Chapter 258 Expanding the Advantage of Monopolizing Global Games! Continue Research and Development
Chapter 258 Expand the advantage of monopolizing global games! Continue to develop more new games! !
Empire Games' second game "Pac-Man" hit the market, once again igniting the global arcade market.
One month later, the time came to December 1978.
The "Pac-Man" game console has just been on the market for the first month, and global sales have exploded.
Agent orders from Toyo exceed 50,000 units.
Agent orders from country M exceed 50,000 units.
Orders from agents in various countries in Southeast Asia exceed 30,000 units.
Orders from agents in various European countries exceed 50,000 units.
Orders from Korean agents exceeded 10,000 units.
Orders from Wanwan agents exceeded 5,000 units.
Among them, agents in Xiangjiang and Haojiang have sold more than 1,000 units in total.
Xiangjiang is mainly purchased by the owners of game console bars. Many investors made a lot of money by buying the first game "Space Invaders". After tasting the benefits, now the second game of Empire Games has just been launched and they immediately spent money. Money, even borrowing money to buy.
On the other side of Haojiang, Haojiang itself has a very small population.
This time, Ho Hongyan himself ordered 100 of the game machines to be purchased, and he had these game machines placed in every corner of the casino he operated.
Unexpectedly, it seems that each unit makes little profit, but in fact, it makes a lot of money every day.
At that time, he also knew that operating arcade games could make a lot of money every day.
When Stanley Ho just bought 100 units, his archrival Ye Han also bought 200 units. These game consoles can be seen in crowded places on the three major Haojiang islands. figure.
. . .
Office of the Chairman of Empire Games.
Imperial Games Sales Director Fujiwara Akiyoshi was reporting to Yang Ming in detail the orders placed by agents from various countries.
In fact, the orders placed by these agents are all orders from game players from various countries. The buyers have already paid the deposit. As long as these agents get the game consoles, they will be immediately delivered to the players in the order of the order.
Yang Ming remembers that the first "Space Invaders" had just been launched in April. In the first month, global sales exceeded 100,000 units. It really shocked the global gaming industry at that time.
They never expected that the revenue from the popular game would be so high and the profit would be very high.
After that, because "Space Invaders" did not authorize other third-party games, relying solely on exclusive operation, global sales have exceeded 400,000 units, or even nearly 500,000 units, which brought more than 3 billion US dollars to the Imperial Group income.
Nowadays, the game Pac-Man has just been launched, and it seems to be more popular than "Space Invaders".
"Chairman, according to the current global sales order statistics, there are nearly 200,000 units, twice the number of the first game just one month after its launch, and revenue of nearly 1.3 billion US dollars, twice the sales and revenue of the first game. According to those Feedback from agents shows that this game is more popular among women around the world.”
Pac-Man and Space Invaders still play differently, but Pac-Man may indeed be more popular with women around the world than Space Invaders.
In countries such as Europe, America, and Asia, many women's incomes or women from good families can actually afford a "Pac-Man" game console.
Yang Ming knows that historically, the overall income of "Space Invaders" is higher than that of "Pac-Man".
In the future, these games will not only be arcade game versions, but can also be displayed on handheld consoles, or even on computers, mobile phones, etc. Through the upgrading model, these game consoles can continue to collect money, but at that time , the price is definitely much cheaper.
In the future, some of these will be updated, and you may be able to download and play a genuine game like this for only a few dozen dollars at most.
If Yang Ming wants to make more money or occupy more markets, he can completely authorize cooperation with Japanese game console companies such as Namco or even Nintendo.
It can even be authorized to cooperate with Atari Company of Country M.
In this way, Empire Games' revenue from licensing or sharing alone is also very high.
Yang Ming knew that before that time came, there was no need for him to feed these game console companies.
"Sales are pretty good."
Yang Ming said.
This was what he expected.
If he sets the price lower, sales will definitely be higher.
Fujiwara Akiyoshi was surprised.
In the eyes of the boss, this is actually just good.
This game is truly produced by Empire Games, and is completely different from the first game purchased from Taidong.
Why does the boss just say it’s not bad?
In Yang Ming's eyes, these two games just represent the golden stage of global arcade games. However, it does not mean that the global game has entered the golden stage.
In other words, in his eyes, it is just that, much better than these two games.
It’s just that it hasn’t been developed yet and it hasn’t been put on the market yet.
Yang Ming and Fujiwara Akiyoshi finished chatting.
After Fujiwara Akiyoshi left.
Enter Tomohiro Nisikado, Director of Empire Game Design Department.
"Boss, what about our next game development?"
During this time, Tomohiro Nisikado and others are not on vacation, but are improving the launch of "Space Invaders" and "Pac-Man".
For a game company, only by launching a steady stream of new games can it monopolize the global market.
Tomohiro Nisikado is a model worker and a desperate man.
He used to be like that at Taitung Company in Toyo.
After coming to Xiangjiang, he became even more like that.
Apart from going home from get off work to spend time with my family, I usually don’t have much other activities.
"Nishikado Tomohiro, I have already prepared for the new games of our Imperial Games Company. This time there will be many new games developed together."
"A lot of new games?"
Tomohiro Nisikado was very excited and did not feel tired at all.
When Yang Ming took out the relevant game design structure diagram, concepts, gameplay, etc., Tomohiro Nisikado became more and more surprised as he looked at it.
"Boss, did you think of all this?"
"So be it."
Of course Yang Ming could not have imagined that this was just a game he found using the memory of his previous life.
Like the first "Xiangjiang Cube", it was originally a casual game invented by Alexei Pajitnov from the Soviet Union in June 1984.
The game has been represented by many companies.
After multiple rounds of litigation, the rights to the game were finally obtained by Nintendo.
Nintendo made a lot of sense with Goose Ross Cube because it was a huge success when paired with the Game Boy.
Yang Ming often played this game in his previous life. Of course, it was not just him, but also children from all over the world. Adults especially liked playing it.
However, now that Yang Ming has developed it in advance, it will naturally no longer be called the Elos Cube, but the Xiangjiang Cube.
"Boss, this Xiangjiang cube is very interesting."
"Yes, it will be our company's first handheld game console."
Tomohiro Nisikado really has to admire the power of his boss, Mr. Yang. If you play it as a handheld machine, you can really play it anytime and anywhere, and you can even lose track of time.
""Little Bee", boss, I think it looks very similar to "Space Invaders"."
"Tomohiro Nishikado, this is a parody of Space Invaders."
Historically, this was Namco's imitation of the Space Invaders game, which was a huge success in Japan. It was later licensed to Nintendo and became a hit in the global market.
Yang Ming won't let Namco imitate him anymore, let's see what he imitates then.
"Snake? Looks a lot like Pac-Man."
. . .
Nothing like this seems challenging to Tomohiro Nisikado.
When Tomohiro Nisikado saw the development plan and gameplay of "Arcade Fighter", he was stunned.
Please subscribe!