Game Within Game of Online Games

Chapter 1195 Preferential Treatment

This problem is indeed true at first glance, but if you think about it carefully, it is actually not the case. Not many players from single-attribute sects will choose full-attribute attack orbs. Why? Because in the later stage, the players' secondary resistance will be higher. Maybe in the early stage of the game, players will only inlay resistance stones with a single attribute. But in the later stage, basically every player will put their resistance stones from various tiles. The other three secondary resistances have also been increased to 100 to resist the attribute attacks of players who have not reduced their resistance, such as the resistance increased by equipment, the resistance increased by rare beast possession, etc. In the later stage, increased There are more resistance sections, and they are no longer limited to stones. Players' secondary resistance values ​​have naturally increased. Their purpose of increasing secondary resistance is to resist other people's secondary attributes to death, or to resist those who have not reduced their resistance. player! Because except for Tianlong sect players, it is impossible for players from other sects to create secondary attribute resistance reduction. In this case, other players can resist a large number of players as long as they increase the secondary resistance to 100!

Under this general trend, who would choose the full attribute attack type when choosing the attribute attack type of the Seal Orb? If they choose the all-attribute attack orb, the total damage will indeed increase on the surface, but because they have no resistance reduction, their three secondary attribute attacks will not be able to deal any damage at all! What can really play a role is only the 5 points of main attribute damage, which is 30 points of damage!

But if you choose a single attribute attack orb, it will be different. Their single attribute can deal 60 points of damage. In this case, who wouldn't choose a single attribute attack orb?

When a single-attribute sect player chooses a single-attribute attack orb and a Tianlong sect player chooses a full-attribute attack orb, the single-attribute sect player can increase the damage by 60 points, while the Tianlong sect player can increase the damage by 100 points. This is the advantage of the Tianlong sect player. Yes, it is also the game’s support and preference for Tianlong faction players!

Since the above is only a first-level orb, what if the orb’s level increases? This gap is huge!

So far, Brother Li has upgraded all the orbs to level 60. Among the eight orbs, he has chosen all-attribute attack orbs for all four attack-type orbs. A level 60 all-attribute attack orb can increase the number of attacks. 525 points of all-attribute attack. If you have four, you can increase 2100 points of all-attribute attack.

Among the four defensive orbs, Brother Li chose resistance for all.

In other words, resistance is the most cost-effective among the attributes in defensive orbs!

The so-called cost-effectiveness means that for different audience groups, the cost-effectiveness of different attributes is also different. For example, for the majority of ordinary players, they will generally choose physical strength, because in the same team, all teammates can see is the health of their teammates. The upper limit, except for the upper limit of blood, other attributes cannot be seen by teammates. In this case, the higher your upper limit of blood, others will naturally think that you are more powerful. Today's players are all visual animals. A person's strength is judged by blood volume. A person with a high blood limit may not necessarily be strong, but if the blood limit is low, his strength must not be strong. After all, if you can't even reach the blood limit, Then how can there be resources to improve other attributes? ! Moreover, if the blood volume is low, even the dungeon cannot be cleared. Various reasons directly destined ordinary players to basically have the same physical strength!

But it is different for those high-combat players. They have no pressure to clear the dungeon. Both output and blood volume are enough to cope with the dungeon. For these high-combat players, what they need to consider is not the dungeon, but the dungeon. It’s between you and the players! But in the meantime, the most important attribute is no longer blood volume. When you are with others, others will not see how much blood volume you have. Is it useful to blindly chase the appearance? Your teammates all think you can win because you have high HP, but what about the reality? You were beaten down when you got there, did it work? When it comes to fighting, what matters is actual combat power, not the superficial blood limit!

Of course, this is not to say that the blood limit is superficial. I am referring to those who blindly pursue the blood limit. The role of the blood limit is very important!

For example, a certain orb can increase your blood limit by 10,000. However, if the opponent hits you, the opponent's output can cause 15,000 points of damage to you. The reason is that your resistance is low and you cannot resist the opponent. In this case, is it more cost-effective to choose resistance for defensive orbs? For ordinary players, they choose physical strength because they have no other choice, but for high-combat players, the first thing they need to consider is resistance, and the second is blood volume! Because as long as the resistance is high, you can resist the opponent to death and make the opponent

Thousands or even tens of thousands of attribute attacks are directly cleared. Isn't this value higher than your blood limit?

As for the orbs, Brother Li’s four attack-type orbs all chose full-attribute attack orbs, and among the four defensive-type orbs, he chose four resistance-type orbs!

Next, the last section of the seal is Star Rising!

Star-rising itself cannot actually increase the attributes of the seal. To be precise, the third major section should be engraving. The significance of rising star is to unlock the engraving position. Only when the engraving position is unlocked, can the engraving position be unlocked. Various types of engravings are engraved on it. The engravings can add different attributes to the owner. The Spirit Summoning Liquid is a prop for rising stars. Each one costs 100 merits. It can also be purchased in the merits store!

Like orbs, engravings are divided into offensive engravings and defensive engravings. Players have a total of eight engraving positions, offensive engravings and defensive engravings. These two types of engravings can be said to cover all players' abilities. Attributes, such as attack, defense, hit, dodge, knowing, knowing defense, strength, aura, physical strength, concentration, movement, attribute attack, resistance reduction, resistance, and engraving system are definitely for players to check and fill in the gaps. A good way is, whichever attribute of the player is their shortcoming, they can choose the corresponding engraving from the engravings to make up for their shortcomings!

Among the shortcomings of almost everyone, the most intuitive attribute is the attribute of knowing defense, because there are many ways to increase other attributes, such as gems, equipment and player skills! There are only a handful of ways to increase understanding defense. This directly leads to the fact that many players' other attributes are not low, but their understanding defense is only ten or twenty points. Now, as long as there are some methods that can increase understanding Skills, almost all of them are knowing blows after being hit on them. This is an intuitive reflection of the low knowing defense! For example, the group of Max 5 players in Aoshi can be said to be the most typical example of low defense. As a Max 5 player, they were abused by Wei Bin and others like chopping melons and vegetables. They struck with a knowing blow, which is really a shame for a player with a limit of five or more. If their knowing defense is very high, can Wei Bin and the others kill them instantly like they do now? Not to mention Die Wu, Brother Li and others, even Wei Bin may not be able to beat them in seconds! Is the output of these extremes of five low? Not low, is the blood volume low? It's not low either. The only thing they lack is a good defense! As a player with a limit of five or more, he was killed instantly with a knife

, it is indeed not a good reputation if it spreads out!

The engravings are not casually carved. There are 8 engraving positions on each seal. These 8 engraving positions are divided into two groups, 4 offensive engraving positions, and 4 defensive engraving positions. In the offensive engraving position, only offensive engravings can be engraved. In the defensive engraving position, only defensive engravings can be engraved, and only one of each engraving can be engraved, such as external power. Defense engravings can be engraved on the defensive engraving slots, and only one of them can be engraved. External defense engravings cannot be engraved on the other three defensive engraving slots!

The engraving after engraving is like a baby's skill. Once it is engraved, it cannot be removed. It can only be replaced by other engravings! In other words, although the engraving can be replaced at any time, you must think carefully before replacing it, because changing the engraving is irreversible. If you regret it in the future and want to change the previous engraving back, then you It’s better to just buy another engraving!

There are also quality distinctions between the same type of engraving. The quality of engraving is also divided into five types, namely white, green, blue, purple and orange. As the quality of engraving increases, The attributes added by the engraving will also be improved accordingly.

For example, for engravings that increase the blood limit, white-quality engravings can only increase the blood limit by 2,000 points, while green-quality engravings can increase the blood limit by 4,000 points, and blue-quality engravings can increase the blood limit by 8,000 points. As for the blood limit, purple-quality engravings can increase the blood limit by 16,000 points. Orange-quality engravings are the strongest and can increase the blood limit by 32,000 points! Of course, as the quality improves, the price will definitely increase accordingly. White quality engravings only require 500 points of combat merit to purchase, while green quality engravings directly double that and require 1,000 points of combat merit to purchase. , the blue quality engraving requires 2000 points of combat merit, the purple quality engraving requires 4000 points of combat merit, and the orange quality is the most expensive, requiring 8000 points of combat merit! All engravings, whether they are offensive engravings or defensive engravings, are all priced at this price!

In fact, from a cost-effective point of view, the cost-effectiveness of engravings as low as white and as high as orange engravings is the same. For example, the attributes added by orange-quality engravings are 16 times that of white-quality engravings. Similarly, the price of orange quality engraving is 16 times that of white quality engraving, and its price/performance ratio is the same!

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