Starting From Zero

Volume 19 Chapter 274 The Russians Who Recognize the Reality

Just as the gun god thought, the poor big centipede finally died under the siege of our guild players after only ten minutes. For ordinary creatures, it takes a long time to die after being beaten to death by more than a dozen creatures, but to survive for more than ten minutes while being surrounded by so many people and with almost no defense ability is terrifying. . It can be said that if I hadn't severely injured this guy before, even if I wanted to kill him, it wouldn't have been that easy.

Looking at the centipede's huge body that was almost destroyed by the blast, the Gunslinger felt like he was at a bit of a disadvantage. Although he also knows that if he doesn't call me to help, the United States will suffer greater losses, but now that he has defrauded so many people and invited me to come and get nothing, it still feels a bit aggrieved.

No matter what the gunman's mood is now, I'm in a good mood anyway.

Although I am still in a weak stage and feel temporarily weak all over my body, I am very happy in my heart. If nothing else, just for my level.

Although I didn't kill the centipede, the blow that hit him hard before was caused by me. The way experience points are calculated in "Zero" is based on the proportion of damage caused by each person participating in the battle, and is calculated with reference to the combat contribution. This calculation method is much more complicated than simply relying on the final blow, and it also involves certain probability calculations. In other words, the same fighting method, even if you can reproduce it exactly, the experience value distribution given by the system to the combatants is unlikely to be exactly the same. There is a certain degree of randomness in this.

The damage I caused to this big centipede in the previous battle was about one-third of this guy's total health. This value can be said to be not too high. The damage caused by the Gun God to this guy is about one-eighth of this guy's total health, which is even less than me.

The remaining health points are basically worn away by the players in our guild.

However, when calculating the experience value distribution for this guy, the experience value I got was not one-third, but two-thirds.

Although the damage value I caused during the entire battle was only one-third, I had the greatest impact on the battle situation, so the system added an extra distribution ratio to me when calculating the experience points, so that I actually got The experience ratio is much greater than the damage I caused.

The damage value generated by the Gun God is one-eighth of the centipede's total life, but his attack caused the centipede to lose the opportunity to heal itself before the people from our guild arrived, so his contribution must also exceed the damage. output, so the actual experience value he finally got was about one-seventh of the total experience value generated by the centipede. As for the rest, it was naturally divided among the players in our guild. Although their damage output was the highest, Centipede was already half dead at that time and their attacks had no technical content at all, so their experience value was lower than the damage ratio.

Before the bug died, I had guessed that this guy's experience value would be quite exaggerated. But after it actually died, I realized that I still underestimated this thing's experience value.

According to the Gun God, this guy had eaten several protoss before and also slaughtered two cities. According to the system's experience conversion method, this guy can eliminate more than a dozen gods, so his own experience value should be at least equal to eighty-fifths of the sum of the experiences of these gods. This is a mandatory setting of the system, and it is only for NPCs and wild people. Valid for creatures, players and NPCs under the player

None use this setting.

According to this setting, the actual experience value of this bug should be equal to the sum of the experience values ​​of a dozen protoss plus the sum of the experience values ​​of all creatures in the two cities, and then multiplied by 0.8 to get the final value That’s the total amount of experience this guy has. Of course, this is the minimum limit of the system. The actual experience value of Centipede may be higher than this value. This is just its lower limit of experience.

Let’s ignore the experience of a dozen protoss for the moment. How much experience can all the creatures in the two cities generate? I haven't slaughtered a city, so I don't know, but I know that this number is absolutely an astronomical figure. You must know that in this calculation formula, the experience points generated by the creatures in the two cities are calculated based on standard experience, not based on my personal experience of killing these people. In the experience system of "Zero", each creature has its own standard experience. For example, the lowest level skeleton has an experience value of one. However, the experience points that a first-level player in the Novice Village can get by hacking down one of these skeletons is five, because the skeleton is a level 20 monster, and killing it by a first-level player is regarded as killing monsters at a higher level, so there is an experience bonus. . However, if I kill one of these skeletal skeletons, the system will only give me a little guaranteed experience point at most, because the level of this thing is too low for me.

Precisely because the system has this experience bonus setting, people of different levels will have completely different experience points when they fight the same monster. However, the experience value of all creatures in the two cities used in the centipede's experience value is not calculated according to this method, but based on the standard experience value of those creatures. Even the chickens, ducks, geese, pigs, cattle and sheep raised in the city all count for experience. After all, these things each have more than ten or twenty experience points in Novice Village. For ordinary players, killing these poultry and livestock has long been inexperienced. , but these experiences have to be counted when calculating the experience of the centipede.

Don’t underestimate the experience of these ten or twenty points. Among the two cities destroyed by the centipede, there was one extremely large city. I am afraid that the number of poultry and livestock used for food in City A alone is over 10,000. Even if all are calculated according to the minimum standard of 20 points each, the total experience value of 20,000 to 30,000 animals will exceed 40 million. These are just poultry and livestock, NPC guards, high-level monsters, and players in the city. Which one of these people does not have over 10,000 experience points? Besides, there are also those [free] NPCs in the city. Although these humanoid free NPCs have no fighting power, they are not poultry and livestock after all. If these free NPCs are killed by ordinary players, the negative effects will be very serious. For the players, it is absolutely not worth the gain. . However, the insect doesn't care about this. At that time, he ate up all the free NPCs in the city.

Calculated according to normal proportions, the number of "free" NPCs in a very large city is usually not less than 500,000. Even if we calculate according to the lowest standard, the experience value of a "free" NPC is at least two thousand, so five Multiply one hundred thousand by two thousand, and the final result is one billion.

From the above data, we can see that the amount of experience points a city can generate is absolutely a terrifying astronomical figure. Just based on the lowest standards, the total experience points are probably over 100 million. After all, the city has the most experience points. The only ones are the players and fighting NPCs in the city.

Moreover, city defense facilities actually count for experience, and these must be added to the centipede.

The terrifying experience points of the two cities, plus the experience points of the dozen or so gods, and finally the proportion increased by the system based on the centipede's combat effectiveness, and then multiplied by two-thirds, the final result is what I got this time The total amount of experience points gained.

I don’t know what this value is specifically, because I didn’t look at the experience value before gaining experience, so even if I see the current experience, I can’t figure out how much it actually increased. However, although I don't know how many experience points I got, one thing I know for sure is that I have upgraded, and I have jumped n levels at once.

"His grandfather's, it's amazing. After killing a centipede, he was suddenly promoted to level 2,130. How many levels have I been in before? Damn, I've been promoted to dozens of levels this time? How many centipedes are there? Experience value?" I had just finished sighing when I suddenly felt something was wrong.

"That's not right! I'm over 2,000 levels now. How can it be so easy to upgrade? No matter how high the experience value of Centipede is, it can't let me upgrade dozens of levels at a time?" I was wondering why I suddenly upgraded so many levels. The crystal communicator in his ear suddenly rang.

"President, the Russians have withdrawn their troops." "Oh. I understand. Huh? Wait, what did you say? The Russians have withdrawn their troops?" I didn't react when I heard the military god's notice, but soon I Reacted.

The Russians invaded our country while we were at war with the Japanese, but were later driven out of the country by us. But the Russians never gave up at that time. Their troops were always piled on the Sino-Russian border and refused to leave in an attempt to launch another attack. At that time, our guild held a meeting to study why the Russians did not withdraw their troops. The final conclusion was that they were like gamblers who lost their money. As long as they did not leave the gambling table, it could be said that they did not lose. After all, gambling This kind of thing depends purely on luck when no one cheats, and anyone can suddenly come back at any time. But if you walk away from the table losing money, you've really lost. Because this time the gambling is over for you, what you lose is really a loss.

This was the case for the Russians at that time. They invaded China with the intention of making a fortune, but they didn't expect that our tactic of exchanging space for time was delayed until the end of the war against Japan. As a result, they were eventually driven back to China without making any profit, and even lost a lot of money compared to the war. cost. Because they were unwilling to give in, the Russians had been blocking the border, hoping to find an opportunity to make a comeback. However, after a long wait, they finally realized that this was impossible. The previous invasion was successful because our country fought on two fronts. Now that the war against Japan is over, our troops have been withdrawn back to the country, and because they have deployed troops on the border, we have also piled up our troops on the border.

This way they have even less chance.

The Russians, who finally understood the situation, no longer wanted to lose money. After all, concentrating large forces on the border was also very costly. The Russians, who finally recognized the situation, wisely chose to withdraw their troops, and because they withdrew their troops, this time Russia's war of aggression against China was over. According to the system settings, when a battle ends, battle reward experience will be awarded. There are three types of people who can obtain this reward experience. The first are guild leaders, the second are campaign commanders, and the third are those who have made outstanding contributions to the campaign.

Guild leaders can receive a share of the total experience gained by all combatants in their guild during the entire campaign based on their positions within their guild. The specific percentage depends on your position. For example, I am the president of the guild, so I can get 3.5 thousandths, while Hong Yue and Ying are the vice presidents, so they can only get one thousandth. , as for the lower-level leaders such as Rose, Shura Ziyi, Awei, Gold Coin, and Kristina, the proportions they received were even lower. However, although this ratio does not sound too high, you have to consider that this is the ratio of the total experience points gained by the entire guild during the entire campaign, including the NPCs in the guild.

experience generated. Our guild itself is the leading guild. It can be said that almost half of the experience generated in the entire campaign was produced by our guild. I can get an extra 3.5% per thousand. This actual value is definitely better than that of the centipede. It takes a lot more experience.

In addition to guild leaders, campaign commanders can also receive additional experience rewards. This calculation is similar to that of guild leadership, where you gain a certain percentage of experience points based on your position in the campaign. In this self-defense counterattack against Russia, I appear as the commander-in-chief of China, so I will receive one thousandth of the total experience gained by all participants in China during the entire campaign. This includes all players, NPCs and wild forces in China who participated in resisting the Russian invasion. Similarly, this value is definitely a terrifying number. After all, this is the total experience value of the country.

Those who made outstanding contributions to the final campaign will also receive a certain percentage of additional experience rewards. The so-called outstanding contributors include: those who proposed a battle plan for a great victory, those who eliminated enemy special personnel in large battles, those who successfully destroyed the enemy's logistics or command system, and spiritual figures and morale boosters on the battlefield. Or a series of personnel who depress enemy morale, etc.

The scope of personnel in this last category is more complicated. In short, as long as your actions have a significant impact on the direction of the battle, you are basically considered an outstanding contributor. However, this experience value reward is much less than the first two, and this experience value is not calculated based on the battle experience value multiplied by a certain ratio, but based on the difficulty of your contribution. But one thing is for sure, this reward does not have a huge bonus to my experience points like the previous two. Of course, this is just for me. After all, I am the president of the Frost Rose Alliance and the commander-in-chief of the battle, so the proportion of experience gained is relatively high. Therefore, my experience points gained from the first consecutive items are much more than those from the outstanding contributions later. For example, Kristina may get more experience points in the latter part than in the previous one. After all, her position in the guild is not high, and she is not among the battle commanders, so she only has the Outstanding Contribution Award which is higher.

Anyway, as soon as the Russians retreated, we collectively gained a lot of experience points, so much so that I was left at level 2,130 with just a huff. To be honest, judging from my current level, it is basically unrealistic to rely on killing monsters to level up. In addition to gaining experience for me by killing the gods, it is useless against ordinary mobs. Unless it is a high-level boss in the super monster area, my fight will be in vain.

For people like me, the main way to upgrade in the future is probably through guild wars or national wars. Relying on battle rewards in guild wars or national wars is the real way for me to level up.

Speaking of which, the upgrade method of "Zero" is a bit like the history of human development. In the beginning, when everyone was not at a high level, upgrading relied on fighting. At that time, whoever could fight was the boss, just like in primitive human society, the one with the strongest physical strength was the boss. However, as time goes by, the experience value required by advanced players is getting higher and higher. If you still rely on yourself to level up, the upgrade speed will inevitably become slower and slower. At this time, it depends on whether the head is in good condition. You have the ability to run a large guild and go out to fight guild wars or national wars in the future. In this way, you can easily gain a lot of experience and upgrade faster than those who work alone outside.

"Husband, what level are you at now?"

I was thinking about my experience points when suddenly Rose's voice came from the communicator again.

"Level 2,130. It seems that the experience points gained in the battle against Russia have given me a lot of rewards." Rose also said excitedly: "Yes. I am the logistics chief for this battle against Russia, and I got a score just now. He gave me billions of experience points, and I was able to level up more than one level in an instant, which shocked myself." "Haha, it seems you are stronger than me, and I haven't leveled up as much as you. .”

"Husband, you are already over 2,000 levels, how can you compete with me? By the way, let's get down to business." "Hmm. What's going on?"

"You are now over level 2,000. I have a task here. You'd better complete it as soon as possible." "Task?"

"Yes, the mission scroll collected by the auction house in the previous meeting was sold by a British player. The mission requires a level of 2,000 or above to be completed, but after exceeding the level of 2,000, the higher the level, the more difficult the mission is to complete, so the final It's better to do it when you reach level 1,000. Originally, I thought it would take some time for you to reach level 2,000, but I didn't expect you to go up in a snap. I should have given it to you in advance if I had known.

"This is because the battle reward suddenly increased. Even if you gave it to me before, it would be useless. I still have to wait until now. Okay, tell me where you are now, and I will go to the scroll."

"I'll just use the ring of love to pull you over." "That's okay." Although the ring of love has a relatively simple function, it has to be said that sometimes it is really useful. I stepped directly into the heart-shaped portal in front of me, and the next second I was directly in front of the rose.

"Then, now is your scroll. This thing is a mission item, so you must keep it properly. Also, drink this thing before you go." Rose said and handed over a bottle of green dry liquid, and there was actually something in it. Bubbly.

"Holy shit, what is this?,,!.

Chapter 2011/3436
58.53%
Starting From ZeroCh.2011/3436 [58.53%]