Mage Joan

Chapter 3061 God's Domain Law

The last set of holy seals that Joan analyzed from the blood of "Mother of Monsters" Ekadna is called "Mythical Bat Wing Seal", which can make the host grow wings and gain the ability to fly. The maximum flying speed is equivalent to the speed of sound , and can also cast the "myth flashing technique" at will.

"Flash of Mythology" is greatly optimized on the basis of the "Flash of Lv. ".

Ekadna mastered a lot of mythical spells. In addition to the "Mythic Blink", Joan felt that it was necessary to copy three more - "Mythical True Sense", "Mythic Spell Ineffective Barrier" and "Mythic Regeneration".

"Mythical true seeing" is the constant special effect that comes with "mythical strange eye seal". In addition to the original function of the 6th ring "true seeing", it also has "blindsight" and "perspective", covering almost all visual enhancement. spell effect.

The 6th-level "spell ineffective barrier" can reject up to 5th-level spells. Its mythical version greatly increases the upper limit of defense. Most magic and even mythical spells below the legend are excluded from this barrier.

The "anti-magic field" cannot suppress the "mythical spell invalid barrier", and the "disintegration technique" may destroy the barrier, but the probability is as low as destroying an artifact.

The "Mythical Regeneration Art" can take effect on multiple subjects at the same time, heal the injuries of all the subjects at one time, and make the subjects temporarily obtain the "regeneration" physique, which lasts for 10 hours.

Joan transcribed these four mythical spells into the magic book, and then analyzed Ekadna's legendary magic.

I skipped the "Legendary Dispel" and the like that I had already mastered, and finally screened out four new spells.

The first one is the "Accidental Resurrection Technique" that saved Joan's life in the Battle of God's Domain. It consumes 35 degrees of energy and is blessed in advance. It will be automatically triggered at the moment of accidental death and resurrected at the predetermined location.

The second legendary magic is "Green Tide" that Ms. Valentina is best at, and "Mother of Magic Wolf" Angel Poda can also do this trick.

"Green Tide" consumes 40 degrees of legendary mana, and can instantly generate countless activated grasses, vines, and trees within a radius of 300 feet, covering the entire area like a sea tide. In the next 24 hours, these activated The vegetation clings to and envelops all hostile creatures in the area, dealing 10 power points of damage each round, and destroying even solid structures.

Joan is very interested in "Green Tide".

Learning this legendary spell will help him further research on "activating plant clusters". In actual combat, it can replace "flying flowers in the sky" and quickly create rich vegetation, which is used to match the special ability "green will" of the prehistoric giant form. , Agility and Constitution attributes are increased by 20 points each.

The next step was the "Omen of Death", also known as the "Legendary Finger of Death", which almost cost Qiao An's life.

The minimum energy consumption of this spell is 30 energy levels, and the upper limit is infinite. One finger instantly kills the specified creature in the field of vision. Even if the opponent is immune to the instant death effect, it will suffer necrotic damage equivalent to the energy consumption.

"Omen of Death" can also be used to heal undead creatures, or to reawaken destroyed undead creatures, which is equivalent to the resurrection effect.

In particular, it should be noted that the means of protection against instant death below legends, such as "Death Barrier", will not work against "Omen of Death".

Even if a person has a constitution that is immune to necrotic damage, or takes drugs that resist necrotic damage, he cannot completely resist the "Death Sign", and the necrotic damage can be reduced by 25 energy levels at most.

Ekadna's last legendary spell, which is also a mythical spell, is the "God's Domain", or it is more appropriate to call it the "Mythical Creation".

Only demigods can comprehend the "God's Domain Technique". It needs to spend 70 levels of legendary magic power plus a 10th-level "mythical power" to cast it. It takes an hour to create a permanent demiplane at any location.

The maximum radius of the demiplane is the casting level × 1 mile, and spells can be cast repeatedly and superimposed repeatedly to continuously expand the scale of the demiplane.

The caster can freely set the environment inside the demiplane, and almost any idea can be reflected, including factors such as light, atmosphere, temperature, hydrogeography, and natural ecology.

The caster can open the channel of the demiplane at any place at any time to collect items and creatures, or forcefully drag creatures up to 10 times the casting level into the demiplane within the field of vision, just like "dimension killing field".

So far, this magic is only equivalent to "dimension killing field" plus "creation technique".

The reason why it is called "God's Domain" is because the demiplane created in this way has its own "God's Law", the master of God's Domain and his allies are strengthened in this small world, and the enemy is suppressed.

Specific reinforcing and suppressing effects, manifested by distorting the probability of independent events.

This is too abstract to say, so let's use the simplest dice game as an analogy.

Under normal circumstances, when a six-sided dice is cast, the mathematical expectation of points > 3 or ≤ 3 is also 50%.

If two six-sided dice are thrown consecutively, only the result with a larger number of points is kept. Through simple calculations, it can be known that the mathematical expectation of a number of points > 3 is 75%.

This is the so-called "double dice".

Conversely, if two six-sided dice are cast consecutively and only the result with a smaller number of points is kept, the mathematical expectation of the number of points ≤ 3 is also 75%.

This is the so-called "double dice take low".

If two people gamble with dice in God's Domain, then the side favored by God's Domain Law will always be "double dice to get the best", and the other side will always be "double dice to get the low".

Obviously, such a gamble is unfair.

When fighting in God's Domain, every time the enemy makes a move involving probability calculations, they will be forced to suffer the disadvantage of "double dice to get the lowest", while the master of God's Domain and their allies can enjoy the advantage of "double dice to get the best". This is the law of God's Domain embodiment.

In addition, if a demigod is killed in his own god's domain, even if he is killed by a high-level artifact, he can still spend 1 "mythical power" to automatically resurrect him.

It is conceivable that unless the strength gap between the enemy and us is too great, or there is a means to restrain the laws of God's Domain such as "Perfect Order Halo", once pulled into God's Domain, it is almost a dead end.

After in-depth analysis of the configuration of the "God's Domain Technique", Qiao An was sweating while copying it. If he had known that the God's Domain Law was so perverted, he might not have had the courage to single out the "Mother of Monsters".

It seems that the most important thing in fighting is the word "reckless", knowing the opponent too well is not necessarily a good thing.

In the end, Joan also analyzed two legendary super magic skills from the blood of the evil god Ekadna-"level 2 proficient super magic" and "permanent spell".

Chapter 3062/3135
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Mage JoanCh.3062/3135 [97.67%]