Yu-Gi-Oh GX Heroes

$259 List Five Special Ways to Win

"Answer...correct!"

As Kanda sighed unwillingly, a darker blue arc shot out from the "Obelisk 20" plate embedded in the guessing panel, causing him health damage for the third time, and because "20" is " It is an upgraded version of 10", so the amount of effect damage has also been increased.

(Kanda Tsujio: 3800LP → 3000LP)

"The last part of the Obelisk series, 'Puzzle Board-Obelisk 30', is special summoned in face-down defense position."

Kanda's own active reversal, Yu Ye's paladin attack reversal, and the Obelisk column series' guessing panel was the first to be upgraded to the final "30".

"Guardian Knight, it's up to you to attack this last Obelisk 30."

Since the Obelisk series is the first to complete the final upgrade, let’s clear it all at once.

After receiving You Ye's instructions, the guardian knight leaned back slightly, grasped the handle of the ax with both hands and raised the giant ax high, and then slid the ax blade in his hand down from the top with an indomitable momentum, drawing a crescent-shaped silver-gray ax energy to hit the opponent directly. The Obelisk 30.

"At this moment, the final level of the Obelisk series starts! Answer the following questions within ten seconds."

Attacked by the Guardian Knight, Obelisk 30 flipped over and jumped into the top of the guessing board, becoming the first series tile to reach the top.

"Please listen to the question: There are hundreds of duel monster cards, and a small part of them have so-called 'special victory methods', so please name at least five special victory methods, and explain how to achieve those victory methods. ”

'A special way to win...'

What is a special way to win? That is, the method of winning a duel that goes beyond the duel rules clearly described in black and white and uses the effects of the duel monster cards themselves to win the duel is called a "special victory method" by many duelists and officials.

The duel rules and victory methods clearly described in black and white are the situations that everyone will basically encounter in a duel:

The duelist's health points will be cleared to 0 first and the duel will fail;

When a duelist must draw cards from the deck, if there are no cards in the deck that can be drawn, or the number of cards remaining in the deck does not meet the requirements for drawing cards, the duelist will be judged to have failed the duel;

Finally, the duelist surrenders by placing the palm of his right hand on the scorer of the duel plate, thereby emptying his health points back to 0 on his own initiative.

Methods other than these three clearly defined ways of victory are classified as "special victory methods", and special victory methods are derived from the effect requirements of a single card or multiple cards. As long as the effect on the card is achieved, By describing the task, you can directly win the duel without using the above methods.

"The first special way to win - the 'Dark Master-Exodia' deck."

The most classic and the first special victory method in the history of Duel Monsters.

"As long as you gather the 'Sealed One's Right Arm', 'The Sealed One's Left Arm', 'The Sealed One's Right Foot', 'The Sealed One's Left Foot' and the 'Sealed Exodia' in your hand With these five cards, you can directly win the duel."

Lao Ai's five parts, this is the nickname duelists have for this special set of victory methods. Throughout the history of duel monsters, the strongest duel king "Muto Yugi" has developed to this day. He once collected a complete set of them in his own hands. The five parts of Lao Ai were used to win the duel. The opponent was the young and energetic Uncle Seto at the time. That time also achieved the biggest black spot in his life, or the funniest appearance.

"The second special way to win - the 'Ouija Board' deck."

This is the second set of special victory methods in the history of Duel Monsters.

"After the 'Ouija Board', which is a permanent trap and also represents the letter "D", is successfully activated, at the end of each opponent's turn, you can use the four-letter "Death" from your hand and deck. Information' Magic Cards, place them in the magic trap area of ​​your own backfield in the order of "D", "E", "A", "T", and "H" to activate. Once collected, you can act like Lao Ai Win the duel as well."

Lao Ai needs to collect five component cards, and the Ouija board also needs to collect five letter cards. The difference is that Lao Ai occupies the cards in his hand, while the Ouija board occupies his own backcourt.

"The Ouija Board can be used with the field magic 'Dark Sanctuary'. Because of the effect of Dark Sanctuary, it can turn the death message of the magic card into a derivative-like normal monster that can be specially summoned in one's front field, and become As monsters, they will no longer be affected by the effects of cards other than the Ouija Board, and they will not be selected as attack targets by the opponent.”

"Even if the Dark Sanctuary no longer plays a role, the Death Message that has become a monster can still maintain these resistances until the card collection mission of the Ouija Board is completed."

"Finally, as long as one of the Ouija Board and Death Message cards is removed from the field, all the remaining cards will be sent to the graveyard! As a result, all the results will be lost."

Of course, if you lose any of the four Death Messages when the effect of the permanent trap "Notice from the Royal Palace" is applied, this collapse buff will not be triggered, and if you can recover the lost ones before the palace effect stops Death's Message card and re-activate it onto the field, then as the effect of the Palace no longer applies, you can still rely on the effect of the Ouija Board to win.

"The third special way to win - the magic card 'Countdown to the End'."

A special way to win that no one has achieved so far.

"Activate at the cost of 2000 life points, and start counting from the round when the countdown to the end is successfully activated. At the end of the 20th round after activation, you win the duel."

Although no one has achieved it so far, its way of winning is the same as Lao Ai's five parts, which is literally "simple".

Starting from the round when the activation is successful, as long as you persist for 20 rounds without being defeated, you can win at the end of the 20th round after the activation is successful.

"The trap card 'Fire Clock of Destiny' that accelerates the time of a countdown round card by one round is a perfect match with this special way to win card."

If you can successfully activate the effect of "Fire Clock of Destiny" 20 times in the round when "Countdown to the End" is successfully activated, then you can directly win that round.

Unfortunately, this is almost impossible.

"The fourth special way to win - the magic card 'Jackpot Pot 7'."

Similar to Lao Ai and the Ouija Board, you can win by collecting the corresponding number of cards.

"Jackpot Pot 7, the effect of this magic card when it is successfully activated is to return to the deck for shuffling, which can prevent your deck from being completely drawn. At the same time, even if it is not successfully activated, it will be invalidated by the opponent's chain use of cards such as counter traps, so it can be sent to the graveyard. It can also activate its true power."

"When Jackpot Pot 7 is sent to the graveyard due to the effect of the opponent's card, it will exclude itself from the graveyard. When it uses its own effect to exclude all three Jackpot Pot 7s, it will win the duel at that moment."

It is a very simple and clear effect. As long as it is sent to the graveyard due to the effect of the opponent's card, whether it is from the main deck, hand, field, or sent back to its own graveyard area by the opponent from the excluded area, it can exclude itself due to its own effect.

But remember, you can only win if all three Jackpot Pot 7s are successfully removed from the graveyard by your own effects. It is useless to remove them by other card effects and collect three cards.

"The last special way to win - Trap Card 'Soul Relay'!"

Unlike the previous four ways, they allow their holders to win the duel. Now, "Soul Relay" is surprisingly a "traitor" that allows the opponent to win the duel with a high probability.

"When the activation is successful, select a monster without summoning restrictions from your hand to special summon, and then as long as the monster special summoned by the Soul Relay effect exists face-up on your field, all damage you receive will be 0, that is, combat damage and effect damage."

Note that the "all damage is 0" effect of Soul Relay is different from the "Holy Life Shield" that all damage caused by the opponent is 0. In addition to being immune to combat and effect damage, it can also prevent monsters on your field from being destroyed in battle, but Soul Relay cannot.

"When the monster Special Summoned by Soul Relay leaves your field, the opponent wins the Duel from the perspective of the player who activated this card."

That's why it's called a "traitor" card. As long as you find a way to get the monster Special Summoned by this effect to leave the field - return it to the main deck, send it to the graveyard, or banish it, the opponent can win.

Of course, it's not difficult to solve this negative situation. As long as you change the monster Special Summoned by this effect to face-down defense position, and then turn it over, the effect of Soul Relay will be lost from it, so the victory or defeat will not be handed over to a mere trap card.

In addition, after this card is activated, there will still be a special situation, that is, the two duelists will draw.

Use the effect of Soul Relay to special summon any of the five parts of Old Ai, and then use the effect of another card to bounce the Old Ai part specially summoned by Soul Relay back to the hand, and at that time, you already have the remaining four parts in your hand. Then, the duel will be a very special draw because it satisfies the description of Soul Relay "When the monster special summoned by this effect leaves the field, the opponent wins the duel" and the description of the five parts of Old Ai "When all the cards in the hand are gathered, the duel wins".

Chapter 260/331
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