Warcraft Eternal Tree

Chapter 548 Various Skills

Omniknight, originally the first patron knight among the blood elves, has the skills of Baptism, Holy Guardian, Degeneration Aura and Guardian Angel after successful transformation.

Specifically, the main role of this hero is auxiliary. Among his skills, only Baptism has damage, and this only damage skill is to cause damage to the surrounding enemies by healing a certain friendly unit.

In addition, Holy Guardian can make friendly units immune to magic, and Degeneration Aura can greatly reduce the attack speed and movement speed of enemies in a large range around, which is a continuous group control skill.

It is worth mentioning that Guardian Angel. The effect of this skill is equivalent to invincibility, but the range of action is not large. But even so, it can play an important role in some special situations.

Chaos Knight is transformed from the first Blood Rage Knight among the blood elves, and has Chaos Arrow, Reality Rift, Critical Strike and Illusion skills.

Chaos Arrow is a damage skill, Reality Rift is a displacement skill, and Critical Strike is a passive skill that increases the critical strike chance. Chaos Knight is a relatively versatile hero-in fact, he may be more in line with the title of Omniknight.

As Chaos Knight's ultimate skill, Illusion can summon several clones with the same attributes as the original body, but it will suffer double damage. However, this defect is only a flaw that can be outweighed by its merits. It can instantly increase the strength several times, which is what the Illusion skill can do.

Dark Ranger, Light Ranger and Windrunner are three sisters, all transformed from archers of the Education Bureau.

Among them, Dark Ranger has four skills: Frost Arrow, Silence, Life Drain and Shooter Talent. Yu Fei can easily see that this Dark Ranger template is actually a combination of the Black Game in WAR3 and the Black Game in DOTA.

The highlight skills of Dark Ranger are large-scale silence and life drain, which are similar to the Star Absorbing Technique but absorb health. The ultimate skill Shooter Talent, which only increases a lot of agility, seems unremarkable, but think about Tino's ultimate skill Growth, which is also an ultimate skill that only increases attributes, but makes Tino very powerful, and you can see the extraordinaryness of the Shooter Talent.

Light Ranger, has the skills Chaos Arrow Rain, Shuttle Ice Arrow, Silence and Magic Crystal Arrow.

Perhaps because they are sisters, both Black Tour and Light Tour have a large-scale silence skill. However, these two silences do not mean overlap, because due to the duration and cooldown of the skills, the silences of the two sisters can be combined to achieve a nearly seamless silence effect.

As for Chaos Arrow Rain, Shuttle Ice Arrow and Magic Crystal Arrow, they are all extremely strong output skills, no need to elaborate.

Windrunner is the youngest of the three sisters. In fact, the name Windrunner is the surname of the three sisters of the Ranger. The skills possessed by Windrunner are Power Strike, Binding Strike, Windrunner and Concentrated Fire.

Power Strike and Binding Strike are conventional attack skills and control skills respectively, and Windrunner's skill, which is the same as the hero's name, can form a state of physical immunity. Concentrated Fire is a skill that can form a terrifying output in a short period of time.

The appearance of the Elf Guard was somewhat unexpected to Yu Fei. He did not expect that the peasant unit of the Night Elves could also become a hero. Its skills are Lightning Chain, Phantom Soul, Overload and Advent

The Elf Guard is more of a strategic hero. Although the damage of Phantom Soul is not low and Overload also greatly increases the attack speed of the Elf Guard, its highlight skills are Lightning Chain and Advent.

Advent allows the Elf Guard to teleport the friendly units connected by the Lightning Chain to a far place and return after a period of time. However, when the Lightning Chain is cut off, the teleported units will not return with the Elf Guard.

Originally, the units that the Lightning Chain can connect to are limited in the game, but now the Elf Guard can connect to a large number of friendly units. This means that in the war, the Elf Guard can transfer a large number of troops at any time, which is a veritable divine soldier descending from the sky.

The Treant Guard is transformed from a Giant Wood Guard. It is a meat shield hero similar to the mountain giant hero Tino, but also has powerful control skills.

Its skills are Nature's Cover, Parasitic Seeds, Living Armor and Crazy Growth.

In the game, the Treant Protector's Nature's Cover, which can make a friendly unit invisible and increase its movement speed, not only has the restriction of not being able to stay away from trees, but also is a single-target skill like Living Armor.

However, in Esrazel, Nature's Cover and Living Armor have become group skills, and Nature's Cover is no longer restricted to being away from trees.

Crazy Growth is the signature skill of the Treant Protector, which can bind enemies in a large range around it, and is much stronger than the Jungle Guardian's Entanglement skill.

The next heroes are not heroes of the Blood Elves and Night Elves.

First is Gargant, the Hill Dwarf, who became the King of the Hills - this is also in line with his current identity, the most powerful one among the Hill Dwarves. Of course, this power is given by the Night Elves.

Hill King Gargant has a single-target skill Storm Hammer with extremely high damage and a stun effect, a heavy attack that passively increases the chance of stun with normal attacks, a thunder strike with range damage and deceleration, and a magical skill of God's Descendant.

It can be said that among the warrior heroes, the King of the Hill is the strongest one. Yu Fei remembered that in the game, the King of the Hill was a well-deserved level 10 duel king.

However, right after the Hill King, a powerful warrior hero who can rival him appeared, and that is the Bear Warrior.

Earthshaking is almost identical to the Hill King's Thunder Strike. Super Strength can increase the Bear Warrior's attack speed by four times in a short period of time, and Fury Blow can gradually increase the subsequent damage to the same unit. The ultimate skill Enrage will greatly increase the Bear Warrior's attack power in proportion to the health value.

WAR3 and DOTA are different. Yu Fei really can't tell whether the Hill King or the Bear Warrior is stronger in a one-on-one duel. However, thinking that the Bear Warrior's Super Strength and Enrage as status skills can actually be dispelled, Yu Fei acquiesced that the Hill King is more powerful.

The Troll Warlord is transformed from a Frost Troll, but his skills have nothing to do with frost. His skills are Berserker's Fury, Whirlwind Axe, Hot-Blooded Fighting Spirit, and Combat Focus.

The Berserker's Fury is actually a state-changing skill, which can transform it from melee to ranged form, and the Whirlwind Axe skill will also change accordingly.

The Hot-Blooded Soul is similar to the Ursa's Fury Blow, except that the former increases attack speed and the latter damage. The ultimate skill Battle Focus is also a skill that greatly increases attack speed, and it can be effective on friendly forces in a small range around it, and the cooldown time is also very short.

The Tusk Seamen are transformed from the Tuskal people living on the coast of the Far North Sea.

Among the skills it possesses, Sea Ice Shard is a damage and binding skill; Snowball is a displacement and control skill that can carry friendly forces; Frozen Seal can summon a blizzard to greatly reduce the attack speed and movement speed of enemies within the skill range; the ultimate skill Walrus Swing is a single-target output skill with extremely high damage.

Yorick is the last one to be transformed into a hero. He has the template of the Admiral, and has the skills of Torrent, Tidebringer, Map Landmark and Ghost Ship.

There is nothing to say about the first three skills, only one map landmark is more interesting, which has the ability to teleport. The importance of the admiral is reflected in the ultimate skill, the ghost ship.

This skill has a very long casting distance, enough damage to stun the range, and can also increase the beneficial status of friendly forces. It is a very useful skill. Especially on the sea where Yorick is, the effect of this skill is unparalleled.

So far, all the units that Yu Fei has searched for that can be transformed into heroes have been transformed into heroes. Including the jungle guardian, Yu Fei has added fifteen heroes with various skills in a short period of time.

Maybe some book friends will say that this chapter is too water. But what Hongchen wants to say is that these introductions about heroes are still necessary, and Hongchen has been working hard to delete the data. At least, the specific attributes of the heroes and the specific descriptions of the skills are not posted again. If you follow the previous writing about heroes, Hongchen can write five or six chapters for these ten heroes. If you feel that this chapter is a bit boring, please forgive me. The protagonist has just upgraded to the level of the Eternal Tree, and there are many things that need to be explained, please forgive me!

Chapter 548/638
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