Chapter 520 Intercept
The transport ship and the air pirates drew a tangent line in the sky, leaving a pale white trail, and the new interceptor ship landed from the clouds.
Cut the course in a dive attitude.
The ship's artillery extends out of the bulkhead, and each "Peregrine" carries three rapid-fire 75mm naval guns. These guns installed in the cabin can suppress fire through the hatches opened on both sides.
One of the great benefits of kinetic energy weapons is that their metal projectiles have sufficient lethality beyond their effective range. Metal projectiles carrying kinetic energy can be fired in the air at a greater speed than
Unlike the energy form emitted by magic weapons, it will quickly lose self-restraint beyond the effective range and turn into a discrete ball of flame at the end of the range.
The constrained energy emitted by magic weapons is not as affected by gravity as kinetic energy ammunition, nor is it affected by air resistance as much as kinetic energy weapons. This makes this weapon have a much higher ballistic speed and shooting accuracy than kinetic energy weapons in its effective range. .
High range, low accuracy of kinetic energy weapons.
Low range, high accuracy of energy weapons.
This also means that the fleet can suppress targets in advance in farther areas beyond the effective range.
The gunner rotated and the loader pulled open the forward bulkhead.
Compared with the old ship-based artillery, the first major improvement of the new ship-based artillery is that the firepower has been completely changed from front-loading to rear-loading, and the use of threaded breech blocks and rubber have completed the final air tightness of the small artillery.
The second major improvement is that the territory with rubber and high-precision spring processing is finally able to produce more effective shock-absorbing modules, which can effectively reduce the recoil caused by artillery fire.
It also allows current ship-based artillery to be directly installed with glass sights, and the fixed ruler of the sights is used to increase the accuracy of firing.
If the shock absorption is not enough, the scope is likely to be shattered on the spot by the huge impact force transmitted at the moment of firing.
"Side string, fire preparation, one round of calibration firing!"
The ships slowed down, the three Peregrines adjusted their directions, and their bows adjusted and rotated into side-chord firing mode.
The three ships cannot fire at the same time. Usually, the command ship enters free fire mode after issuing the attack command.
This does not mean that the Peregrine-class fire suppression capability is poor. The three interceptor ships that fire frequently in stages can enter the attack position at an extremely fast speed and launch fire suppression.
A total of nine rapid-fire 75mm guns project eighteen solid metal rounds per minute at a distance of 1,500 meters.
"Free fire after calibration!"
The barrage tore through the air, tearing open chambers in the center of the dispersing clouds.
In the first round of calibrated shooting, no one expected that one of the salvos was extremely lucky to hit the target ship, tearing a hole the size of a fist in an air pirate aeroplane.
An exhilarating shot.
But it was a bit bad for the Southern Confederate lords who were 1.5 kilometers away. For them, the distance of 1.5 kilometers was barely within visual distance, and within this visual contact distance, they were already Suffered a blow.
Even if it is just the most basic solid projectile, as long as it causes a hit, it can bring enough psychological pressure to people.
'How did he hit me? ’
This is their first thought.
'How could he hit me? ’
This is their second thought.
'Why can they hit me'
This is their third idea.
Their ships are equipped with standard magic weapons, which use high precision to gain a decisive advantage at mid- to near-range.
Before they had time to have a fourth thought, they suddenly realized that their ships were rushing straight towards the opponent's firing area, and their ships were still rushing straight towards the opposite side's firing area according to inertia.
"Fight them!"
shouted a Confederate lord.
"Look at their artillery, it's actually solid ammunition! Solid ammunition can't cause much damage to our ships!"
His words shocked the Confederate lords.
The cannonball is not very powerful, just a scar as big as the mouth of a bowl. If it is a purely kinetic energy projectile, you will be lucky enough to be able to reach the shooting distance.
Commonly known as structural resistance.
It was also a three-on-three situation at close range. They were confident that their driving skills would not be worse than those of the patrols... After all, they were lords, more capable lords.
If it comes to close combat, they might have an advantage because of their stronger physical fitness.
Of course, another very important reason is that they found that they seemed to be running not as fast as the opponent.
Calculated, the only option with the highest winning rate is to rush over directly.
Run, if you can't run, then you can only fight.
Although the enemy's black armored ships need to fire sideways, their speed is already much faster than our own, and blindly escaping will only lead to being driven out and killed.
Therefore, the Southern Confederate lords regarded themselves as human power sources, overloading the floating stone's propulsion engine with maximum power to move forward.
As long as they are not pure blank slate lords, they should always have some abilities by this era. These abilities can basically be converted into energy to propel the aerospace ship forward.
These three air pirates' fast interceptors were crowded with more than ten lords, and the spells they cast were more like the skills of officers that directly provided attributes to the ships.
This makes them invincible in small-scale encounters, and they can quickly capture a transport ship as long as they get close.
It's just that the defense that an individual can directly provide is insignificant for a ship.
The power of medium-caliber artillery is enough to break the magic armor built by the mid-level magician. The energy gathered at one point will quickly penetrate a part of the magic armor and wear the magic barrier as a paper shell.
You can't say that this thing is useless, but it seems useless to say that it is useful.
Because it can't stop the fire defense network interwoven by kinetic projectiles, the 75mm artillery has limited killing efficiency because it has not processed a proximity fuse.
"Don't waste ammunition, shoot closer."
When the lords of the Southern Alliance saw that the fleet stopped firing, they believed that they had forced back the opponent's firepower, and the opponent was not good at close combat.
Entering a distance of 700 meters, when they confidently opened the magic artillery on the ship to prepare for a counterattack, they found that the incoming artillery suddenly became fierce.
But it was more than enough to deal with these Southern Alliance lords who moved at a speed of only 15km/h.
The 75mm guns with gun scopes fired at medium distances, which could be said to be a killer. The medium-sized guns that made up for the lack of accuracy reached the range of firepower that was most suitable for them.
A small plundering fleet belonging to the Southern Alliance was swept into the sea of clouds by artillery fire within 30 minutes.