People in the Heavens Are as Rich as the Enemies of the Country

Chapter 487 Four Legendary Spells

After a few days of rest, the four of Tang Sen finally set off again.

Naomi inquired around and finally confirmed where the four of them had gone after chasing Tibor.

This forest is called Sharptooth Forest. Next to it is the main fortress of the Dawn. Following the river of the fortress, you can reach the famous city——

Baldur's Gate.

However, in order not to attract too much attention and expose the whereabouts of himself and others, Tang Sen did not intend to take the normal road slowly. After all, Sazastan should be frantically searching for traces of himself.

Therefore, I can only feel sorry for Bane. Anyway, after half a month of pursuit, Bane's fear of heights has improved, and he should be used to being carried by Smaug.

"I'm not used to it at all!" Because he wanted to eat, Bane had eliminated the Aztec curse on his body. The moment Smaug soared into the sky, he shouted immediately.

Baldur's Gate is far away from Neverwinter, but fortunately it is difficult to get lost. After all, both are on the coast of the Sword Coast. You only need to fly north along the Sword Coast.

In order to take care of Barn, Smaug did not fly at full speed and dropped his figure at night, allowing everyone to rest. It was not until ten days later that the group of people landed in the Neverwinter Forest behind Neverwinter City.

During this period of time, Tang Sen had some leisure time and took a rough look at the Netherese knowledge he had obtained from the treasure house in Sazastan.

Of course, the main focus is on the four mature Netherese legendary spells.

Iolum's Immortality, Maven's World Weaving, Lefber's Mystic Weaving, and Valdic's Crystal Wall Navigation.

Two tenth-level legendary spells and two eleven-level legendary spells.

There is no doubt that Tang Sen can't understand any of them. Those densely packed proper nouns and the spell models that take more than ten pages to describe are completely within the scope of Tang Sen's understanding. Even those who use spiritual magic to cast spells The requirements are not that high, but this is definitely not something that can be understood overnight.

Dahuang is right. If he wants to understand these spells, at the very least, Tang Sen needs to study other knowledge first. At the very least, he needs to understand the nouns unique to Netheril.

This is already considered a reduction in difficulty. After all, according to the laws of Faerûn, the prerequisite for casting Netheril spells is to become a Grand Arcanist.

In short, although there is no way to cast them, Tang Sen can at least understand the effects of these four spells.

Unlike the existing legendary spells in Faerûn, the legendary spells from the Netherese era tend to be more functional than offensive.

Needless to say, there is no need to say more about Iolum's immortality spell. It is a legendary spell of eleven rings and a life extension method favored by the great arcane masters of Netheril. As long as no accidents occur, this spell can give the caster an eternal lifespan.

As for another eleven-ring legendary spell, Maven's World Weaving Technique is not inferior to the Immortality Technique.

Worldweaver can permanently change the climate of a large area.

It does not seem to be as tempting as the immortality spell, but its influence is more widespread. In the era of Netheril, this spell was used hundreds of times, so that whether it was the polar ice or the scorching hot The tropical deserts have all been transformed into temperate climates, turning the entire territory of Netheril into fertile soil.

For example, Sazastan must be very eager for this spell. If he can cast this spell, he can turn the Ser Plateau into fertile soil again and greatly enhance the national power of Ser. Of course, he is more likely to directly cast it in other areas. The country casts this spell, turning that country into an ice sheet that is difficult to survive forever.

The reason why the great arcane masters of the Netherese era believed that gods were just more powerful spellcasters was because they had mastered the power of gods and could transform the world at will.

Lefbo's Weaving Mystery Lock is a bit plain and simple. As a tenth-level spell, once cast, it can create a spherical Mystery Lock in an area. The caster can set the conditions or specific conditions for entering the Mystery Lock range. In this way, any existence that does not meet the conditions cannot enter the scope of the mystery.

Moreover, the existence time of the mystery lock is permanent.

In fact, there are still some cities in Faerûn that are shrouded in mystery, so that no powerful evil creature can enter that city, such as Silver Moon City, which Tang Sen once visited.

Of course, the existing myth locks are far less powerful and convenient than the myth locks of the Netheril era, and current spellcasters even need to pay the price of their lives if they want to cast a myth lock for a city - or by several legends. Casters cast spells together to share the cost.

The last ten-level spell is Valdic's Crystal Wall Navigation - a legendary spell highly respected by Rhubarb and his former master.

Although it is only a tenth-level spell, its effect is very powerful. The caster can touch a ship and transform it into a magical ship that can sail in the crystal wall system. The power of the ship no longer requires spell casting. The user's magic power or other magic props are drawn from other sources.

When sailing within the crystal wall system, the power of the magic ship will directly draw the power of the magic network, while outside the crystal wall system, it will borrow the gravity of the crystal wall system. In short, this genius spell can make the caster Travel across the multiverse faster without worrying about power issues.

With a tenth-level spell, you can directly own a perpetually moving spaceship. Who wouldn't love this kind of spell?

Although Tang Sen is not sure whether this spell can still have the same effect in other worlds of the heavens, after all, other worlds do not have magic nets, and they may not have crystal wall systems like the world of Faerun, but with the support of idealistic magic, The ability to interstellar navigation can definitely be retained.

This is also the Netherese spell that Tang Sen must learn, and is even the first one he learns.

Of course, before that, you have to be familiar with the magic below the legendary level. Tang Sen can only learn the seventh ring now, at least he has learned the great wishing spell and the complete resurrection spell of the ninth ring.

Entering Neverwinter City from Neverwinter Forest did not attract anyone's attention at all.

More than half a year has passed since the last time they came to Neverwinter City, but everyone has a feeling that things are different.

The city is still the same city. Although the last red-robed mage's conspiracy caused quite a stir, after Daggett Wujin came back to power, the city quickly returned to its usual prosperity. What happened in Sere The story has just reached this coastal city, and the aftermath of the deeds of the four-man adventure team that prevented the demonic invasion has not yet completely dissipated in this city.

There is no doubt that Townsend and others are still famous.

This made Barn and Trish eager to go to the tavern to show off, but Tang Sen stopped the two of them, and the four of them came to Naomi's cabin together.

“It’s time to implement that bold idea.”

Tang Sen said seriously: "Now I have a question. Is anyone interested in the position of the city lord of Neverwinter?"

Chapter 494/611
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People in the Heavens Are as Rich as the Enemies of the CountryCh.494/611 [80.85%]