Weird World: Choose the Zerg Base at the Start

Chapter 285: The Alien Race Prepares for a Counterattack

In the first Zerg sub-base under the 66th city, the Zerg mother nest is sending out troops at full strength. In addition to the Zerg puppies, Wu Qing has replenished the number of the lost three-type toxic ray scorpions and increased their total number to three million.

After actual combat testing, the performance of the three-type toxic ray scorpions is very good, especially the air defense capability is also strong, enough to provide air defense protection for the Zerg puppies.

The Zerg army's full-scale attack has harvested a lot of resources, and now there are enough resources to support the Zerg army to continue to increase its troops.

Facing the upcoming more intense battle, Wu Qing is ready to increase the strength of some Zerg main combat arms.

The main combat arms of the Zerg army, the ground forces, have basically become the personal guards of the Zerg destroyers, mainly responsible for protecting the Zerg destroyers from being attacked by the alien army from the ground and the air.

Judging from the increase in the number of troops of the alien army, the alien army will soon launch a larger-scale counterattack. With the hatred of the alien army for the Zerg destroyers, the first target will definitely be the Zerg destroyers.

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The alien army has already launched an attack, and they must be prepared to launch a larger-scale attack again.

Therefore, Wu Qing cannot be careless.

Among the reinforcements of the alien army, there are many air forces, and the air defense force of the Zerg main combat arms needs to be further strengthened.

Now there are 400,000 two-star Zerg Hydralisks and 600,000 one-star Zerg Hydralisks, among which there are a small number of high-star Zerg Hydralisks.

To strengthen the air defense force, you can increase the number of Zerg Hydralisks, or you can improve the star strength of Zerg Hydralisks.

Now there is another option, you can choose to add some Zerg toxic ray scorpions. After actual combat testing, the toxic ray has a very good attack effect on creatures.

For living creatures, the toxic killing effect of the toxic ray is better than the penetrating damage of the armor-piercing spikes of the Zerg Hydralisk.

This does not mean that the poisonous ray is stronger than the armor-piercing spikes, but for normal life forms, the poison can play a greater role.

However, the attack of the poisonous ray is easily restrained, so the Zerg Hydralisk chooses the more versatile armor-piercing spikes.

It is not that the Zerg cannot add poison to the attack of the Zerg Hydralisk, but adding poison will affect the purity of the armor-piercing spikes.

The Zerg Hydralisk has added the ability to spray Zerg biological decomposition fluid, which is already the limit. Adding some more abilities is equivalent to redesigning a new soldier, which is not worth the loss.

It is better to design a new soldier like the Zerg poisonous ray scorpion. The real Zerg is not a game, and there is no limit on the number of soldiers. As long as you think it is useful, you can design and manufacture countless Zerg soldiers through the Zerg's biotechnology.

Of course, the Zerg soldiers that come with the system are all the soldiers that the Zerg has accumulated and finalized after countless actual combats. All aspects are considered most comprehensively and are the soldiers with the greatest development potential.

New troops like Zergmen, Zerg Warhorses, and Zerg Toxic Ray Scorpions, which are completely designed by Wu Qing and the Queen, are fine for use now, but problems may arise in the later stages, and further modifications and improvements are needed.

Zerg cockroaches and Zerg destroyers are basically improvements on the original designed troops, so there are fewer problems.

Wu Qing has now discovered that if the Type 3 Zerg Toxic Ray Scorpion wants to increase its strength to one star, the resources consumed will increase a lot. This is to make up for its own shortcomings, otherwise its strength will not be improved.

Therefore, the Type 3 Zerg Toxic Ray Scorpions can only be consumed in large quantities to see if they have the opportunity to upgrade through combat. Relying on the system to provide resources to improve their strength is a big loss. It is better to directly create Type 1 and Type 2 Zerg Toxic Ray Scorpions.

The resources saved by hatching the Type 3 Zerg Toxic Ray Scorpions will have to be supplemented later if they want to continue to improve their strength. Such troop designs are only used for emergency use, and cannot be evolved and upgraded in this way.

The attack power of the Type III Zerg Toxic Ray Scorpion of ordinary strength is not much different from that of the general one-star soldiers. For the air defense of the Zerg main combat soldiers, such attack power is still a little weak.

Since the resource consumption of the one-star Type III Zerg Toxic Ray Scorpion is not much different from that of the one-star Type II Zerg Toxic Ray Scorpion, it is better to directly hatch the one-star Type II Zerg Toxic Ray Scorpion.

The Type II Zerg Toxic Ray Scorpion is a long-range attack enhanced soldier that combines the advantages of the Zerg and the Toxic Ray Scorpion. It is not like the Type III Zerg Toxic Ray Scorpion, which only optimizes the firing rate, toxicity and sustained combat capability.

The comprehensive quality of the Type II Zerg Toxic Ray Scorpion is almost close to that of the Zerg Hydralisk.

It has been specially strengthened in terms of long-range attack capabilities. The toxicity, penetration and burning damage of the toxic rays they emit are much stronger than those of the Toxic Ray Scorpion of the same strength in this world.

In terms of attack rate and attack durability, the poisonous ray scorpion in this world is simply incomparable to it. In this respect, it is much stronger than the three-type Zerg poisonous ray scorpion.

Moreover, its consumption is less than that of the Zerg Hydralisk, and it has unique features in long-range attack and air defense. It can be used as a supplement to the Zerg Hydralisk, achieving the effect of one plus one greater than two.

Having made the decision, Wu Qing immediately chose to hatch 300,000 one-star two-type Zerg poisonous ray scorpions, which is about one-third of the Zerg Hydralisk.

With their addition, the air defense capability of the Zerg main combat unit will be strengthened again.

The appearance of the Type II Zerg Toxic Ray Scorpion is exactly the same as that of the Type III, but because of the strength of the one-star level, the newly hatched Type II Zerg Toxic Ray Scorpion is slightly larger.

The Type II Zerg Toxic Ray Scorpion mixed with the Type III and rushed to the battlefield together. Outsiders could not find the difference between them at all.

The main combat force of the Zerg, in terms of ground defense, 100,000 Zerg Stealth Spiders played a very important role.

The Zerg Hydralisk was dedicated to air defense in this war, and the role of the Zerg Stealth Spider was even more obvious. Their 100,000 troops seemed a little insufficient.

Wu Qing first hatched 200,000 Zerg Hydralisks, and then consumed resources to evolve them all into one-star Zerg Stealth Spiders.

There are 300,000 Zerg Stealth Spiders, of which 50,000 are three-star, 250,000 are one-star, and there are a small number of high-star.

With so many Zerg Stealth Spiders lurking underground to attack, the alien human army must pay a huge price if they want to break through their defense from the ground.

If you feel that the lethality is not enough, you can continue to improve their star strength on the battlefield.

Wu Qing thinks that the strength of other main combat arms of the Zerg does not need to be increased for the time being.

As for special arms, Wu Qing thought about it and hatched a batch of Zerg Explosive Mosquitoes first, and then hatched a thousand three-star Zerg Queens.

The self-detonation power of the five-star Zerg Explosive Mosquitoes is very strong. They can be upgraded and used at any time. If necessary, they can be used to attack at any cost.

A thousand three-star Zerg Queens are very useful for killing and parasitizing the special arms and powerful arms of the alien army.

They do not need to consume a lot of resources to upgrade. They usually assist in combat and are used to upgrade emergency at critical moments.

After these arms are out, the first sub-base of the Zerg will continue to produce Zerg puppies. The more Zerg puppies, the better.

Wu Qing completed the adjustment of the Zerg army's strength. All the newly added main combat arms and special arms are in place. The number of troops in the 996 cities of the aliens has also reached a terrifying level through the continuous transmission of space transmission channels.

The entire 996 city was full of alien armies.

The alien armies of various races, which were good at defense and close combat, began to gather in the direction of the main combat arm positions of the Zerg.

Wu Qing saw the troop movements in the city through the Zerg host and found that the aliens still wanted to attack in one direction with all their strength.

Wu Qing guessed that the aliens must have believed that as long as they took down the main combat arm of the Zerg, they could win the war.

After discovering the movements of the alien army, Wu Qing appropriately increased the number of Zerg puppies around the main combat arm positions of the Zerg, and deployed most of the three-type Zerg poisonous ray scorpions among the Zerg puppies around the main combat arm positions of the Zerg.

At this time, the mysterious chariot in the 996 city of the aliens, which had not moved for a long time, began to drive towards the main combat arm positions of the Zerg under the traction of the white horse.

Small teams of cavalrymen from the alien race kept rushing out from the surroundings, constantly rushing into the protection range of the mysterious chariot, and followed the mysterious chariot together with more than 2,000 surviving alien mages.

The Zerg destroyers who were resting and recovering, several five-star strength quickly fired a few shots at the position of the mysterious chariot.

After the violent explosion, the powerful light attribute energy shield of the mysterious chariot did not move at all.

The alien army could enter it, but the Zerg destroyers' attacks could not penetrate it. Wu Qing could not see how they operated.

The Queen of Zerg controlled the Zerg host and carefully observed the cavalrymen from the alien race who rushed into the protection range of the mysterious chariot, and found that they were all five-star heavy cavalrymen.

These five-star heavy cavalrymen rushed into the protection range of the mysterious chariot, and their strength became unpredictable, and the Zerg host could not see their specific strength.

By the time the mysterious chariot entered the area occupied by the Zerg Puppies and the Type III Zerg Toxic Ray Scorpion, the five-star alien cavalry gathered in the mysterious chariot's protection area had reached nearly 20,000.

This is a very scary number.

These nearly 20,000 five-star alien cavalry were all covered with dazzling white light, and they were obviously blessed with powerful divine arts, and their combat power was very strong.

They were pure heavy cavalry, only for charging into battle, and they didn't even have a long-range attack weapon.

This made Wu Qing more vigilant, and the aliens must have other ways to provide long-range support.

Chapter 285/341
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Weird World: Choose the Zerg Base at the StartCh.285/341 [83.58%]