Mage Joan

Chapter 2078 Construct Fusion Art

After listening to Papa Gushu's explanation, Qiao An realized that he had committed the old habit of being ambitious again, and he was still far from mastering the "Legendary Enchanting Craft".

"By the way, when it comes to 'Legendary Enchanting Craft', I happen to have a very comprehensive teaching material here. If you are interested, you can take a look."

The ancient book daddy remotely controlled the "Mage's Hand", found a dragon skin scroll in the pile of ancient books, and threw it at Qiao An.

"This is the legendary enchanting craft experience written by Master Vavrunil before his death. Keep it for now, anyway, you will need it sooner or later."

Joan unwrapped the ancient dragon skin scroll, flipped through it curiously, and was soon fascinated by it.

The ancient book daddy was not idle either, he floated back to the desk, spread out a blank piece of parchment, dipped the remote control quill pen into the ink bottle, and started writing on the parchment.

After about a quarter of an hour, Papa Gushu handed over the parchment full of handwriting to Joan.

"This is a catalog that lists all the 6-level spells recorded in my book. Take a look. If you are interested, you may wish to make a copy."

After thanking Qiao An, he also showed the catalog of 6-ring spells he had mastered to the old man of the ancient book to have a look, communicate with each other, and learn from each other.

The ancient book daddy has lived in seclusion for a long time, and lacks understanding of the newly invented spells in the world of Vales since modern times. From the catalog provided by Joan, he found 6 completely unfamiliar spells.

At the same time, Qiao An also discovered 4 untouched 6-level spells here, including the "Eternal Illusion" of the Illusion School, the "Return of the Dead" of the Necromancy School, and the "Spell Invalidation Ending" of the Protection School. Boundary", and the "Construction Fit Art" of the School of Change.

"Eternal Illusion" is a very powerful illusion that can create large-scale illusions containing elements such as pictures, sounds, smells, and temperatures in a wide area. After the spell-casting ceremony is completed, the illusion created will exist forever, and the caster can still make the illusion created by himself active while maintaining concentration!

A typical application scenario for this spell is a public performance in a theater.

Illusionists don't need to spend money to set up the stage, or hire professional actors. After getting the script, they can create a vivid drama based on imagination.

Compared with live-action performances, the biggest advantage of the drama created by illusion is that you can let your imagination run wild and create all kinds of thrilling scenes that are difficult to achieve in reality, such as the scene where a giant dragon spews fire and burns the town, and a furious giant swallows and defrauds him of his money. dwarf……

Any stage special effects, only the audience can't think of, no magician can't do it. After learning "Eternal Illusion", everyone can become the director of life.

The macro scale of "Eternal Illusion" depends on the level of the caster.

With Joan's current spellcasting ability, he can create a grand illusion that fills a spherical space with a radius of 440 feet. In other words, he can create an illusion town out of thin air. From the streets to the buildings to every pedestrian on the street, they are all lifelike and lifelike!

Although "Return of the Undead" belongs to the "School of Necromancy", it invokes "positive energy", causing 15-level radiant damage to the undead creatures within a 30-foot radius collectively, and adding the special effect of "fear".

This spell not only restrains the undead, but also scares the undead creatures that are supposed to be immune to fear effects into a panic. It is also a wonderful flower of the Necromancy School!

Qiao An observed the spell structure of "Return of the Dead" and found that the structure of this spell was completely opposite to that of the 6-ring "Dharma Circle of Death". The two rivals can counter each other, such as "plant growth" against "plant decay", "daylight" against "deep darkness".

The 6th-level "Spell Invalidation Barrier" is an enhanced version of the 4th-level "Secondary Spell Invalidation Barrier". It opens a circle of luminous barriers with a radius of 10 feet around the caster, and any spells of 5th level or below from the outside world All will be shielded by this spherical shield, and the creatures inside the shield will not be affected by external spells.

When Joan transcribed the "Spell Invalidation Barrier", he naturally thought of a tactic.

Use this spell with "protective arrows" and "anti-living shield" to block the enemy's melee, long-range and magic attacks at the same time, and you can happily stand and output.

However, the prerequisite for this "turtle shell tactic" to be established is that the enemy does not know the "advanced dispersal technique", otherwise it can dispel all the triple defenses of one's own side with a single cast, and that would be a big loss!

The last 6-ring spell that Joan learned from the old man in the ancient book—"Construct and Fit"—is the most magical, and it is also commonly known as "Driving Golem".

This spell is a bit like the 4th-level "parasitism", but the objects of parasitism are not living creatures, but various constructs including golems!

The caster casts this spell by touching the construct, and if he can successfully break through the construct's will defense—a mindless construct can't resist, he can merge with the opponent, retaining the strength and agility attributes of the construct, Replace the host's spiritual attributes with the caster's own spiritual attributes, and retain all of its own special abilities that do not depend on the physical body, such as spellcasting and manifesting.

In the combined state, the construct is completely controlled by the spellcaster parasitic in its own body. The physical attack, defense level and mobility use the data of the construct, and the damage suffered is also borne by the construct. When the spell reaches the time limit, or the construct is destroyed, the parasite will automatically break away from the host and return to its original form.

"Construction Fusion Technique", if it is used to fuse the constructs created by the caster himself, there is no problem; on the contrary, if you want to use this trick to forcibly occupy the hostile constructs, it is a bit too risky.

The spell must be cast by "touching" the subject, and takes up to 1 round (6 seconds) to cast.

If a mage with a weak physique wants to occupy a hostile construct, he must first risk getting close to the opponent, and then maintain close contact for at least 6 seconds. How to ensure that the hostile construct does not break its neck during this period? This is a question worthy of careful treatment.

Fortunately, for Joan, there is no need to worry about this problem.

With the help of "Mage Nether Palm", he can conduct contact spells remotely, thereby avoiding the risk of being violently beaten by hostile constructs.

...

Joan stayed in Yunzhongcheng, and spent a week learning all the four newly transcribed 6-ring spells. However, because of some annoying things that he didn't want to face, he didn't want to go home for the time being, so he took the Find out the four "mythical spells" that you can study, and use this rare spare time to study them.

These four mythical spells, in order from low-level to high-level, are "Mythical Water Creation", "Mythical Hero Feast", "Mythological Advancement", and "Mythic Awakening of Undead".

Thank you book friend: tce, reward 200 starting coins this week

Chapter 2078/3135
66.28%
Mage JoanCh.2078/3135 [66.28%]