Chapter 554 The Third Core Skill Special Branch Enhancement
There is no fancy tricks, the so-called life form enhancement transition is simply to make Luke a pure numerical monster.
In fact, this situation is not just a special reward for Luke. For all life forms, the breakthrough from level B to level A almost symbolizes that they have initially escaped from the position of cannon fodder and officially entered the realm of the strong.
Even the genetic code has undergone permanent changes. To put it bluntly, if Luke has a child in this state, the child’s chance of inheriting powerful power is much higher than before.
This is why Black Spice smelled a different smell on Luke. It is called smell, but it actually refers to genes. This is proof that Luke has evolved from a biological level.
The enhancement transition of life forms will occur once for almost every life form when it breaks through to level 60, but it will have different degrees of increase according to the potential of each individual life.
The life transition range of Black Spice’s breakthrough to level A is already very high, but it is still not as good as Luke’s beast.
It was also because Luke had used up almost all of his accumulated free attribute points in one go for the network evolution into Titan Beast, leaving only 2 points. Otherwise, he would have lost 160 points of spiritual attribute points... Oh no, if he hadn't used up the reserve before, Luke's head would have exploded long ago.
If level 30 is the real beginning of the dark profession, then level 60 should be the official beginning of being a strong man.
If level 60 can get such a magnitude of enhancement, then the life transition of level 80 corresponding to the S-level will be amazing?
Oh, according to the situation shown by the Extreme Kirin, perhaps it should be called "boundary breakthrough" to be more in line with the situation of organisms entering the S-level.
Luke still remembers that when the splitting headache caused by the network access of the alien insect army completely dissipated and the level was successfully upgraded, the comfort was indescribable. To put it in a vulgar metaphor, it is the comfort brought by holding back urine all night and pouring it out in front of the toilet.
After that, Luke found that his attributes had skyrocketed across the board, and this increase did not bring any physical discomfort, and there were no classic scenes such as the cup being crushed or the door handle being pulled off. These skyrocketing powers were as obedient and natural as if they were born.
Not to mention the surge in strength and physique, the mental attribute that soared to 240 points was enough to make Sanmu stunned and speechless.
Sanmu was surprised that his good brother was already very close to himself who was specialized in mental power in terms of the mental power he emitted. If there was a suitable means of developing mental power, even if Luke used the telekinetic barrier, it would not be an unrealistic fantasy.
In addition, Sanmu also noticed that the quality of Luke's mental power was no longer the poor level that a barbarian should have, but had reached the standard of a serious mental power expert.
To explain from the perspective of Diablo 2, the mana growth brought by Luke's spiritual attribute is comparable to that of mages and necromancers, from 1 spirit to 1 mana, to 1 spirit to 2 mana.
The numbers are weird, the numbers are weird~
The three brothers simply brainstormed, and the facts that were too contrary to common sense made it difficult for them to understand Luke's physical changes in a short time.
After all, whose barbarian's spiritual attribute can be as high as those magic units that play elements and souls?
Or does it mean that starting from Luke, the professional inheritance of the barbarian tribe really needs to have a special magic profession that focuses on spirit and shouting?
Combined with what they felt when they entered the Shadow Titan Beast, it was like the posture that could only be displayed after combining the barbarian and necromancer professions. They really began to seriously consider the possibility of a new barbarian inheritance.
After tinkering with and confirming his physical changes, Luke at that time also subconsciously glanced at the experience points he needed to upgrade to level 61, and then began to mutter.
"Tens, hundreds, millions, tens of thousands, millions, millions, millions... eleven million, tsk tsk~~"
After a rough estimate, the total experience required from level 60 to level 80 is about 490 million to 510 million.
If we look at it from the perspective of Diablo 2, Luke now has to face the monster units of Hell difficulty to gain experience points normally.
For monster units above level 60, even if it is only 1pp difficulty, the experience is about 15,000. If you really want to level up, the speed is not too slow.
It's just that I'm afraid you need to go deeper into other monster fighting areas.
It's very simple. Monster units above level 60, even if they are just miscellaneous soldiers, are not something that the B-level core warriors can deal with. If you don't use high firepower output to eliminate them, you can only let the warriors of the same level take action.
Faced with the excellent reaction of his friends who must have a supporting role to show off, Luke showed a very distressed expression.
But what they don't know is that Luke is really troubled now.
Because don't forget, in addition to the sudden increase in attributes brought about by the life form enhancement transition, there is another fixed link that he has been unable to make a decision on.
That is the core skill enhancement decision brought about by the third breakthrough.
[Your "Finding Potions" and "Finding Items" both have new special branch enhancement options, and this branch enhancement cannot use regular skill points. ]
[You have obtained 1 exclusive skill point that can only be used for special branch enhancement options. ]
[The third special branch of "Search for Potion" is enhanced - Plague Blood. ]
[The third special branch of "Search for Items" is enhanced - Soul Gem. ]
[Plague Blood: When you use "Search for Potion" on a monster corpse, in addition to the extra probability of dropping "Blood Essence Potion", some negative factors that should have been completely purified from the corpse may also be dropped in the form of "Plague Blood Potion".
Plague Blood Potion is used by throwing it, forming a condensed and non-dispersed plague blood mist in a circular area with a diameter equal to the spiritual attribute value (240) meters for a period of time, which can cause indiscriminate infection to both enemies and friends within the range, and add the effect of Blood Plague.
Plague Blood Potion will have at least 1 and up to 3 Blood Plague.
The existence of Blood Plague is similar to the negative monster characteristics. The duration depends on the physical attributes of the infected person. It is difficult to remove it by conventional means. High physical fitness can usually only reduce the duration of Blood Plague, and when the Blood Plague disappears, there is still a possibility of secondary infection.
When the source of the corpse of the Blood Plague is of the same species as the infected monster, the effect may evolve into a permanent negative monster characteristic.
The target may be infected with multiple Blood Plagues at the same time, but no more than 3.
When other healthy people are injured and bleeding, and are exposed to the infected person very close, they will also be infected.
Monsters that die while infected with the Blood Plague will also have a chance to drop the same Plague Blood Potion.
You can use the blending effect of the "Alchemy Workshop" to mix the Plague Blood Potion with the Blood Essence Potion of the same source to create a dedicated Blood Vaccine Potion.
The drop probability of the Plague Blood Potion is half of the success rate of "Find Potion", and each corpse is calculated separately. The drop probability of miscellaneous soldiers, leaders, dark gold, and super dark gold is the same. 】
【Soul Gem: When you use "Find Items" on a monster corpse, the soul-shaking cry will have a chance to completely separate the soul and body of the monster corpse, and it will fall out in the form of a purified soul gem.
Soul Gem will have the following three effects.
Consume Soul Gem to temporarily materialize the monster soul and make it a one-time summoned unit that can be driven; the unit has 100% of its attributes and all passive skills before death; the unit will be a friendly unit by default; the unit cannot be treated; if the Soul Gem user has the "Skeleton Domination" or "Summoning Resistance" skills, the Soul Gem summoned unit can get the corresponding enhancement bonus; only one Soul Gem unit can be materialized at the same time.
Sacrifice Soul Gem to release 1 "Mystery" skill derived from the strongest active skill of the monster soul before death or the monster's characteristics.
Embed soul gems. These soul gems have some of the characteristics of the monster's soul before death, and may provide attribute bonuses or additional skills. At the same time, these soul gems have "rune"-like characteristics. They can be embedded alone, or multiple soul gems can be embedded in an orderly manner to obtain a combination of "rune words"-demon soul resonance.
The drop probability of soul gems is half of the success rate of "find items", and each corpse is calculated separately. The drop probability of miscellaneous soldiers, leaders, dark gold, and super dark gold is the same. 】