Warcraft Eternal Tree

Chapter 72: Big Melee

The tense atmosphere was soon broken, and the Centaurs launched the attack first. Relying on their long-range advantage, the Centaur Wizard ordered the nearly fifty Centaur longbowmen and more than a hundred Centaur archers to shoot arrows at the Sharp-Haired Beast camp. The Centaur longbowmen and Centaur archers were difficult to compare with the Night Elf archers in terms of range and accuracy, and the second-level Centaur archers were even worse than the Night Elf archers in terms of attack power.

So under the Centaur's round of arrow rain, the Sharp-Haired Beasts only lost some low-level Sharp-Haired Beast scouts. However, this loss still made the Sharp-Haired Beast Emperor very angry. The Sharp-Haired Beasts originally won by numbers in the mid- and low-end combat power. This time, because of some foreign creatures, they lost a team, and it was originally difficult to suppress the Centaurs in terms of numbers. If the centaur longbowmen and centaurs continue to attack recklessly, the army will lose even more.

At the command of the Emperor of the Spiky Beasts, the twenty Spiky Beast Doctors gathered and summoned forty Soul Pigs. Led by the Soul Pigs, the Spiky Beasts rushed towards the centaurs. The centaurs were not to be outdone. Under the leadership of nine centaur leaders, more than seventy centaur pioneers and nearly one hundred and eighty centaur laborers also rushed towards the charge of the Spiky Beasts. The tactics used by the Centaur Wizard were very similar to those of the Night Elves. Both melee units took the lead, and the ranged units shot and killed the enemy as much as they wanted (it seems that this is the case in frontal battles, embarrassing).

Although the tactics were old-fashioned, they were very effective. Before the melee units of the two sides collided, the Soul Pigs of the Spiky Beasts were almost shot and killed. However, the Soul Pig was summoned by the Shrike Beasts to be cannon fodder. After the two armies came into contact, it was difficult for the Centaur Longbowmen and Centaur Archers to attack. After all, they did not have the accuracy of the Night Elf Archers, and accidentally hurting the melee Centaur would only cause trouble.

On the Shrike Beast side, the Shrike Beast Doctor can barely be considered a ranged unit. Although this "long" distance is a bit disappointing, it can also provide some firepower support for the melee Shrike Beasts. Moreover, they also insert a stick that radiates light around in the Shrike Beast camp from time to time, and heal the injuries of the surrounding Shrike Beasts very quickly. This is the healing spell of the Shrike Beast Doctor - summon a healing ward, providing life recovery of 2% of the upper limit of health per second for the surrounding units, which lasts for 30 seconds. The effect of this healing ward is very powerful. Not only is the healing speed fast, but the healing range is also wide, and the continuous healing output is very considerable. In addition, the casting interval of this skill is exactly the same as the skill duration, and the healing ward can be quickly replaced after it disappears.

With the advantage of the healing guards, the spiky beasts were able to fight the centaurs successfully for a while. But soon, the centaur wizard also noticed the threat of the healing guards. The spiky beast doctor hid outside the range of the centaur longbowmen and centaur archers, and could not attack them, so he could only attack the summoned healing guards.

Under the command of the centaur wizard, the centaur longbowmen, who were slightly better than the centaur archers, turned their targets to the small sticks stuck in the ground. "Swish, swish, swish--" A rain of arrows shot at the twenty healing guards stuck in different places. After being attacked by arrows, the healing guards shook directly, and then they all disappeared. This is exactly the defect of the healing guards-compared with the single-target healing spells of the shadow priests and senior priests of the tree demons, the healing ability of the healing guards is much stronger, but the healing guards are entities and can be attacked.

Moreover, in Warcraft, the health value of the healing guards... uh, here it should be said that the durability value. The durability of the healing guard is only five, and the armor value is zero. This means that even a human peasant can destroy the healing guard with one blow, not to mention the arrows of the centaur longbowmen.

Under the arrows of the centaur longbowmen, the healing guards were destroyed one after another. After the skill of the sharp-haired beast doctor cooled down, he summoned the healing guard again, but was destroyed by a wave of arrows from the centaur longbowmen. Now, the sharp-haired beast doctor could only stare blankly. Although the centaur longbowmen could not attack the sharp-haired beast doctor, the positions of the sharp-haired beasts and centaurs in the melee could be attacked. As long as the healing guard appeared, the centaur longbowmen would fly over with a wave of arrows, and there would be no healing effect.

The sharp-haired beasts, who lost their healing advantage, soon showed a decline under the long-range and short-range attacks of the centaurs. However, the battle in terms of high-end combat power boosted the morale of the sharp-haired beasts, which was considered to have turned the situation around a little.

The Sharp-Haired Beasts had ten Sharp-Haired Beast Commanders at the high end. After each of them fought against a Centaur Leader of the same level, there was still one left to wreak havoc on the Centaur Forerunners and Centaur Peons. The Sharp-Haired Beast Emperor had learned his lesson this time, and did not run to the low- and medium-level Centaurs to release his skills, but attacked an unlucky Centaur Leader together with a Sharp-Haired Beast Commander.

The Centaur leader was already far inferior to the Emperor of the Sharp-Haired Beasts, and there was also a Sharp-Haired Beast Commander of the same level beside him who was besieging him. He was soon killed by the Emperor of the Sharp-Haired Beasts with a hammer. By the way, I would like to add that the Emperor of the Sharp-Haired Beasts had already picked up his weapon while the troops of the two sides were gathering. After killing a Centaur leader, the shrewd Emperor of the Sharp-Haired Beasts ordered the Sharp-Haired Beast Commander who was free to wreak havoc in the middle and low-level Centaur camps. And he himself went to another Sharp-Haired Beast Commander and besieged the Centaur leader.

With such tactics, the Centaur side soon had only six Centaur leaders left. The Great Centaur Wizard also frowned. If this continued, the high-end combat power of the Centaur side would soon be lost. The Sharp-Haired Beast Emperor and the Sharp-Haired Beast Commander would form an elite team to charge left and right in the Centaur camp and create chaos, just like the small melee just now. The low- and medium-level centaurs are definitely unable to withstand the impact of the epic-level spike-haired beast emperor and up to ten spike-haired beast leaders. After the centaurs' formation is scattered, it will be a replica of the chaotic spike-haired beast camp just now.

Ordering the centaur longbowmen and centaur archers to continue long-range output, the centaur wizard began to prepare spells

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x-on:x-on:x-on:Chapter 2. . . It's two o'clock, everyone vote for Sanjiang, keep the first place!

Thanks to Frindxzq for the reward of 400 starting coins. . .

Chapter 72/638
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