Chapter 2313 Seventh Ring Spell (Ⅱ)
The "Prophecy School" 7-ring spell copied by Joan has only one "Advanced Scrying".
Compared with the 4th-level "Scry", this advanced version has a shorter casting time, only 3 seconds, and can load spells that enhance the senses, such as "True Sight", and the most critical change is that it can cross-plane Scout!
Joan collected a total of four of the 7-ring spells of the Confusion School, the "dream catcher" from Ajie Hejin's key, the "group human immobilization spell" analyzed from the "four-armed bat demon", and the extraction "Law Blinding" and "Symbol of Shock and Awe" from halfling warlock Amn Frodi's blood sample.
The rules of the "law" series of spells are similar to "blasphemy", ignoring the subject's immunity resistance, and whether they take effect mainly depends on the subject's vitality level.
For example, "Law Blinding" can permanently blind a subject whose life level does not exceed 20.
"Emblem of Deterrence" is similar to the 5-ring "Emblem of Pain" that Joan had learned before. There are many "symbol" spells like this, and Joan knows no less than ten of them.
Generally speaking, the "Emblem" series of spells are not suitable for casting in battle, mainly because the casting process is too cumbersome.
It takes at least 10 minutes to finely carve a magic emblem on the surface of an object. At the same time, a mixture of mercury, phosphorus, diamond and opal powder with a total value of not less than 1,000 gold duga is required for processing. A consumable for the emblem of magic.
Once the emblem is completed, it can be covered with an object or illusion. If a hostile creature comes within 60 feet of the emblem, it will trigger the emblem and be stunned for up to 1 minute.
The caster can also actively trigger the symbol, causing mass shock to creatures within 60 feet.
"Emblem" spells are suitable for use as defensive devices or traps, but in the ever-changing battlefield, it is difficult to have the leisure to concentrate on engraving magic emblems, and the practical value is naturally greatly reduced.
In fact, after a little analysis, it is not difficult to see that the "emblem" type of spell is more like a one-time magic device. The correct usage is to engrave it on a weapon or shield in advance, uncover the cover during the battle, directly activate the emblem, and attack the surrounding enemies.
Joan extended this idea and considered making a talisman enchanted with the "Emblem of Deterrence". With his current mana, it can be activated 4 times a day, which is very practical.
This idea has actually been around for a long time, but few spellcasters have sufficient financial resources to manufacture similar magic devices. After all, materials worth 1,000 gold coins would be burned every time the "Shock and Awe Emblem" was activated, and only local tyrants could afford such an expensive "toy".
Is this a coincidence?
Qiao An happened to be a local tyrant with money but no place to spend it.
Thinking about his deposit of more than 3.5 million Gold Duga, and the total of more than 200,000 "Australian coins" and psionic savings in his Yunwang account, Joan felt that he was suitable for playing this kind of magic that burns money like burning wood. Guide.
I'm sorry, rich people are so capricious!
Turning to the next page of the spell book, Joan then looked at the 7-level Necromancy School spells that had been transcribed in advance. There were three in total—"Controlling Undead", "Exhaustion Wave" and "Finger of Death".
"Controlling undead" is also known as "group domination of undead". The total life force level of undead creatures that can be controlled at the same time is up to twice the level of the caster.
Similar to other spells that control undead creatures, if you cast "Control Undead" in the affected area of "Desecrate" or "Desecrate Aura", the upper limit of controllable undead creatures is doubled.
The "exhaustion wave" was analyzed by Joan from the wreckage of the flesh and blood colossus "Princess". Speed is halved.
"Finger of Death", one of the most famous "instant death" magics.
The recruiter must have both a strong physique and enough good luck to avoid being killed by one finger.
The last is a 7-ring illusion technique, the "projection technique" that Joan learned from the "Winter Witch Gathering", the unique skill of "Winter Witch" Gaina, can create a ghost clone in any familiar place, share the senses and act as a ghost. Spell initiation point.
In addition to these conventional spells, Joan's spell book also transcribed two level 7 mythical spells, the "mythical weather control" from the ice colossus, and the "mythical finger of death" from the incarnation of the abyss lord Koschurch.
Compared with the normal version, the biggest improvement of "Myth Controlled Weather" is that the casting time is shortened from 10 minutes to 1 minute. The range and duration of creating and eliminating abnormal weather are directly proportional to the myth level.
Taking Joan's current level as an example, using "Myth Controls the Weather" can cause blizzards in Leiden Port and the area within 7 miles around it in just 1 minute, and the snowfall can last for up to 7 days.
Compared with the ordinary version of "Finger of Death", "Mythical Finger of Death" has two main advantages:
First, it can not only instantly kill living creatures, but also destroy physical undead creatures or constructs with one blow.
Second, even if the subject resists the instant death effect, at least 10 energy levels of necrotic damage must be suffered. For undead creatures and constructs that are immune to necrotic damage, they will suffer 10 energy level aging (weathering) damage.
...
Joan browsed through all the 7-level spells, and then classified them according to priority. The first one to learn was the "Emblem of Shock and Awe".
It took a whole day for Joan to basically master the spell, and then he started to prepare the materials for making the emblem magic tool.
Joan originally wanted to make a talisman the size of a palm, engraved with the "Emblem of Deterrence", and take it out of his pocket when needed to activate the spell effect.
During the dinner at the White House Manor, he told Conti and Rebecca about his idea.
Conti had no problem with that.
Rebecca thinks that redundant movements should be avoided as much as possible during the battle. It is too troublesome to take things out of the storage bag. It is better to shape the magic guide into a piece of jewelry that can be worn with you, which is more convenient and quick to start.
Joan felt that Rebecca's words were very reasonable, but the accessories suitable for men were really limited, and he couldn't just grab the "belt buckle" and toss it to death. After hesitating for a long time, he reluctantly accepted Conti's suggestion and decided to process it himself A bracelet serves as the base material for the "Shock and Awe Emblem".
As for the "ear studs" recommended by Rebecca... Qiao An really can't accept it, just thinking about it makes her ears hurt!
All the "symbol" spells must use the four materials of mercury, phosphorus, diamond and opal.
Over the years, Joan beat all kinds of monsters and dragons, and gained a lot of ill-gotten wealth, including a lot of jewelry and jade.
He has enough diamonds and opals in his hand, but he is short of mercury and red phosphorus.