An Ordinary Fantasy Adventure in the Continent of Faerun

Chapter 259 Ability

Noshil, who had played Baldur's Gate 3 before crossing over, knew that as long as there was a two-point breakthrough in any attribute, that attribute would bring a so-called bonus in the game.

This setting also continued in the real world, but he did not take this so-called bonus to heart until he achieved a breakthrough in the basic attributes. Noshil discovered the difference.

When his strength and constitution were only 18 points, Noshil could break through the legendary limit of 20 points through rage, but at that time he did not know what the real legendary power felt like, so he naturally thought that the so-called "legendary" power was just like that, and he could easily break through.

But now Noshil no longer thinks so, because based on the reference and comparison with his own basic attributes, Noshil found that the short-term increase provided by rage or magic equipment is completely different from the real attributes of the body, that is the difference between 0 and 1, the difference between the two is simply outrageous.

What does this mean? This means that if the two-point attribute is used as the boundary, once it exceeds 20 points, it is considered to be extraordinary. At the same time, if it can continue to improve, the increase brought by the basic attribute will far exceed the ability increased by those temporary attributes, and every two points of attribute can be regarded as the difference between heaven and earth. 22 points of strength can crush 20 points of strength.

Noshier's current basic strength and constitution are 20 points. Although the panel shows that he can reach 24 points of strength and constitution after the rage, those creatures whose basic physical attributes can really reach 23 points can already stalemate with him and not lose. If the strength and constitution of the creature reach 24 points, Noshier can even be sure that he is definitely not the opponent of the creature even during the rage.

This is the limitation of rage and magic equipment. Fortunately, despite this limitation, Noshier can't resist too many attributes that can be amplified. They are too abnormal. Even if he can't reach those monsters that can really reach 30 points with basic constitution alone, it is still very easy to bully enemies below this level after entering that state.

Well, it's a bit off topic, but after such an analysis, Noshiel unexpectedly discovered that the ability of this hunting demon could not help him too much.

Yes, it was obviously a hunting demon of a high-level devil, but in Noshiel's view, this guy was completely useless. At least in terms of force, Noshiel's original body had completely surpassed him, which means that at least in terms of combat, this hunting demon could hardly help Noshiel at all. If he was sacrificed through the crown's sacrificial ability, the actual combat power that could be exerted by the hunting demon might not be as good as his original body, which seemed very useless.

This made Noshiel somewhat unacceptable. After all, he went to such great lengths, first, to obtain the information in the devil's brain, and second, didn't he want to get a high-level devil body as soon as possible? As a result, he got it now but found that he couldn't use it? You can't play like this!

Noshier scratched his head in annoyance, and then began to carefully check the abilities of this stalker, wanting to see if there was anything worth developing and utilizing. After looking at it, Noshier actually found a few abilities that could help him to some extent.

Specifically, there are three of these abilities. One is a magical craft that only circulates within the stalker, a method of making skull grenades and enchanted arrows. This kind of explosive circulated within the stalker is quite powerful. Although this bomb only blew up his wings a little when fighting Noshier himself, it seems that the power is not very good, but it is not.

How strong was Noshier's body defense ability at that time? Not only does it have violent damage reduction, but it also has the magical defense of the Bear Totem. What's even more outrageous is that it also has the physical enhancement brought by the Giant Transformation. Even in this case, the grenade can blow up half of his defense, which can already prove its power. Moreover, the skull grenades thrown by the hunters at that time were too scattered. The grenades themselves were only fragmentary shrapnel. Such ordinary fragments can penetrate into the flesh and blood that Noshier has blessed with layers of defense. The lethality of this explosive should never be underestimated.

As for the enchanted arrows, although Noshier has never seen the power of such arrows, it can completely cope with various situations just by relying on its various effects. These two skills are definitely worth learning.

In addition, there are two natural specialties of the hunters.

One is [Plane Hunting]. This ability is also the fundamental reason why the hunters are called hunters. With this specialty, the hunters can easily track, find, and even follow or capture a creature or object through a certain medium.

This is a natural supernatural ability. Once a hunter sets his sights on a prey, no matter how far apart they are, as long as the hunter and his prey are still in the same plane, he will eventually find his prey, even if they are separated by oceans. This is very unreasonable.

And this ability can be said to be very useful in some cases. According to the description of this expertise on the panel, Noshiel wants to try to use this ability to search for the contract that records the ownership of Eltoril.

If Noshiel can find some clues about the contract in the subsequent adventures, and then use those clues with this expertise, the probability of finding the contract will no longer be impossible. Although this idea is just a guess, it is at least a direction.

As for the last possible speciality, it is naturally another innate ability of the Hunter, [Invisibility Field]. This powerful invisibility talent allows the Hunter to easily and anywhere, and can also carry its own equipment and disappear completely, which can be said to be quite useful.

However, the huge size of the Hunter does not match this ability. The most suitable place for the invisibility ability is undoubtedly to sneak into certain places, but the Hunter is too big, and this task is basically impossible for him to complete. If Noshir wants to sneak into a place, he might as well turn into a little devil who can be invisible.

The only thing that the Hunter is better than the little devil is that he does not need Noshir to strip off his equipment in advance every time he transforms. With the help of the invisibility field, Noshir can carry all his equipment to sneak in, which allows him to maintain a strong combat effectiveness after being discovered, which is a huge advantage that the little devil cannot match.

Chapter 263/624
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An Ordinary Fantasy Adventure in the Continent of FaerunCh.263/624 [42.15%]