Chapter 416 Central Area
After Herag shocked these people, the surroundings became quiet and he walked out directly.
He waved his hand on the side of the road, and a coachman drove over. The coachman got off the carriage and asked respectfully: "Where do you want to go, sir?"
"To the Rose Inn." Herag said and sat down in the carriage.
When the coachman heard that it was the Rose Inn, he happily sat in the front of the carriage and started driving.
The reason is very simple. The Rose Inn is a bit far away, and it will take at least four or five hours to get there.
This trip can make a lot of money.
The coachman is not afraid that Herag will default on the debt. Herag looks like a man who is not short of money.
Moreover, the Rose Inn is a very high-end hotel, and those who can live there are not ordinary people.
Herag naturally did his homework before coming here, and he still has some understanding of the situation in the central area.
This place is managed by an organization called the Wizarding Union, and the people of the Wizarding Union are the people of the six major wizard organizations.
The Wizarding Union is a parliamentary system. Every time there is an important matter in the Land of Dawn, a decision is made after convening a roundtable council.
But only important matters will be discussed at the roundtable council.
The governance of many detailed issues in the central area is generally not managed by the Wizarding Union.
The central area is jointly managed by the six major wizard organizations. It sounds like the management here should be very good.
After all, there should be no problems in a place managed by the six major wizard organizations.
However, on the contrary, the central area is actually a very chaotic place with particularly poor public security.
In the central area, cheating and deceiving are trivial matters, and murder and robbery are very common.
When Herag first learned about it, he was also very confused. Why didn't the Wizarding Union care about such chaos?
Later, after learning more, I understood that it was not that the Wizarding Union didn't care, but that they didn't care about such trivial matters.
The death of one or two people is a trivial matter as long as the deceased is not of a special identity. The Wizarding Union will not care.
Unless you are malicious and indiscriminate killing, you will be killed by the people of the Wizarding Union.
But if it is just a personal grudge, the Wizard Alliance will not care.
Because the personnel composition of the central area is too complicated, there are not only people from the six major wizard organizations, but also people from various forces in the Land of Dawn.
The Wizard Alliance does not want to care about many things, but it cannot.
For example, if the people of Thrandil fight with the people of the Eye of the Storm, the Wizard Alliance will have to hold a round table council if it wants to intervene, and everyone will sit down together to discuss how to solve it.
If it is a large-scale conflict, it can indeed be mediated in this way to maintain stability and avoid causing a large number of casualties.
But if you have to hold a round table council when there is a conflict between two or three people, then the people of the six major wizard organizations don’t have to do anything every day, and they can just hold meetings every day.
Although the Wizard Alliance also has a law enforcement team responsible for public security management, it generally does not take care of everything.
As long as you do not affect the normal operation of the city order, the law enforcement team will not take the initiative to care about you.
Unless you encounter something and seek help yourself, then there may be a chance to help you solve the problem.
But in most cases, many people have personal grudges, so they solve them by themselves.
The people who cheat and deceive are all local tyrants, who have some background.
Those who don't know much about the central area will be cheated by these local tyrants when they first arrive, and then they will learn how to survive here.
Herag had just stepped off the airship, and those who surrounded him basically had other ideas, wanting to make a lot of money from him.
Because as long as people who know something about this place rarely come here alone, people with backgrounds will be accompanied by someone.
Herag came here alone, and was marked as a newcomer who knew nothing at the time.
Unexpectedly, Herag was a little strong, and these people were bullies, and they didn't dare to touch the tough ones.
Herag had learned this information in the tavern forum a long time ago, so he left the square directly and came outside to call a carriage.
These carriages waiting outside also had some tricks, but they all looked at the person.
Herag said he wanted to go to the Rose Inn, and the coachman naturally knew it in his heart, and generally would not mess around.
The power behind the Rose Inn is Thranduil, but it does not only receive members of Thranduil, but generally receives wizards. Few ordinary people can stay here.
As a formal member of Thranduil, Herag has a 20% discount on welfare benefits.
Since this time he is participating in the Cradle Operation on behalf of Thranduil, everything is free.
Herag sat in the carriage and observed the scene outside.
This place is indeed different from other places in the Land of Dawn. Herag looked all the way, and the most intuitive impression was that it was very messy.
The personnel were very messy, with all kinds of people, merchants, wizards, knights and other people mixed together.
These people also exist in other cities, but there is an obvious difference here that these people basically carry weapons with them.
In cities such as Silvermoon City and Crystal City, few people carry swords with them.
Because the public security in these cities is okay, they rarely encounter danger.
Herag clearly felt that the temperament of these people was different from other places, as if each of them was an experienced adventurer.
There are many kinds of shops on the roadside, doing all kinds of business.
Herag saw a shop that trades slaves. There were several cages in front of the shop. The creatures in the cages included elves and red-skinned orcs.
Herag had never seen this kind of orc before. It was not a race in the wizard plane. Most of them were plundered from other planes.
After observing for more than two hours, Herag felt that the people here were "simple and honest".
He had seen countless people drawing swords on the street along the way. They would fight as soon as they disagreed, and many of them would fight to the death.
Heads fell to the ground and blood flowed like pillars.
More importantly, the people around at most took a look and then continued to chat.
This seems to be the rule here. Grudges should be resolved by oneself and should not affect others.
So those people can continue to chat without changing their expressions, because it has nothing to do with them and will not involve them.
As for stealing, robbing, fighting, etc., Herag was a little visually fatigued. It seems that these things are common in the central area.
Herag had not seen any fights between wizards yet. Most of them were between knights, great knights, or wizard apprentices.
The wizard apprentices did not use spells that would affect others, and they were very measured in their actions.