobile phones and computers that could keep people at home more than a hundred years ago, so Brother Watley could only scratch those wooden boards with his claws out of boredom. Therefore, in a sense, this template can be regarded as a holy relic left by Brother Watley. Perhaps it can be used to contact Brother Watley who was exiled to another world.

However, it seems that this plot can only be triggered by the players, and the NPCs can only serve as a foil and provide advice. Of course, some NPCs will also prevent players from doing so, so the player who tried to take the wooden board away for further research died before he could accomplish his goal. As soon as he started to act, he was knocked unconscious by a mysterious NPC hiding in the dark and thrown directly back to the door of the family he supported. When he brought a few people back without believing in evil, they were killed because they stepped on a trap.

After that, some players tried to find the plank, but found that it was randomly refreshed, sometimes appearing and sometimes disappearing in the same place, so the players gave up the hidden task. First, it was very difficult to complete, and many players who tried to complete the task might not even take the first step. Second, the ultimate goal of the hidden task was to summon back the Brother of Wattley, and this guy might attack anyone indiscriminately like the Black Goat Kid, so completing this task might mean making money but not spending it.

More importantly, the Brother of Wattley's ability in the original book is comparable to some weaker Old Ones, so if it improves its ability during the time it was exiled to the other world, wouldn't it mean that the player wants to destroy the world if they summon it back?

So there is a specific comment in the discussion post about the Crossfire module in the forum, which is to let players who have the opportunity to participate in the Crossfire module in the future not try to summon the Brother of Wattley, so as not to become a sinner who is condemned by thousands of people.

It is worth mentioning that the Crossfire module does not appear only in a parallel world like most other modules, but each parallel world will have a Crossfire module at the same location, even if some time points are still in the last century, or even earlier parallel worlds will have a Crossfire module that conforms to the characteristics of the times.

However, the biggest feature of the Crossfire module is that there is no KP in this module, which means that after entering the module, the player will only receive a prompt about the main task, which is to help a certain family control at least a quarter of the area in a month, and at the beginning, each family in this area will be divided equally into a part of the territory, which means that the more families randomly appear in this module, the higher the difficulty of the module will be.

As for side quests and hidden quests, there are no prompts in this Crossfire module, so when discussing this aspect, players can only refer to side plots and hidden plots. As for rewards, you need to explore them yourself after completing them, and they will not be sent directly to your character card like other modules.

So some players have discussed why this Crossfire module has no KP. At that time, the result of the discussion was that this Crossfire module might be a test field in the Cthulhu game lobby, and they wanted to see if the module without KP would be more realistic?

As a result, from the current situation, the reason why this Crossfire module has no KP is because KP went to sleep somewhere else, so that no one came to manage this module.

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