Netheril’s Brilliance

Chapter 798 Pale Scepter

After reflection, Punk, who was still on his way, began to routinely summarize his gains and losses.

Strictly speaking, the financial loss he lost during this adventure was only four legendary-level magic potions, and compared to what the caster gained, these four bottles of potions were obviously not worth mentioning.

The result of Punk's first inspection is the 40% of the legendary magic resources he allocated.

It is a bit regretful at this point that the magic resources obtained by Punk are actually no more than the resources he obtained from the treasure of the Red Sand God. Of course, this does not mean that the magic materials in the magic relics are scarce, but It refers to the scarcity of "usable" magic materials in this ruin that has been abandoned for 1.6 billion years.

I have to admit that although Grand Arcanist Kalyusk is a Morning Star mage, his magic tower storage room does indeed have a lot of legendary materials as Punk expected, but even from a legendary point of view, A full 1.6 billion years is still too long. This kind of time flow is enough to destroy most of the magic materials. Legendary elemental crystals, alchemy metals, and monster flesh and blood in most cases do not have the ability to spend such a long time. .

So when Punk and Kane worked together to open the warehouse, what they saw could only be described as "terrible".

Obviously, before Kaliusk left the magic tower, he certainly never thought that he would fall to the battlefield and be unable to return. After 600 million years, it will "benefit the younger generations", so...

Of course, he didn't equip his "magic collection" with effective measures that could last for a long time.

The various magic materials piled up in his warehouse have already "condensed" together due to the interactive movement of energy and molecules, and the piles of alchemical metals almost "melted" into pools of liquid and merged into the wall. , all kinds of elements crystallize, and the solidified body of laws becomes powder mixed with energy torrents flying around. As for the flesh and blood of monsters, not to mention legendary medicinal materials, 1.6 billion years are enough for them to evaporate all their magic It works a hundred times.

Even for a knowledgeable punk, it is not easy to find useful things in such a miserable "trash heap of time". "Legendary Garbage", and then use spells to cut off the magical substances that at least seem to be usable on the "garbage agglomerates", and finally the caster even went from everywhere with "Smile" Some valuable solidified bodies of laws were screened out of the energy debris storm of impurities.

Anyway, after several months of busy work, the three legendary powerhouses left the ruins with their share of magic materials.

And after more careful inspection along the way, at least one-fifth of the useless corners and corners of these legendary materials have to be eliminated...

Not reconciled?

Of course not reconciled!

A near-death adventure at the legendary level is not as good as the amount of materials obtained from a master-level treasure hunt. Anyone would feel displeased. "Bronze rotten iron" inevitably frowned.

Is such a harvest really reasonable?

So reasonable!

The real "Legendary Adventure" is like this. First, the opportunity to take an adventure is almost unattainable. Even if you have an opportunity and find a ruin, the magical ruins of other people's homes will not be given to a group of "tomb robbers." "Placing the tribute, for the vast majority of legends who embark on the "treasure hunt journey", as long as they don't lose everything, it is already considered a successful adventure, and it is even more so if they can get some magic materials like Punk, Kane, and Smile. Deserves a "huge success".

In this "Legendary Isle Age" where the river of fate is stalking like a tiger's eye, who has the right to ask for more?

In a sense, this kind of huge risk and low return is also the key to the birth of many hermit legends... Although according to theory, those hermit legend professionals who don't take risks will never get in touch with them for a lifetime Seeing these magical resources owned by Punk, but the rare harvest is always unavoidably chilling.

"Forget it, it would be nice to have such a harvest!"

Sighing calmly, Punk said helplessly to himself.

"You can't always compare the treasure of the god of red sand with the great luck that time, not to mention that the most valuable gain in this adventure is not those magic materials, but the "pale power" snatched from Aztlan. rod".

Untie the staff from behind, Punk said while comforting himself while holding the exquisitely shaped off-white staff in his hand and looking at it.

After careful inspection, he has habitually listed a relatively concise function table for this "most precious trophy".

Equipment Name: Pale Scepter

Equipment Type: Staff

Equipment level: Huiyue level

Equipment origin: The "relic" left by "Pale Specter" Aztlan after his death.

Equipment material: The main material is suspected to be the Luyue-level magical metal "Steve Alloy". This legendary material is a man-made alchemy metal, which has the strength of Luyue-level and good adaptability to Luyue-level enchanting.

Other auxiliary materials for the staff are temporarily unknown.

solidified spell

1. Legendary Enchanting Spells—Energy Amplification: Increase the spell power or spell defense effect of the caster by 3%. This increase can only be effective for one legendary spell at a time.

2. The morning-star prophecy spell—Mishuk’s law concealment: the law energy revealed on the staff is hidden, and even the powerhouses at the Huiyue level can hardly see it without the help of magic detection. The off-white staff is a powerful magic equipment, or a simple wooden stick.

3. Morning-star Psychic Spells—Spell Model Stabilization Stand: A standpoint is generated for the professional’s soul, which can help the caster stabilize the spell model to a certain extent and resist the interference effect of hostile spells. This effect can only be used at the same time Based on one "morning star spell" or two "legendary level spells".

4. Huiyue-level evocation spell-powerful suspension: By tampering with the law of energy, the energy around the caster as a whole is directly "paused" for defense, and the "paused" energy will be completely isolated from other energies of interactions.

Note: This "paused" "interaction" includes both enemy attacks and the protected spellcaster's own spells.

It can be used three times when fully charged, and the automatic charging period is 300 magic hours.

5. Huiyue-level summoning spell—Curse Spirit Seal: Release a magic mark to curse your enemy, the marked enemy will reveal his location, and at the same time will continue to leak his own energy, and his soul will follow the magic mark The duration of the Sealed Curse grows and becomes weaker.

Note: This spell has alignment restrictions, and only professionals of the "evil and lawful" alignment can use it.

It can be used once after it is fully charged, and the charging cycle is 700 magic hours.

Chapter 804/1344
59.82%
Netheril’s BrillianceCh.804/1344 [59.82%]