Rebirth of the Great Entertainment Empire

Chapter 401 A Bigger Opportunity

Last year, after Xu Cun acquired Sega and reorganized Sega into DreamWorks video game company, he planned for DreamWorks video game company Chinese Cubes, Tank Wars, Contra, Salamander, MapleStory, Squirrel Wars, Double Dragon, Electronic games such as Dinosaur Age and Romance of the Three Kingdoms, and promoted the production of FC red and white machines, handheld machines, motorcycle experience machines, car experience machines, shooting experience machines, and dance machines by DreamWorks Video Game Company.

Nakayama Hayao deserves to be the man who has made Nintendo suffer for decades. With the sufficient financial support provided by Xu Cun, Nakayama Hayao spent more than a year launching FC red and white machines, motorcycle experience machines, car experience machines, and shooting machines. Experience machines, dance machines, and electronic games such as Chinese Cubes, Tank Wars, Contra, Salamander, Adventure Island, Squirrel Wars, Double Dragon, Dinosaur Age, and Romance of the Three Kingdoms have fully occupied the home game console and arcade market.

The FC red and white machine is the first attempt at a cassette-type video game platform. The system was so successful that it sold for over half a million units within two months, selling for $100 each. So far, the FC red and white machine has sold a total of 4 million units, with sales reaching 400 million US dollars.

However, compared to the achievements of motorcycle experience machines, car experience machines, shooting experience machines, and dance machines, FC red and white machines are not yet successful. Over a period of time, more than five million units were sold, with sales reaching US$1.2 billion.

With the joining of Chinese Cubes, Tank Wars, Contra, Salamander, Adventure Island, Squirrel Wars, Double Dragon, Dinosaur Age, and Romance of the Three Kingdoms, the traditional arcade machines also sold nearly 2.7 million yuan. Taiwan, lock sales exceeded 500 million US dollars.

In early August 1984, DreamWorks officially launched the handheld machine—Dreamboy, paired with the game China Cubes, which was not very popular in the arcade market.

The starting price of Dreamboy in RB is 12,500 yen. In North America, it needs to be bundled with batteries, data cables, earphones and "China Cube" cassettes. Nineteen dollars is not an amount that can be spent casually, but it is unbelievably cheap compared to other handhelds of the same period.

Dreamboy caused a sensation as soon as it came out. With the help of Chinese cubes, 1.2 million units were sold in two months, and the sales amounted to more than 100 million US dollars.

Because Xu Cun's money is too tight, Xu Cun held the shareholders' meeting of DreamWorks Video Game Company at the end of October to discuss the dividend distribution of DreamWorks Video Game Company.

In just over a year, DreamWorks Video Games made a profit of more than 450 million U.S. dollars. After deducting 100 million U.S. dollars for the development of DreamWorks Video Games, Xu Cun received a dividend of 260 million U.S. dollars.

Xu Cun returned the 260 million US dollars to Baye Bank, which relieved Baye Bank's tight finances.

but--

It was also during Xu Cun's convening of the board of directors of DreamWorks Electronic Games that a shareholder who only owns 1.8% of the shares of DreamWorks Electronic Games proposed a proposal that moved the hearts of the vast majority of shareholders—letting DreamWorks Electronics Game companies go public.

For more than a year, the development momentum of DreamWorks Video Game Company is really great! As a result, as long as the achievements of DreamWorks Electronic Games Company in the past year or so are announced, after DreamWorks Electronic Game Company goes public, its stock must exceed the range that the computer of the Tokyo Stock Exchange can display!

For Xu Cun, who is currently very tight on money, it is very tempting to let Dreamworks Video Games go public—as long as DreamWorks Video Games is listed, with the current development momentum of DreamWorks Video Games, its market value will not exceed one year. Ten billion U.S. dollars, or at least five billion U.S. dollars. Xu Cun’s sole proprietorship, DreamWorks Group, owns 74.5% of the shares of DreamWorks Video Game Company (Xu Cun originally owned 7% of DreamWorks Video Game Company. Seventeen’s shares were later subscribed by DreamWorks employees for 2.5% of the shares.), as long as DreamWorks Video Game Company goes public, even if DreamWorks Group retains an absolute controlling stake, Xu Cun can at least cash out one or two percent of the shares. two billion dollars.

But Xu Cun knows clearly that Dreamboy, a high imitation Gameboy, has huge potential—in the last life, in the seven years from 1989 to 1996, Gameboy sold more than 40 million units, and the sales volume reached nearly 30 million. 1.5 billion dollars. US President Bush once held a Gameboy to attend a military meeting, and former Soviet astronauts took a Gameboy to travel in space. At that time, many managers and directors of Sony Corporation yelled at their engineers angrily: "This product should have been developed by Sony. Why did you let Nintendo take the lead?" Resign.

Coupled with the other games and consoles provided by Xu Cun to DreamWorks Electronic Game Company, DreamWorks Electronic Game Company will definitely have a very considerable dividend income in the next few years!

Once the DreamWorks video game company is listed, at least a quarter of the profit dividends that should belong to Xu Cun will be shared by others.

Xu Cun, who is seriously short of funds, has to miss a bigger opportunity—the Plaza Accord—by not allowing Dreamworks Video Games to go public.

In recent years, the fiscal deficit of the United States has increased sharply, and the foreign trade deficit has increased significantly. The United States hopes to increase the export competitiveness of products through the depreciation of the dollar, so as to improve the imbalance of the US international balance of payments. On the surface, it was an accommodative act by the United States to reduce domestic debt. In essence, the Plaza Accord, including a series of subsequent measures, was an increasingly disobedient response to the United States (in the late 1970s, due to the rise of the economy, RB clamored to buy Throughout the United States, extremists also published books such as "RB Can Say No" and other books that received a lot of public support in RB), which was a shearing of RB.

The signing of the Plaza Agreement will be strongly promoted by the RB Ministry of Finance (the department in charge of finance and finance of RB two thousand years ago) - RB's economic development has been overheated in recent years, and the appreciation of the yen can help RB expand overseas markets and establish sole proprietorship or joint ventures .

The wishful thinking of the Ministry of Finance and Economics can be described as inaccurate, but unfortunately...

In the second half of next year, the finance ministers and central bank governors of the United States, RB Germany, France, and the United Kingdom (G5 for short) will hold a meeting at the Plaza Hotel in New York to reach a joint intervention in the foreign exchange market by the governments of the five countries to induce an orderly exchange rate between the U.S. dollar and major currencies. Devaluation to address the huge U.S. trade deficit. Because the agreement was signed at the Plaza Hotel, the agreement is also known as the 'Plaza Accord'.

After the Plaza Accord was signed, the above five countries began to jointly intervene in the foreign exchange market, selling a large number of US dollars in the international foreign exchange market, and then formed a frenzy of selling by market investors, resulting in a continuous and substantial depreciation of the US dollar and a substantial appreciation of the Japanese yen.

It can be said that for such a foresighted person as Xu Cun, the Plaza Accord is an excellent opportunity to use money to make money!

The question is, how could Xu Cun miss this feast?

Therefore, despite some reluctance, Xu Cun agreed to let DreamWorks Video Game Company go public.

...

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