Chapter 276 Promotional Video
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Many game developers will not do lossless conversion in mobile games, because it is a kind of benefit to players.
In short, lossy conversion means that when players change lineups, change gameplay, and draw new cards, they either have to bear a certain loss, or use a longer period of time to grow. In short, it costs more The money naturally means more income for game developers.
But there is also a problem with this, that is, when players consume, there will be a subtle resistance.
For example, I have temporarily drawn a good card, but I know very well that this card is not a graduation card. It can only be used for a week or two at most before it may be replaced, so many players will not invest in this card. Too many resources and just enough. Only when a player draws a very cherished and very strong card, will he feel confident and bold to spend money on this card.
But this is contrary to the mechanics of the game - because the stronger the card, the harder it is to get.
Therefore, in this kind of game, players are often in a state of wanting to spend money but not daring to spend it, because they know that cultivating a common card is tantamount to losing money visible to the naked eye. Hate this feeling.
The lossless conversion is to solve such a problem, so that players have no worries when cultivating any cards. Some special materials and good equipment obtained by consumption can be safely and boldly thrown on ordinary characters, so that even if they don’t have those Rare characters can also be consumed with confidence.
Moreover, lossless conversion is equivalent to a benefit for novice players.
Veteran players do not make mistakes, they know exactly where to spend their money and what the best lineup is, but new players are different, they are likely to make mistakes. If you use lossy conversion, it is equivalent to punishing them for their mistakes, so many players will not freely explore some of the niche fun of this game, and will not try new lineups, because the cost of making mistakes is too high. high.
The lossless conversion does not have this problem. Players can freely try to match the new lineup, engage in some tricky gameplay, and try to throw some powerful equipment to ordinary characters and upgrade and build them in the direction suitable for ordinary characters. See It is also a pleasure for the players to see if there will be any interesting chemical reactions.
Therefore, in terms of lossless conversion, it is not only a selling point of "Dawn Age" "very conscientious", but also a design that will bring real convenience and fun to players.
Moreover, lossless conversion will not affect the game's revenue for Zhong Ming.
Players can recharge without any worries, and the income of Tianji Studio will naturally increase. As for some people worrying that such non-destructiveness will allow players to fill some pits quickly, this is completely unfounded worry-it is impossible to fill the pits.
Zhong Ming ran the game briefly, and he was very satisfied with the display effect on the holographic projection.
"How about battery life?"
Zhou Sen replied: "If you run the game at the default lowest resolution, you can play for about 8 hours, if you play it at high quality, it will last about 5 hours, and if you play it at the highest quality, it will last up to 3 hours. This is the limit that can be optimized so far. , the holographic projection mode consumes more power than the conventional mode."
Zhong Ming nodded: "Well, that's pretty good, let's assume that players carry a power bank with them by default."
Zhong Ming often feels that the wristbands in this world are indeed one of the black technologies. Not only the display, but also the battery life, which also beats the smart devices of the previous life. The battery life of the wristband is already so strong, and the power bank is naturally stronger. The power bank in this world is basically a cylinder as big as the No. 1 battery in the previous life, and it is also made into a cuboid or cube. Such a small thing The energy contained in it is quite a lot. If you charge the bracelet, it is enough to charge it from 0 to 100 8 times.
Some heavy bracelet game players basically carry power banks with them when they go out. Some people simply bought a special strap to fix the special long-shaped power bank on their left forearm. Bracelet battery expansion.
Of course, the charging treasure is quite heavy, and most people would not do this.
"If it's almost the same, let's send the promotional CG first." Zhong Ming said.
...
Although the development of the game has not yet been completed, the warm-up of publicity must be prepared early.
The low-light game platform is not a particularly powerful channel right now, and Zhong Ming doesn't have many promotional methods, but at least he can first send out the promotional CG to let the game's popularity ferment and let players spread the word spontaneously. one time.
Soon, a promotional video of less than 5 minutes was uploaded to major video sites, and the popularity in the game area continued to increase!
Because this promotional video is completely different from previous mobile game promotional videos!
At the beginning of the promotional video, it is still the usual studio logo, but this time it is the logo of Tianji Studio: under a blue sky, a brilliant aurora passes by, forming a beautiful arc, and then "Tianji Work" Room" artistic characters.
Immediately afterwards, there was a line of words on the black screen.
[Holographic projection + 3A quality =? 】
First, a floating bracelet appeared in the screen, and the camera quickly rotated around the bracelet, and soon came to the projection lens of the bracelet. Then, the projection lens of the wristband suddenly lights up, and a beam of projection shoots towards the lens, shining brilliantly!
At the same time, the lens began to be pulled up quickly, and the whole picture of the holographic projection was seen.
There was a roaring sound, and the holographic projection looked like a large battleship. This kind of omnic-made battleship was like an aircraft carrier in the air. It was an out-and-out colossus, so that its deck took up the entire holographic projection The scale, can see the blue sky outside the aircraft carrier, and the omnics on patrol on the aircraft carrier.
Some of these omnics are like spiders, with six legs, quickly walking across the deck; some are fixed large turrets, with four brackets under it, which can be fixed on the deck of a large battleship, or stand up Move; there are also some omnic soldiers who are very similar to humans, except that their right hands can be changed into the form of technological weapons at will, and they are forming a neat queue and patrolling the deck.
And at this moment, a meteor streaked across from afar and landed on the deck accurately!
The meteor caused the sirens to sound loudly, and the omnics' eyes were originally flashing blue, but they quickly turned red after detecting the threat, and each entered a state of combat readiness. Those spider-like omnics were probably maintenance robots on the battleship, and began to flee quickly; while the soldiers formed an array, their right hands turned into technological weapons and prepared to shoot; the muzzle of the large omnics was aimed at the uninvited guest, and powerful energy began to flow Gather at their muzzles!
The meteor that fell was a small one-person capsule that quickly opened, flattened on the ground, and folded into a small cube. A girl in a tight battle suit appeared in the single cabin.
This is Tang Hongyu, the first character players will come into contact with in "Dawn Era". The background setting is Chinese, and the weapon used is a long weapon.
In order to show exciting fighting scenes in the game, the characters use different weapons. There are cold weapons, such as long knives, spears, double swords, etc., and hot weapons, such as two pistols, sniper rifles and even powerful artillery. However, these weapons are only different in fighting methods. All weapons are packaged with a sense of technology, just like Genji's long knife in "Watching Pioneer".
Tang Hongyu's battle uniform is also very Chinese. The character's combat uniform uses red and brown as the main colors, with cloud brocade dark patterns and Chinese knots. It feels somewhat similar to Ming Dynasty costumes, but there are some technologically advanced ones. The sexy armor and luminous color blocks do not feel awkward in this high-tech environment.
The weapon in Tang Hongyu's hand is a long weapon, and the form displayed at this time is a long spear. A long metal stick full of mechanical rods appeared on the top of a spear with a faint blue light, which was as flexible as a snake in Tang Hongyu's hands. Several omnic soldiers had no time to shoot, and they had already been shot one by one by the spears in Tang Hongyu's hands. Picking up the air, it was poked into a sieve in the air, and the parts fell to the ground.
Immediately afterwards, Tang Hongyu slightly twisted the barrel of the spear with both hands, and the shape of the entire spear changed instantly. The spear head with a faint blue light disappeared, and instead, an opening was cracked on the side of the end of the spear head, a crescent-shaped A blue blade appeared, transformed into a battle axe.
Tang Hongyu jumped high, and the battle ax slammed down on a large omnic that was about to fire in the distance. A half-moon-shaped blue ion beam burst out, directly cutting the large omnic in the distance in half. !
Then, Tang Hongyu twisted the long pole again, and the edge of the battle ax disappeared, and the long stick became two pieces in Tang Hongyu's hands, with two blue sharp edges appearing on each tip, turning into two short swords.
Holding two daggers in hand, Tang Hongyu rushed straight into the crowd of omnic soldiers. The two daggers stirred up the storm, and the omnic soldiers exploded wherever they went!
The whole shot took only ten seconds, and Tang Hongyu's weapon transformed three times in a very short period of time, which is impressive!
Immediately afterwards, the second single cabin crashed on the deck, and a neon girl with a long ponytail joined the battle.
This is the character that Zhong Ming used for trial play before, Saeko Takeshita, still wearing a blue-black floral-decorated combat uniform, holding a long knife that shone with light in his hand, and began to hack and slash among the omnics!
"Xiezi, you're still here. You said earlier that I'm fine by myself!" Tang Hongyu said while killing the omnic soldier.
After giving Saeko Takeshita a few more shots, a third character lands on the deck.
This is a long-legged Yujie wearing a tight black battle suit. The weapons in her hands are two pistols. Her fighting style is even more unique. While kicking the enemy with her legs, the pistols in both hands will also fire. I only saw the long legs flying around, with two pistols shooting from many unimaginable angles in the middle, which was very fancy.
"Xiezi, Tang, the speed of the two of you is too slow. It's just a mothership. Hurry up and clean it up. We have other tasks to perform."
But at this moment, the entire screen suddenly vibrated violently. On the holographic projection, the deck of the entire mothership suddenly cracked from the middle, and a huge omnic heavy armor rose from the deck!
The three characters were surrounded by more and more omnics. Tang Hongyu merged the two short swords into a long weapon, and said coldly: "It seems that we are going to get serious!"
...
The video stopped abruptly here, and the entire holographic image instantly shattered and turned into blue particles all over the sky, and then merged into a line of subtitles: The next-generation holographic projection mobile game "Dawn Era" will officially start testing on October 1!
On the barrage, many players were amazed and amazed.
"Is the holographic projection mobile game finally ushering in a masterpiece? It turned out to be made by a studio I've never heard of?"
"This promotional video is really amazing. The three main characters are well designed. I don't know what will happen in the game? Such a beautiful fighting scene, don't be a seller's show."
"Can the real picture of holographic projection really reach this level of precision and level? If you can, then you must play!"
"Is it a krypton gold game again?"
"Krypton chant, how many mobile games do you have now that don't cost you money? You're going to prostitute for nothing."
"A small developer who has never heard of it is a bit imaginary. What happened with Hongguang Games last time taught us a lesson. Games from small companies cannot be played!"
"Look at the quality...the key is that there are really not many mobile games that can be played now."
Although this video is not long, it has aroused heated discussions among the player community, and the popularity of the video is also rising steadily.
Because this promotional video well shows the biggest gimmick in the early stage of the game, which is the application of holographic projection technology, and the picture accuracy is much higher than that of mobile game products on the market at the same time!
During the publicity, Zhong Ming used the nice term "next era", but in fact this is just a general concept, which means that the quality of our mobile game is one step higher than the regular mobile games on the market. grade.
Of course, the comparison is not about traditional mobile games, but specifically refers to mobile games that use holographic projection technology.
Although this technology has been around for a while, and some mobile game manufacturers are following up, so far there haven't been too many hits. Because the development of mobile games in the holographic projection mode is very different from the traditional model, although many major manufacturers have also put on the agenda to add a holographic projection mode to popular mobile games, they have basically not completed the development.
As for "Dawn Era", Zhong Ming is completely built according to the quality of "Guardian of the Zodiac" before, and strives to be able to make a head start on the screen and leave an excellent first impression on the players.
And what the players see in the video is also displayed in the form of holographic projection throughout the whole process. The camera is constantly rotating and changing, and the visual experience is completely different from the previous traditional mobile games.
In addition, the content of the video itself also has elements of showing off skills. Whether it is the scenes of the Omnic Crisis background, enemies, or the character design with both traditional cultural characteristics and a sense of the future, they all well highlight the visual elements in the shape design. As for the exquisite action and fighting scenes, it naturally adds a lot of points to this video.