Mage Joan

Chapter 804 Heroism

The four scrolls Joan rented today correspond to four 3rd-level spells.

Two of the spells belong to the "School of Enchantment", namely "Heroism" and "Hypnotic Pattern".

The third spell, which requires the invocation of "negative energy", is the "fear spell" belonging to the "necromancy school".

The last spell, which needs to invoke "wind elemental energy", is the "jet fountain" belonging to the "evocation school".

Joan spread out stationery and spell books on the desk, and first copied "Heroism".

This 3-ring spell can inject a strong spiritual magic power into the subject, so as to achieve the effect of boosting morale and suppressing fear.

While the spell lasts, the subject is immune to all magical or supernatural abilities that cause fear.

In addition, this magical spiritual power can even in turn strengthen the physical vitality of the subject.

During the duration of the spell, under the effect of spiritual inspiration, the subject's physical potential will fully explode, and the endurance for pain, as well as the speed of wound healing and hemostasis, will be greatly improved.

All in all, the spell "heroic spirit" is an excellent example of spiritual power reacting to material reality.

A cowardly and cowardly person, with the blessing of "heroic spirit", immediately becomes a brave man who is not afraid of death!

The main purpose of Joan learning "heroic spirit" is to fight against Peridon's "Shadow Seal".

With the "heroic spirit" body protection, even if you are hit by the "Shadow Seal", at least during the duration of the spell, you will never feel the slightest panic.

So how long does "heroism" provide protection?

The duration of the spell is proportional to the level of the caster.

Taking Joan as an example, the mage level plus the two additional spellcasting levels provided by "mythical mana", the comprehensive spellcasting level reaches level 7.

The "heroic spirit" cast by him can last for up to 70 minutes, which is enough to survive a fierce battle.

As a comparison, although the 2nd ring "Stable Mind" can also have the effect of suppressing fear, the duration is only a short one or two minutes.

Compared with "heroic spirit", the judgment is judged.

The spell that Joan copied next was exactly the opposite of the role of "heroic spirit".

The 3rd ring "Fear Art" is an all-round enhanced version of the 1st ring "Fear Art".

It is also the use of "negative energy" to erode the subject's spiritual will, causing them to panic and lose their fighting spirit. Compared with the "fear technique", the advantages of the "fear technique" are mainly reflected in two aspects.

First of all, the magic power level of the "fear technique" is too low, and the negative energy it can mobilize is very limited, so it can only be used to deal with weak creatures with relatively low vitality.

The "fear technique" is very effective for scaring goblins and the like.

But against creatures with strong vitality, such as strong giants or high-level monsters, it seems powerless.

Negative energy of just one energy level can't even penetrate the flesh of a powerful creature, let alone try to invade its consciousness space and cause fear to it.

"Fear" is a third-level spell, and the upper limit of negative energy that can be invoked is much higher than that of "Fear"!

Except for a few creatures that are naturally immune to fear, such as golems, undead, or paladins, the vast majority of other creatures, no matter how powerful their vitality, cannot resist the erosion of the "fear technique" with only their strong bodies, they must withstand the force of will. Only through trials can it be possible to overcome the fear effect caused by spells.

As for those monsters that are also good at creating a supernatural horror atmosphere, such as the dragon with "Dragon Power", the Razor Prince who radiates "Fear Aura", and Peridon who is good at casting "Shadow Mark", they are only good at themselves. Immune to the fear ability, and has no special resistance to the "fear technique".

If the will is not firm enough, even a giant dragon will be frightened to death after being blasted in the face by the "fear technique", let alone Peridon.

In addition, the "Fear Art" can only work on one designated target, and the magic power of the "Fear Art" can cover a 30-foot cone area in front, and the hostile creatures within this area must undergo severe tests of will, and their courage is slightly shaken , they will be captured by fear, drop their weapons and flee from the battlefield.

While Joan was copying the "Fear Art", it was also a "review" process.

It is true that this is his first contact with the "Fear Art", but before that, he has already learned the 1st ring "Fear Art" which is the basis of the "Fear Art".

In addition, not long ago, he also analyzed a supernatural ability called "fear aura" from the blood of the "Frost Lizard Patriarch".

Compared with the spell configuration of "Fear Technique", the magical imprint of "Fear Spiritual Qi" has many similarities, and it is even richer and deeper than the latter.

By comparing the magical imprint of "fear aura", Joan's understanding of "fear" is far deeper than other beginners. While completing the transcription, he has basically learned this spell. What is lacking is actual combat training. .

The third spell Joan transcribed next was the "Hypnotic Pattern" belonging to the "School of Enchantment".

Don't confuse "hypnosis" and "sleep", two concepts that belong to the sub-category of "enchantment school".

In fact, these are two completely different spell effects.

"Sleep" spells, such as the 1st level "sleep", and the 3rd level "deep sleep", as the literal meaning, can make the subject fall into a coma.

However, "hypnosis" spells have a broader meaning, and usually refer to the use of magic to affect the mental state of the subject, inducing them to follow the caster's command to think and act.

Take the "hypnotic pattern" as an example. The casting of this spell requires the use of special materials, such as a lighted incense stick, or a transparent vial filled with phosphorous fire. After the spell is completed, the magic power will condense into a dancing ball , Changing colorful patterns.

All creatures who see this group of colorful patterns, unless their willpower is strong enough, will involuntarily stop their current actions under the drive of curiosity, and turn to stare blankly at the colorful patterns, fascinated and fascinated by them.

During this period, all the subject's attention will be deeply attracted by the group of colorful patterns, and they cannot be distracted from doing anything else until the spell time expires.

Creatures affected by the "hypnotic pattern" cannot regain consciousness by their own willpower, but severe injuries, pushing and pulling, or yelling from their ears may wake them up.

In addition to magic, some supernatural powers also have "hypnotic" effects.

The most typical example is the bard's professional ability "Ecstasy".

For example, Holden's singing can make the audience ecstatic, and they have no time to be distracted to do other things.

This is a typical "hypnotic" effect.

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