Don't Call Me Evil God

Chapter 771 Trial Ticket System

Like the old scholar Wallace, Norwen in the gray fog space also doubts life.

To be more precise, Norwen's state should be doubting the life of "God".

Because Norwen made a huge new discovery in the dark cave.

When launching the limited-time winter development event, Norwen's idea was very simple and direct.

There are too many people pouring into the Ceylon area, and there are not enough believers.

We have to find a way to let believers go deep into the dark cave.

If nothing unexpected happens, more perfect permits should be obtained in the [isolation layer].

Considering the limited capacity of the [shallow layer] of the dark cave, only 25 challenges can be carried out at most per week, and the monsters in the cave will be killed. Norwen also specially set up a "ticket" system.

Before the challenge, believers need to complete a series of pre-tasks of hunting designated monsters in the dark forest before they can get a [trial ticket].

The validity period of the trial ticket lasts until the end of the week, and only the first 25 groups of believers who complete the series of tasks each week can receive this special reward. Subsequent completers can only receive a certain amount of legendary experience as a normal reward.

Trial tickets can be traded, and only the team that owns it can be qualified to enter the [shallow layer] area of ​​the Dark Crypt to challenge.

The method of obtaining the trial ticket for the [isolation layer] is similar, but Norwen has not set an upper limit on the number of acquisitions for it for the time being, and the pre-tasks are designed to be more difficult.

In order to prevent the believers with active brains from forming groups to swipe tickets, quickly complete the pre-tasks collectively, and monopolize the ticket source, Norwen added task restrictions.

If you help an individual complete the pre-task by forming a team, the reward of the trial ticket will belong to the entire team, and the team will decide how to distribute it, and other team members will no longer receive special rewards when they complete the pre-tasks this week.

With the current number of believers seeking knowledge, such distribution is basically enough to avoid monopoly problems.

Moreover, by doing this, Norwen can prevent those young believers who are not strong enough and are just greedy for the rewards of limited-time activities from running into the dark cave to die in vain, wasting their hard-earned legendary experience and destiny points.

The "testing test" in the dark cave is much more difficult than hunting monsters outside.

Normal hunting monsters can give full play to the advantages of mortals' good brains and many tricks, digging pits, ambushes, sneak attacks, kite flying, circling and other tactics to weaken the destructive power of monsters as much as possible, and use their own strengths to attack the enemy's weaknesses.

It's not possible in the dark cave, you must fight hard power head-on.

So Norwen carefully designed the pre-task process.

At the beginning, it was a simple elimination of several level 1 monsters, and in the middle, there was a requirement to eliminate designated level 2 monsters, and finally it was a requirement to eliminate level 3 monsters under the conditions of limited time, limited time area, and limited type.

It is almost a simplified preview of the [shallow layer] battle.

If you can't even complete the pre-tasks, you should hurry up and fight a few more low-level monsters in the monster hunting ground, accumulate some legendary experience to upgrade, or learn a few new skills to improve yourself.

...

The "Trial Ticket" system is quite successful.

Norwen only prepared its framework.

The believers took action spontaneously and filled it with flesh and blood.

The believers of the relatively strong strategy group are trying to complete the pre-tasks as soon as possible.

With their level, a team of 5 people can basically complete all the pre-task processes together, and there is no need to organize a team of 20 or even larger people.

But the team that challenges the Dark Crypt needs to gather 20 people.

The believers of the "Strategy Group" faction can't digest so many trial tickets.

So they simply sold the extra tickets.

The believers of the second echelon who think they are strong enough discussed forming a team and pooling money to buy a trial ticket.

Then they can also have the qualifications to enter the Dark Crypt to challenge the [Shallow Layer].

Originally, after successfully attacking the shallow layer, in addition to the materials collected from the monster corpses, the best loot that believers can get is the [Perfect Permission].

Handing it to Norwen at the Creation Altar can get a certain amount of legendary experience and destiny points as rewards, as well as a unique title, that's all.

Therefore, the price of the trial ticket in the [Shallow Layer] area has always been at a relatively stable level at first.

It is about 20%-30% of the value of the loot that the team can get after completing a shallow layer attack.

Although it can be sold at a higher price.

But the scale of the Church of Knowledge is not large now, and there are not many people, and there are even fewer people who have the ability to attack the Dark Crypt.

Everyone sees each other every day, and they also believe in the same god.

If anyone is really like a greedy miser and sells the ticket at a price similar to the loot value, he will definitely be isolated by others.

Therefore, the trial tickets in the [Shallow Layer] area are almost half-bought and half-given, and a symbolic fee is charged for completing the pre-task.

This work is compiled and uploaded by Liujiu Book Bar~~

The atmosphere inside the Church of Knowledge has always been very good. Perhaps everyone knows that the great God of Knowledge, Nowen, is watching them, so they dare not do anything too excessive, and the occasional greed in their hearts will be quickly suppressed.

This harmonious atmosphere lasted until the first batch of young believers chose to obtain the trial tickets in the [Isolation Layer] area, and then ran to try to challenge the isolation layer that was in an unknown state for everyone.

The team that challenged the isolation layer was led by a senior believer who had originally immigrated from Green Harbor, a level 3 magician.

The 20 members of the team were all level 3 professionals!

4 warriors, 10 mages, 3 priests, 2 rangers and 1 stealth.

This configuration was more luxurious than the team that Pete led when he tried to attack the [Isolation Layer] a few months ago!

All members were level 3, and they were basically level 3 with rich combat experience, and their combat skills, magic, and divine arts were quite comprehensive and their combat power was not watered down!

The result of the challenge.

——It failed as expected.

Although with their skillful and tacit cooperation, they successfully cleared several connected small caves and successfully eliminated the level 4 monster snake that had wiped out the believers last time.

But they also paid the price of losing 6 people for this.

With so many people dying and resurrecting, the remaining caves would definitely not be able to continue to be attacked. If they saw a new level 4 monster after passing through the gray fog, they could only drink the tranquilizer in time.

But after the test of the [Isolation Layer] began, they couldn't leave early.

They had to wait for 2 hours for the gray fog blocking the passage to completely dissipate.

So they had to rest and wait in the large cave in the center.

Two hours passed.

The test ended in failure.

When the team members were about to leave helplessly.

A star crack appeared above the round platform in the cave that provided the [Perfect Permit] trophy without any warning.

Then a lot of things fell out of the crack with a crackling sound!

Chapter 776/836
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