Starting From Zero

Volume 19 Chapter 177 We Also Have the Fruit of Wish

The challenger team, which originally numbered more than 700 people, automatically split into three forces due to the different ideas of different people from all over the world. The neutral party who found out that things had gone bad immediately withdrew from the competition, and was able to sell me a favor at the same time. The people who support me quickly came to my side. Although the number is relatively small, their role will undoubtedly be huge.

Because of the competition settings, all the players who challenged me were grouped into a team by default by the system, which meant that the more than 500 people still in the competition were actually in an alliance by default. Although they have actually become two hostile factions, the system still defaults them to the same group. Moreover, this kind of group relationship is still a forced team formation that cannot be withdrawn.

It is precisely because this team relationship cannot be withdrawn that the dozens of people who help me are of great significance. If they only had a head-on confrontation with each other, then these dozens of people would be able to defeat more than a hundred people at most. In that case, the other party would still have at least 300 people left. Although it would be helpful to me, it would be of little significance. However, since they are now a team, the meaning immediately changes.

The advantage of team members is that they can automatically prevent magic accidental damage. That is to say, except for those magics that are specifically marked in their attributes that may cause accidental damage, most spells will automatically ignore teammates, ensuring that teammates can be bombarded by their own magicians. Fight safely under indiscriminate bombings. This attribute was originally used to help team members fight, but now the situation is reversed. Because the people who helped me are in a team relationship with the opponent, they are completely immune to most of the opponent's magic.

What does it mean to have a bunch of magic-immune helpers? Meaning I can let them serve as a human shield for me. As long as the opponent throws magic towards me, these people can rush up to help me block it. Anyway, the opponent's magic will only cause very slight damage due to impact and other reasons. The main damage of the spell will be automatically ignored by the system. This is equivalent to destroying half of the opponent's mage team.

In fact, in addition to the magician's spells that can prevent accidental injuries among teammates, many of the warriors' skills are also recognized by their own teammates. Anyway, as long as it's a skill that can help us form a team without accidentally injuring our own people, it will be ineffective for the people who are helping me.

In addition to these negation skills that can be completely ignored, there is another benefit between allies, that is, automatic magic will not be triggered during physical attacks, there will be no collateral damage, no critical hits, and only minimal damage will always be sustained.

There are many kinds of automatic magic in "Zero". Each player has one or two automatic magics. As for me, there are more than a dozen kinds. These magics often come with the equipment, and the triggering condition is usually hitting the enemy or being hit by the enemy. Originally, this kind of spell was intended to cause additional damage to enemies that surprise or are surprised by you. However, because these spells also automatically ignore the skill types of allies, the system simply set these automatic spells so that they will not be triggered by allies. status.

Give a simple example. For example, if you have a knife, one of its attributes includes: "50% chance of hitting the target again with thunder and lightning after a successful hit." Having this attribute means that every time you successfully hit the enemy, you may cause it to hit the target again. If the opponent is hit by another thunderbolt, of course, the probability of occurrence is only 50%, and it will not be triggered every time, but after all, the probability is already quite high, so thunderbolts must appear often. However, if you use this weapon to kill your teammates, even if you smash them all over the head, this skill will not appear once, because this automatic skill will not be activated by allies at all.

In addition to automatic magic, the system's default collateral damage between allies will also be invalidated. Like automatic magic, many of the equipment in Zero come with collateral damage. For example, the most common one is that there is an attribute in the attributes of a certain weapon that states how much damage of a certain element the attack causes. For example, my Eternal Sword comes with 10% extra hellfire damage. . This kind of damage is not calculated into the weapon's attack power. Instead, it means that the incidental damage is deducted directly from the opponent after the main attack power is calculated. The advantage of collateral damage is that it ignores the opponent's physical defense, and the actual damage caused is related to the opponent's magic resistance of this series of spells. For example, if your weapon comes with fire damage, then the value of the collateral damage depends on the opponent's fire magic resistance. If the opponent's fire resistance is zero, congratulations, your collateral damage will be 100% effective. Of course, people with zero magic resistance are still relatively rare, but there are many people with relatively low magic. Besides mages, most people's magic resistance is generally not as high as physical defense, so this collateral damage is more important than dealing with mages. Except for other professional players, it is generally more useful than the main damage. As for the mage people...you can rush to the mage and chop him with a knife, so do you still care about the collateral damage? A mage who is approached by a warrior is like a lamb next to a tiger. As long as the warrior doesn't attack with bare hands, even if he rushes at him with a branch, the warrior is usually more likely to win.

In short, the attribute of collateral damage is very effective and very useful. However, this attribute is ineffective against allies. Even if allies attack each other with weapons, only basic damage will occur.

Third, critical hits and lucky hits are also ineffective in ally confrontation. Most players have a probability of a critical hit. Sometimes they are lucky enough to get a critical hit. Once a critical hit occurs, the damage value may be higher than your maximum normal damage value. If you get a lucky hit, it may even Can do several times the damage. Although the probability of critical hits and lucky hits is very low, in any case, hitting the enemy suddenly and unexpectedly can indeed give you a little surprise. However, you should not expect this attribute to work between allies, because the system default is that such attributes will never be triggered between allies.

Finally, in addition to the first three attributes not appearing, there is another restriction between allies, which is that attacks only deal minimum damage.

As we all know, the attack power of characters in "Zero" is not a certain value, but a range, usually ranging from a certain amount to a certain amount of damage. Every time you attack an enemy, the system will calculate your single attack power based on the combat situation and luck of both parties. This value will fluctuate between the maximum damage and the minimum damage. If you are lucky, then generally the single attack power will be Large numbers often appear, which are values ​​closer to the maximum damage. Of course, if your luck is low, it would be more tragic. It is possible that you will always deal the minimum damage or only a little higher than the minimum damage.

The current average ratio between maximum damage and minimum damage in "Zero" is usually two to three, which means that a player's minimum damage is generally about two-thirds of the maximum damage. Precisely because this ratio is relatively large, the attribute of luck is very important. For example, when I play against others, I usually deal maximum damage. This is why many people think that I am much better than players of the same level. Because even if the basic attributes are exactly the same, my actual attack power may be nearly one-fifth higher than others. This is all an error caused by luck. However, in a state of confrontation between allies, the luck value can be completely ignored, because the system will default to only minimal damage from attacks between allies.

In fact, there is only one conclusion that can be drawn from the above four points, and that is that it is difficult for allies to kill each other. For this reason, the dozens of people who helped me mean so much to me. Yes, dozens of them are indeed no match for the more than 400 people on the other side, but because it is difficult to cause strong damage in a battle between allies, they will definitely be able to tangle with those people for a long time. If it was a pure confrontation between them, it would be nothing. After all, there were many people on the other side. Even if the attack power dropped, it would be reduced by both sides. Sooner or later, they would still be able to kill them all. However, the battle now is not between them, the default allies of the system, but between them and me. As long as the dozens of people helping me hold them back from surrounding me, then I can roam the battlefield with my super striking ability. I estimate that it won't take long for me to kill them all. Light. This is the real meaning of the existence of the dozens of people who decided to help me. They are equivalent to the mountainous terrain needed in guerrilla warfare. With them, the enemy cannot concentrate on dealing with me, but I can defeat the opponent one by one.

After confirming that the preparations were completed, I followed the group of people who were willing to help me and walked to the group of people on the opposite side. Although there were more people on both sides now, the expressions on both sides were more like the group of people on the opposite side. nervous.

Because I am confident in my own fighting ability, and with dozens of people helping me, I have predicted that I will not be in too much danger, so I behave so calmly. As for the guys who helped me, their purpose was just to risk their lives to sell me a favor, so it didn’t really matter whether they could defeat the other party. Anyway, their struggle started from the moment they came to my side. The favor had already been given away, and the situation after that was purely drought and flood, so they were not nervous at all.

Compared to the group of people opposite us, we think differently. In this case, deciding to fight against me is not as simple as simply competing with me. The previous competition was just a betting battle. Even if I was defeated, I would not hold a grudge. After all, it was just a competition, just like a sports meeting. There was no prize. Being number one doesn't mean you have to hold a grudge against being number one, right? However, the situation was completely different after those few wish fruits took effect. The battle at this time has directly touched my core interests. It can be said that this is no longer a competition. They still choose to be hostile to me at this time, which is a very malicious act in itself. Therefore, regardless of victory or defeat, the other party has already carried my hatred. If they win, it will be better, at least I may not be able to have my previous abilities after being weakened, but if I win, then they will be in trouble. With my character, I will definitely go to them one by one to cause trouble. Even if I don't go there personally, there are so many masters in the Frost Rose Alliance and just sending a few there will be enough to make them cry.

Precisely because the other party has a burden on their heart, even though there are many people there, they still seem to be much more nervous than us. In turn, this nervousness affects their mentality. The most devastating thing during a battle is having too many distracting thoughts in the mind. In a battle where the outcome can be determined in seconds, not being able to concentrate on the battle calmly is a taboo in a battle between masters.

After the personnel on both sides stood still, there was no exchange of words. Both sides drew their weapons and pointed at each other almost at the same time. However, just when we were about to start fighting, the system prompt rang again. Based on my previous experience, this time I felt my legs become weak almost as soon as I heard the notification tone. The previous wish fruits have weakened me enough. If this happens a few more times, the chance of winning I just gained may be lost again!

However, just when I was extremely nervous, the system prompts stunned me.

"Temporary notice. Due to the request made by the player Hongyue for using the C-level wish fruit, the anonymous request of the player who used the wish fruit for the player Ziri is now forced to be cancelled. It is now announced that the player's identity is the player Shadow II from China. "

Wow, following this prompt, the field immediately became chaotic. Chinese players shouted that there was a traitor in the country, while foreign players gloated and said that it was exciting now. Of course, there are some calmer people who are saying that this guy named Shadow II is going to be unlucky. It was okay to secretly and anonymously tease me before, but now we actually used the wish fruit to announce his name. The venomous snakes hiding in the grass are the most dangerous. Now this snake has been moved from the grass to the wooden floor of the basketball court. Without the disguise, it has no second thought except to die. In China, a guild that can confront our Frost Rose Alliance has not yet been established. As for the situation that this guy is an individual player, I have never even thought about it. Things like wish fruits are not easy to get, let alone three wish fruits up to S level. To say that the other party does not have a force to support it is something that even a fool would not believe.

As this prompt ended, the system prompt suddenly rang again.

"Temporary notice. Due to the request made by the player Blood Red Rose using the C-level wish fruit, the player Ziri will gain ten times the agility in the next ten minutes, and the attributes will take effect immediately."

"Oh, it seems I have to hurry up." After hearing this reminder, a satisfied smile finally appeared on my lips. Compared to others, Rose naturally understands me the most thoroughly.

As my dear wife, Rose knows who I am in reality, and also knows that my dragon-transformed body has reaction nerves that far exceed those of human beings. Therefore, with this last wish fruit, she did not think about helping me restore other strengths, but It gave me the attribute of being ten times more agile in ten minutes.

Normal people who suddenly gain such speed will not only be unable to fight, but may even have problems walking. Originally, they just wanted to take a step forward, but because the speed was too fast, it was difficult to control due to inertia, and they flew out in an instant. However, my body is different from humans. My motor nerves can fully control this speed, which means that I can fully exert the effect of ten times agility. Although the previous wish fruits have greatly weakened my attributes, Rose knows that my attack power is still higher than most players, so there is no point in improving my attack or defense. It is better to speed up directly. As long as I am fast, I can directly attack the vital points, and it is not a problem to kill anyone in seconds with my attack power. Moreover, the increased speed means that I will not be hit by the enemy, and it does not matter if I am not hit by the defense. Even if I only have a drop of blood and a little defense, as long as the opponent cannot hit me, I can still kill them all. So, as long as I have this ten times speed, I am already invincible.

"President Ziri, your speed is...?" Those who helped me suddenly heard that I had gained ten times the speed. Their first reaction was not to be happy but to worry that I could not control this speed, so they all looked at me nervously. This way.

I smiled and said: "Don't worry, I have used this speed before, and it is not burdensome to me at all. Now it seems that our tactics are going to change. Everyone just needs to wait here. I will take care of it in ten minutes." They all fell down."

"Isn't it? President Ziri, can you control ten times the speed?" A player asked, still not convinced.

"Just watch and you'll understand." The moment I said the last word, I suddenly disappeared. My speed is not slow in the first place, but at ten times the speed, it is so fast that I can no longer see anyone. Everyone can only see my afterimage. It feels as if I walk with a phantom, and when I run, I become a ghost. Rowing the figures, it’s impossible to tell which one is real.

"Be careful, he's coming." The crowd on the opposite side shouted immediately after seeing me disappear, but it was useless for them to shout again. At ten times the speed, my movements have exceeded the acceptable limit of human reaction nerves, so even if they are prepared, they are completely unable to mount any defense, because by the time they realize who I am going to attack, that person should actually have already died. Because my speed is too fast, the signals reflected in their consciousness may be things I have already done. What they think is happening is actually what has happened to me. No one can do it at this speed. Make no resistance. Of course, unless someone can open an invincible protective shield in advance, then even if he can't react, the protective shield can still block me. However, it seems that the only invincible shield in the game is the absolute barrier between me and Jingjing, and this skill has a time limit, so it cannot be turned on all the time.

Those players who were on my side thought I was talking nonsense at first, but after I disappeared, they immediately followed my afterimage and moved their eyes to the crowd on the opposite side, and then they saw my shadow standing alone. The person flashed past, and it wasn't until my shadow reached the second person that the first person's head suddenly started to tilt back, and then blood spurted out from his neck, and my afterimage was at this time It has been connected to the third person, and the second person is repeating the actions of the first person.

The crowd inside and outside the stadium saw my afterimage flashing next to each person, and then waited for a long time before those people started to raise their heads and spurt blood. In the end, they could only see the blood mist flying in the sky, and even the wounds Can't find it anywhere.

"Strong! It's so strong! Zi Ri is indeed Zi Ri, and he deserves his reputation." When I stopped to take a breath a minute later, the crowd on the opposite side had reduced by a third, and the people here who were ready to help me Each mouth can be opened wide enough to fit three eggs. Originally they were planning to sacrifice their lives to sell me a favor, but now that they are here, I have cut off a third of the people on the opposite side in less than a minute. At this rate, all the people on the opposite side will be dead in less than five minutes. Empty. How can this be killing people? It's faster than killing a chicken!

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