Chapter 53 Ability Variation! Stand Up!
a: The war machines you have will be invisible until they attack. "
b: The war machine you own will have the active ability: Acceleration (CD for one hour), you can activate this ability with your mind at any time. After the acceleration command is executed, the flying speed of the drone will increase by 100% (for 3 seconds), and the shooting speed of the machine gun tower will increase by 100% (for 3 seconds)
c: After the war machine you own is destroyed, you will have a 50% chance of gaining an energy-saving state. In this state, you will not consume drones or machine gun towers when you summon them.
d: The drone you own will gain self-destruct ability (passive). Once the drone is damaged by external force or executes the self-destruct command, it will explode once.
The unobstructed damage range of the self-detonation is 3 cubic meters, the power of the explosion = 30 + the spirit of the controller X5, there is a 50% probability of causing negative effects such as dizziness, knock-up, and bleeding to the enemy
e: The drone you own will have the ability to shoot flashbangs, and each drone can only be equipped with three flashbangs.
F: (mutation option): You will be able to have two machine gun turrets at the same time
g: (rare option): The machine gun tower you own will gain the ability: First Aid Shot (CD time 24 hours).
After this command is executed, the machine gun turret will be temporarily filled with a first-aid injection, and then shoot at the designated target. After the shot successfully hits the target, it will be healed, and the healing amount will be 10% of the target's maximum HP (at least not less than 40 points)
h: (mutation option): Your drone will have the ability to shoot and use the same type of weapon as your current ordinary machine gun turret, but the attack efficiency will be reduced. (Ordinary machine gun turrets can shoot five bursts, drones can only shoot three bursts)
i: (rare option): Gun grenade, add M7940MM grenade launcher to your machine gun turret. After executing this option, the machine gun turret will launch a 40MM conventional grenade to attack the enemy.
The unobstructed damage range of the grenade shooting is 3 cubic meters, the power of the explosion = 30 + the spirit of the controller X5, there is a 50% probability of causing negative effects such as dizziness, knock-up, and bleeding to the enemy, and the shooting interval is one minute. Each machine gun The tower can only shoot a maximum of two grenades.
J: (mutation option): Stand up! Your machine gun turret will gain the bonus of intelligent personality "fortress". After executing this option, the machine gun turret will transform into a DK-2 experimental siege machine soldier, which has completely different functions from the machine gun turret. If you choose If this option is selected, the machine gun turret ability will produce related mutations.
Looking at the dense selection of attributes, and even the rare rare/variant options, Fang Linyan also took a breath, feeling a sense of surprise in his heart.
Obviously, since there are rare options, they must be given priority.
But now he has potions and Teldrassil's twigs in terms of treatment methods, so the G item of first aid shooting is not particularly scarce, so the choice is nothing more than the remaining two.
Of course, Fang Linyan thinks that the value of the J: stand up option should be the greatest, but since he doesn't know the parameters of the transformed mechanical soldier, it's hard to judge now.
After some consideration, Fang Linyan thinks that item H is quite good, and the reason is very simple. Once the drone has attack power and unlimited ammunition, it will be like a nightmare for enemies who lack long-range attack methods.
It will completely suppress it, and even make it impossible to fight back!
To give a very simple example, if an ordinary person attacks a Tyrannosaurus rex with a pistol, under ordinary circumstances, it can only be described as courting death.
But give this average guy a helicopter and enough ammunition, and he'll be able to kill a T-Rex with this little pistol.
After the drone has the ability to shoot, especially when hunting some powerful plot creatures, Fang Linyan can be said to have the capital to fight alone!
However, when Fang Linyan made up his mind and tried to choose option H, he was surprised to find that his control could not take effect, as if his mind command had lost its effect. Fortunately, the ten-second countdown in the upper right corner of the retina also stopped at this time jumped.
Immediately afterwards, a new prompt appeared: Combat technology assists this skill to have a high mutation characteristic, and this mutation characteristic has been triggered at this time:
You will not be able to freely choose the additional special effects brought by the combat technology auxiliary lv4, and will randomly select an item from the above list by the space itself,
But as compensation, you can draw one more time, which means you can have two additional special effects of combat technology auxiliary lv4 at the same time.
Are you willing to perform this mutation feature operation? Count down for 20 seconds, and perform this operation by default when the time is up.
"Huh? Is there still such a show?" Fang Linyan's eyes suddenly lit up.
He immediately calculated in his mind, and found that as long as he was not too bad luck and randomly picked the two worst common attributes, then he must have chosen to perform this mutation operation.
After all, the sum of even two common extra special effects is probably stronger than one rare attribute.
What's more, letting the space be randomly selected also has a probability of drawing rare attributes. The probability of being drawn for the first time is 4/10.
The probability of the second draw is determined by the result of the first draw.
If the rare attribute is drawn for the first time, then there is a 3/9 chance, and if the rare attribute is not drawn for the first time, then the probability is 3/8.
In other words, there is a probability of more than 85.3% that if you perform the operation of randomly drawing twice, you will make a steady profit without losing money. As long as a rare attribute can be drawn, then it is a bloody profit.
So...... so what are you waiting for?
"You have implemented the mutation feature, the first random draw will be performed next!"
"Randomly drawing......."
"You have successfully obtained the special effect: the drone you own will have the ability to shoot flashbangs, and each drone can only be equipped with three flashbangs.
"This is not bad!" Fang Linyan's eyes lit up after seeing the first extraction. To be honest, in his eyes, this E special effect is almost the top among ordinary special effects --- it can be attacked and defended , can be applied not only to the battle of plot events, but also to the battle between contractors.
After getting this item, Fang Linyan felt that no matter what he got for the second item, he would be sure to make a profit.
"You have implemented the mutation feature, and the second random draw will be performed next!"
"Randomly drawing......."
"You drew J: (rare option): Stand up!"
"Wow!" Fang Linyan showed a smile. This time, he was very satisfied with the drawing. Although he failed to draw the drone shooting ability he wanted the most, the two abilities he got at this time increased his chances. It also made him feel quite satisfied, and it can be said that he basically made a steady profit.
As for how much you can earn, of course it depends on the attributes of the next experimental siege machine soldier.
At this time, he opened the attribute panel with full expectation, and immediately found that the original name of the Infinitas MK-2 machine gun tower had been replaced, and its name became the Infinitas DK-2 experimental siege machine soldier , the specific properties are as follows.
Infinitas DK-2 experimental siege machine soldier
Type: robot
Rarity: blue
Duration: Until destroyed/cannot cross planes
Control system: "Fortress" intelligent personality simulation system.
Strength: 12+3 points, it is normal for mechanical soldiers to have enough strength
Agility: 2 points + 1 point, the mechanical soldier is still in the experimental stage, and its actions can only be described as basically normal.
Physical strength: 10 points + 4 points, having enough resistance to attack is a must for mechanical soldiers.
Perception: 5 points + 1 point, the perception of ordinary mechanical soldiers is only 2 points or lower, but it can't be compared with the rest of the guys with the drone's shared vision.
Charm: 1 point +0, only a few can appreciate its mechanical beauty
Spirit: 0, before it becomes a mechanical life, it probably won't be able to comprehend this.
Default configuration weapon: M1911 pistol (modified) / .45 inch Colt pistol bullet (equipped with 20 rounds)
Effective range: 30+12 meters
Attack Power: 10+4
Shooting mode: burst
Shooting interval: 1 second. (Each time after summoning the Infinitas DK-2 experimental siege machine soldier, there will be a five-second self-test startup time before launching an attack)
Melee unarmed attack power: 15 points
Defense: 14 points +5
HP: 140+50 points
Additional installation: face tracking system + infrared sensor
Additional installation: steel bulletproof armor, defense against physical long-range damage +10.
Passive Ability: Inheritance, the Infertas DK-2 experimental siege machine soldier can inherit most of the basic abilities of the summoner.
Description: The additional bonus increase behind the basic attribute value is based on the technology auxiliary LV4.
Explanation: This device is implanted with a friend-or-foe identification system, which is based on the principle of mysticism, so even if the mechanical soldiers attack with stray bullets or misfire, they will not cause harm to the summoner or friendly troops.
Note: Once the Inphitas DK-2 experimental siege machine soldier is destroyed, you can call it after half an hour, but summoning the Inphitas DK-2 experimental siege machine soldier will only cost The MP value of 10% of the maximum mana cap is no longer permanently reduced.
If you take the initiative to cast the disband command on Infitas DK-2 experimental siege machine soldiers, the cooldown time will be reduced to 5 minutes. However, this operation can only be performed in a non-combat state, and the reading time is 30 seconds, and it will be interrupted if it receives interference during the period.
Explanation: You will get the relevant drawings of the mechanical core, and the real mechanical core produced will appear as the latest one-time casting material, so you can summon the Phitas DK-2 experimental siege machine elite with the characteristics of the casting material Soldiers, needless to say, are stronger as elites and will cause more trouble for your enemies.
Explanation: You can use universal points to modify the appearance of the mechanical soldier, which will make its appearance consistent with that of ordinary people in this world. Each time you use 300 universal points.
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