Chapter 1393 Sold Out in Seconds, New Heights
Three days passed in a flash, and overseas sales of virtual helmets were officially launched.
In order to let more people experience the shock brought by the virtual world.
After a series of previous investigations, Xingchen Group divided the sales share according to each country.
As a media has said before, to make virtual reality technology popular, more people must be exposed.
And dispersing virtual helmets all over the world is undoubtedly the best way.
Of course, this is not to say that Xingchen Group must use this method to accelerate the popularity of virtual reality technology.
This approach is the icing on the cake for the popularity of virtual reality technology.
If Sam Kingdom goes its own way, Xingchen Group is not afraid, but it just slows down the speed of the popularity.
Global players or merchants who want to buy virtual helmets have already made preparations in advance.
At the moment when Xingchen Group opened the purchase qualification, more than one billion people visited the snap-up page at the same time.
Thanks to the fact that this is the server of the Xingchen Group, if it was the server of another company, it would have been instantly collapsed by this huge amount of traffic.
In the past, there was a network attack method that used massive amounts of junk data to access the other party's network, resulting in data collapse.
This is accessed by more than one billion people, no less than various data attacks.
The Xingchen Group's server is really good, and these people who snapped up did not notice the delay at all.
This is a real snap-up.
The 10 million virtual helmets released by Xingchen Group were snapped up in less than a second.
Even the 10 million virtual helmets that were pre-sold lasted for less than two seconds.
It's really terrifying, as if the virtual helmets don't want money, they are throwing money crazy one by one.
These people who grabbed the virtual helmets were afraid that their payment would be slow, resulting in the helmets being snatched away.
In less than ten minutes, the payment for the 20 million virtual helmets has been credited to the Xingchen Group's account.
Most of these virtual helmets sold overseas are ordinary helmets, and only a small part are sold as collector's editions.
On average, the price of each virtual helmet is about $10,000.
That is to say, in just ten minutes, the sales of Xingchen Group reached more than 200 billion US dollars.
Everyone knows everyone's love for virtual helmets, but they didn't expect it to be so crazy!
In fact, if you think about it, this is quite normal.
If it weren't for the limited output of Xingchen Group, I'm afraid this sales would have to be mentioned.
It has been a few months since the advent of real virtual reality technology.
In the past few months, except for the people in China who were able to play real virtual games, everyone else could only watch.
Whether you have money or not.
Now I finally have the opportunity to get my own virtual helmet and play the legendary virtual game.
How could they not be moved by it.
"I'm a player of Sam Kingdom, thanks to the kindness of Xingchen Group, I finally got a virtual helmet, and I won't have to watch them play on the Internet in the future.
Wizarding World here I come!
High-end players who are seeking high-end players in the Chinese wizarding world at a high price bring leveling. "
"Awesome! I feel very relaxed about this snap. I accidentally grabbed two virtual helmets.
Does PUBG have to form a team and pull me? I played PUBG 6 before, and it will definitely not hold everyone back. "
"You can pull it down. The virtual game version and the client version are completely different operations."
"You all go play games, I'm going to the second world to start my second life."
"Thanks to Xingchen Group for allowing me to win the purchase qualification, I am a half-paralyzed patient, and I can only lie in bed all the year round.
I heard that virtual helmets can enable disabled people to walk normally like ordinary people in the virtual world, and even master powerful forces.
My requirements are not high, as long as I can walk normally like an ordinary person. "
"Don't worry about this, similar videos have already been published on the Internet.
In China, there are quite a lot of disabled people, and they have found their own second life in the second world through virtual helmets.
Be brave and start your second life!
The second world deserves yours. "
"I wonder if the Xingchen Group has put down the amount? I have been clicking the button since the countdown started. I smashed the button and didn't get me. It's not fair."
"Aren't you trusting? A dozen of us here snapped up at the same time, but none of us got a virtual helmet.
The actual number must be inconsistent with the number announced by the Star Group.
Here, I strongly request Xingchen Group to increase the sales of virtual helmets so that everyone can buy virtual helmets. "
Even if 10 million virtual helmets were sold, an additional 10 million were pre-sold, for a total of 20 million.
However, for the huge number of players and users, it is still a drop in the bucket and cannot meet the needs of everyone.
This is not the starvation sales of Xingchen Group, but the real shortage of supply.
Its factories are running at full capacity, with almost 24 hours of non-stop work.
People can rest, machines cannot.
Under such high-intensity work, the machine does not know how many units have been damaged.
But for the huge sales, it was all worth it.
Star Group's sales strategy is successful.
They didn't reduce their weight because of a previous order from Sam Kingdom.
One thing to say, players in Sam Kingdom and its allies are first-class in terms of quantity and quality.
If there are no special things, Xingchen Group would not be able to give up such a large piece of meat.
Using the other party's money to surround the other party is the best choice.
At the same time as the players are talking about it, the global news media has not let go of this terrifying sales.
This is a ready-made headline.
Tencent News: "Warmly congratulate the virtual helmets of Xingchen Group are sold overseas, and they were all sold out in less than two seconds under the conditions of open snap-up and pre-sale.
Within ten minutes, all consumers completed the payment.
According to the results released by Xingchen Group, this round of overseas sales is as high as 200 billion US dollars.
Although I don't know the real cost of the virtual helmet, I can definitely confirm that the Xingchen Group has made a lot of money this time.
Judging from the sales of this virtual helmet, we can proudly announce that Huaxia has risen. "
"New York Times": "This is a sales feast that belongs only to the Xingchen Group.
In less than ten minutes, 20 million virtual helmets were sold.
These 20 million virtual helmets will inject new vitality into the second world under the Star Group.
Coupled with the recent construction of a virtual game experience center, it will further deepen the influence of the second world.
If the compatriots in the country of Sam do not achieve results in related technologies.
I believe that in the near future, as the title of a technological power on this planet, I am afraid that it will change hands.
Come on, our compatriots.
We are the most technologically powerful nation on the planet. "
"The Times": "The Star Group sold out all 20 million virtual helmets in just ten minutes.
According to the difference between the sales price in China and the international sales price.
Star Group earned at least $170 billion in this sale.
Not that I don't know, but I was startled.
This huge data, placed in any company, can drive its stock price to rise.
Unfortunately, Xingchen Group has not been listed, and other investors cannot enjoy the joy brought by this sales feast.
Judging from the sales of virtual helmets this time, there are far more players around the world than imagined.
Players' enthusiasm for virtual reality technology, like the raging flames, makes people feel extremely warm.
We should keep up with the trend of the times, otherwise, it will eventually become the dust of history. "
"The Sun": "The enthusiasm of players around the world for virtual helmets is really crazy.
Two thousand virtual helmets were all sold out in less than two seconds, which is an appalling statistic.
This indicates that in the future, more people will invest in the virtual reality technology industry.
The two-dimensional culture of our neon country is prevalent, and I hope that Xingchen Group can cooperate with our neon country to let everyone feel the real two-dimensional. "
This time, 20 million virtual helmets were sold at one time, which really made the Xingchen Group a lot of money.
In fact, the real cost of virtual helmets is far lower than expected.
If it wasn't for the titanium-germanium alloy, it could have dropped even more.
Now the real cost of a virtual helmet is controlled at around 5,000 yuan.
Compared with the original 8,000 yuan, it has dropped by nearly half.
This is also due to the use of the latest technology of virtual helmets, otherwise, the overall cost can be further reduced.
According to the virtual helmets on the end of the world, except for the latest version of the virtual helmets, the price of the other versions of the virtual helmets has been reduced to about 1,000 Huaxia coins.
Of course, because the time nodes of the two worlds are different, the purchasing power is also different.
If you convert it back, the cost of the virtual helmet in the apocalyptic world is about 2,000 yuan in the real world.
According to the level of technology in the real world, Xingchen Group has compressed the cost to the extreme.
Unless there is new technology or new material replacement.
At the cost of 5,000 yuan, it was sold for 70,000 yuan, which is definitely a huge profit.
No wonder everyone likes to make exclusive products, this is the result of monopoly.
Of course, the cost of 5,000 yuan cannot be regarded as the real cost.
Because other costs such as research and development costs are not included in it.
Although these technologies were obtained by Liu Mingyu in the end world, if they were developed according to real technologies.
Technology costs should also be factored in.
In this way, the real cost of a virtual helmet is far less.
But no matter how you add it in, the Xingchen Group will make a lot of money.
The Xingchen Group has already surpassed Tencent Group and Ali Group in size, and has truly become the largest group in China.
And it's a private company.
There are many people calling for the listing of Xingchen Group, hoping to get a share of the pie.
Liu Mingyu scoffed at this, completely ignoring it.
Generally speaking, when a company goes public, it is either to make money or raise money.
Liu Mingyu doesn't need to make money or raise money, so why go public?
It can be said that the cash flow in the hands of Xingchen Group is definitely among the best.
If it weren't for Ali Group and Tencent Group, which have payment channels, I am afraid that their cash flow would not be comparable to that of Xingchen Group.
However, the current Xingchen Group is completely incomparable to these two groups.
Because the cash flow in their hands is not only the cash flow of their own company, but also the cash flow of the general public.
This is a huge and terrifying data.
Xingchen Group is a real domestic enterprise and does not need financing, so it is the same whether it is listed or not.
This sale has brought a lot of vitality to the Second World.
The second world, which originally only had Chinese people, ushered in the first wave of international friends a few days later.
In the following time, more and more people joined the second world one after another.
Not only the second world, but also the virtual games of Tengxing Games, and at the same time welcomed a large number of new users.
This cola broke Chinese netizens.
Whether it is a development game like the wizarding world, or a battle game like PUBG, the glory of the king, or even other casual games.
Huaxia players have an absolute advantage.
Especially in a development game like the wizarding world, everyone is on one server.
Those who come later, if there are elderly people to carry, upgrade and do tasks will become easier.
These overseas players can spend 10,000 US dollars to buy virtual helmets, and all of them are rich owners.
After experiencing the shock that virtual games bring to them, they naturally want to upgrade.
And this gives Huaxia players an excellent opportunity.
Most games fall into the hands of Huaxia players, and they can all play well.
This influx of international friends has brought a lot of benefits to Chinese players.
Countless international friends have asked high-level wizards to train at high prices on the forum.
Some are liars, some are genuine.
If you are a liar, you can't do anything in the game.
Facing the pursuit of a high-level wizard is not a very wonderful thing.
Unless you commit suicide, delete your account and start over, otherwise, you will never be able to escape the pursuit of the enemy.
This is the shocking feeling brought by players from all over the world gathered on one server with the most authentic experience.
Even non-gamers can enjoy benefits.
For example, merchants operating in the second world directly display their goods in front of people around the world.
The former Baobao, Moudong, etc. can indeed sell goods to Chinese netizens all over the country.
But the second world is different, it is global.
For example, if you place an advertisement on the homepage, anyone who enters the second world will notice your advertisement immediately.
If your product is of excellent quality, it can attract the attention of international friends and make a lot of money.