Mage Joan

Chapter 1315 Magic Reserve

There are four main sources of Joan's spells.

First of all, of course, it is copied from the school library or other people's spell books, and secondly, it is taught by the instructor. These two ways are not unusual, and other mages also learn spells in this way.

In addition, Joan has two unique ways to acquire magical knowledge. One is to use the No. 4 rune Ansuz to analyze the attached spell from the magic device; the other is to use "blood interpretation" to extract the spell configuration from the blood of the caster.

Using the above four methods comprehensively, Qiao An found a lot of high-level spells that were far beyond the scope of his own learning ability. Among them, there were as many as thirty-two 4th-level spells that were reserved in advance!

In the following time, Joan sorted out the 32 four-ring spells according to the different ways of obtaining them.

The first is the 4-level spells analyzed from the magic device, there are six in total.

The first 4-ring spell that Joan came into contact with was the "Secondary Commandment" of the Confusion School. When he was studying at Leiden College, he obtained this spell from the "activated scarecrow" made by Master Robert Rawls, which is the key spell for making constructs.

Then there's Stoneshape, from the wand you got when you built the military fort on Brass Pass.

"Perspective", analyzed from "Perspective hand mirror", this magic mirror captured Henry Baldwin, the owner of the racecourse in the town of Pross and the cultist who conquered the order.

"Secondary Alien Binding", the most basic "calling" spell of the conjuration school, another key spell for making constructs, is analyzed from the magic conch used by the sahuagin pirate captain to summon the sea monster "hammer claw", unfortunately The conch has been shattered in battle.

"Manipulating the water body" comes from a "water control wand". The original owner of the wand was Gumodor, the elder of the swamp people, the brother of Aunt Guslin and the father of Gudora.

When Joan had a conflict with Elder Gumoduo, he didn't recognize Gudora and Guasilin, otherwise he would be embarrassed to snatch their wand.

Finally, there is the "Transfiguration" analyzed from the "Ogre Power Potion". As long as it is made of flesh and blood, and the vitality does not exceed 15 magic power levels, almost all living things can be simulated by "Transformation". This is Joan The most important 4-ring spell in my eyes is of course the focus of my next study.

The two 4th-level spells that Joan learned from Professor Moriarty belonged to the "Life Department" spells of the Conjuration School.

"Phantom Carriage" can create a luxury carriage drawn by four phantom horses, which can accommodate up to 8 people), and "Portable Laboratory" can create a laboratory made of force fields—just like Joe It was the same kind of lab that Ann rented at school.

Not long ago, during his travels in the Underdark, Joan borrowed the spell book of the dwarf illusionist Bellin and copied it, including five 4-level spells, namely "Mage's Loyal Dog", "Fire Shield", "Dense Fog" ", "Phantom Wall" and "Advanced Invisibility".

"Mage's Loyal Dog" and "Wall of Illusion"... These two fancy spells are a little bit behind, and "Fire Shield", "Dense Fog" and "Advanced Invisibility" are obviously more practical, and they are listed as priority learning category.

Next, it was the spell that Joan analyzed from the blood of spellcasters or magical creatures he had dealt with.

First of all, the "liquefaction" technique obtained from the blood of Ms. Betty, the mistress of Moriarty's mentor, can turn the caster himself or the creatures he touches into a pool of "activated liquid", which looks a bit like " Slime".

Then there are 4-level spells analyzed from the body of the shape-shifting spider warlock Evelyn, a total of six spells, namely "Any Door", "Stone Skin", "Scry", "Black Tentacle", "Charm Monster" and " Lesser Spell Invalidation Barrier".

I have to say that, as a warlock, Evelyn has developed a strong bloodline and a good spell configuration. These six spells are the focus of Joan's next study.

Mrs. Josephine's blood sample also provided Joan with two very useful 4-ring spells, "Firewall" and "Dimensional Anchor".

Among all the 4th-level spells, the situation of offensive spells is a bit embarrassing. In terms of lethality and practicality, most 4th-level spells are not as good as the 3rd-level "Fireball". There is only one "firewall technique".

As for the "Dimensional Anchor", it is undoubtedly the nemesis of all teleportation spells. After learning this spell, if you encounter that kind of "little smart ghost" who can't beat it and runs away, first send the "Dimensional Anchor" to the opponent, and then The head can be harvested steadily.

When Joan was a guest in Huayuan Township, she helped the moth poet Cosette develop her blood potential, and by the way analyzed many spells from her blood, including the 4th ring "freedom of movement".

This spell is immune to any action-binding effects, including but not limited to magic, psionic power, supernatural abilities, and even natural phenomena-with the blessing of "freedom of movement", you can still walk like flying in the mud.

The only fly in the ointment is that "freedom of movement" cannot be immune to the "petrification" effect, otherwise Joan and Medea would not have to spend time researching this topic.

Not long ago, Joan helped Ruby develop her bloodline potential, and the spells she awakened included "parasitism".

This 4th-level spell is very magical. In most cases, it can have the effect of 9th-level "monster domination". Joan has seen Ruby demonstrate the specific usage more than once.

At this moment, Joan delved into the configuration of "parasitism", and found that this spell has a shortcoming that was ignored before, that is, it is ineffective against targets that are immune to "diseases", such as undead and constructs, and those "blessed" The paladins who protect the body are also immune to diseases and cannot be parasitic.

The next two sets of spells were analyzed from the blood samples of the Green Hag and Guslin respectively, and they just started yesterday.

The green hag's three 4-level assembly spells, "Curse Casting", "Phantom Killer" and "Withering", are not bad, but they are not the types that need to be mastered urgently. They can be placed in the second echelon first, and when there is leisure time It's never too late to learn.

The four 4th-level spells provided by Aunt Guslin include "Death Barrier", "Discerning Lies", "Ice Storm", and "Level 4 Monster Summoning".

"Death Barrier" is undoubtedly the key point that must be learned first - with this spell protection, you can ignore most necromancer spells, especially when facing instant kill spells like "Finger of Death", All have to rely on the "death barrier" to save their lives.

As for the other three spells, they are not as irreplaceable as the "Death Barrier". Throw them into the second echelon and study them slowly when you have free time.

Thanks to book friends: tce, this week rewards 400 starting coins; book friend 140621142602361, 100 starting coins

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