Chapter 1412: Auxiliary Weapons
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Moreover, treasure-level weapons and armors not only need to be equipped with synthesizers, but also need to have equipment synthesis blueprints.
Now, an epic weapon came directly, how could Qi Le not be shocked.
This is just a slightly better-looking orb randomly picked up from the fairy and demon battlefield.
If you can choose carefully, that's fine.
The epic level corresponds to the powerhouse level.
Moreover, according to the system's rating standards for commodities, I am afraid that those ordinary powerhouses may not be able to fully exert the power of this Holy Light orb.
Only the top powerhouses among the powerhouses can fully exert the power of the Holy Light orb.
"The surprise was so big that it almost turned into a fright."
Qi Le could only feel his heart pounding now, and he had not completely recovered from this shock.
And I have to say, epic weapons, the effect is really terrifying.
Although looking at the attributes of the Holy Light Orb, it is only a weapon of auxiliary nature, but it is just like this that it becomes more and more powerful.
The improvement of spiritual power in the basic attributes will not be mentioned for the time being.
For a class that uses magic, spiritual power is the foundation and the source.
Without mental power, no magic can be used.
An epic weapon, and at a glance, you can tell whether it is a magician's weapon or an auxiliary weapon. If you don't even add mental power, it will be too fake.
After all, auxiliary magicians generally can't hit the output.
If it is a magician who is playing output, you can rest and wait for the next round after one burst, so it doesn't matter if your mental strength is a little weaker.
But auxiliary magicians can't.
Gain-type magic and auxiliary-type magic don't just need to burst out.
Instead, you need to constantly support your teammates.
Therefore, the requirements for spiritual power are very high.
However, among the basic attributes, the most powerful point is that the effects of all gain magic and auxiliary magic of the user will be greatly improved.
This is the key attribute that determines the auxiliary properties of the Holy Light Sphere.
It is simply the magic skill that all auxiliary magicians dream of.
You must know that the effects of the same kind of gain magic cannot be superimposed under normal circumstances.
This doesn't look like an attack-type magic. If one magic fails, another will be added.
The damage can continue to stack up anyway, until the opponent is defeated.
Auxiliary magic, a shield is a shield.
If the next shield is added before the previous shield disappears, the only thing that will happen is to cancel the previous shield.
But with the Holy Light Orb, it's different.
One shield can be used as two shields.
This is the most powerful place.
However, if there are only these basic attributes, then the Holy Light orb is not worthy of being called an epic weapon.
The most outstanding part of the Holy Light Orb lies in the two accompanying skills.
The realm of light, and, grace.
Holy Light Domain is a passive skill. After entering the battle, the Holy Light Orb will be used as the center to expand Holy Light Domain.
For allies in the Holy Light Domain, various basic attributes will be greatly improved, and injuries will continue to be healed, as well as vindictive energy and magic power.
This skill is simply the magic skill of team fighting.
The strength of the players can be enhanced in all aspects.
Including the most fundamental combat capability, as well as continuous combat capability, and recovery capability.
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