Chapter 1231 1230. Second Talent Skill! (3/10 Asking for Double Monthly Tickets)
Chapter 1231 1230. Second talent skill! (310 for double monthly votes)
Garnett, the system data determines that his talent skill is a buff type. He can rely on his personality and playing style to oppress his teammates. The players on Garnett's team are very aggressive in defense. Even Ricky Davis has shown strong defensive aggression in this season with Garnett.
Dirty and good at provoking opponents, Garnett is the person that those competitive superstars want to put on their own teams the most, but hate to be opponents the most.
Although it is easy for a teammate to make the young people on his team doubt their lives, Garnett's versatile style of play makes it easy to integrate into various teams.
Garnett's talent skill determined by the system for this trait is "boiling wolf blood", an all-round and accurate self-confidence attack, regardless of the effect of the enemy.
Of course, that is only one of the effects.
It has a very distinct character color and a very effective effect in the game.
Billups, on the other hand, is a control-type trait. Although it is not a talent skill, if Liu Mang wants control-type skills, he can develop Billups's characteristics.
Look at the data of Billups. He is average, and his hit rate is terrible, but he helps his teammates a lot!
Rhythm is hard to describe. Billups is an excellent rhythm master. The difference between the Pistons with him and without him is huge. Anthony can rely on Billups to reach the Western Conference Finals. Moreover, Camby, who just won the best defensive player last season, and Camby were sold cheaply in the season when Billups went there. The team traded Iverson for Billups, which was a broken pot, but Billups led the team to the Western Conference Finals.
The role of control-type skills is obvious.
Liu Mang's eyes finally fell on these two types of talent skills.
Finally, Liu Mang decided to choose the type of control-type talent skills with Billups' characteristics!
As for the reason...
Liu Mang feels that his playing style is quite similar to Billups'. Both are not bound by the eyes of others, and they don't yell when they see injustice. They just shoot when they should...
Following his heart, Liu Mang still likes to shoot more...
"System boss, merge the talent skill fragments, and specify the talent skill type as a control type talent skill."
"Ding... Consume 5 talent skill fragments, congratulations to the host for obtaining the talent skill (to be activated)."
"Ding... The host specifies the talent skill type as a control type talent skill, and the optional directions are: offensive combing type, rhythm control type, and defensive guidance type."
Unlike those explosive and growth-type talent skills that have direct names, the control-type talent skills and buff-type talent skills have different strengthening processes after obtaining the talent skills. The explosive and growth-type talent skills are mainly to improve themselves, while the control-type and buff-type talent skills are to feel and learn through the game.
Relatively speaking, the latter's progress is not so boring, and there is no need to delay the time used for training off the court!
This is very important to Liu Mang. He feels that there are still many areas for improvement in his skills.
Rhythm control... Liu Mang didn't want this first.
Defense-leading type, probably the type of Garnett or Ben Wallace, Liu Mang didn't want this.
Liu Mang wanted the first type, the offensive organizing type!
"Specified offensive organizing type!"
Liu Mang chose the offensive type with certainty, and defense...what are Kwame Brown, McGrady, Prince and others doing!
"The host specifies the offensive combing type control talent skill, which consumes 100 million rogue points. The talent skill is being activated..."
"Ding... Congratulations to the host for obtaining the talent skill: Continuous Punishment Level 1."
"Continuous Punishment: Core effect, if the host hits the outside shot in the previous round, the host's teammates will temporarily increase the mid-range and three-point shooting ability rating by 1 point in the next offensive round; if the host completes the inside score in the previous round, the host's teammates will temporarily increase the layup ability rating by 1 point in the next offensive round. If the inside score is a dunk, the host's teammates will temporarily increase the layup ability rating by two points in the next offensive round.
Feature 1: To be enabled.
Feature 2: To be enabled.
Feature 3: To be enabled.
Feature 4: To be enabled.
..."
Continuous Punishment!
I'm not satisfied with just one shot, I still want my teammates to do it again!
This is Liu Mang's understanding of the core effect of this talent skill!
When Liu Mang saw the effect of this talent skill, he couldn't help but spit out a word of shit, not to mention the four features that have not been enabled yet, just the core effect is enough to explode.
Direct! Simple! Brutal!
Liu Mang originally thought that it would be very troublesome to organize the offense, but he didn't expect it to be so simple and crude, which was exactly the kind of simple and crude talent skill effect that Liu Mang wanted!
Normally, level 1 increases by 1, so level 5 increases by 5!
That is, when it reaches the maximum level... a first-class three-point shooter with a score of 85, when Liu Mang is drinking soup next to him, as long as he makes a three-pointer, the next time he attacks, the three-point ability rating of this teammate in this round will be 90!
Although it is useless for some teammates with low shooting ability ratings, such as Prince, who only adds 5 points to first-class, it will be amazing for McGrady, Jason Terry, Korver... and others!
After seeing this talent skill, Liu Mang felt that his waist and legs were no longer sore, and he didn't need to breathe heavily when going up to the fifth floor!
Unlike a player No. 23 who ignored all his helpers, Liu Mang can now say that his teammates will become stronger when they come to him! He will not waste his teammates!
The effect is too direct! It was so direct that it surprised Liu Mang!
This skill can be explained in one sentence: as long as Liu Mang plays well and shoots accurately, his teammates will shoot more accurately than their normal level next time!
However, Liu Mang has not finished reading the following content.
"…Upgrade method: In the host's next career, when encountering some characteristic opponents, complete specific tasks and obtain corresponding or matching control characteristics. Every time a new characteristic is opened, the talent skill is upgraded by 1 level, and the core effect is improved accordingly.
When the four characteristics are fully developed, the talent skill "Continuous Execution" will be upgraded to the maximum level, and the final characteristic of level 5 will be obtained."
What a trouble!
But Liu Mang thought about it, those players who were masters of control, not all of them were at their peak like Duncan when they entered the NBA. Garnett was weak for several years, but he became more and more like him under the cultivation of coach Sanders, and began to be selected for the first team, with distinctive characteristics.
Billups wandered for many years and met many teammates before he developed such control ability.
Nash, Kidd... did not have the right environment and teammates at the beginning.
And those people have their own strength and playing style, as well as the tacit understanding with teammates, etc., which will produce similar effects.
And Liu Mang, he doesn't need anything. After the talent skill is opened, he only needs to complete the pre-requisites, and the effect will be there directly!
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