Chapter 668 Time (Original Time Setting)
"Legendary-level conjuration spell-time imprisonment"!
The "suitable learning level" marked for this spell in the library of the Netheril era is level 23.
This is a spell involving the law of time, so its complexity does not surprise Punk, although the caster does not know why the Archmage who invented this spell set its "suitable learning level" at level 23, but According to Punk's own feeling, the difficulty of this spell may be a bit higher. His original plan was to learn it after reaching level 25.
But now... Now that the caster has keenly discovered his own shortcomings and cleverly figured out a solution, and his spellcasting level has reached the "twenty-three" recommended by the "official minimum standard", then... try It seems that there is nothing wrong with learning. The sooner you master this method that can effectively make up for your shortcomings and improve your strength, the better your own safety will be.
Anyway, there are no other research topics at present. The knowledge of the legendary level mastered by Grand Archmage Vedraxia is too broad and profound. There are many spell punks who are far from "learning". Legendary level spells are by no means master level. The difficulty of spells is comparable. Even if it is not the most complicated and difficult "legendary spell", it still generally takes more than ten years for legendary spellcasters to learn to master an ordinary legendary spell.
What's more, the spell of "time imprisonment" is not common.
When it comes to "time", a law that always takes away a certain amount of mystery, I have to mention that there is actually a big difference between the "time" law in this world and the guesses of punk's "hometown".
Before time travel, among punk's theoretical guesses about time, it seemed that the "timeline" theory had always been very popular, but in fact, the "time" in this world was completely different from those guesses.
Time is not a line, but a point! A "point" that can only go forward!
If the image is used as a metaphor, time is like a glass ball constantly moving in one direction, and all matter, energy, and soul are placed in this "glass ball".
It will leave a lot of information as traces where it passes, but these traces are just some "information". The so-called "past time" does not exist, because there is only one "time point" glass ball in the universe. , it has advanced to another position, then...it does not exist in the original position.
To sum up, because the time point has passed, and the "time point" of a universe is unique, "past time" does not exist, and "future time" naturally does not exist, and the time of a point is only The state of "now".
The "future" does not exist because it hasn't happened yet. Before the "glass ball" rolls forward, no one can be sure what the "glass ball" will look like when it reaches the position ahead. The so-called "prophecy" after all It is nothing more than a relatively precise "calculation" carried out according to the law of the development of things.
The "past" also does not exist, "this is because the point in time" has left, and a ball rolling across the ground may leave a rolling mark, but it will not leave behind a succession of other balls.
Maybe you can tamper with the past information, but only the information is affected, just like you can secretly change your skipping record to "normal class", but this will not change the fact that you did not attend that class fact……
But...Although the change of information will not affect the real time, it is fundamentally impossible to tamper with the time, tamper with the "so-called past" to affect the facts that have happened, but a powerful spellcaster can escape from this "world time point", forming an "independent time point".
When you create an independent "little glass ball", you can choose to let this "little glass ball" run faster and arrive at the "front" a little earlier than the "time point" of the entire multiverse, or you can choose to let it The "little glass ball" runs a little slower and falls behind the time point of the multiverse.
If you are too far behind or ahead for too long, so that the "law of time" of the multiverse can no longer rely on the "repair ability" to "drag you back", you will find that behind the time point of the multiverse, except for a bunch of already There is nothing other than the information of what happened, and the front of the time point is empty because nothing happened.
But even so, using the temporary "time independence", legendary spellcasters can carry out many flexible fighting methods.
For example, the legendary spell "Time Independence" can temporarily separate an object from the time point of the multiverse to avoid attacks. The creature strips away the time point of the multiverse completely, banishing it into nothingness.
But... the law of time is very complicated. Almost all of the above spells are complex spells that need to reach the level of Huiyue to be eligible to learn, and the spell that Punk is going to learn this time is a rare time-related spell at the ordinary legendary level. The law of the spell,
"Legendary-level conjuration spell-time imprisonment"!
Its effect is to suspend the time in an area by one ten-thousandth of a second, so that the time in this area is a little behind the time point of the multiverse, but when the spell effect ends, the time law of the multiverse will be repaired. This small piece of backward time is directly pulled back into the main time point.
And because the distance behind is too short, it is equivalent to the state of "small glass ball next to the big glass ball" in terms of time, so the legendary magic attack from the outside world can still be squeezed into this state created by the legendary magic. Among the "independent time points".
However, it is precisely for this reason that the caster can successively release several legendary-level spells to "store" into the "independent time point" that is still in a suspended state, and then release the "time imprisonment", allowing the suspended several legendary-level spells The spell is released at the same time, achieving a high-intensity, high-density sudden attack.
It is even possible to use a piece of suspended time as a shield to block the magic attacks of several enemies together and then dodge them together.
Of course, "Time Imprisonment" is not a real magic shield for defense after all. If you want to do this... Then you must be careful of the enemy's countermeasures, and be careful of the enemy's attack power is too strong to directly isolate this area Time tore apart.
To sum up, although "Time Imprisonment" alone has no lethality and defense power, its specific use seems a bit tasteless, but this purely auxiliary legendary spell requires other spells and the actions of the caster. Cooperation can play the role of one plus one greater than two.
That's why punk didn't choose it for study in the first place.
And now, that's all the more reason punk has chosen it to study again.
The time theory in this chapter is the setting that the author finally came up with (-ω-`)
Thank you for the 1,000 starting coins rewarded by the Galaxy New Army book friends~