Mage Joan

Chapter 2311 Level 13 Mage

Now, Joan is faced with a dilemma.

There are a large amount of "cloud assets" including "spell slots" and "power points" in his cloud network account. Should he take out some of them to buy Far East government bonds?

The yield of the Far East government bonds is good, but the risk is also great. If the Far East Kolas government is defeated and collapses, the imperial government will not inherit this debt. I am afraid that all the assets Joan invested in now will be in vain.

On the other hand, as a subject of the empire's overseas colonies, if Qiao An purchased the war bonds issued by the rebel government in the Far East, wouldn't that be tantamount to "benefiting the enemy and treason" in fact?

It is no exaggeration to say that every Far East bond purchased by the subjects of the empire is like a "fireball" blasted at the officers and soldiers of the empire!

Thinking of this, the simple patriotism in Joan's heart was tormented, so even though Moriarty and Mrs. Josephine both wrote letters suggesting that he purchase the war bonds issued by the Far East, and stated that this move was not to support the Far East rebels , but to support the cloud network ecology, but Joan's thinking still couldn't turn this corner, and he still hasn't made up his mind to buy Far East bonds.

During these uncertain days, Joan received another piece of good news.

Three days after the imperial authorities declared war on the Far East rebel group, that is, on February 16, 1625, Joan's magic practice broke through the bottleneck again, and he was successfully promoted to a 13th-level mage!

...

Occupation Level: Mage 13/Mythic Archmage 7

Physical condition: basic health (disabled right eye; infection with worm disease; eternal youth)

Attributes (belt +6 enhancement, blood mead +2 alchemy): strength 20 (Gudron's blessing +1), agility 22 (Gudron's blessing +1), constitution 22 (Gudron's blessing +1), Intelligence 45 (Tears of God +16, Fountain of Wisdom +5), Wisdom 22, Charisma 29 (Fountain of Youth +5)

Current spell slot (casting level 25, mythical mana +7, magic rosary +5): 0-∞; 1st-9 (intelligence attribute bonus +5); 2nd-8 (intelligence attribute bonus +4), 3rd level -8 (intelligence attribute bonus +4), 4th ring -8 (intelligence attribute bonus +4); 5th ring -7 (intelligence attribute +4); 6th ring -5 (intelligence attribute +3); 7th ring -4 (intelligence attribute attribute+3);

Current Psionic Pool: 2/2

Mythic Path Abilities: Mythic Power 34/day (Word of the Sage +17), Wild Arcane, Mythic Spellcasting, Greater Power Replacement, Mythic Mana (manifestation) +7, Mythic Link; Mythic Disguise, Mythic Displacement ;Sage’s Proof (Myth Power +17), Arcane Transformation; Advanced Myth Counter, Myth Restart; Absolute Shield, Myth Distraction×7;

Supernatural Abilities: Seal of the Eye (intermediate); Sid's mana x 8; shapeshifting (human, beeman, giant bee), vermin armor, vermin curse, vermin enlightenment; blood enchantment (+trigger, + peace of mind); advanced arachnoid form (large mutant spider, arachnid); extraordinary elegance;

...

Joan performed "Inner Vision" to check his current status, and found that after the upgrade, a 4th-level spell slot was added, and more importantly, he also obtained four 7th-level spell slots.

Starting today, you can finally learn 7-ring spells!

Joan sat at the desk, opened his spell book as thick as a dictionary, and looked at the 7-ring spells copied in advance.

The spell book recorded a total of twenty-nine seven-level spells, of which five belonged to the "Change School".

The first is the "dimension reduction force field" analyzed by Qiao An from the fine gold statue "Jinli" in Yunzhongcheng, which can instantly "two-dimensionalize" creatures within a radius of 20 feet, transforming into a literal "two-dimensional biology".

Creatures trapped in the two-dimensional world cannot interfere with the three-dimensional world, but will be affected by high-dimensional creatures, and are actually in a predicament where they can only be beaten passively.

Dimension Reduction is a negative polymorph effect that can be dispelled by spells such as Break Ward, Ruby Reversal Ray, and Greater Restoration.

The second 7-level transformation spell is also a subtype of force field, named "anti-gravity field".

The caster can reverse gravity in an area with a maximum radius of 50 feet. Creatures in this area are affected by the anti-gravity and will involuntarily "fall" directly upwards—that is, into the air—in free fall.

The fall lasts 6 seconds, and the final height is about 540 feet based on the gravity coefficient of the material world.

In the following time, the subject will remain suspended at this height until the "anti-gravity field" fails, the gravity returns to normal, and then falls from the air to the ground.

Creatures that are born to fly or are good at flying magic can try to fly in the anti-gravity field, except that it is a bit awkward, and it is not much different from flying in a normal environment.

As for creatures that cannot fly, it is difficult to escape the shackles of the anti-gravity field. Especially in an indoor environment, creatures are thrown into the air by the upside-down gravity field, first hit the ceiling, and then fall down after the gravity field disappears, and then hit the floor with their heads. This feeling is absolutely uncomfortable.

Seeing the "anti-gravity field", Joan naturally thought of the fifth-level spell "gravity well". The combination of these two spells can evolve an interesting tactic.

For example, first cast a "gravity well" on someone to make it bear 32 times of gravity, and then apply an "anti-gravity field" to the same place to reverse the 32 times of gravity, and the subject will shoot into the sky at a speed of 32 times, violently Hit the ceiling, or fly to an altitude of 17,280 feet (5,760 yards) after 6 seconds.

Immediately after canceling the "anti-gravity field", the subject will be under the action of 32 times the acceleration of gravity, like a meteorite falling from a high altitude, and will have intimate contact with the earth after 6 seconds.

There are almost no creatures in the world that can survive such a violent impact without injury.

Especially those seemingly solid structures, being beaten up and down like this, cannot escape the fate of falling apart.

This set of tactics is especially suitable for dealing with golems.

Doesn't the golem have absolute magic resistance and is immune to most magic effects?

Sorry, the "anti-gravity field" and "gravity well" target a certain area, not a certain creature. No matter whether a creature in this area has magic resistance or not, it still has to abide by the laws of physics and will still be affected by gravity. Influence.

This set of "going up to the ground" tactics can theoretically easily dismantle any kind of physical golem.

Can't the flying golem escape?

It doesn't matter if it can fly or not unless it can sustain flight at 32 times gravity.

Of course, there are a few exceptions.

If a certain golem can become "incorporeal", "spiritual body" or "gas" form, so that its own weight is almost zero, and it is almost not affected by gravity, this set of "going to the sky" tactics will be ineffective .

Thank you book friend: tce, reward 100 starting coins this week

Chapter 2311/3135
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Mage JoanCh.2311/3135 [73.72%]