Chapter 475 The Scimitar Coast
The Bay of Peek, where the Port of Layton is located, has an arc-shaped coastline extending to the north. It looks like a slender "scimitar" when viewed from the sky. Hanging Head Forest", so this coastline is called "Scimitar Coast" by the local aborigines.
People who travel along the "Scimitar Coast" can enjoy the beautiful scenery of Wilnoa Beach. Fat oysters and crabs can be seen everywhere on the beach along the way, but occasionally they will encounter beasts, dinosaurs and even sahua active in the shallow sea. The risk of murloc pirates.
Compared with admiring the scenery during the journey, most business travelers care more about safety and convenience. From this perspective, hiking or riding along the coast is not a good idea. Taking a boat north from Leiden Port is the best choice.
However, the risks during the journey are not limited to the coast. The densely-covered headlands and groups of hidden reefs along the coast pose a huge threat to passing ships.
In order to eliminate the risk of hitting the rocks, the colonial government of Yalfheim built many lighthouses on the "Scimitar Coast".
Experienced sailors only need to look at the "inextinguishable flame" on the top of the tower from a distance to know it well.
The lighthouse emits a yellow light, indicating that there is a calm anchorage near the lighthouse for temporary docking; if you see a red light, it is best to go far away-there must be dense reefs near the lighthouse!
To this day, most of these coastal lighthouses are still performing the duties of guarding the waterway, but some lighthouses have been damaged, the lights have been extinguished, and they have even become monsters' lairs.
The colonial government had neither the financial resources nor the military power to expel the monsters and rebuild the lighthouse, so they could only turn a blind eye and close their eyes. As a result, those sailors who were not familiar with the local conditions suffered a lot. occur.
Located on a certain headland of the "Scimitar Coast", there is such a warning lighthouse that has been abandoned for four years. In the past four years, no less than 20 ships of all sizes have run aground and sunk in this dangerous sea area. It is said that there are still large groups of The sahuagin are entrenched and make a living by killing and looting sailors and merchant travellers.
The hidden reefs and pirates have given this sea an eerie atmosphere, so much so that it has earned the chilling notoriety of "Sailor's Graveyard".
At the end of October, Alfheim is in the late autumn. The weather fluctuates from cold to hot. The offshore coast is affected by ocean currents, and the climate change is particularly severe. It is still sunny and sunny in the morning, but at noon, layers of dark clouds are blown to the shore by the sea breeze. , the sky immediately darkened.
In the cloudy sky, a black shadow is soaring. Contrary to the geese passing by on the way, this half-man, half-eagle monster is flying north alone.
The clouds above Yingren's head became thicker and thicker, and sometimes a flash of lightning flashed, followed by thunder.
Seeing that a thunderstorm was coming, Yingman was worried that his fluffy feathers would be wet by the rain, so he had to retract his wide wings to lower his height, and hovered over the coast, planning to find a place to take shelter from the wind and rain.
He soon noticed a lighthouse standing on a nearby headland. Although the lighthouse looked old and in disrepair, and the lights on the top of the tower were extinguished, for a traveler eager to escape the wind and rain, there was no room for choice. Come down quickly.
The howling air blew away the dust and sand in front of the lighthouse door, Yingman landed steadily, raised his hand and lifted the hood of his cloak, revealing a pair of piercing and sharp eyes.
He looked around, confirmed that there were no dangerous creatures, and then cast a spell to change back to human form—in an instant, he changed from a tall and mighty Jotunheim Eagle to a young mage, with a fair and handsome face with a bookish look, and his right eye was darker than the dark one. The left eye is slightly shallower, golden brown, with magic fluctuations in the depths of the pupil.
There was a thunder in the air, and raindrops fell down. The young mage hurriedly walked towards the lighthouse, pushed open the dilapidated gate, and shouted loudly, "Excuse me—is anyone there?"
The echo echoed in the hall on the first floor of the lighthouse, and no one answered for a long time.
Standing at the door, the young mage saw a thick layer of dust covering the hall, and confirmed that the lighthouse had been abandoned for a long time, and the watchman had already left.
The rain turned faster outside the door, and the sky quickly turned dark, and the lighthouse became darker and darker. At a glance, it was gray and lifeless everywhere.
"Tercen!"
The young mage raised his hand and lightly touched his right eye, and at the same time chanted an elvish incantation representing "insight", activating the right eye—actually a "prosthetic eye"—enchanted with the 2-ring divination arcane "dark vision" , the field of vision suddenly becomes wider, just like observing things under sufficient light.
The young mage closed the rusty lighthouse door with his backhand, and paced leisurely in the darkness, his eyes scanning his surroundings like two lightning bolts.
There was only a large pool of water in the empty hall, and several large clay pots more than two feet high were piled up in the opposite corner, half of which were broken.
The young mage walked around the puddle and walked to the corner, cast the "Mage Hand" to wipe off the dust on the can, unscrewed the lid of the can, and looked inside, only to find that there was only a shallow layer of turbid liquid emitting a pungent smell. The smell seems to be a can of old wine that is about to evaporate.
The young mage was not interested in wine, so he screwed on the lid of the jar again, turned and walked towards the spiral staircase, intending to climb to the top of the tower to see what was wrong with the lampstand.
However, as soon as he took a step, he stopped, turned his head to look at the shimmering puddle behind him, and frowned involuntarily.
This young mage, on the surface, looks no different from an ordinary human teenager, but actually has a thin "strange bloodline", so he cannot be regarded as a pure human being.
The deformed eyeballs growing on the back of his neck are the external characteristics of the strange blood.
This deformed eyeball on the back of the neck has all the visual functions of normal human eyes, so the young mage can use this eyeball to see the scene behind him.
Thanks to this specialty, the moment he turned his back to the puddle, he accidentally saw through the eyes of his neck that the calm puddle suddenly trembled, and there were two slender silver-gray water jets slowly flowing from the water surface. It rises slowly, as if sticking out two tentacles.
This unexpected discovery aroused the vigilance of the young mage, he stopped and turned his head to observe the silver-gray muddy puddle carefully, the more he looked at it, the more strange it became.
The puddle still stayed there quietly, and at first glance it looked no different from ordinary sewage, but when the young mage drew two "Sid Mana" to bless the 2-ring "Advanced Internal Vision", the disguise in front of him was completely exposed.
...
Reconnaissance target: Suspected slime creature
Health status: Weakness (excessive evaporation of body fluids, urgent need for hydration)
Special ability: unknown
Hazard level: unknown
Attributes: Strength 16, Dexterity 1, Constitution 26, Intelligence - (<1), Wisdom 1, Charisma 1
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