Lord Harland

Chapter 152 Enchanting Skills

After the Goddess' Birthday, it was the 3258th year of the Dawn Calendar.

Richard stayed in Black River Castle for three days and returned to Vick Castle with Sophia.

After getting some magic books from the Dawn Church, Richard had been studying for more than two months.

During this period, Richard also learned two new spells, Mist and Air Travel.

Mist is a first-ring magic that can release a thick fog.

The coverage of the thick fog is determined by the amount of mental power invested. After experiments, Richard found that investing ten points of mental power can expand the thick fog to several thousand square meters.

Air Travel is the second fourth-ring magic that Richard has learned. This spell is an advanced version of the third-ring magic Levitation.

As long as you have learned Levitation, it is not too difficult to learn Air Travel.

In addition, Richard is also preparing to learn the fourth-ring magic short-distance teleportation, which can teleport ten kilometers away.

But to master this spell, you need to build magic buildings such as portals and space altars first.

The effect of this spell is equivalent to the game prop return order that Richard played in his previous life.

After using the short-distance teleportation spell, you can immediately open the portal and return to the space altar.

The magic information given by the Dawn Church includes methods to build space altars and portals.

However, to build these magic buildings, not only precious space magic materials are needed, but also magic arrays and alchemy must be of a high level.

After building the portal and space altar, the magician can only fight near the space altar and use the short-distance teleportation spell.

The six-ring magic mid-distance teleportation spell has a teleportation distance of 30 kilometers, and the eight-ring magic long-distance teleportation spell has a teleportation distance of 100 kilometers.

Although the distance of 100 kilometers is a little closer for a magic organization.

However, the territory has a portal and a space altar, which can protect the safety of the backbone magicians of the territory to the maximum extent.

In general, magic organizations build space altars in magic towers.

A magic tower, an eight-ring magician using long-distance teleportation can cover about 30,000 square kilometers of land, which is slightly larger than the earldom.

Richard is ambitious and wants to create a magic organization of his own. The location is temporarily set in Fort William.

There are large unowned tracts of land to the north and east of Fort William. If he makes military achievements in the future, new territories will be selected from these tracts.

When the time comes, with Fort William as the center point, after building a magic tower, relying on teleportation, mid-level and above magicians will have the initiative on the battlefield, and can easily teleport back to the magic tower when they encounter danger.

In Nolan, the capital of the Grant Kingdom, the Mage Association has built such a large magic tower.

Near Nolan, even a powerful professional like Richard may not be able to kill the fourth-level magician of the Grant Mage Association.

The construction of the magic tower where Sophia worked that year was far less than that of Nolan, and no portals or space altars were built.

Now Richard and Sophia have accumulated a lot, and it is still a bit too ambitious to build portals and space altars.

But it is still possible to prepare in advance.

Learn teleportation, collect materials for building portals, and learn magic circles and alchemy knowledge.

It may take ten years to build the wizard tower.

Alchemy requires a lot of pre-knowledge, and it is difficult to get started in a short time.

After Richard discussed with Sofia and Wendy, they decided to work together. Richard studied alchemy, Sofia studied pharmacy, and Wendy studied magic circle knowledge.

Enchantment is a mysterious magic skill that can inject magic energy into special items to achieve specific purposes.

According to Richard's observation, quantum mechanics on the Dawn Plane is very different from that on Earth due to the influence of magic factors.

The conclusions of quantum mechanics on Earth are almost not valid here, and only the experience of scientific research can be used as a reference.

Newton's classical mechanics is valid.

Richard has done experiments and found that the gravitational acceleration on the Dawn Plane is slightly larger than that on Earth, roughly 9.83.

In addition, thermodynamics is also valid. Electromagnetism is affected by magic factors and is very different from Earth.

Richard has built a simple generator, but it cannot generate electricity.

Chemistry and biology are completely different from Earth.

In the Dawn Plane, only limited scientific experience can be absorbed.

Enchanting serves melee professionals, drawing special patterns and injecting magic into the patterns.

Through these special patterns, fighting spirit can be transmitted, allowing weapons to increase fighting spirit lethality.

Compared with alchemy for making magic equipment, enchanting is relatively simple.

Richard has been learning enchanting knowledge for two months, and has mastered drawing three enchanting runes, as well as how to inject magic energy into super magic metals and activate enchanting runes.

To enchant a weapon, you must use super magic materials.

There are many types of super magic materials, not only super magic metals, but also the bones of some powerful monsters are also a natural super magic material.

The most common super magic materials are blood steel and mountain copper.

Iron ore has been discovered in the Harland territory, and some natural blood steel can also be mined.

Although blood steel is the lowest value enchanting metal, it can only be used to make low-level enchanted weapons.

Using blood steel enchantment, not only is the fighting spirit transmitted slowly, but the consumption is also greater than other super magic metals.

The only advantage of blood steel enchanted weapons is that they are cheap and relatively cheap to manufacture.

Bloodsteel is bright red in color and heavier than steel.

Magical power is transmitted slowly through bloodsteel, so it is relatively easy to enchant bloodsteel.

The blood steel produced in the Harland Territory is basically given to Tarak for enchantment.

Tarak is the deputy director of the logistics department of the Northern Legion and a high-level enchanter.

Although his magic level is not high and is not as good as Wendy, he has decades of experience in enchantment.

Every time Tarak is enchanted, the Harland family needs to pay 30% of the material money.

Richard's magic power is far superior to Tarak.

His mental power is about three times that of Tarak, and his body is healthier and stronger than Tarak.

The mental power of a magician is proportional to his magic power. Some people have good talents, and the same strength of mental power can convert more magic power.

Generally speaking, a normal magician can convert ten points of magic power with one mental power, while some people have poor talents and can only convert eight points. Tarak is such a magician with poor talent. Richard's talent is better than that of a normal magician, and one mental power can convert twelve points of magic.

If compared with magic power, Richard's magic power may be more than four times that of Tarak.

After advancing to Legend, the magician will awaken the magic enhancement talent, and one point of mental power can be converted into twenty points of magic. Therefore, the magic power of the legendary magician is far more than that of the Nine Rings.

With high magic power, the magic output is more stable, and enchanting is slightly easier.

Before the Goddess's Birthday, Richard successfully made the first enchanted long sword.

After successfully making the enchanted long sword, the attribute panel also changed, and an enchanting skill was added.

This skill is temporarily first-level.

To upgrade the first-level enchanting skill, you need 10,000 killing experience.

Although Richard has 100,000 killing skills, he is afraid of the God of Killing and now dares not easily add killing experience.

Through the attribute panel prompt, Richard found that enchanting a blood steel long sword can increase about 100 points of enchanting experience.

After successfully enchanting the blood steel long sword, Richard successfully enchanted a blood steel armor and found that it can increase experience by 1,000 points.

According to the production of blood steel in Harland Territory, it takes about half a year to improve the enchanting skill.

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Lord HarlandCh.152/503 [30.22%]