Chapter 288 Development Bottleneck
General VR games need to wear heavy closed VR glasses, but Red Letter Games has customized versions of HX and GLASS smart glasses, which directly project images onto the retina, which is more convenient.
Lu Zixin put on smart glasses, and in his perspective, the game screen, the red letter logo, etc. appeared, followed by the three-dimensional version of the game screen.
Surrounded by the racing track, on the racing track, there are sexy car models performing, and next to it is a huge crowd of spectators, shouting hello. The audience's character model is not built in detail enough. If you look closely, many people's models are the same.
And Lu Zixin himself was sitting in a racing car of his own, ready to start the race.
"Bang!" The starting gun rang, the race officially started, Lu Zixin stepped on the accelerator, and the car rushed out.
Next to him, several NPC racers were driving their cars faster than him.
Lu Zixin's original intention is not to win the game, he is here to experience the game, so his mind has been observing the surrounding environment.
From the point of view, this racing game can do well, the surrounding scenes are more realistic, and it looks as if you are really in a virtual game world.
But the loopholes are also obvious. For example, Lu Zixin is accelerating, and the surrounding scene changes instantaneously. His brain is misled by the wrong information and sends out corresponding stimulus response commands, but his body cannot feel the corresponding changes.
Over a long period of time, the player may become dizzy, nauseated and vomited.
This is only a racing class. If it is a sports VR game, this drawback will be more obvious.
Also, there are some minor glitches in the coordination of the auxiliary racing seat and the game, making the experience less than perfect.
After Lu Zixin tried the racing game, he also tried the VR shooting game.
This time, the inappropriateness he felt was even more obvious. After starting the VR game of HX and GLASS, the player's perspective was completely blocked by the projection screen.
In his eyes, it was an alley with complicated terrain, with enemies lurking everywhere. In the game screen, it is shown that "himself" is just a gun, just like a traditional net shootout game.
Even if there is a 360-degree omnidirectional walking machine, the player's speed cannot keep up with the walking machine and the jumping of the game screen. Playing in this way is more likely to cause discomfort to the human brain and a poorer gaming experience.
Lu Zixin turned off the game, and the three of them waited for his evaluation. Lu Zixin thought about it and said, "The picture is well done, but the fault is also obvious."
"The scene changes are inconsistent with the changes in people's feelings, and the sense of participation is low. In the game, I feel like I am a pair of hands or a gun."
"Auxiliary equipment and game content cannot be synchronized in time, and the senses can clearly detect it, giving people a feeling of confusion."
"The venue and equipment are too restrictive, the walking speed and direction are all limited, and the judgment of jumping and squatting is wrong..."
Lu Zixin said all his thoughts, and the three of them remembered them one by one.
He concluded: "At the current level of VR games, it is unrealistic to want to develop widely. At best, it is a little better than other VR game experiences, but the limitations are still too large!"
Being attacked by Lu Zixin, Liu Tong said helplessly: "This is a bottleneck restricting the development of VR games. Not only us, but other companies have no good solutions. In comparison, our smart glasses are already very convenient."
"But VR games are also inseparable from auxiliary experience equipment, such as this auxiliary seat, walking machine, or body part locator."
"Well, do you have anything else to do? Let's study this issue today." Lu Zixin said.
"No."
The three discussed with Lu Zixin and brought up some of the problems they had encountered before, but the more they talked, the less confident they became.
First of all, the goal of Hongxin Games is to take VR games as a new breakthrough and regain the share of the game market.
However, the current VR games have inherent limitations, and the production cost of the game is high. If you want to do a good job in the details, the investment is not a little bit.
Furthermore, smart glasses can only give players a visual experience at most, and other senses, such as touch, smell, etc., are difficult to experience. When the screen of the VR game is not coordinated with the body movement, the human brain will be disgusted, like motion sickness, seasickness, nausea and vomiting, which is very unfriendly to players.
If you use an assistive device to help the experience, the assistive device is a big limitation. First of all, the current technology cannot make the device completely fit the human body, which will produce an uncoordinated gaming experience.
Furthermore, there are many technical limitations and high cost of auxiliary equipment, which are simply not affordable for ordinary players. These auxiliary devices also take up a lot of space. Ninety-nine percent of players will not have a space dedicated to playing games. The house price is so expensive that they need a loan to buy a toilet, not to mention the special space for auxiliary equipment. .
"Speaking of which, I feel that our thoughts are a little too good!" Zhu An reflected, "Even in the age of 6G networks, VR games can only go on a high-end route, and it is difficult to open the mass market!"
"I think some modifications can be made in other aspects." Liu Tong said, "We don't have to do racing, gunfight or suspenseful adventure games like other game makers, we can do visual experience games!"
"For example, set the game plot so that players don't need more physical movements, and while experiencing the plot, they can play some action-based easy streaming VR games, so maybe only a game-customized smart glasses and a few small sensors are needed. can be done."
"This idea is good!" Lu Zixin praised, "The biggest advantage of our VR games is the lightweight HX. GLASS glasses can get rid of heavy equipment and make such a VR experience game with a story flow. It is a way!"
"Games made in this way are only niche!" Yue Hui said, "This kind of story streaming game, the cost of making a traditional flat game is lower, and the profit may be higher, so there is absolutely no need to make it into VR. game."
"And for most players, what attracts them is more adventure, action, exciting, competitive games, just for story streaming games, and I don't think the sales of such games and devices will be very good."
Everyone has their own opinions, and each has its own reasons. Rao Shi Lu Zixin also feels that it is a little difficult to judge.
They discussed it all day, even while eating and drinking in the evening. However, there are too many problems and restrictions. When VR games first appeared, they were very popular, and they have completely weakened in the past two years because of too many restrictions.
"If VR games are to be popularized, several things must be done." Liu Tong concluded, "The equipment is light and cheap, the cost of game production is reduced, a certain game space is guaranteed, and sensor technology and human sensory simulation technology must keep up... "