Chapter 1071 Morning Star World War II (1) Hit Problem
Morning Star Spell of the Conjuration System——The Tide of Tracer!
Another dark brilliance flickered across the riddled ground, and the rolling waves of disaster instantly flooded the natural space and laws. The sun's brilliance was completely wiped out in the darkness, and the obscure energy The surging storm roared endlessly, and the roaring law tide also soaked the entire vast sky with a gloomy silence.
This is a powerful morning star ultimate move, and it is also the most important trump card that a morning star professional must have. Normally, when a morning star ultimate move breaks out on the battlefield at the morning star level, then the battle is almost ready to be won. Lost, but in the course of the battle this time... the release of tactical spells, which should have been logical, seemed a bit embarrassing.
Because within a few seconds of starting the battle, this was Punk's fifth Chenxing killer move.
At this moment, the liquid dissociation law has already wiped out two or three large plains comparable to the size of a small country into nothingness, and the battlefield that was originally close to the abyss rift has also deepened step by step due to the high-speed movement of two morning star professionals. In the uninhabited wilderness in the northwestern region of the Faerun plane, although the successive releases of the "trailer tide" have wiped out the land that was originally covered with mountains and hills, exposing the gray and cold rock formations, but no matter the ongoing The punk who was attacking was still laughing loudly. For Walkway, who was flickering like a shadow of nothingness, this battle has just begun.
In fact, this is the first time that Punk has used so many morning star ultimate moves in one battle, and it is also the first time he has engaged in such an annoying "Moji" battle, and the powerful "Trailer Tide" is the first time He played so many times in a row but still didn't hit any enemies... Yes, until now, the five "trailers" of "Whispers of Destruction" have all become standard "road closures" without exception. Big move", and this is not because there is a problem with the aiming and anticipation of the morning star mage, but because Walkway's stupid spell "teleportation" is too outrageous.
In a word, you can't hit it—you can't hit it horizontally or vertically!
The bouncing, swearing, gesticulating and taunting "Dead Wenfengdeng" is indeed the inventor of "teleportation". This guy is so proficient in using this absurd morning-star spell. Whenever a dark sea wave that can instantly kill a spellcaster with no more than three levels of magic defense just hits it, Walkway, who has never shown any fear, will instantly disappear from his original position and go from another A completely different place suddenly appeared without warning.
And immediately after this perfectly evasive evasion, a lot of laughing and mocking words followed:
"Hehehe, are you angry or not? You just can't hit me, you can't hit me, you can't hit me, you can't hit me~ Oh, I'm so pissed off, the baby is about to cry, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah. People ~ hahahaha"!
"...What a annoying guy".
Slightly frowning, he looked at the "big monkey" standing there, dancing and rolling his eyes. Hearing the mocking laughter, even Punk had to admit that Walkway's provocative skills were quite profound. The cheap look is almost too much to be beaten.
But looking at the entire multiverse, there are not many Morning Star professionals who are capable of defeating this kind of "thing", right?
In fact, this unprovoked war has been going on until now, and Punk has at least confirmed that Walkway is really restrained in his fighting style. After all, although the "trailer tide" has a strong defense-breaking ability and continuous killing effect, But as a morning star spell that essentially belongs to the "single-target killing spell", its attack speed and coverage are really average.
According to "Whisper of Destruction"'s usual fighting style, he first uses powerful control methods to force the enemy to lose high-speed maneuverability, and then releases "Tracer Tide" to instantly burst out super high damage to achieve the "second kill" effect. The most commonly used combination is the combination of "Space Cage", "Seal of Silence", and "Blowing Chaos".
In this case, the lack of damage of control spells will be perfectly made up for by "Tracer Tide", and the lack of hit rate of "Tracer Tide" will be assisted by control spells. The final effect is a hit The "blood bar evaporation" technique that bursts out super high damage in an instant.
However... the current caster has encountered a difficult and powerful enemy who has the ability to ignore all the control methods he has, and also has the characteristics of ultra-high-speed displacement! So after losing what could be called a perfect coordination, just relying on a "trailer tide" to look for opportunities to smash around seems extremely stiff...
The morning star spell that flooded the wilderness? The damage is super high, but it can't hit...
The stormy "Blooming Ball"? The kill is okay, but it can't hit...
The "Blow of Destruction" that sweeps the battlefield and continues to stack negative effects? Negative status will be removed by "teleportation", the damage is too low to break the defense......
As the battle continued, the more punk fought, the more he felt that he was playing the "high-play boss" game in his previous life, but now Walkway is high-play, and he is the boss—the "boss" has a powerful attack Shen, a random hit can instantly kill the "little flies" flying around, but his "high play" is so mobile and insane that it guarantees that your big move will not touch the corner of your clothes.
"It's impossible to continue fighting like this. Walkway probably used this method to kill that unlucky priest of De Klein. No wonder their battle caused the explosion of the morning star magic. It is estimated that De Klein wanted to make the opponent dodge by increasing the frequency of attacks. Not enough? Theoretically speaking, this is also a solution, but in fact... the consumption of the morning star ultimate move is too high, and the morning star ultimate move is exchanged for the opponent's morning star spell, and it is impossible to fight the war of attrition."
Frowning slightly, Punk, who stopped his futile attacks, stood on the spot and quickly recovered the huge magic power consumed by releasing the "tide of light" just now, while starting to think about a new way to win.
Although so far "Whispers of Destruction" seems to have fallen into a disadvantage when dealing with enemies lower than his own spellcasting level, in fact, Punk didn't think he would lose such an "interesting" battle. There are many hole cards that have not been used.
Especially the morning star golem Xvia, who has been hiding in the shadow of the caster, and the pair of "dark gold pupils" exuding a cold aura-the morning star mage has reason to confirm that his core winning point will inevitably come from These two hole cards are provided.
As for now... Since I can't hit the enemy for the time being, I will use the morning-star spells "Blooming Ball", "Destruction Storm", "Edek Death Cone" and other "level A means" to act as a fort mage for a while After mixing it up, anyway, with Walkway's irritable and crazy character, Punk believes that it won't be long before he can't help but take the initiative to attack and expose his weaknesses.
At that time... the moment the balance of victory and defeat tilted is not just talking, I believe that as long as the other party's soul is traumatized, that stupid "teleportation" can no longer be used.