Netheril’s Brilliance

Chapter 846 Battle of the Bone Dice (3) Want to Run?

Punk, who watched the scene in mid-air the whole time, did not stop Babun's reckless behavior of directly using his body to aim at the fake magic tower.

It is true that he could release more than a dozen "collapsing singularities" in a row to blast the magic tower and everything inside into residue, but the cautious legendary mage did not choose to do that.

The reason for this is, on the one hand, that the task objective given by the "President" clearly required to "capture" the enemy alive. amount of remuneration.

And another reason is because the "destruction whisper" intends to ensure its own safety.

Even though Owen's performance so far has shown him to be as helpless and fragile as a fish on a chopping board, Punk will still not underestimate any enemy who has reached the legendary level.

Don't forget, apart from a majestic magic tower, "Inscription Sage" is still a 27th-level spellcaster affiliated to the Mage Guild. Punk doesn't think that he can bully such a life course to death with just a random bombing of a legendary spell A long legendary mage.

At the same time, another reason why he doesn't do anything is because... When a legendary spellcaster prepares to continuously release legendary spells to attack, the legendary mage will undoubtedly be in a very fragile and troublesome state. Consumption will take away a quarter or more of the magic power of the spell caster's body time and time again, and it takes up 100% of the total energy.

Even if a spellcaster usually only needs a second or so to restore the mana to full state, after throwing out four or five legendary spells in succession, his mana reserve would have to be within a full second or so. It has been in a bottomless state for a long time, and it goes without saying how fragile this "empty blue" mage is.

What's more, based on Weidraxia's experience, it is a very big taboo for any legendary professional to use the same legendary ultimate move more than three times in a row against the same spellcaster enemy. Counting, a few targeted "precise legendary counters" may cause your hard-prepared ordinary legendary magic to blow up in your own hands. At that time, the fate of Almoda-Fireclaw's unsatisfactory death is the best example.

Therefore, even though there are no hard restrictions on the release conditions of the legendary ultimate move, a wise mage must still use it carefully as a powerful killer's mace. The guy who just treats it as a panacea and uses it everywhere, and doesn't care about leaving a lot of witnesses for future troubles is simply insulting other people's IQ.

Punk naturally wouldn't make such a mistake, so he quietly watched the ogre wielding a "magic staff" like a sledgehammer to "find the way" for himself. When Wen had to exhaust all his energy to deal with a violent big man "mage", he would use magic far away to carry out the "lore" opportunity.

And now—before Babun and the enemy officially exchange fire, Punk's job is to prevent the "Sage of the Inscription" from opening the portal and escaping!

So the question now is...will it be easy for professionals to escape from an invincible enemy?

If a legendary mage wants to avoid being chased by enemies who are also legendary mages, his best choice is undoubtedly to run to the abyss or the sea of ​​chaos, which is full of chaos and disorder. For the poor without deductions, there are almost no ordinary legendary professionals who have the ability to spend a lot of money to arrange hundreds of teleportation arrays, open them all when they want to escape, and then find one to get in, leaving more than a dozen space law fluctuations leading to different places to achieve " The effect of "Sly Rabbit Three Holes".

What's more, those various legendary prophecy spells are not easy to fool. If you don't have magic equipment with powerful concealment effects or shielding spells of the same level, even if you run away temporarily, you will be quickly found by enemies who are good at prophecy. It would be safer to flee into the Chaos Sea and the Endless Abyss, because those places had their own Sun-level prophecy spell shielding effect.

The terrifying abyss may be too dangerous due to the large number of demon lords, but the sea of ​​chaos is definitely a good place to avoid the pursuit of powerful enemies.

The most practical way to go to these two places is to open the kind of complicated portal that can be called ultra-long-distance for legendary powerhouses. in this way.

It's just that this escape plan is still relatively unsatisfactory. The "ultra-long-distance portal" that can be used by spellcasters at the ordinary level and even the morning star level has many unavoidable defects.

For example... This kind of gate leading to the chaotic sea and the abyss usually cannot be kept open all the time. Every microsecond when the portal is activated, a large amount of precious resources are burned, and an ultra-long distance to the chaotic land is arranged. Teleporting the magic circle is also very troublesome, and even skilled mages often need a minute to prepare.

The place that most affects the escape efficiency of legendary professionals is that the deployment of the teleportation circle requires the construction of a complete azimuth coordinate. Whereas with Evil, the coordinates of an order are a bit too conspicuous anyway.

For example, a demon lord/chaos creature/abomination found a small coordinate in the process of wandering around, guess what they would do?

"..."

Because of these troublesome reasons, those teleportation arrays leading to dangerous areas basically have to be used immediately, and destroyed as soon as they are used up. Come to the door.

At the same time, the activation of the teleportation array is also quite slow. After all, the natural law of repulsion under the ultra-long-distance situation cannot be underestimated, and the connection of the magic circle is also very unusual. Wait for about ten seconds to start "Travel".

It is precisely because the "ultra-long-distance teleportation circle" has the above-mentioned time-consuming side effects, so this spell can only be used as a "prepared escape plan in advance", and when the enemy hits the door, a "legendary evocation spell" ——Space Blockade" was released, and mages who wanted to escape basically didn't have to count on this thing.

And now Owen is an unlucky person in such a dangerous situation.

Since the task was exposed too late, his only chance to escape was to delay time through the deterrence of the magic tower, but... this strategy didn't work in front of the punk who likes to "meet and make big".

Then, if the "Inscription Sage" still wants to run efficiently through "teleportation", then he can only try the most deceitful person in the legend at the risk of a 99% chance of shattering his soul. "Ultra-long-distance random teleportation", but Punk didn't think that the old liar Owen would have enough courage and knowledge...

So... as long as he can destroy the teleportation plan that the mission target is preparing, then this battle will be half successful!

Chapter 853/1344
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