Online Game Warcraft: Continental Hegemony

Chapter 147 Continue to Fight

If the fire rain of the Destruction Guard falls, the Wolf Riders Beast Squad on the left will definitely not be able to bear it! And no matter how fast the fire rain is interrupted, its first wave will fall! Therefore, after watching the Destruction Guard launch the fire rain, the Wolf Riders first launched the trapping skill to interrupt it. Then, the squad on the left no longer continued to attract the hatred of the Hellfire, but retreated directly, and the hero came in to pull the hatred of the Hellfire!

Although the hero now has a violent negative effect, the hero has not suffered any other damage except for triggering a few burnings. One blood bottle is enough to restore the blood volume. The Destruction Guard behind him decisively pulled up the Wolf Riders Beast Squad on the right. Their blood volume is already quite full, which is more than enough to contain the Destruction Guard!

The battle continued, but it ended quickly. The combat rune's increased output capacity not only accelerated Feilai's speed in killing the enemy, but also reduced the number of times the opponent released skills. After all, if the Death Finger of the Destruction Guardian hits the Shaman or the Witch Doctor, it is almost equivalent to an instant kill!

There were still about ten seconds left to attack the rune, and the guy in front of him was killed by Feilai. After they were solved, Feilai felt a little confused: What about the monsters in the other three directions? Why haven't they appeared yet?

Such doubts prompted Feilai to start the wind step again to explore, and the target was the location of the altar in the middle. According to the location where the monsters appeared, the most likely place for them to stay was the altar in the middle. Of course, when the hero explored, Feilai did not forget to operate the Shaman team. The recovery rune on the upper right just happened to allow the Shaman team to get a good recovery! Naturally, Feilai pulled them to the upper right.

When he came to the altar in the middle, the picture he saw surprised Feilai: six hellfires and three destruction guards all stayed here!

While being surprised, Feilai also felt lucky. If these guys caught up with him like before, not to mention the attack rune, even if he added a recovery rune, Feilai would be 100% sure that he would be completely defeated! And it would be a very miserable one!

But now, it’s different...

Ignoring these guys for the time being, Feilai turned to the other two corners. He wanted to see what runes were there first. After more than ten seconds, he came to the upper left corner. There was a gray rune, the defense rune.

Defense rune: Rune, imposes a state of reducing 50% of the damage received on units within 1,000 yards around, which lasts for 20 seconds.

The effect of the defense rune is a little worse than that of the attack rune. After all, the attack rune has a doubled effect. However, reducing 50% of the damage received is actually quite exaggerated! This just restrains the 100% damage of the chaos attack!

Then go to the lower left corner, a white rune, the shield rune.

Shield Talisman: Talisman, applies a shield that withstands 500 damage to units within 1,000 yards around, and the shield lasts for 20 seconds.

Seeing the effect of the shield talisman, Feilai immediately became happy! Isn't this effect equivalent to increasing 500 points of life? This is simply the best blessing for the fragile mage! Once this shield talisman is added, Feilai will not have to worry about the witch doctor and shaman being taken away by one or two skills of the destruction guard!

The shaman team reached the recovery talisman early, and triggered it directly without waiting for the hero to come. With the healing effect, the shaman team recovered to an excellent state in a blink of an eye! Except for one witch doctor who didn't have full mana, all the others were full of mana!

Next, of course, we will continue to clean up the remaining monsters. The task said that there were only three waves of monsters, but this third wave was too different from the first two waves. Feilai couldn't help but worry about whether there would be any accidents.

In fact, Feilai's worry was unnecessary. The setting of the Death Arena is indeed that there are only three waves of monsters, and the interval between each wave is two minutes. After the monsters appear, they will all go to the altar in the middle. If they find the enemy within their own alert range halfway, they will chase and attack first. As for this alert range, it is quite large.

When fighting with the Void Walker, although Feilai controlled the unit to move to the right, the distance he moved was very short and he did not go out of the alert range of the Zealot Beastmen. However, when dealing with the Zealot Beastmen, Feilai continued to move to the right and accidentally ran out of the alert range of the other three directions of the Destruction Guards. In this way, he would naturally not be chased by them.

Pulling the shaman team to the left wall, Feilai was not in a hurry to trigger the rune. These two runes are not to increase output, and for the next battle, Feilai has already thought of a way to deal with it-earlier when Feilai dealt with the last BOSS of level 15, in order to deal with the mutual supply between the knights, Feilai and others used the division tactics to separate them one by one and defeat them one by one. Now, he was going to use a similar tactic to deal with it: rely on the ghost wolves to approach from different directions, forcing the Destruction Guards and Hellfires to disperse and chase, and then, choose the one with the lowest combat power to destroy!

Four ghost wolves were summoned, and under Feilai's control, they approached the altar in the middle from four positions with a distance of one thousand yards above, below and in front at the same time. At the same time, the hero activated the wind step and stood not far from the monsters to observe their movements.

When the Ghost Wolf was nearly 3,000 yards away from the altar, the Destruction Guards immediately took action! The upper Destruction Guard led three Hellfires to chase after them, and the lower two Hellfires went over. As for the two in front, one of the Destruction Guards was left alone to chase after them, and the other was the last Hellfire.

From the same point of view, it was obvious that the lone Destruction Guard or Hellfire was the easiest to deal with. However, seeing that they took action at such a distance, Feilai was worried that when he dealt with the enemy in front, he would drag down the upper and lower parties. Therefore, he chose the enemy below first - if there were two Hellfires, as long as he fought according to the previous formation, there would not be too much danger.

Controlling the Shaman team to move quickly to the position of the two Hellfires below. At the same time, the Ghost Wolf in front led the enemy behind him to run upwards.

However, what Feilai did not expect was that the Ghost Wolf ran upwards, but the Hellfire behind him did not follow! Instead, its target shifted to the Shaman team! Moreover, according to the direction it came from, it would just hit the mage unit!

This was not what Feilai wanted to see! So, when the lone Hellfire caught up, Feilai immediately arranged the Shaman team on the spot and decided to get rid of this guy first.

But the trouble continued - the two Hellfires that were led down actually noticed the Shaman team and ran over here!

This time, three Hellfires!

Today is the second chapter... Well, I still have to think of a better plot.

Chapter 147/543
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