Chatty Hollywood

Chapter 236 My Secret Castle

3D scenes and 2D characters are very common in the game industry.

To put it simply, by locking the perspective, the characters still look very flat, but the entire scene is very three-dimensional. Most of them are designed this way.

This is actually a kind of pseudo-3D.

In the field of animation, Japan has applied the most technology.

Unlike the American film animation industry, which completed the transformation to full 3D animation right away, the Japanese animation industry still maintains a 2D style even in the 21st century.

On the one hand, this is because the technology is not up to standard. On the other hand, it is also because of the style of Japanese animated characters. Keeping it 2D may look better than making it 3D. .

After all, as many serious Americans complain, the body proportions of Japanese anime characters, including the area of ​​the face occupied by the eyeballs, are not consistent with common sense.

This style will look very weird once the 3D version is closer to a real person.

So even in the 21st century, when 3D technology gradually matures, the Japanese animation industry still maintains the 2D character style.

However, this does not mean that they have not made any attempts in 3D technology.

What they finally chose was 3D scenes and 2D human species style.

Compared with characters, whether it is 2D or 3D animation, the scene design hopes to be closer to reality.

However, Charlotte is now prepared to adopt this technical solution, not because she wants to learn Japanese animation style.

purely for money

First of all, 3D animation technology is not mature yet. Especially when it comes to characters, the movements tend to be stiff.

Even though Pixar is currently promoting "Toy Story", which will be released in more than half a month, it is still not particularly good in this regard.

And because it involves some bone binding, texturing and rendering issues, it is difficult for Charlotte to use human skin books to replace the deduction.

Therefore, in terms of characters, he is still prepared to use the already mature 2D technology.

However, considering his own aesthetics, he did not intend to use the ghost and animal painting style that is currently popular in Europe and the United States.

after all,

It is a bit difficult to appreciate this style of painting unless you have cultivated it since childhood.

Of course, he didn't intend to directly use the cute or beautiful style of Japanese comics.

The broadcast market for this animation is, after all, North America. People here are not particularly receptive to Japanese style painting.

What he plans to use is an American Q version style that combines the advantages of both.

This style is closer to the style of later Disney 3D animated films, and is relatively well accepted around the world.

Although this style of painting has not yet been fully formed, compared to making movies and training several painters, Charlotte can still afford it.

After all, with the help of the human skin book, what he really needs is actually an animated character design that is more acceptable to the public.

In this regard, Charlotte is more confident.

The scene uses 3D technology for similar reasons.

Because compared to 2D drawn scenes, 3D scenes are more like a real world. Once built successfully, it can be reused.

In other words, Charlotte is planning to build a 3D version of Hogwarts in the computer world.

Although the cost of this work is also not small, in terms of 3D technology, compared to dynamic characters, static architecture and object technology mature earlier.

After all, 3D technology is also used in the field of industrial design. Software like autocad is not just for free.

Charlotte feels that the current technology is sufficient.

What's more, the original work of "Harry Potter" took more than ten years to complete, and the animation cannot be completed overnight.

At least, in the first season of "Sorcerer's Stone," they only had to complete a limited number of scenes.

Other scenes can be postponed until needed.

In this way, costs are kept down.

Moreover, when doing TV animation, the precision of the model does not need to be particularly high, which will further reduce costs.

Anyway, Charlotte felt that as long as he didn't rush for quick results, he could fully afford the cost of 3D scene design.

Even if you're lucky, you can make your money back just by relying on the income from the TV animation itself.

In the process, he not only developed a special effects technical team capable of producing large-scale 3D scenes, but also harvested a digital version of 3D Hogwarts.

Why not do this kind of plan that kills two birds with one stone?

And when major producers such as Warner officially launch their "Harry Potter" movie plans, this digital version of Hogwarts will become an important bargaining chip in their hands.

Think about it, this digital version of the magic school has been designed, how much time and cost it will save in the preliminary preparations for the movie!

Even some green-screen shots can be directly imported into the digital version of the scene in Charlotte's hands during post-production, and the most is to further refine the textures.

Charlotte feels that by then, as long as the producers of the "Harry Potter" series of movies don't have a collective brainstorm, he will have no problem winning the series' scene and special effects design with this digital version of Hogwarts.

This alone is enough to protect its own interests in a blockbuster like "Harry Potter" that relies heavily on special effects.

And this does not include the future utilization plan of this castle.

Don’t forget, in addition to movies and animations, games are also huge monetization tools for the cultural industry.

The so-called "film and game linkage" is the only magic tool for making money in the IP industry in later generations.

In the 21st century, how many well-known movies or animations do not exist without games of the same name?

With this digital version of 3D Hogwarts that can be used directly as a game scene, Charlotte has absolute confidence to cut off a big piece of fat from the game manufacturers.

After all, for a "Harry Potter"-themed game, this can be said to be a complete scene art outsourcing that cannot be more complete.

Unlike the royalties and character and scene style supervision that game developers hate, this can be done to speed up the production progress.

Anyway, Charlotte felt that if she was a game manufacturer and wanted to develop a 3D game related to "Harry Potter", it would definitely be a cost-effective deal to buy the right to use the 3D scenes from herself at a certain price. .

And in the future, after the rise of VR, that is, virtual reality technology, he can even put the digital version of Hogwarts resources online, so that everyone can travel at a cost that is much cheaper than a trip to the British studio.

What's more, maybe this digital castle will also become a tool for him to gather mana.

Regarding this point, Charlotte is still speculating. It will take time to experiment whether it can work.

Of course, the premise of all this is to win the copyright to the animated version of the "Harry Potter" series.

However, considering that Rowling is still in a state of having nothing, in order to turn around as soon as possible, she will definitely accept Charlotte's conditions.

"It's just that you may have your own conditions!"

Charlotte guessed.

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