Chapter 995 Half Dragon (Ⅰ)
Joan scratched his head, but in the end he couldn't resist the temptation to seek knowledge. He dispelled those weird thoughts in his mind, took a blood sample from Hailaer, and quickly prepared an "awakening potion".
After the injection, Joan soon experienced the familiar rejection reaction and the familiar physiological impulse.
Sitting in the armchair, Joan couldn't help but see Hailaer's delicate appearance in his mind, and then looked down at the "little brother" standing guard in his crotch, and his ears felt hot.
He didn't intentionally use his good friend as the object of his sexual fantasies, but there is no way to do it. Who let the "awakening potion" be made of Hailaer's blood...
Fortunately, the physiological reaction caused by "homologous strengthening" did not last long. After half an hour, Qiao An returned to normal, and those lewd thoughts in his mind gradually faded away.
Joan got up and drank a glass of cold boiled water, thinking, she must not tell Hailar about this, otherwise it would be too embarrassing!
Merging the bloodlines of the Hailar family's ancestors, Joan has the hardware conditions to learn "walking on water".
The next step is the same show operation, extract some plasma from his body, and activate it into "Joan-Hylar Bloodworm"... Well, to be more precise, it should be "Joan-Josephine-Hylar Bloodworm".
Every time the "awakening potion" is injected and a family of bloodlines is merged, the bloodline of the "activated bloodworm" created by Joan becomes more and more complicated. If things go on like this, even he himself can't sort it out.
Fortunately, it doesn't matter if the bloodline is complicated, as long as it can achieve the purpose of analyzing spells.
The next step is "Insect Identification" to increase the IQ of blood worms, and then "Mother and Child Recognition" to break the encrypted spell.
After ten minutes of tossing, Joan finally managed to get the 3rd ring "Walking on water", and neatly copied it in his spell book.
The name of this spell is very simple, but just looking at the name may cause misunderstandings.
The caster uses a piece of cork as a material, and after successfully casting "water walking", the subject can temporarily float on the surface of the fluid.
It should be noted that although the spell is named "water surface", in fact, the subject is walking on other fluids, such as mud, grease, snow, quicksand, ice, acid or even lava, as if walking on flat ground!
Of course, the spell itself does not provide protection against special solutions. The subject can run on acid or lava, but the soles of their feet will inevitably suffer from acid corrosion and lava burns.
The four spells derived from Hyrule's blood are all done.
Joan next observed the spell deciphered from Holden's blood.
At first, he was a little worried, lest there might be some "encryption spell" that would force him to use Holden's blood to make an "awakening potion".
Since Holden has half dragon blood and inherited "spiritual blood" from his father, the contemporary Canaan monarch Joshua VIII, the species type difference from Joan himself is too big, which is equivalent to The risk of a "near-source strengthening" is much greater than that of "same-source strengthening", and something may happen!
After careful observation, the stone in Qiao An's heart fell to the ground.
In Holden's blood sample, there are no encrypted spells, but there are three third-level spells that Joan has never learned, which can be directly copied, namely "Invisibility Ball", "Daylight" and "Flash". .
Among them, the "invisibility ball" is an enhanced version of the second ring "invisibility", which expands the range of invisibility from individuals to groups.
After the spell is cast, an illusion enchantment with a radius of ten feet will be opened around the caster himself, and all creatures within the enchantment will enter an invisible state.
This "invisible ball" can move with the caster.
Those inside the sphere, including the caster themselves, can see each other, though they are invisible to creatures outside the sphere.
Creatures under the protection of the "invisibility ball", except the caster himself, can leave the barrier freely, and show their whereabouts at the moment of leaving, and can return to the inside of the barrier afterwards, and enter the invisible state again.
The "Invisibility Ball" inherited a feature of the "Invisibility Technique". If a creature under the cover of the enchantment attacks the outside world, it will immediately appear.
If the caster himself launches an attack, the entire "invisibility ball" will collapse by itself.
Generally speaking, this is a very practical third-level spell, especially when a small group is adventuring, it can hide all the companions and sneak together.
Joan copied the "invisibility ball" into his spell book.
Inadvertently discovered that this turned out to be the first 3-ring illusion he transcribed.
There are a total of more than 40 third-level spells transcribed by Joan, but the only one belonging to the "Illusion School" is the "Invisibility Ball".
It's not that he deliberately deviates from the subject, it's just that the "Illusion School" Fella is really unbearable, at least as far as the third-level spells are concerned, there really isn't much worth learning.
What Qiao An copied next was the 3rd ring "Daylight Art".
This is a rare "light attribute" magic, which can use magic power to simulate real sunlight and provide long-term lighting.
If it is only used for lighting, a 0-level trick like "Light Spell" is enough, and there is no need to waste a 3-level spell to cast "Daylight Spell".
The correct use of this spell is mainly reflected in two aspects.
One is used to dispel dark magic below 3rd level, such as 2nd level "Darkness".
In the dark space created by magic, natural light sources such as candles and torches cannot be illuminated, and low-level light spells such as "Light Spell" will also be shielded by darkness.
If you want to dispel the magical darkness, you can only use the "daylight spell" or a higher-level light spell.
"Daylight" has another more practical feature, that is, the radiance it releases is completely different from cold fluorescence such as "Light" or "Immortal Flame". It has heat like real sunlight, including The entire visible spectrum as well as infrared and ultraviolet.
There are many supernatural beings who are naturally afraid of sunlight.
Such as orcs, vampires, sahuagin, and various mosses and fungi that grow in dark and humid areas.
As for the dark areas that do not see the sun, there are countless light-hating creatures, the most famous of which are "dark elves".
The brilliance released by the "Daylight Technique" has a negative impact on these light-hating creatures. It is close to real sunlight, which can significantly weaken the combat effectiveness of light-hating creatures, and even make them blind.
Considering that he will go to the Underdark region for an exploration practice, Joan decided to give priority to learning the 3rd ring "Daylight Art" before setting off.
This spell is sure to come in handy when traveling in the Underworld.